* This is a beta-quality AddOn and may contain bugs / missing features *
Dash adds an extra "widget" layer to your Warcraft 'desktop', similar to the Dashboard feature of OSX. You can place infrequently used frames (Damage Meters, Quest Tracker, Chat Frames, etc...) onto this layer to still have quick access to the information without taking up precious normal screen-space.
The dashboard can be toggled via a key binding, or by moving your mouse into the top-right corner of your screen (I plan to add the option to toggle this hotspot, as well as enable different corners)
Dash Slash Commands:
/dash
- add <frame>: Add the specified frame to your dash (This can be a name such as 'ChatFrame2' or a lua namespace such as 'Violation.windows[1].frame')
- addmouse: adds the frame currently under the mouse cursor to the dash (note this only withs with frames that have names)
- remove <frame>: Removes the specified frame from the dash, this may require a ReloadUI depending on the frame
- list: List the frames that are on the dash.
- clear: Remove all frames from your dash (Again, this may require a ReloadUI)
--Changelog--
r205: Fixed a small profile error when choosing not to add a protected frame
Optional Files - Dash
Sorry, there are currently no optional files available.
Originally posted by Debose This does what I want in quite a few ways...
Thanks for the addon. Even though I will not be able to use it effectively till the shading is adjustable or removable (my LCD just don't cut it at this point), I'm still using it.
Multiple dashs sound interesting, how will the actual selection handled? Would it be mouseover-corner-of-choice with modifiers, giving probable up to 4 dashs?
Using Rock or Waterfall for config would probably help when there are more than 1 dash being played with...
Keep up the good work
Just edit it in the .LUA... The shader can be turned off -.-
During some testing on my bankers I do not seem to be able to remove stored frames.
I was able to add frames with no problem but when I try the /dash remove {framename} nothing happens.
The frame remains hidden.
Tried clear also but it didnt work.
EDIT: I can logout and when I log back in it's okay.
Disregard the post
I'm sure I'm not doing something right, suggestions ?
This does what I want in quite a few ways...
Thanks for the addon. Even though I will not be able to use it effectively till the shading is adjustable or removable (my LCD just don't cut it at this point), I'm still using it.
Multiple dashs sound interesting, how will the actual selection handled? Would it be mouseover-corner-of-choice with modifiers, giving probable up to 4 dashs?
Using Rock or Waterfall for config would probably help when there are more than 1 dash being played with...
Finally! A good mod to help bridge the gap between functional and good-looking UI's. I'm fairly certain that this mod will help out many of us who are still trying to decide how they want to take their personal UI. Great mod, I don't see any bugs, although I do find the "hotspot" to be a little annoying some times.
If ye test wi'frames that are "multi-part", the behavior isn't as one might expect. I'd suggest testin' it on the Character Frame, which has 4 or 5 tab frames, the paperdoll frame, and others.
If one /dash addmouse's the paper doll, only it will appear in dash; if LUA has some mechanism f'r notin' a frame's related frames, perhaps a "multi-frame frame" could be dash'd as a single entity.
I'm ign'rent - I only know the lua I've had t'fix....
I can't wait until this is out o'beta!
--Mort
__________________
Knight-Capt. Dadrian Mortlach, Prince & GuildMaster Emeritus of Blooded Rose, Ally
Morticai, Prince & GuildMaster of Briar Rose, Horde
This mod is simply stunning! I use OSX and saw the value of this right away. Besides dmg and threat meters, this mod makes it very easy to hide how situational use like AutoBar and trinket menu. I can't wait to see this mod grow.
Some(Crazy) Ideas:
A GUI that makes adding and removing frames easier.
A "spaces" like Feature I.E. several different Dash layers that you can tab between.
Event activated layers I.E. In combat/OOC, wispered, ect... I know you said you didn't want a combat layer, but it would allow many minimalists to eliminate mods like Minichat.
Originally posted by Jzar Dang, well I wish I would've discovered dash two months ago... I thought I was being very original when I created OnScreen (http://www.wowinterface.com/download...OnScreen.html). Basically it's Dash, but less customizable, more efficient (doesn't reparent frames, so it doesn't break things like MQ), and fires on in / out of combat events. Check it out if that's more what you're looking for.
Also, Coldfury has created a mod called Tooggle (http://www.wowinterface.com/download...5-Tooggle.html) to basically do the same thing as OnScreen, but manually toggled, instead of triggered by events. His also has 5 different frame "sets" you can add things to.
Anyways, I feel that this concept of frame management creates a very dynamic and far more useful UI than most people will ever see. I'm glad that it's finally being fleshed out.
haha yeah same. i didnt really heard/saw any addons that did this when i did tooggle, but now that i did it, i found out that Dash and OnScreen were already there lol.
It's cool having this because even if our 3 mods "look'a'like", they are all providing different function/feature in a way. So user can choose the one that suits their needs better.
Dang, well I wish I would've discovered dash two months ago... I thought I was being very original when I created OnScreen (http://www.wowinterface.com/download...OnScreen.html). Basically it's Dash, but less customizable, more efficient (doesn't reparent frames, so it doesn't break things like MQ), and fires on in / out of combat events. Check it out if that's more what you're looking for.
Also, Coldfury has created a mod called Tooggle (http://www.wowinterface.com/download...5-Tooggle.html) to basically do the same thing as OnScreen, but manually toggled, instead of triggered by events. His also has 5 different frame "sets" you can add things to.
Anyways, I feel that this concept of frame management creates a very dynamic and far more useful UI than most people will ever see. I'm glad that it's finally being fleshed out.
I've been wondering if you could possibily add a feature like /dash listall in order to see all the active frame and choose wich one i want to add to my dashboard ^^
My probleme is I can't add frame like Ora CoolDown & Resurection Monitor (seems like dash don't find the frame when /dash listmouse :'( ) or the different frame from XLootMonitor...
Anyone could possibily tell me if you succeded in adding those frame to your dash?
Any news on when we can get this addon without the Shaded effect? i love the addon and how it works. I just cant use it for what i want until the Shaded effect has been removed
This is a brilliant idea for a mod, and I just started trying it out.
I put my monkeyquest frame on Dash, and noticed that the "Quest Item" counter that MQ adds to tooltips no longer updates until I pop open Dash. It's like putting the frame on Dash prevents MQ from firing the event that updates the tooltip. Thinking about how you built Dash, is it logical that something like this would happen, or is this unexpected?
Originally posted by la7eralus edit: it seems to trigger the dash when i mouseover the top right corner of my screen, mods occupying this space are fubar & clock fu.
Quote:
Dash Description The dashboard can be toggled via a key binding, or by moving your mouse into the top-right corner of your screen (I plan to add the option to toggle this hotspot, as well as enable different corners)
Is not bug, is feature!
As far as in/out of combat events, I have no plans to add them. I don't personally see it being useful and I'd like to keep everything as simple as possible. IIRC mods like Omen already have show/hide on combat options anyways (or at least they should )
Customization options are planned (color, opacity, hotspot corners). I also plan to look into multiple Dashboards once I get a single frame nailed down and bug free, but thats farther out.