This is the continuation of Comix, thanks to Maido for letting me continue the project
Comix is a plain Fun Addon. It's sole purpose is to keep you entertained.
It doesn't do anything useful but the EntertainYourFaceOff™ technology contained in the package is sure to keep you amused for hours, and you won't even know why
In plain english: It shows a Image and plays a sound when you crit. These Images and Sounds are done in Comic Style. but it can do so much more....
Features:
cool stuff happens on Crits (heals and damage)
plays fancy sounds
plays sounds ripped from other things
keeps track of up to 2 useless statistics
now includes a bad joke detector
now with added ready check sounds
an awesome objection system
a drama button for the unnecessary drama in the game (all drama - its a game people :P)
now incorporates the Supermassive Fail mod for all the times when saying fail on its own just doesn't cut it
and more.....
GFX: Venomia, Maidokilla SFX: Random things found on the net :P support us! GUI: Si ( previously Florix) Coding: Si (previously Zabuza and Maidokilla)
PS: The Way i loaded 'images' and 'sounds' is somehow copied from the Author of the addon Critman. I really liked the way he did that cause ppl can modify Images and Sounds easy this way. the new flash gfx were ripped from the mod Instabolt, which i think ripped them from somewhere else so no hard feelings
User Testimonials
I got sexy through this I could increase my wpw-ratio (women per week) by 100%, just with using this addon, describing how happy i am is not possible. Rif***e
This addon makes you happy it really does. Anousse
I am a better person now My Karma became good the instant i installed this addon, thanks ! random druid
I r 1337 P30P13 WH0 C4N r34D 7hI5 5hI7 5h0u1D 7ry 0U7 7hi5 4dd0wn, i7 0wN5! 534k3R
You have failed me my Students! But this addon rocks! Instructor Razuvious
This addon is great for slacking 'I was able to slack like hell in raid while coding this addon.' Zabuza
I am wearing no underwear when I am using this addon And it sure feels good, thanks guys! Maidokilla
The orderlies report that I am MUCH less violent while using this mod, and additionally, the RAMPAGE and GODLIKE sfx tend to enable the voices in my roommate's head, which makes evening meds time MUCH more fun...you guys are great! I'm not a paladin but I play one in WoW
Change Log - Comix
New features ftw
Firstly a big thanks to Zzxyz over at curse for letting me integrate his mod Supermassive Fail into Comix.
this is how the supermassive fail works (taken from the mods curse page):
Basically all it does is replace two tildes (~~) with the link.
Here are the possible channels:
/fail rw
/fail party
/fail raid
/fail guild
/fail officer
/fail bg
/fail emote
/fail say
/fail yell
It should always be lowercase. But lets say you want to whisper it!
/fail is all you need to write. Simple as that! If you want to whisper a player with the name "Party" for example, capitalizing any letter will cause the addon to recognize it as a player name instead of a channel name. This is why channel names need to be typed in lower case. Typing /fail 2 is the same as typing /fail trade - both will enter the link into trade chat.
Lastly, you can set your AFK or Do Not Disturb message to [Supermassive Fail] if you like, by typing /fail afk or /fail dnd.
Objections - you can now object to people with authority, if you've ever played Phoenix Wright you'll know what to expect. The portraits and gender checking don't work on people outside your party/raid group. as far as i know theres no nice way around this. works on the standard /object command
The bad joke detector has had an upgrade, you can now have a target for your bad joke detection (valid targets are other players only)
Drama - for those times when you can just feel the drama emanating from the situation your in just hit /drama, inspired by the website www.dramabutton.com
some redundant stuff has been removed and at least 1 new sound has been added
Originally posted by Korby Happens most often on those with high crit, like my warrior who has 33%. Also have noticed it to a lesser degree on my paladin, who has 20%. It is a rare thing, as I don't see it on a daily basis with either of them, but it happens.
the only thing i could think of is that the flag for shaking is being turned off too early, ive changed it, but you'll have to wait till the next update to see if it solves your problem
Originally posted by Si_ it doesn't look like it should be doing that, it flags itself as shaking and will not start another shake while its flagged like that
i'll have a look some more, but ive never encountered that problem personally
also does it happen on any specific characters? or more often on some characters?
Happens most often on those with high crit, like my warrior who has 33%. Also have noticed it to a lesser degree on my paladin, who has 20%. It is a rare thing, as I don't see it on a daily basis with either of them, but it happens.
EDIT: Here's a picture. See the top of the frame and the right side are black. It's always the top and the right sides that this happens on too.
Originally posted by demonpride i love this mod the only problem i have is i havent found a way to enable only certain sounds. i love the slashing sound but thats the only thing i want to hear on crits minus major crits. is ther a way i can do that. if not can you put an option in for that.
you could always replace the sounds you dont like with sounds you do like
i love this mod the only problem i have is i havent found a way to enable only certain sounds. i love the slashing sound but thats the only thing i want to hear on crits minus major crits. is ther a way i can do that. if not can you put an option in for that.
Originally posted by Korby Looking through what else i have, I don't see anything that would affect that part of the game, but a thought did occur to me. What if there are two shakes that overlap, and the second one gets it's position information from the first shake that is currently in progress? That might cause it to restore to an incorrect position. Shouldn't the worldframe's correct position always be something like 0,0 anyways? I mean, it's not exactly something that you would expect to be anywhere else.
it doesn't look like it should be doing that, it flags itself as shaking and will not start another shake while its flagged like that
i'll have a look some more, but ive never encountered that problem personally
also does it happen on any specific characters? or more often on some characters?
Originally posted by Si_ I didnt write the screen shaking code myself, but from reading through it I dont see how this could happen, when the mod starts the screen shake it takes the worldframe position and stores it, and when the shake finishes it will restore the world frame to its original positon.
Do you have any other mods that might alter the position of the worldframe?
Looking through what else i have, I don't see anything that would affect that part of the game, but a thought did occur to me. What if there are two shakes that overlap, and the second one gets it's position information from the first shake that is currently in progress? That might cause it to restore to an incorrect position. Shouldn't the worldframe's correct position always be something like 0,0 anyways? I mean, it's not exactly something that you would expect to be anywhere else.
Originally posted by Korby I have just one minor gripe, but when the screen shakes after a huge crit, the screen doesn't always go back to where it belongs. My UI elements are all still in their places, but the game screen is off center, leaving this black border, usually around the top and right sides of the screen. Logging out and back in again usually fixes it, but it's just a tad annoying when it happens.
I didnt write the screen shaking code myself, but from reading through it I dont see how this could happen, when the mod starts the screen shake it takes the worldframe position and stores it, and when the shake finishes it will restore the world frame to its original positon.
Do you have any other mods that might alter the position of the worldframe?
I have just one minor gripe, but when the screen shakes after a huge crit, the screen doesn't always go back to where it belongs. My UI elements are all still in their places, but the game screen is off center, leaving this black border, usually around the top and right sides of the screen. Logging out and back in again usually fixes it, but it's just a tad annoying when it happens.
Originally posted by Miralu Critical heals won't work anymore with patch 3.2 correctly. It's seems that the parameter in COMBAT_LOG_EVENT_UNFILTERED have changed. Comix checks the 14th arg for crit check. But accoording to wowwiki.com the parameter has moved to arg 15.
Hopefully this helps - I've it successfully tested with mine version.
I love this addon !
Mira.
thanks for the info, as im usually playing my mage and have so much stuff going on when im getting healed i hadnt noticed
Critical heals won't work anymore with patch 3.2 correctly. It's seems that the parameter in COMBAT_LOG_EVENT_UNFILTERED have changed. Comix checks the 14th arg for crit check. But accoording to wowwiki.com the parameter has moved to arg 15.
Quote:
if arg2 == "SPELL_HEAL" then
--DEFAULT_CHAT_FRAME:AddMessage("Spell heal firing arg15 = "..tostring(arg15));
if arg15 == 1 then
--DEFAULT_CHAT_FRAME:AddMessage("should be a crit...");
if math.random(1,100) <= Comix_CritPercent then
Hopefully this helps - I've it successfully tested with mine version.
Originally posted by simu Hi, I'm loving this addon and I thought of a small suggestion, not sure if someone have posted it already.
You might have seen/read the anime/manga that gave rise to the meme "It's over 9000!" (http://www.youtube.com/watch?v=vq5csKvXCT4). I though it would be cool if the addon could check when the players attack power went above 9000, if possible. Playing dk and having lucky proccs puts me close to 9000, (I know rogues and hunters can make ~10k).
Hi, I'm loving this addon and I thought of a small suggestion, not sure if someone have posted it already.
You might have seen/read the anime/manga that gave rise to the meme "It's over 9000!" (http://www.youtube.com/watch?v=vq5csKvXCT4). I though it would be cool if the addon could check when the players attack power went above 9000, if possible. Playing dk and having lucky proccs puts me close to 9000, (I know rogues and hunters can make ~10k).
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