Category: Warlock
Addon Information
Works with 3.3
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Xus's Portal Bug Reports Feature Requests
Author:
Version:
v1.958
Date:
01-26-2010 05:00 PM
Size:
570.58 Kb
Downloads:
306,736
Favorites:
1,018
MD5:
Pictures
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Spell Timer & Cooldown Timer
Soulstone Tracker
Summon Assistant
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Shard & Healthstone Spy
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Options
ForteXorcist   Popular! (More than 5000 hits)
ForteXorcist is a powerful AddOn for Raiders. Mainly targeted at Warlocks.

Main features:
  • Spell Timer
  • Cooldown Timer
  • Warning Sounds
  • Self & Raid messages
  • Talent Spy

For warlocks also:
  • Soulstone Tracker
  • Shard Manager
  • Summon Assistant
  • Shard Spy
  • Healthstone Spy

The timers currently have limited support for All Classes and of course full support for Warlocks & Death Knights.

Type /fx or /fw to show the options interface.

Fortegaming.com, the addon's original home, is no more. That's why I've decided to make wowinterface and curse its new official homes. I will write a new features overview here when I get time. I'm sorry for the current lack of documentation. You should be able to get quite some information from the options interface and its tooltips in-game, but if you have any questions, just ask.

You can always see a sneak peek of the upcoming changes in the change log.

Please post bugs and requests at my ForteXorcist portal from now on. You will also be able to find FAQs, News and other documentation there.


Hugs from Cute Warlock Xussie & Hot DeathKnight Xusseh!
Kazzak EU
  Change Log - ForteXorcist
See portal for more details.

v2.10 (work in progress)
  • Cross-profile linkable options.

v2.00 (work in progress, changes might be split into smaller versions though)
  • Clone Spell or Cooldown timer frames. They will receive their independent settings.
  • The spell timer can be set to use the logarithmic layout & the cooldown timer can be set to use the standard layout.
  • Soulstone/Shard/Healthstone modules update (most of that code is three years old lol)
  • Summoning module redone.
  • Talent Spy module redone.

v1.97 (work in progress)
  • More spell cooldowns added to the class modules. You can now also see Rune cooldowns at the spell timer.
  • Soulstone tracker rewrite. Will also work with Ora3.
  • More Performance fixes.

v1.96 (work in progress)
  • First version 'clone-able' Spell Timer!
  • A number of spell additions and fixes across all modules.
  • Performance fixes.

v1.958
  • Fixed major problem in the glyph detection code... has been slumbering there for a year. Explains a lot of the problems people had with hasted spells not getting any haste on the Spell Timer.
  • Frame strata (level) will be switched back to MEDIUM (old value) if you have it set to HIGH currently. Now all frames have an advanced option for their level.

v1.957
  • Added advanced options to change the frame strata of the Spell & Cooldown timer frames.
  • A few other additions and fixes.

v1.956
  • Fixed a Cooldown module bug for Deathknights (new users only).
  • A few other additions and fixes.

v1.955
  • Ignoring Runes at the Cooldown Timer will now also properly ignore all associated abilities.
  • Death Rune type is removed. The bars will keep their original color and glow, but instead the icon will now update to the Death rune properly.
  • When the Cooldown timer is loaded you can add any cooldowns you want to the Spell Timer with the customize filter. This is pretty much a quick hack, so use at your own risk! A better version will come.
  • Various fixes and additions to the class modules.
  • Default Russian Font changed to a font that actually works. Note that the options interface will also switch to this font for old Russian users.

v1.954
  • Yeah... fixed retarded lua error for warlocks.
  • Feral buff 'Berserk' is now called 'Berserk (feral)' so you can distinguish between that and the weapon enchant.

v1.953
  • Fixed update of hasted dots as much as currently possible. Note that I cannot detect the effect of 'hidden' haste buffs (e.g. Improved Moonkin Form, Swift Retribution) until I update the talent spy module.
  • The two types of Eclipse should be able to show simultaneously in the Spell and Cooldown timer now. They are called 'Eclipse (Lunar)' and 'Eclipse (Solar)' in all languages now. I still need some ppl to update the locale files.
  • Fixed lua error when left-clicking a module frame before the options were opened at least once.
  • Fixed lua error related to Bloodworm summon.

v1.952
  • Some more fixes!

v1.951
  • Some more fixes.
  • Fixed and added some more buffs/abilities.
  • You can see debuffs on yourself now if you want this (mainly added for arcane blast).
  • Added a Blood Worm timer for Death Knights.

v1.95
  • Quick fixes to things I overlooked so far.
  • Some Performance fixes. e.g Less raid buff/debuff scans and removed cast monitoring of party/raid members in the Soulstone and Summoning modules.
  • Added a few spells and trinkets to the class modules.

v1.94
  • Fixes for patch 3.3. Mainly (only?) support for hasted dots.
  • Fixes to some outdated code in the core modules which could cause lua errors (not related to 3.3).
  • Added a few spells and trinkets to the class modules.
  • No more, no less!

v1.93
  • Quick fixes!

v1.92
  • Note: A number of options are moved to the Advanced category.
  • Advanced option added for the Cooldown Timer to set the minimum full duration the cooldowns must have for them to show up at the Cooldown Timer (For now you could set this to 10seconds to ignore runes and their associated abilities).
  • Cooldown type added to the Spell Timer. Currently only for a very selected number of spells.
  • Fixed problem with the options panel when both Spell and Cooldown modules were disabled.
  • Summoning assistant will show up again properly.
  • Fixed a bug with timer bar grouping (unit # assigned improperly).
  • Use custom backgrounds for the Spell & Cooldown Timer. (still incomplete, but good enough for people that really want to use this)
  • Time format of Cooldown/Duration left messages fixed.
  • Shaman Totem code updated. Each totem type has it's own type/color now, which can be changed. Totems that were already up when you loaded the game should also show up properly now.
  • Fixed drain spells not showing when the cast target guid was 'unclear' to the addon.
  • Once again fixes to the custom filters.
  • Cooldown 'scale time tags' will be drawn above bars, and below icons again, instead of behind the bars.
  • Fixed problem with a few settings not applying properly when switching profiles.
  • 'Smoothed out' Spell Timer behaviour. E.g. No more weird up-down time/highlight switching on casts. Only new or newly cast spells get highlighted, the rest will regain in time smoothly to attract less attention. Stacks of self-casted spells should also no longer switch. 'Fall-off effect' is now smoother for groups with unit name labels. And you can of course still target away while casting and the timers will still show up properly! The current version will be a bit more sensitive to wrong spell data (mostly durations) in the class modules, so please report any weird behaviour.

v1.91
  • Knock-back of drain spells fixed.
  • Some fixes involving Talent Switching.
  • Fixed bug that could prevent the addon from loading properly.

v1.90
  • A number of spells have been added and fixed.
  • A number of other small fixes all around.
  • Revised some of the customization code so the timer changes will always update instantly.
  • The visual parts of the Core, Spell Timer and Cooldown timer have been rewritten. You should not notice a lot of changes, but keep your eyes out for 'new' bugs.
  • Note: some of the new options you will find do not work yet.
  • Important: You will keep all your settings from an older version, but once updated to v1.90 you can not 'downgrade' back to a pre-v1.90 version without loosing a lot of settings. Be careful with that.

v1.16
  • Finally fixed the problem with unwanted 'other debuffs' showing up if you made a custom filter with its name, regardless of what type/action. Sorry it took so long! :P

v1.15
  • Some finalizations to the new filters and filter lists
  • The usual fixes

v1.14
  • The customize filters have an extra value where you can select the type of spell that needs to be affected by the filter. This should make the customizations much more powerful.
  • In addition, the customize options can now give an overview of all the changes you made!
  • The '/fx position' command is replaced by '/fx reset' and will now reset all option-frame related settings like position, scale, columns and lock. (the old command still works btw, but does the same as the new command now)
  • Heal Over Time spells have their ticks displayed (default is 3 seconds, so this may not be correct for all spells yet)
  • If you attempt to cast a spell that's on cooldown, the Cooldown Timer will try to get your attention and show you where the spell is on the timer.
  • Rogue module updated to work more as intended. I'll need your input to check if it's all working correctly though.
  • Many small changes to all other class modules.
  • Display of internal trinket cooldowns no longer require the spell timer to be active.
  • Fixed some problems with icon grouping in the cooldown timer.
  • As always your settings should be converted to their new formats without you even noticing it!

v1.13
  • Fixes in and additions to the paladin module
  • Small fix that will prevent dot listening before your combat log has actually started to work. It will also disable dot listening, since I'm not sure if the first fix is enough. You can re-enable it in the options.

v1.12
  • You should no longer get an error the first time you update (this was a v1.11 problem only) :P
  • Secondary Splash Icon will now properly use the alpha setting in the header, and the old setting is removed.
  • Some Hunter module changes
  • Some other Quick fixes!

v1.11
  • All Self Buffs (yes buffs only, no debuffs or items) that are set to 'show' or 'color' in the custom filter will show up as a Cooldown Icon or Spell Tmer with the type 'buff'. Before only buffs pre-set in the module code could be added.
  • Fixed Stealth/Prowl Cooldown to only show when you leave stealth.
  • Fixed the artificial cooldowns of multiple paladin spells that cannot be used within a certain time of each other.
  • Preset colours for the module options. This should help not to edit the wrong module by accident. You can disable this again from the options appearance settings. I may still change the colours a bit.
  • A transparency setting is added to all module frames.
  • Attempting to drag a locked frame will no longer cause you to 'click' it.
  • The Secondary Splash icon now has its 'own' options for clarity. Note that it still uses the type/filter settings of the Cooldown Timer.
  • You can use a custom tag on the spell timer bars. This is still very basic/limited atm, but good enough for now.
  • Many small class module fixes/changes

v1.10
  • The timer bars can be set to indicate the time it will take to cast this spell or how long global cooldown would take up after the cast. This makes it much easier to time spell casts. Global cooldown is only shown when 'Adapt to one maximum' is enabled AND the Cooldown module is active. This feature may change entirely!
  • You can now add glow around the Splash Icons, so you can see the type (e.g. cooldown or buff)
  • Friendly Paladin buffs should no longer fall off (and get back on) the Spell Timer.
  • Spell Timer will now show full Name-Server tags in a bg, and names with a ' - ' in them will no longer cause problems.
  • Added some more buffs/debuffs and other stuff for multiple classes.
  • Some small changes in the options interface.

v1.09
  • Fixed Spell & Cooldown timer movement lock bug
  • Fixed another bug in the Cooldown module
  • Nothing more, nothing less

v1.08
  • Fixed bug with Buffs or Debuffs in the Spell Timer not showing up properly that are enabled using the custom filter, but with their type/group disabled
  • Global frame lock works for the secondary cooldown splash icon too
  • Some other quick n tiny fixes!

v1.07
  • Fixes to some bugs that I missed!
  • Made some more buffs/debuffs show up
  • For better consistency among all modules regarding icon clicks: LEFT-CLICK will ANNOUNCE the duration, SHIFT+LEFT-CLICK will IGNORE the spell ONCE (as right-click in the Spell-Timer did before), RIGHT-CLICK will open the options and fill in the spell that you clicked in the CUSTOM FILTER FIELD. So there's no real way to accidentally ignore spells any more. The option to disable right-clicks will remain.
  • The addon saves what profile you had active for every Character/Server (instead of needing a profiles named "Name Server" to select the right one).
  • The global frame locking behaviour makes more sense now. You can still click through the Timer and Cooldown frames when they are locked, meaning you can't right-click them for options in that case.

v1.06
  • Custom filters for the Cooldown Timer fixed to overwrite group/type settings.
  • All Debuffs can now be shown in the Cooldown Timer (Buffs didn't change).
  • Some fixes/changes to the Master Icons & Splash Icons in the Cooldown Timer.
  • Several fixes related to the dual Glyphs and Talents changes.
  • Talent Spy is disabled for now
  • Vehicle module fixes
  • Some more spells added and things fixed!

v1.05
  • Mostly fixes to bugs due to the changes of v1.04

v1.04
  • Works with patch 3.0.x and 3.1.x (PTR)
  • Experimental Paladin and Rogue Modules included
  • Made the Cooldown timer more usable for Death Knights. Currently this means that certain cooldown groups received a 'master icon', in this case different runes. I will make this more customizable in the future. Cooldown bar will be more suitable once it supports multiple clones in v2.00.
  • Corrected some weird behaviour in the Spell Timer
  • Added a number of spells and buffs for all classes
  • Individual spell filter can now be set to 'show', which will overwrite the type/group settings
  • Test mode for the Spell Timer (wont fake all types yet, like self buffs)
  • Left-Click cooldown icon to announce the remaining time (see party/raid messages for settings)
v1.03
  • Added an indication of when you should start recasting a spell on the Spell Timer (first version)
  • Added more proccs and spells to the modules
  • The summon assistant should work properly with Northrend now
  • Some small fixes
v1.02
  • The drain timers are now properly fixed for 'interruption'. There's a similar bug in the standard UI in case of these drain updates, as with Corruption or SW:P refreshes. The timer now compensates for this and removes the excess time.
  • You can now change the color of the 'dot ticks' and your 'sparks'.
  • Some changes to the totem code to make the bars behave in a more similar way to the other ones regarding their expiration and removal.
  • Some additions to the class modules.
  • Friendly target proccs can get detected now.
  • Buffs without a duration can be shown now (like Desecration).
  • A 'Vehicle Module' has been added. Currently it's only an attempt to track Wyrmrest Skytalon abilities, but more may be added to it.
  • Fixed options dropdowns being duplicated on zoning
  • Some other fixes.
v1.01
  • An option to only show the next tick on the spell timer (instead of all remaining ticks)
  • Drain spells now display the proper remaining time
  • Other Bug fixes
v1.00
  • Added a Shaman module
  • Support for shared media
  • Option to display remaining dot ticks on the spell timer
  • Many other small fixes
v0.999.9
  • Mainly a fix to the problems raiding ppl were having due to the maximum of 40
    debuffs being displayed
  Archived Versions - ForteXorcist
File Name
Version
Size
Author
Date
v1.957
570kB
Xus
01-13-2010 02:33 PM
v1.956
570kB
Xus
01-12-2010 11:22 AM
v1.955
570kB
Xus
01-10-2010 08:49 AM
v1.954
568kB
Xus
01-02-2010 10:19 AM
v1.953
568kB
Xus
01-01-2010 03:01 PM
v1.952
568kB
Xus
12-27-2009 09:04 AM
v1.951
568kB
Xus
12-26-2009 11:38 AM
v1.95
568kB
Xus
12-17-2009 04:49 PM
v1.94
568kB
Xus
12-07-2009 05:00 PM
v1.93
656kB
Xus
09-08-2009 04:02 PM
v1.92
656kB
Xus
09-06-2009 04:18 PM
v1.91
602kB
Xus
08-24-2009 09:00 PM
v1.90
602kB
Xus
08-23-2009 12:37 PM
v1.16
438kB
Xus
08-05-2009 01:08 PM
v1.15
434kB
Xus
07-23-2009 05:03 PM
v1.14
434kB
Xus
07-21-2009 08:14 AM
v1.13
408kB
Xus
06-07-2009 02:40 PM
v1.12
408kB
Xus
05-22-2009 10:01 AM
v1.11
408kB
Xus
05-21-2009 05:16 PM
v1.10
407kB
Xus
05-06-2009 03:32 PM
v1.09
405kB
Xus
04-29-2009 06:22 AM
v1.08
405kB
Xus
04-26-2009 03:54 PM
v1.07
402kB
Xus
04-24-2009 07:56 PM
v1.06
402kB
Xus
04-19-2009 04:42 PM
v1.05
402kB
Xus
04-05-2009 01:27 PM
v1.04
401kB
Xus
03-28-2009 07:30 PM
v1.03
394kB
Xus
01-06-2009 03:30 PM
v1.02
392kB
Xus
12-25-2008 11:44 AM
v1.01
374kB
Xus
12-13-2008 07:29 PM
v1.00
373kB
Xus
12-12-2008 05:47 PM
v0.999.9
370kB
Xus
12-09-2008 05:20 PM
v0.999.8
370kB
Xus
11-28-2008 07:46 PM
v0.999.7
369kB
Xus
11-16-2008 08:42 AM
v0.999.6
368kB
Xus
11-14-2008 07:34 PM
v0.999.5
368kB
Xus
11-14-2008 07:16 PM
  Comments - ForteXorcist
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Old Yesterday, 11:41 PM  
Eincrou
A Kobold Labourer

Forum posts: 0
File comments: 5
Uploads: 0
Re: Re: Some Hunter Module Issues

Quote:
Originally posted by Xus
add this under "if FW.Modules.Cooldown then" in the hunter module

tinsert(FW.Masters,{"^"..FW:SpellName(52606)}); -- immolation trap
tinsert(FW.Masters,{"^"..FW:SpellName(14311)}); -- freezing trap
tinsert(FW.Masters,{"^"..FW:SpellName(49045)}); -- arcane shot
tinsert(FW.Masters,{"^"..FW:SpellName(49050)}); -- aimed shot
Thanks, it works perfectly now.

Also, another very simple recommendation I have is to set Mend Pet as a standard, 3 second per tick, DOT.

Last edited by Eincrou : 02-09-2010 at 12:45 AM.
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Old Yesterday, 03:53 PM  
Talia
A Kobold Labourer

Forum posts: 0
File comments: 5
Uploads: 0
Re: Re: Re: Re: Mirror Image timer?

Quote:
Originally posted by Xus
If your mage module is enabled, it should always show up when the 'unique' spell type group is checked... unless you made a filter that specifically hides it.
I am using the mage module, I do have "unique" checked, and there is no filter hiding any of these spells. They still do not appear.

They used to show up, at one point, and they were coloured with the "Powerups" bar colour, not the "Unique" bar colour. I found that way too many Powerups were coming on the screen, so rather than filter each one out, I un-checked "Powerups" and created filters to show just the ones I wanted. Clearcasting and Missile Barrage are both working, but Mirror Image is not. (Frost Nova isn't either, and I don't want it, but I just include it as an example of the same category.)
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Old Yesterday, 03:09 PM  
Xus
A Deviate Faerie Dragon
 
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Interface Author - Click to view interfaces

Forum posts: 11
File comments: 300
Uploads: 2
Re: help recreating my quartz timers

Quote:
Originally posted by duhwhat
Looking for some advice on how to tweak Forte's look to match my Quartz look.

corruption

1. How can I remove the spell icon?
2. How can I remove the fine pixel border surrounding the Forte timer?
3. How can I make the background black instead of orange?
4. Can I completely left justify the spell name, and completely right justify the timer?
5. How can I get the timer to only show decimals under 10 seconds, or ideally under 5 seconds?


also, i've noticed my DnD cooldown disappearing from the bar early. definitely before the cooldown has passed, and in some cases i can watch the bar fade away before the icon hits the end.
2. You'll have to edit the backdrop
3. is possible in the next update

rest won't be possible for at least a while
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Old Yesterday, 02:53 PM  
Xus
A Deviate Faerie Dragon
 
Xus's Avatar
Interface Author - Click to view interfaces

Forum posts: 11
File comments: 300
Uploads: 2
Re: Re: Re: Mirror Image timer?

Quote:
Originally posted by Talia
It is checked, no timer. I don't get anything for Frost Nova or Cone of Cold, either.
If your mage module is enabled, it should always show up when the 'unique' spell type group is checked... unless you made a filter that specifically hides it.
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Old Yesterday, 10:52 AM  
Talia
A Kobold Labourer

Forum posts: 0
File comments: 5
Uploads: 0
Thumbs up Re: Re: Mirror Image timer?

Quote:
Originally posted by Eincrou
Mirror Image is a "Unique" type in the spell timer, so make sure you have Unique spells enabled. If it's checked, a spell timer bar should also appear if you cast frost nova or cone of cold.
It is checked, no timer. I don't get anything for Frost Nova or Cone of Cold, either.
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Old Yesterday, 10:35 AM  
Eincrou
A Kobold Labourer

Forum posts: 0
File comments: 5
Uploads: 0
Re: Mirror Image timer?

Quote:
Originally posted by Talia
TL;DR: How can I get the 30 second timer on Mirror Image to show via a custom filter? I tried the obvious and it doesn't work.
Mirror Image is a "Unique" type in the spell timer, so make sure you have Unique spells enabled. If it's checked, a spell timer bar should also appear if you cast frost nova or cone of cold.

Last edited by Eincrou : 02-08-2010 at 10:36 AM.
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Old 02-07-2010, 01:50 PM  
Talia
A Kobold Labourer

Forum posts: 0
File comments: 5
Uploads: 0
Unhappy Mirror Image timer?

When I first started this add-on, I was most excited that it showed a 30 second timer after casting my mirror images - good to know when to pop that invis after a burn. However, I found it was showing just too much stuff, so in my tweaking and turning off of things in favour of individual filters, that timer went away. I've tried adding a filter for it, with every possible option of all/on me/by me/buff debuff/cooldown, but it won't come back. Any ideas?

TL;DR: How can I get the 30 second timer on Mirror Image to show via a custom filter? I tried the obvious and it doesn't work.
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Old 02-06-2010, 08:37 AM  
duhwhat
An Aku'mai Servant

Forum posts: 35
File comments: 165
Uploads: 0
help recreating my quartz timers

Looking for some advice on how to tweak Forte's look to match my Quartz look.

corruption

1. How can I remove the spell icon?
2. How can I remove the fine pixel border surrounding the Forte timer?
3. How can I make the background black instead of orange?
4. Can I completely left justify the spell name, and completely right justify the timer?
5. How can I get the timer to only show decimals under 10 seconds, or ideally under 5 seconds?


also, i've noticed my DnD cooldown disappearing from the bar early. definitely before the cooldown has passed, and in some cases i can watch the bar fade away before the icon hits the end.

Last edited by duhwhat : 02-06-2010 at 12:45 PM.
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Old 02-05-2010, 10:41 PM  
ThePlant
A Kobold Labourer

Forum posts: 0
File comments: 13
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Is there anyway to filter other peoples debuffs out of the spell timer? Things like Rake, Rip, and Lacerate. Thanks :]

EDIT: Another thing is when I use the 'by me (rest)' Option on customize, it hides the debuff.

Last edited by ThePlant : 02-06-2010 at 01:16 AM.
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Old 02-05-2010, 12:09 PM  
Xus
A Deviate Faerie Dragon
 
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Interface Author - Click to view interfaces

Forum posts: 11
File comments: 300
Uploads: 2
Re: Some Hunter Module Issues

Quote:
Originally posted by Eincrou
Hello, first I want to thank you for immediately addressing the Arcane Blast issue about a month ago. Your fix put my jury rigged temporary one to shame.

I have started playing on my hunter now, and I've identified a minor issue with the Cooldown Timer. The "Group Master Icons" option is non-functional with the following shared cooldowns:

> Immolation Trap/Explosive Trap/Black Arrow
> Freezing Trap/Frost Trap/Freezing Arrow
> Arcane Shot/Explosive Shot
> Aimed Shot/Multi-Shot

Using any one of those abilities flashes all linked abilities' icon on the Cooldown Timer, whether "Group Master Icons" is checked or not. "GMI" is a great idea and definitely makes glancing at the timer more informative.

Thanks.
add this under "if FW.Modules.Cooldown then" in the huntre module

tinsert(FW.Masters,{"^"..FW:SpellName(52606)}); -- immolation trap
tinsert(FW.Masters,{"^"..FW:SpellName(14311)}); -- freezing trap
tinsert(FW.Masters,{"^"..FW:SpellName(49045)}); -- arcane shot
tinsert(FW.Masters,{"^"..FW:SpellName(49050)}); -- aimed shot
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Old 02-04-2010, 12:03 PM  
Eincrou
A Kobold Labourer

Forum posts: 0
File comments: 5
Uploads: 0
Some Hunter Module Issues

Hello, first I want to thank you for immediately addressing the Arcane Blast issue about a month ago. Your fix put my jury rigged temporary one to shame.

I have started playing on my hunter now, and I've identified a minor issue with the Cooldown Timer. The "Group Master Icons" option is non-functional with the following shared cooldowns:

> Immolation Trap/Explosive Trap/Black Arrow
> Freezing Trap/Frost Trap/Freezing Arrow
> Arcane Shot/Explosive Shot
> Aimed Shot/Multi-Shot

Using any one of those abilities flashes all linked abilities' icon on the Cooldown Timer, whether "Group Master Icons" is checked or not. "GMI" is a great idea and definitely makes glancing at the timer more informative.

Thanks.
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Old 02-04-2010, 06:18 AM  
asinius
A Kobold Labourer

Forum posts: 0
File comments: 28
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Re: Re: Conflag CD bug

Quote:
Originally posted by Xus
uh yeah, good one I take it you're not using the cooldown timer? (wouldn't make sense otherwise)
Yea I'm not. Just can't get used to it
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Old 02-03-2010, 07:36 PM  
duhwhat
An Aku'mai Servant

Forum posts: 35
File comments: 165
Uploads: 0
Hi there. Getting this error on my DK:

Code:
[19:29:05] Interface\AddOns\Forte_Cooldown\Forte_Cooldown.lua:795: 'for' initial value must be a number
[C]: ?
Interface\AddOns\Forte_Cooldown\Forte_Cooldown.lua:795: in function <Interface\AddOns\Forte_Cooldown\Forte_Cooldown.lua:790>
Interface\AddOns\Forte_Cooldown\Forte_Cooldown.lua:931: in function `v'
Interface\AddOns\Forte_Core\Forte_Core.lua:858: in function <Interface\AddOns\Forte_Core\Forte_Core.lua:843>
[C]: in function `CastSpellByName'
Interface\FrameXML\ChatFrame.lua:972: in function `?'
Interface\FrameXML\ChatFrame.lua:3534: in function `ChatEdit_ParseText'
Interface\FrameXML\ChatFrame.lua:3221: in function `ChatEdit_SendText'
Interface\FrameXML\ChatFrame.lua:2308: in function <Interface\FrameXML\ChatFrame.lua:2301>
[C]: in function `UseAction'
Interface\FrameXML\SecureTemplates.lua:310: in function `handler'
Interface\FrameXML\SecureTemplates.lua:529: in function `SecureActionButton_OnClick'
Interface\FrameXML\ActionButton.lua:40: in function `ActionButtonUp'
[string "ACTIONBUTTON10"]:4: in function <[string "ACTIONBUTTON10"]:1>
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Old 02-03-2010, 07:02 AM  
Xus
A Deviate Faerie Dragon
 
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Re: Conflag CD bug

Quote:
Originally posted by asinius
The cooldown bar for conflag does not show sometimes. Although I'm not entirely sure the cause of this, I think it happens when Conflag misses or gets resisted.
uh yeah, good one I take it you're not using the cooldown timer? (wouldn't make sense otherwise)
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Old 02-03-2010, 07:01 AM  
Xus
A Deviate Faerie Dragon
 
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Interface Author - Click to view interfaces

Forum posts: 11
File comments: 300
Uploads: 2
Quote:
Originally posted by Enyras
hello i m new to this addon and i have a question, is there a way to make this addons shows only the buff i get from, Life tap, decimation and Molten core?
thank u in advice

Eny
you can uncheck all the spell type groups under 'Coloring/Filtering', and then type in those spells under Customize. (select 'buff debuff' as type and 'show' as action)
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