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Tomb of Sargeras (7.2.0)
Updated:07-09-17 08:37 PM
Created:unknown
Downloads:249,826
Favorites:1,244
MD5:
7.2.0

Pawn  Popular! (More than 5000 hits)

Version: 2.2.10
by: VgerAN [More]

Pawn helps you find upgrades for your gear and tell which of two items is better for your spec. Start with built-in advice from Ask Mr. Robot, or customize Pawn's stat weights to have it suggest items based on your favorite class guide or simulator. Pawn can help you decide whether it's better to use the cloak with 500 mastery or the one with 450 crit—whether you're just starting out, or you're an advanced player who plans out gear upgrades and regularly simulates and evaluates performance.

Language support

Pawn works with English, French, German, Italian, Korean, Portuguese, Russian, Spanish (European and Latin American), Simplified Chinese, and Traditional Chinese. Unlike most addons, Pawn's language has to match the language you play WoW in.

Staying in touch

For fastest assistance with Pawn, check the official thread at Curse. You can also become a fan of Vger on Facebook and get updates of new versions and stuff like that. You can also leave questions or comments there.

Getting started

If you're new to Pawn, don't worry—Pawn will automatically set itself up to give you advice based on math done by the experts at Ask Mr. Robot. Just watch for Pawn's green arrows. If you decide you want to go further, there are a lot of ways that you can customize Pawn, by tracking multiple specs at once, importing custom stat weights, and more.

Found a bug?

If you think you might have found a bug, just leave a comment here. In addition to a description of the problem, please make sure to include: (1) the language that you use Pawn and WoW in, (2) the specific items that don't work as expected, and (3) your class and spec if you're using the built-in (not custom) stat weights. Screenshots are usually very helpful as well.

Version 2.2.10

Added a compatibility fix for AethysRotation and other addons that scan your artifacts while you're logging in.

Version 2.2.9

Stat weights for all classes and specs have been updated based on hotfixes, balance changes, and new simulations.
Pawn will now suggest blue-quality gems only on items that are higher than level 900.

Version 2.2.8

Added new guidance and stat weights for all classes and specs to account for changes in WoW patch 7.2.5. The new weights are optimized for Mythic Keystone dungeons a higher gear level (870) than in previous versions of Pawn, given how quickly one can gear up alts currently.
In addition, the new weights for Assassination Rogues now assume that you use Master Poisoner.
Fixed a problem in Korean WoW that was introduced in 2.2.7.
Additional changes to French support to improve performance for players in all languages.
Lots of translation updates for Portuguese courtesy of Pawn fan tiagopl. (No updates for other languages in this update.)

Version 2.2.7

Pawn is now compatible with the French version of WoW patch 7.2.5.

Version 2.2.6

Pawn will now wait to start suggesting relics for the third slot of your artifact until you've actually unlocked it. (I thought it would be helpful for collecting a relic before you finish the questline, but it's proven to be annoying and misleading in practice.)

Version 2.2.5

Made a change to try to improve integration with Bagnon.

Version 2.2.4

Fixed a bug in Pawn where for some low-level characters, Pawn wouldn't recognize that one of your artifact's relic slots was locked, and would suggest relics for that slot.

Version 2.2.3

English: Fixed a problem where the Survival Hunter artifact Talonclaw didn't ever show relic upgrades. (It's possible that this problem exists for other artifacts—it would occur any time that the artifact had a different name on the item tooltip versus the shift-right-click artifact pane.)

Version 2.2.2

Worked around a game bug where WoW was saying that BoE relics looted at level 110 and then passed to lower-level characters would get fewer ilvls from that relic than they actually would.
Some other addons simulate shift-right-clicking on your artifact at logon to get information about it. This caused Pawn to sometimes receive incorrect information about your artifact, which would cause it to overestimate how much of an item level upgrade a relic would be. Pawn will now detect when this is happening and ignore the bad information it received.
Russian: Includes translations for new relic features.

Version 2.2.1

Fixed a bug in Pawn 2.2 where items in a player's bags that required a higher player level and couldn't be equipped were still getting green arrows.
Pawn will no longer work with WoW 7.1.5.
English: Relics that give a single level increase will now say "+1 level" instead of "+1 levels".
Russian: Hopefully fixed some of the catastrophic problems that started occurring with patch 7.2.
Italian: Includes translations for new relic features.

Version 2.2

Includes fixes for compatibility with WoW patch 7.2.
Pawn will now highlight relics that are an item level upgrade to one or more of your artifacts. Note that this upgrade feature is completely separate from Pawn's existing upgrade features—it's based on item level increase, not stats, and your custom scales are not used in any way.
This feature won't work until after you shift-right-click your artifacts. You only have to do that once (for each artifact) after upgrading to Pawn 2.2.
This feature will work for all of your artifacts regardless of which spec you're in.
Top-tier players who want to min/max specific artifact traits rather than focusing purely on their artifact's item level may want to turn this feature off—see Pawn's Options tab to do so.
Pawn will now suggest the cheap 100-stat gems on more items.
Archived Files (1)
File Name
Version
Size
Author
Date
2.2.9
725kB
VgerAN
07-03-17 10:28 PM


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Unread 07-11-17, 11:42 AM  
VgerAN
An Aku'mai Servant
 
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Lemme know if 2.2.10 fixed it for you.
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Unread 07-06-17, 01:06 PM  
VgerAN
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Actually, if you've gotten that error more than once, Pawn probably won't work correctly. If you temporarily disable AethysRotation, log on at least once, log out, and then turn AethysRotation back on, it might work better.
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Unread 07-06-17, 01:05 PM  
VgerAN
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Thanks for the report—it looks like AethysRotation is scanning your artifacts at startup, before Pawn is expecting it to. I'll make a change in a future version of Pawn to prevent this error. In the meantime, Pawn will PROBABLY work just fine.
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Unread 07-05-17, 05:22 AM  
JazzyJones
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Code:
6x Pawn\Pawn-2.2.9.lua:3715: attempt to index global 'PawnOptions' (a nil value)
Pawn\Pawn-2.2.9.lua:3715: in function `PawnOnArtifactUpdated'
Pawn\Pawn-2.2.9.lua:127: in function `PawnOnEvent'
[string "*:OnEvent"]:1: in function <[string "*:OnEvent"]:1>
[C]: in function `SocketInventoryItem'
AethysCore\Class\Spell.lua:326: in function `ArtifactScan'
AethysCore\Events\Main.lua:342: in function `Handler'
AethysCore\Events\Main.lua:225: in function <AethysCore\Events\Main.lua:223>

Locals:
NewItem = true
ArtifactItemID = 128819
_ = 128873
ArtifactName = "Doomhammer"
(*temporary) = nil
(*temporary) = <table> {
 spellVisualKitID = 82193
 uiModelSceneID = 31
 barConnectedColor = <table> {
 }
 barDisconnectedColor = <table> {
 }
 textureKit = "Artifacts-Shaman"
 titleColor = <table> {
 }
 titleName = "Doomhammer"
}
(*temporary) = <table> {
 spellVisualKitID = 82193
 uiModelSceneID = 31
 barConnectedColor = <table> {
 }
 barDisconnectedColor = <table> {
 }
 textureKit = "Artifacts-Shaman"
 titleColor = <table> {
 }
 titleName = "Doomhammer"
}
(*temporary) = 82193
(*temporary) = 0.58823400735855
(*temporary) = <table> {
 GetRGB = <function> defined @SharedXML\Util.lua:589
 OnLoad = <function> defined @SharedXML\Util.lua:578
 WrapTextInColorCode = <function> defined @SharedXML\Util.lua:620
 GenerateHexColor = <function> defined @SharedXML\Util.lua:616
 GetRGBA = <function> defined @SharedXML\Util.lua:597
 IsEqualTo = <function> defined @SharedXML\Util.lua:582
 SetRGBA = <function> defined @SharedXML\Util.lua:605
 SetRGB = <function> defined @SharedXML\Util.lua:612
 GetRGBAsBytes = <function> defined @SharedXML\Util.lua:593
 GetRGBAAsBytes = <function> defined @SharedXML\Util.lua:601
}
(*temporary) = "GetRGBAAsBytes"
(*temporary) = "GetRGBAAsBytes"
(*temporary) = <function> defined @SharedXML\Util.lua:601
(*temporary) = "GetRGBAAsBytes"
(*temporary) = 2
(*temporary) = 2
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to index global 'PawnOptions' (a nil value)"
I lately get this, no idea if this is a reason because aethys addon or a pawn addon.
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Unread 03-29-17, 10:51 AM  
elaundar
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Re: Re: Re: Re: Mini feature suggestion - use current values while leveling

Originally Posted by Pseudopath
Originally Posted by elaundar
Awesome, glad to be of help if I can

I tweaked the change a bit -- for some reason the re-scan doesn't seem to always happen automatically.

I added this change (although "hack" is more accurate) to force re-scan periodically; certain it could be done better.
How would one add this I always have trouble with 'diffs'?

thanks.
I use a mac & Linux so I can't help you with the best tool to use in windows-land; but if you have a "patch" tool, the command would look like this:

patch Pawn/Pawn.lua diff/pawn.diff

As long as you don't see a rejection, it should work. (You might see offset warnings or hunk succeed on different line, those are generally ok)

This change is small enough that you could edit the file by hand. Look for the the lines that start with a "+" and add those to the Pawn/Pawn.lua file (open in Notepad or something similar).

I recommend you back up that file first, either way -easier than re-downloading the addon if you make a mistake.
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Unread 03-28-17, 02:17 AM  
Pseudopath
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Re: Re: Re: Mini feature suggestion - use current values while leveling

Originally Posted by elaundar
Awesome, glad to be of help if I can

I tweaked the change a bit -- for some reason the re-scan doesn't seem to always happen automatically.

I added this change (although "hack" is more accurate) to force re-scan periodically; certain it could be done better.
How would one add this I always have trouble with 'diffs'?

thanks.
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Unread 03-14-17, 07:04 PM  
elaundar
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Re: Re: Mini feature suggestion - use current values while leveling

Originally Posted by VgerAN
Hi! Thanks for the suggestion and the comments. I'll definitely take it under advisement!
Awesome, glad to be of help if I can

I tweaked the change a bit -- for some reason the re-scan doesn't seem to always happen automatically.

I added this change (although "hack" is more accurate) to force re-scan periodically; certain it could be done better.

Code:
git diff -w ../Pawn/
diff --git a/Pawn/Pawn.lua b/Pawn/Pawn.lua
index f7e8152..fc924c5 100644
--- a/Pawn/Pawn.lua
+++ b/Pawn/Pawn.lua
@@ -1325,6 +1325,7 @@ function PawnGetAllItemValues(Item, ItemLevel, SocketBonus, UnenchantedItem, Une
        return ItemValues
 end
 
+local last_time = GetTime()
 -- Adds an array of item values to a tooltip, handling formatting options.
 -- Parameters: Tooltip, ItemValues, UpgradeInfo, BestItemFor, SecondBestItemFor, InvType, OnlyFirstValue
 --     Tooltip: The tooltip to annotate.  (Not a name.)
@@ -1342,6 +1343,13 @@ function PawnAddValuesToTooltip(Tooltip, ItemValues, UpgradeInfo, BestItemFor, S
        end
        if not ItemValues then return end
 
+       --Re-scan every 5 seconds to ensure new gear is added correctly.
+       local current_time = GetTime()
+       if current_time > last_time+5 then
+           last_time = current_time
+           PawnUIFrame_ResetUpgradesButton_OnClick()
+       end
+
        -- Loop through all of the item value subtables.
        local _, _, ClassID = UnitClass("player")
        local Entry, _
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Unread 03-11-17, 06:10 PM  
VgerAN
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Re: Mini feature suggestion - use current values while leveling

Hi! Thanks for the suggestion and the comments. I'll definitely take it under advisement!
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Unread 03-07-17, 07:49 PM  
elaundar
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Mini feature suggestion - use current values while leveling

Much appreciated for your hard work VgerAN. I wanted to make a couple small changes in the addon and ended up digging into your code for several hours. Pawn is much more complicated than most people think and I now have a deep respect for all you have done for the community.

Anyway, I made a small change to show current values (instead of base values) for items while leveling. Hoping you will want to incorporate something like this i your code.


Code:
diff --git a/Pawn/Pawn.lua b/Pawn/Pawn.lua
index 00fe901..f7e8152 100644
--- a/Pawn/Pawn.lua
+++ b/Pawn/Pawn.lua
@@ -419,6 +419,11 @@ function PawnInitialize()
                PawnRecalculateScaleTotal(ScaleName)
        end
        
+       -- Reset/Rebuilds the best items, and tool tip during init phase
+       PawnClearCache()
+       PawnInvalidateBestItems()
+       PawnResetTooltips()
+
 end
 
 function PawnOnLogout()
@@ -2304,6 +2309,9 @@ end
 --             WasUpgraded - True if the item was upgraded while being "unenchanted."  (Always false if "ignore valor and baleful upgrades" is off.)
 -- (But if EvenIfNotEnchanted is true, the item link will be processed even if the item wasn't enchanted.)
 function PawnUnenchantItemLink(ItemLink, EvenIfNotEnchanted)
+    if UnitLevel("player") ~=  GetMaxPlayerLevel() then
+        return ItemLink
+    end
        local TrimmedItemLink = PawnStripLeftOfItemLink(ItemLink)
        local Pos, _, ItemID, EnchantID, GemID1, GemID2, GemID3, GemID4, SuffixID, MoreInfo, ViewAtLevel, SpecializationID, UpgradeLevel1, Difficulty, NumBonusIDs, BonusID1, BonusID2, BonusID3, BonusID4, BonusID5, BonusID6, BonusID7, BonusID8 = strfind(TrimmedItemLink, "^item:(%-?%d+):?(%d*):?(%d*):?(%d*):?(%d*):?(%d*):?(%-?%d*):?(%-?%d*):?(%d*):?(%d*):?(%d*):?(%d*):?(%d*):?(%d*):?(%d*):?(%d*):?(%d*):?(%d*):?(%d*):?(%d*):?(%d*)")
        -- Note: After the specified number of bonus IDs would be UpgradeLevel2, which could be the level at which the item was acquired for timewarped items, or
The idea behind this chage is that PawnUnenchantItemLink returns the current item when called while you are leveling. (Thus comparing the current item - which is often better than the initial items once an expansion comes out thanks to raiding enhancements). Coupled with track each scale enabled, this met my needs perfectly.

Also, it includes some logic to force the cache/items/tooltip rebuild on init -- I found that without this the track-each-scale feature didn't show up on tool tips until after the first item change.
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Unread 07-27-16, 09:29 AM  
VgerAN
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Thanks for the feedback; detailed comments like yours are really helpful. My intent is indeed to remove that option+feature again when Legion launches. Think of the feature like this:

Checked (default): Compare your items as they are, and assume that you'll fully upgrade few or none of your items
Unchecked: Compare your items assuming that you will fully max out everything you get

When the option is turned off, that's designed as the more "hardcore" experience—the comparisons aren't valid if you're not going to farm up the Apexis shards and Valor to max out every item that you find. Do you feel that describes your playstyle? Upgraded and baleful items will still get compared as they are, in a normal and predictable way, with the option checked—the thing you'd lose out without the option to turn it off is that assumption that you'll fully max out every item. And I think that's only really valuable if you're stuck at level 100 and doing the Draenor raids repeatedly, which doesn't sound like you.

I did remove green, orange, and purple gems from the Gems tab for a few reasons: (1) a gem of those colors can only, at best, tie a red, green, or blue gem; (2) in Pawn 2.0 I did a lot of work to simplify Pawn for everyone at every level, and especially right now when secondary stats are weighted equally, having two-color gems in the UI made things overwhelming now that all sockets are prismatic, and (3) it's extremely time-consuming maintaining a large database of gems each expansion, and removing those saved me a ton of time.

For the record, I do enjoy leveling as well, and I only have one character (Vger, naturally) who I do anything with at max level. I definitely do intend Pawn to be useful at lower levels as well as the latest content.
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Unread 07-26-16, 08:22 PM  
Barleduq
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From the changelog:

Originally Posted by VgerAN
By popular demand, the Ignore Valor and Baleful Upgrades option has returned. It's on by default, but you can turn it off to better compare new gear.
I'll wait to remove this option until Legion actually launches.
Will Valor and Baleful upgrades go away when Legion launches?

I don't mean to sound rude, or angry, truly. I've mentioned before that I use your addon and find it valuable for *all* my toons, most of which are not at max level. You seem to be removing comparison options that are still valuable at lower levels, from color gem options (unless I misunderstood that) to this latest.

If your intention for this addon is to focus mostly/solely on max level content, please indicate that somehow. In which case I'd look for some other addon to help with choosing gear on my lower level toons. If your intention is for this to be more broadly useful across the spectrum of leveling up, please consider keeping these options available. I imagine that I'm not the only person who does *not* consider 'leveling' to be a race to the top, with every item under max level to be useless and completely disposable and unworthy of maxing out for any reason.
I actually find max content to be irritating, so far. Tho I admit, this is the first time I've *had* toons at max level.

Regardless, thank you for your work with the addon. I have found it incredibly useful so far.
-Barleduq
Last edited by Barleduq : 07-26-16 at 08:25 PM.
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Unread 07-25-16, 11:29 AM  
VgerAN
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Hi! Sorry, it looks like you posted this comment on the wrong addon...? Pawn doesn't do anything relating to that.
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Unread 07-24-16, 07:05 PM  
stargatingit
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Is there going to be any way to automatically equip the cooking hat using an outfit now that it's been made a toy? Or any of the other "new" toy items?

Thank you.
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Unread 05-15-16, 12:27 AM  
VgerAN
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Sure; I'll keep it around if it looks like it'll still be useful for low-level casters. I turned it off by default because it confuses a lot of people, but removing it entirely probably won't save much further time or complexity right now.
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Unread 05-13-16, 09:18 PM  
Barleduq
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Originally Posted by VgerAN
Removing the option to have Pawn track both DW and 2H weapon upgrades. My understanding is that in Legion, there won't be any specs that are designed to work with both options except casters, and that's only through level 100. I believe we're getting our artifact weapons right at the beginning of Legion—there won't be any further weapon drops or quest rewards once you leave Draenor.
I don't know if it's possible, but keeping some of these options around would be welcome, since I have alts I'm leveling, and I use this to decide on rewards and such.

Not everyone runs exclusively end-game content. :/
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