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Optional Files (0)
Archived (4)
Comments (11)
  Category: Graphic UI Mods
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Jzar's Portal Bug Reports Feature Requests
Author:
Version:
v0.14a
Date:
09-29-2007 03:23 PM
Size:
8.16 Kb
Downloads:
2,068
Views:
20,519
Favorites:
40
MD5:
Pictures
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My UI out of battle
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My UI in battle
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OnScreen Configuration GUI
OnScreen   Popular!
OnScreen v0.14a
-------------
By Jzar/Spirestone
OnScreen, named for Captain Picard, let's you control what's on your screen when you're in and out of combat. You can then have some UI elements overlapping since they won't both be present at the same time.

Please, post the addons you use that you'd like to see added into OnScreen!!! I promise there will eventually be a GUI config screen, so I just need to know the addon, not necessarily how you'd like it configured.

Changes in v0.14a
----------------
- Updated TOC for WoW v2.2.0
- Added override option. If you toggle the UI state mid-battle, when you leave, it'll still be in the correct state.
- Major revision of frame parsing engine. *SHOULD* make adding modules easier for reals this time.

- Modules added:
- Chat1 (Tab)
- Chat2 - Combat
- Chat2 (Tab)
- Chat3 - Custom
- Chat3 (Tab)
* Note: Because of the way Blizzard stores default frame statuses, chat frames must be shown when you logout. I've hooked most logout / quit functions to show the frames before you logout, but if you routinely use Alt+F4 to quit, and you enable OS for one of the chat frames, you're going to encounter problems. As a workaround, use /os fq or /os exit to achieve the same thing as Alt+F4, but actually call the hooked function.
- Bartender3 - 01
- Bartender3 - 02
- Bartender3 - 03
- Bartender3 - 04
- Bartender3 - 05
- Bartender3 - 06
- Bartender3 - 07
- Bartender3 - 08
- Bartender3 - 09
- Bartender3 - 10
- nQuestLog
- oRA Player Target
- ag Party Frame
- ag Party Pets
- XLootMonitor
- eCastingBar - Target
- eCastingBar - Focus
- TrinketMenu

Features:
- Hides certain UI elements when you enter combat
- Shows certain other UI elements when you enter combat
- Restores your UI when you leave combat again.
- Toggle between the two views with a user-bindable key

Slash commands:
- (Either /onscreen or /os will work)
- config - Opens the configuration menu
- group - Toggles group mode. If enabled, OS will only switch modes when you're in a group (party or raid)
- toggle - Toggles whether you're in fight mode or not. Works whether OS is enabled or not. Use this (or the key binding) to configure your fight setup.
- on - Activates OnScreen
- off - Deactivates OnScreen
- fq / exit - Force Quit (same thing as Alt+F4)
  Optional Files - OnScreen
Sorry, there are currently no optional files available.
  Archived Versions - OnScreen
File Name
Version
Size
Author
Date
v0.14
6.69 Kb
Jzar
09-15-2007 04:35 PM
v0.12
4.03 Kb
Jzar
09-09-2007 01:16 PM
v0.11
3.85 Kb
Jzar
09-08-2007 10:22 PM
v0.1 - Initial
3.65 Kb
Jzar
09-08-2007 08:46 PM
  Comments - OnScreen
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Author Comments Comment Options
Old 01-11-2008, 01:15 PM  
Avazza
A Fallenroot Satyr

Forum posts: 23
File comments: 43
Uploads: 1
Quote:
Originally posted by Jzar
Did you try out the mod before posting a request for additional features? Omen was one of the original two or three mods I wrote this for in the first place. It's there, trust me. And I'll add Assessment to the list. Thank you.
Hehe, nah I didn't, just didn't see it in the list

Thanks alot for adding Assesment!
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Old 01-10-2008, 08:44 PM  
Jzar
A Cyclonian
Interface Author - Click to view interfaces

Forum posts: 47
File comments: 64
Uploads: 3
Did you try out the mod before posting a request for additional features? Omen was one of the original two or three mods I wrote this for in the first place. It's there, trust me. And I'll add Assessment to the list. Thank you.
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Old 01-06-2008, 06:05 AM  
Avazza
A Fallenroot Satyr

Forum posts: 23
File comments: 43
Uploads: 1
Please add support the Assesment and Omen frames! I'd love to have Omen show in combat and Assesment while out of combat. Space saver
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Old 12-27-2007, 07:07 PM  
Jzar
A Cyclonian
Interface Author - Click to view interfaces

Forum posts: 47
File comments: 64
Uploads: 3
hehe After the initial work of figuring out how LUA and creating a GUI in XML works, it's not that much work really.

I've been incommunicado lately because I got engaged, and have been planning a wedding and enduring through finals. Result #1: I've quit WoW (expired yesterday) and I'm getting married tomorrow. I'm hoping to open a trial account after honeymoon but before school starts again to post my final changes to my two mods. Bongos shouldn't be a problem.

Result #2: I'm looking for anyone who's willing / able to adopt this mod and care for it for me.
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Old 12-14-2007, 06:05 AM  
maytrix
Banned
Interface Author - Click to view interfaces

Forum posts: 2
File comments: 27
Uploads: 7
Great mod so far, i would like to ask that you add support for Bongos2, thanks for all your hard work.


peace~
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Old 09-17-2007, 07:56 AM  
Oakayam
A Deviate Faerie Dragon
 
Oakayam's Avatar

Forum posts: 11
File comments: 18
Uploads: 0
lol yes it does hide it.

I use the mod but it didnt occur to me that modded minimap will fall under the same name so i didnt check this option. I havent got much play time of late else I would have discovered it. ( lets hope !)
/bonk self
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Old 09-17-2007, 12:23 AM  
Jzar
A Cyclonian
Interface Author - Click to view interfaces

Forum posts: 47
File comments: 64
Uploads: 3
@Oakayam: Have you tried out the mod yet? I use SimpleMinimap as well, and the "Minimap Cluster" hides it from my UI just fine. Does it not work on yours? Or did you mean some other aspect of the SimpleMinimap package? (the movers, for example)

Last edited by Jzar : 09-17-2007 at 12:23 AM.
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Old 09-16-2007, 02:38 PM  
Oakayam
A Deviate Faerie Dragon
 
Oakayam's Avatar

Forum posts: 11
File comments: 18
Uploads: 0
Heya

Very good mod idea. There are couple mods I wish to hide/show:

Simple Minimap
NQuestlog ( the minion display on the screen )
XLootMonitor

All above can be found at ace download page in following categories accordingly Map, Quest, Inventory ( 2nd page at the bottom )

TrinketMenu ( the button display on the screen ) that can be found here

Thanks

Last edited by Oakayam : 09-16-2007 at 02:45 PM.
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Old 09-09-2007, 04:56 AM  
Tamatea
A Deviate Faerie Dragon

Forum posts: 15
File comments: 7
Uploads: 0
I love the idea of this mod.
I don't have tried it already but I have one question : Is it possible to turn the interface in combat / not in combat with a keybind ? For example, I want to always show Grid in combat but sometimes it might be usefull to show Grid when out of combat.
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Old 09-09-2007, 02:35 AM  
Jzar
A Cyclonian
Interface Author - Click to view interfaces

Forum posts: 47
File comments: 64
Uploads: 3
Quote:
Originally posted by bitbybit
Great idea for a mod I wonder how hard it would be to be able to add your own strings for your OnScreen to look for and act on?

I'll definitely keep tabs on it, especially once you get a GUI going!
Have you looked into the LUA code? It's not that complex... I tried to document what you need to do to do just that. ...probably over-documented it a little bit... Anyways, give it a shot. Just make sure you tell me what you add so that I can incorporate it into the main, and allow others to benefit from it!
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Old 09-09-2007, 01:33 AM  
bitbybit
A Defias Bandit

Forum posts: 2
File comments: 11
Uploads: 0
Great idea for a mod I wonder how hard it would be to be able to add your own strings for your OnScreen to look for and act on?

I'll definitely keep tabs on it, especially once you get a GUI going!
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