ForteXorcist is a powerful AddOn for Raiders. Mainly targeted at Warlocks.
Main features:
Spell Timer
Cooldown Timer
Warning Sounds
Self & Raid messages
Talent Spy
For warlocks also:
Soulstone Tracker
Shard Manager
Summon Assistant
Shard Spy
Healthstone Spy
The timers currently have limited support for All Classes and of course full support for Warlocks & Death Knights.
Type /fx or /fw to show the options interface.
Fortegaming.com, the addon's original home, is no more. That's why I've decided to make wowinterface and curse its new official homes. I will write a new features overview here when I get time. I'm sorry for the current lack of documentation. You should be able to get quite some information from the options interface and its tooltips in-game, but if you have any questions, just ask.
You can always see a sneak peek of the upcoming changes in the change log.
Please post bugs and requests at my ForteXorcist portal from now on. You will also be able to find news and documentation there.
Hugs from Cute Warlock Xussie & Hot DeathKnight Xusseh!
Kazzak EU
Clone Spell or Cooldown timer bars. They will receive their independent settings.
The spell timer can be set to use the logarithmic layout & the cooldown timer can be set to use the standard layout.
Filters get a list that gives you a complete overview of what's shown, hidden & coloured.
Soulstone/Shard/Healthstone modules update (most of that code is three years old lol)
Summoning module redone.
Talent Spy module redone.
v1.14 (work in progress)
The customize filters have an extra value where you can select the type of spell that needs to be affected by the filter. For example 'All' (default, old behaviour), Spell, Item, Powerup, Buff, Debuff. This should make the customizations much more powerful.
The '/fx position' command is replaced by '/fx reset' and will now reset all option-frame related settings like position, scale, columns and lock. (the old command still works btw, but does the same as the new command now)
Heal Over Time spells have their ticks displayed (default is 3 seconds, so this may not be correct for all spells yet)
Hide other player debuffs that do not stack with yours (or one similar debuff cast by someone else)
Some changes to the cast time / global cooldown indications in the Spell Timer. One of those changes being better use of information from the Cooldown Timer if it's active.
If you attempt to cast a spell that's on cooldown, the Cooldown Timer will try to get your attention and show you where the spell is on the timer.
Rogue module updated to work more as intended. I'll need your input to check if it's all working correctly though.
v1.13
Fixes in and additions to the paladin module
Small fix that will prevent dot listening before your combat log has actually started to work. It will also disable dot listening, since I'm not sure if the first fix is enough. You can re-enable it in the options.
v1.12
You should no longer get an error the first time you update (this was a v1.11 problem only) :P
Secondary Splash Icon will now properly use the alpha setting in the header, and the old setting is removed.
Some Hunter module changes
Some other Quick fixes!
v1.11
All Self Buffs (yes buffs only, no debuffs or items) that are set to 'show' or 'color' in the custom filter will show up as a Cooldown Icon or Spell Tmer with the type 'buff'. Before only buffs pre-set in the module code could be added.
Fixed Stealth/Prowl Cooldown to only show when you leave stealth.
Fixed the artificial cooldowns of multiple paladin spells that cannot be used within a certain time of each other.
Preset colours for the module options. This should help not to edit the wrong module by accident. You can disable this again from the options appearance settings. I may still change the colours a bit.
A transparency setting is added to all module frames.
Attempting to drag a locked frame will no longer cause you to 'click' it.
The Secondary Splash icon now has its 'own' options for clarity. Note that it still uses the type/filter settings of the Cooldown Timer.
You can use a custom tag on the spell timer bars. This is still very basic/limited atm, but good enough for now.
Many small class module fixes/changes
v1.10
The timer bars can be set to indicate the time it will take to cast this spell or how long global cooldown would take up after the cast. This makes it much easier to time spell casts. Global cooldown is only shown when 'Adapt to one maximum' is enabled AND the Cooldown module is active. This feature may change entirely!
You can now add glow around the Splash Icons, so you can see the type (e.g. cooldown or buff)
Friendly Paladin buffs should no longer fall off (and get back on) the Spell Timer.
Spell Timer will now show full Name-Server tags in a bg, and names with a ' - ' in them will no longer cause problems.
Added some more buffs/debuffs and other stuff for multiple classes.
Some small changes in the options interface.
v1.09
Fixed Spell & Cooldown timer movement lock bug
Fixed another bug in the Cooldown module
Nothing more, nothing less
v1.08
Fixed bug with Buffs or Debuffs in the Spell Timer not showing up properly that are enabled using the custom filter, but with their type/group disabled
Global frame lock works for the secondary cooldown splash icon too
Some other quick n tiny fixes!
v1.07
Fixes to some bugs that I missed!
Made some more buffs/debuffs show up
For better consistency among all modules regarding icon clicks: LEFT-CLICK will ANNOUNCE the duration, SHIFT+LEFT-CLICK will IGNORE the spell ONCE (as right-click in the Spell-Timer did before), RIGHT-CLICK will open the options and fill in the spell that you clicked in the CUSTOM FILTER FIELD. So there's no real way to accidentally ignore spells any more. The option to disable right-clicks will remain.
The addon saves what profile you had active for every Character/Server (instead of needing a profiles named "Name Server" to select the right one).
The global frame locking behaviour makes more sense now. You can still click through the Timer and Cooldown frames when they are locked, meaning you can't right-click them for options in that case.
v1.06
Custom filters for the Cooldown Timer fixed to overwrite group/type settings.
All Debuffs can now be shown in the Cooldown Timer (Buffs didn't change).
Some fixes/changes to the Master Icons & Splash Icons in the Cooldown Timer.
Several fixes related to the dual Glyphs and Talents changes.
Talent Spy is disabled for now
Vehicle module fixes
Some more spells added and things fixed!
v1.05
Mostly fixes to bugs due to the changes of v1.04
v1.04
Works with patch 3.0.x and 3.1.x (PTR)
Experimental Paladin and Rogue Modules included
Made the Cooldown timer more usable for Death Knights. Currently this means that certain cooldown groups received a 'master icon', in this case different runes. I will make this more customizable in the future. Cooldown bar will be more suitable once it supports multiple clones in v2.00.
Corrected some weird behaviour in the Spell Timer
Added a number of spells and buffs for all classes
Individual spell filter can now be set to 'show', which will overwrite the type/group settings
Test mode for the Spell Timer (wont fake all types yet, like self buffs)
Left-Click cooldown icon to announce the remaining time (see party/raid messages for settings)
v1.03
Added an indication of when you should start recasting a spell on the Spell Timer (first version)
Added more proccs and spells to the modules
The summon assistant should work properly with Northrend now
Some small fixes
v1.02
The drain timers are now properly fixed for 'interruption'. There's a similar bug in the standard UI in case of these drain updates, as with Corruption or SW:P refreshes. The timer now compensates for this and removes the excess time.
You can now change the color of the 'dot ticks' and your 'sparks'.
Some changes to the totem code to make the bars behave in a more similar way to the other ones regarding their expiration and removal.
Some additions to the class modules.
Friendly target proccs can get detected now.
Buffs without a duration can be shown now (like Desecration).
A 'Vehicle Module' has been added. Currently it's only an attempt to track Wyrmrest Skytalon abilities, but more may be added to it.
Fixed options dropdowns being duplicated on zoning
Some other fixes.
v1.01
An option to only show the next tick on the spell timer (instead of all remaining ticks)
Drain spells now display the proper remaining time
Other Bug fixes
v1.00
Added a Shaman module
Support for shared media
Option to display remaining dot ticks on the spell timer
Many other small fixes
v0.999.9
Mainly a fix to the problems raiding ppl were having due to the maximum of 40
debuffs being displayed
Originally posted by Dernn1337 Just a quick question about the cooldown part just cuz im curious.. do the icons move at an exponential speed and/or do the icons update to be right on time with the timers when they get to the certain marks on the bar?
Yes, the icons in the cdtimer move with an exponential speed. When an icon is exactly on top of a time tag, it is exactly at that time (which I know can be a bit annoying, but you can always mouse over an icon to see the exact remaining time)
Just a quick question about the cooldown part just cuz im curious.. do the icons move at an exponential speed and/or do the icons update to be right on time with the timers when they get to the certain marks on the bar?
Originally posted by nelothi Is there a way to make the spell timer make a sound when my rend is about to fall off?
not in the current version, but many people have requested similar things... I think I will add something so you can add sounds and messages to any 'events' you choose. Probably in a similar way to the customize filters right now. Maybe in the next version already
working with this addon successfully for months now, great stuff. i recently encountered a problem/bug in combination with dual spec though. within 1 spec, i could set up Life Tap as showing on the cooldown bar (so i know when to life tap to keep the spirit and thus spellpower buff running at all times). switching to the other spec eliminated life tap from showing on the cooldown bar no matter what i did in the options menu (same config, different results).
switching back to my other spec, it reappeared.
this behaviour can be reproduced without issues. please have a look
otherwise: keep up the good work!
have you added the glyph to both speccs? :P there's nothing else that can prevent it from working
Originally posted by matroxxx Hello, I`m new and it`s a little bit harder for me to get right with the Add-on. I installed it and it started woking. I made most part of my settings but there is one thing i cant do. When i put curse on somebody, no matter what is, he is standing for 3-4 seconds ( when he reachs the second line) and disappear, become red and disappear, but the curse is there and it`s working. I don`t see drains and Siphon Life. I tried many settings but i couldn`t make it work, don`t disappear until the times out. This way is difficult for me to follow the things and this way the Add-na has no sence.
P.S. Add-on is very lovely. Design, production, colours. Well done and congratulations for the good work.
P.S. I play on 3.0.9. version and am Human warlock
Firstly you shouldn't play on illegal servers!
Secondly, are you using the latest version of FX? If you are, first try to disable all other addons and see if the problems go away. If they don't, I can't really help you anyway.
Hello, I`m new and it`s a little bit harder for me to get right with the Add-on. I installed it and it started woking. I made most part of my settings but there is one thing i cant do. When i put curse on somebody, no matter what is, he is standing for 3-4 seconds ( when he reachs the second line) and disappear, become red and disappear, but the curse is there and it`s working. I don`t see drains and Siphon Life. I tried many settings but i couldn`t make it work, don`t disappear until the times out. This way is difficult for me to follow the things and this way the Add-na has no sence.
P.S. Add-on is very lovely. Design, production, colours. Well done and congratulations for the good work.
P.S. I play on 3.0.9. version and am Human warlock
Originally posted by PiesInTheSky First off, thank you for this fantastic addon. I've replaced 3 addons trying to replicate similar functionality; this is much better and easier.
A couple of problems that I ran into while trying to get it to work: (I play a balance/resto druid)
Clearcasting, Sundial of the Exiled (Now is the time!), Faerie Fire will not display on the bars whatsoever. Faerie Fire Feral will work though. Is there anything I can do to get them working?
\
This is all already implemented and should work fine... can't test it myself though.
working with this addon successfully for months now, great stuff. i recently encountered a problem/bug in combination with dual spec though. within 1 spec, i could set up Life Tap as showing on the cooldown bar (so i know when to life tap to keep the spirit and thus spellpower buff running at all times). switching to the other spec eliminated life tap from showing on the cooldown bar no matter what i did in the options menu (same config, different results).
switching back to my other spec, it reappeared.
this behaviour can be reproduced without issues. please have a look
Can anyone help me? On my druid when i track hots, they dissapear too fast, fot expamle when i cast rejuvenation it appears on spell timer for less then 6 seconds while it's full duration is 12, and regrowth is shown for about 1/5 of it's full duration. Can't find where i can turn it off.
Realy a nice idea to put all cooldowns on only one bar.
But, is there a way to configure target spelltimer similar to the cooldown bar? So only one bar for all Dots on the target an splash icon if my dot fades?
Originally posted by VillainsINC I have to say I absolutely LOVE the addon.
Top notch material.
Only suggestion I would make is a /fx (or /fw) command that can reset the menu if you (like I did) accidentally shrink it too far to see. I had to VERY CAREFULLY look for the button.
Perhaps a:
/fx menu reset
or
/fw menu reset
?
Just a suggestion!
there's a /fx position command atm, but it does not reset any of the sizing atm, but it will once I do some 'real' changes to the addon
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