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Author:
Version:
Public Test 3
Date:
09-17-2007 03:38 PM
Size:
1.77 Kb
Downloads:
2,665
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Fast Disenchant
Does exactly what the name says: it speeds up disenchanting by automatically looting enchanting materials (now works with prospecting as well). I got tired of having to manually loot when disenchanting large numbers of items at once. I wrote this quickly to solve my issue, hopefully it will help someone else.

No commands, setup or requirements. Just a few lines of code to do its job and stay out of your way. Should work in all languages now, thank you Tekkub.
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Old 08-19-2009, 12:59 PM  
Kelem
A Defias Bandit
Interface Author - Click to view interfaces

Forum posts: 2
File comments: 67
Uploads: 2
3.2 additions are as follows


[36934] = true, -- Eye of Zul
[36928] = true, -- Dreadstone
[36919] = true, -- Cardinal Ruby
[36931] = true, -- Ametrine
[36922] = true, -- King's Amber
[36925] = true, -- Majestic Zircon
[46849] = true, -- Titanium Powder
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Old 11-22-2008, 04:35 AM  
BuNsiE
A Murloc Raider

Forum posts: 4
File comments: 7
Uploads: 0
I have added the new WoTLK Disenchanting/Prospecting/Milling resultants to the addon and have uploaded it to Mediafire.

My FastDisenchant

I also corrected spelling in the note hehe.

Almost 100 downloads so far woot [BuNsiE]

Last edited by BuNsiE : 01-04-2009 at 10:31 PM.
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Old 10-13-2008, 07:45 PM  
Dridzt
A Frostmaul Preserver
Interface Author - Click to view interfaces

Forum posts: 277
File comments: 407
Uploads: 37
I added the new prospecting and disenchanting items from WotLK beta,
plus a couple trivial widget code updates to have this working in wow 3.0.

It's as useful as ever.
new gems from prospecting
Code:
[36917] = true, -- BloodStone
[36923] = true, -- Chalcedony
[36932] = true, -- Dark Jade
[36929] = true, -- Huge Citrine
[36926] = true, -- Shadow Crystal
[36920] = true, -- Sun Crystal
[36921] = true, -- Autumn's Glow
[36933] = true, -- Forest Emerald
[36930] = true, -- Monarch Topaz
[36918] = true, -- Scarlet Ruby
[36924] = true, -- Sky Sapphire
[36927] = true, -- Twilight Opal
new dusts/shards/crystal from d/e
Code:
[34056] = true, --Lesser Cosmic Essence
[34055] = true, --Greater Cosmic Essence
[34054] = true, --Infinite Dust
[34053] = true, --Small Dream Shard
[34052] = true, --Dream Shard
[34057] = true, --Abyss Crystal
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Old 09-28-2008, 01:08 AM  
perunaion
A Kobold Labourer

Forum posts: 0
File comments: 9
Uploads: 0
2.4 Inscription

Added the 2.4 Inscription items to this mod. If the author is still around he/she may want to take a look at the wowace mod, LibPeriodicTable as it contains alot of these types of categorized items.

Beginning from line 64:
Code:
    [22450] = true, --Void Crystal
    
    [43108] = true, -- Ebon Pigment
    [43109] = true, -- Icy Pigment
    [43105] = true, -- Indigo Pigment
    [43106] = true, -- Ruby Pigment
    [43107] = true, -- Sapphire Pigment
    [43103] = true, -- Verdant Pigment
    [39151] = true, -- Alabaster Pigment
    [39343] = true, -- Azure Pigment
    [39334] = true, -- Dusky Pigment
    [39339] = true, -- Emerald Pigment
    [39338] = true, -- Golden Pigment
    [39342] = true, -- Nether Pigment
    [39341] = true, -- Silvery Pigment
    [39340] = true -- Violet Pigment
}
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Old 09-19-2007, 04:50 PM  
masahikotao
A Kobold Labourer
Interface Author - Click to view interfaces

Forum posts: 0
File comments: 3
Uploads: 2
Quote:
Originally posted by Kerecha
Disenchanting works like a charm for me, but when doing Prospecting it has no effect at all.
Make sure that you are using test version 3. Also try disabling all other addons to see if there is a conflict with something else.
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Old 09-18-2007, 08:11 PM  
Kerecha
A Murloc Raider
 
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Forum posts: 8
File comments: 145
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Disenchanting works like a charm for me, but when doing Prospecting it has no effect at all.
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Old 09-18-2007, 07:42 PM  
garnerh42
A Deviate Faerie Dragon
 
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Forum posts: 11
File comments: 9
Uploads: 0
Disenchanting and Prospecting works for me.

Thanks for the simple and extremely useful addon!
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Old 09-16-2007, 05:28 PM  
Kerecha
A Murloc Raider
 
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Forum posts: 8
File comments: 145
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Is there any way to get this addon to work with prospecting aswell?
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Old 09-05-2007, 04:58 PM  
masahikotao
A Kobold Labourer
Interface Author - Click to view interfaces

Forum posts: 0
File comments: 3
Uploads: 2
Quote:
Originally posted by septor
I saw this request on the UI & Macros forum, thought maybe this would be the exact addon that this type of functionality could be added to ... Yes I realize this suggestion has nothing to do with "speeding up disenchanting" but it seemed right to me.
This addon really has nothing to do with that, I only made it to speed up the looting of disenchanted items. What you happen to be disenchanting doesn't really matter to the addon, and frankly people should be careful if they have purples floating around in their bags.

I am attempting to write an interface to disenchant a queue of items, if I succeed then I would consider putting an optional prompt on that.

Last edited by masahikotao : 09-05-2007 at 04:58 PM.
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Old 09-05-2007, 03:43 PM  
Tekkub
Featured Artist
 
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Forum posts: 669
File comments: 322
Uploads: 84
Quote:
Originally posted by septor
I saw this request on the UI & Macros forum, thought maybe this would be the exact addon that this type of functionality could be added to:

Add in a way to prompt the user before they disenchant an item if it's above a certain rarity. They claimed they had disenchanted purples by mistake. I think it would be a pain in the rear to have to click *yes* everytime I went to disenchant an item, so possibly make it so if it's set to "Uncommon" it doesn't prompt you at all.

Yes I realize this suggestion has nothing to do with "speeding up disenchanting" but it seemed right to me.
The addon I linked to has a sort of protection against that actually. It won't stop the DE if you do it "the old fasioned way", but if you DE though the addon's window, it will never show you soulbound items until you check an option on (and that setting is not saved, so you have to do it again the next time). It's not a quality-level failsafe, but it should be adequate for most cases.

I honestly don't know how you can "accidentally" DE a purple, but maybe some people are just that clumsy.
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Old 09-05-2007, 03:37 PM  
septor
A Flamescale Wyrmkin

Forum posts: 119
File comments: 89
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Then here's hoping they add it in as a default feature. They warn you before you overwrite an enchant but not before you disenchant something. A lot of the time the items you're enchanting are a lot more expensive (sometimes impossible) to get again.
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Old 09-05-2007, 03:00 PM  
Jesamyn
<This Space for Rent>
 
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Premium Member

Forum posts: 136
File comments: 81
Uploads: 0
As I remember, the mods that prompted you before disenchanting aren't possible after the API changes that introduced tainting before TBC came out.
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Old 09-05-2007, 09:54 AM  
septor
A Flamescale Wyrmkin

Forum posts: 119
File comments: 89
Uploads: 0
I saw this request on the UI & Macros forum, thought maybe this would be the exact addon that this type of functionality could be added to:

Add in a way to prompt the user before they disenchant an item if it's above a certain rarity. They claimed they had disenchanted purples by mistake. I think it would be a pain in the rear to have to click *yes* everytime I went to disenchant an item, so possibly make it so if it's set to "Uncommon" it doesn't prompt you at all.

Yes I realize this suggestion has nothing to do with "speeding up disenchanting" but it seemed right to me.

Last edited by septor : 09-05-2007 at 09:55 AM.
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Old 09-05-2007, 06:55 AM  
masahikotao
A Kobold Labourer
Interface Author - Click to view interfaces

Forum posts: 0
File comments: 3
Uploads: 2
Thank you Tekk, I changed it to use the link items to avoid localization. I added a pair of checks as well, but nothing fancy as enchanting goods only seem to appear in loot windows after a disenchant.
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Old 09-05-2007, 05:10 AM  
Tekkub
Featured Artist
 
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Forum posts: 669
File comments: 322
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Please take a look at my own implementation of this in one of my mods:
http://tekkub-wow.googlecode.com/svn...utolootFix.lua

My version doesn't need localized, and it doesn't create anything in the global namespace. You're welcome to pillage whatever you want from it. Note that this is part of a larger mod that handles the events for me, but you can very easily drop your XML file and create the frame in the lua, again avoiding putting anything in the global namespace.

Oh, also mine works with prospecting as well, and it only loots if all items in the frame are DE/pros results (just to be double safe). Plus it will only autoloot if the user has autoloot turned on for the normal UI.

Last edited by Tekkub : 09-05-2007 at 05:13 AM.
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