Skillet is a replacement for the default tradeskill and craft UI, and is based on ATSW , by Slarti. This is not a continuation of ATSW, which is still going strong as far as I know, but is rather a brand new mod based in the ideas in ATSW.
Skillet is now hosted by wowace.com and is available through the various updators that reference that site.
Features
Larger the the standard tradeskill window
Built-in queue for creating multiple, different items
User editable list of notes attached to reagents and crafted items.
Automatically buy reagents for queued recipes when visiting a vendor
Recipes can be filtered by name, whether or not you could level when creating the item, and whether or not you have the mats available.
If you can craft a reagent needed by a recipe, then clicking on that reagent will take you to its recipe (same features as Reverse Engineering.
Queued items are saved when you log out and are restored on log in
If the item to be crafted requires a minimum level to use, that level can be displayed along with the recipe (disabled by default)
The shopping list of items needed for all queued recipes for all alts can be displayed at banks, auction houses, or from the command line
Items needed for crafting queued items can be automatically retrieved from your bank (by using the shopping list)
Sorting of recipes (name, difficulty, and level)
Complete or mostly complete localizations for deDE, koKR, zhCN, and zhTW
Planned (Future) Features
Ability to view queues of alts
Tracking inventory on alternate characters
Sorting by slot (head/arms/leg etc)
Custom filtering of recipes (have mats, have mats in bank, min level/max level, etc)
"Craft Until .." where Skillet will continue to make items until you run out of reagents or a certain skill level is met or until the recipe becomes grey/green.
Supported / Tested Mods
Skillet has been tested with the following mods. Other mods that change or update the tradeskill window may not work.
Mod authors: please contact me if you would like to make your mod work with Skillet, or you would like me to make Skillet work with you mods. I'm always happy to discuss changing the code so it is easier to integrate with.
Reporting Bugs or Feature Requests
I am using the wowace.com Jira bug tracking system to record all bugs and features for Skillet. You can check there to see if the problem you are seeing or the feature you are interested in has been discussed before. The full list of know problems and pending feature requests is available from that site.
Jira requires an account to create new issues so if you want to report a problem, but don't want to create an account, please post a message here or email me and I will enter the bug report.
When in doubt, contact me anyway. I'd rather hear about a problem twice than not at all.
Can now set transparency for the main Skillet window
Lots more hooks for other mods to use have been added. This only matters if you're a mod writer looking to integrate with Skillet.
Cooldowns for enchanting should now be displayed properly.
Added sorting of the recipe list. You can sort by name, difficulty and item level at the moment.
Added ability to check the scale of the main trade skill window.
Skillet recipe tooltip now obeys the global UI scale setting
The merchant buy button is now properly updated when the merchant window is open and the list of queued recipes is changed
Added reverse sort toggle for all sorting methods.
Name searching now checks recipe reagents as well.
1.8
Fixed call to method 'GetPlayerShoppingList'. I renamed this method but did not change all the uses of it. Sorry about that.
Added files missed in the 1.7 package. Let's pretend 1.7 never existed, shall we?
Enchantrix-Barker (part of AuctioneerAdvanced) is now supported
1.6
When queuing items, you now have the option to automatically queue/create any reagents you don't have, but can craft. This can be disabled in the options if you wish.
Added a shopping list that can display at the bank/auction house and which will display the materials needed for all queued reagents. The list can also be seen with '/skillet shoppinglist'
Fixed problem with items not being purchased when visting a vendor
Profile options are now properly stored at the profile level
Item notes from all alts are now added to tooltips
Fixed problem with enchanting window not closing when you click 'Enchanting' a second time
Fixed problem with enchanting in the zhTW locale
If the item to be crafted requires a minimum level to use, that level can be displayed along with the recipe (disabled by default)
Fixed several problems with changes in inventory (adding aremoving items from bag) not being accounted for correctly.
1.5
No new features have been added in this release. There is no need to download it unless you are experiencing one
of the problems listed below.
Removed all :SetScale() calls, which crashes the Mac client
More work on avoiding the problems with Blizzard's tradeskill API calls
Fixed (hopefully) the zhTW localization file
1.4
Mainly a bug fix release. Most of these problems are caused by what I believe to be quirks in the Blizzard UI so I've tried to work around then as best as I can. Please let me know if anyone still experiences these problems.
Added zhCN translation courtesty of Shadowsongs
Fixed problem: SkilletStitch-1.1.lua:503: attempt to index field 'data' (a nil value) (bug 3940)
Fixed problem: MerchantWindow.lua:262:attempt to index field '?' (a nil value) (bug 3944)
1.3
Craftable counts for recipes should now be updated properly when bag contents change (redux)
Removed some unnecessary optimizations that were causing problems.
Production queues are now saved when you log out and are restored on log in
Added custom hook for mod authors to use to add buttons the tradeskill window
Bump the .toc to 20200 for patch 2.2.0
Sadly, the bug with crafting multiple items is still not fixed. I wanted to get this release out for the new patch.
Optional Files - Skillet
Sorry, there are currently no optional files available.
Scenario 1 .
One problem i have is when i make some mail-gear it says missing copper bar.
ok not a big prob. but it would be nice if the missing bars was put in a que and the possibility to press start to auto switch to smelting and press start again to start smelting.
Scenario 2.
Lets say i put 3-4 armor in que and i cant get the mats for one of them, then i want the possibility to change order in que so i don't need to delete it and put it back in que.
Scenario 3.
A problem i have. some times when i create a sword it says im missing a iron bar , but have iron bars in bank or at other chars..
ok. But i have iron ore with me then i want it to put a que in smelting to get the bar.
Scenario 4.
Maybe you should have a que for mats and a que for the finished product.
ex. when i make patterned bronze bracers, i have mats to one but put two in que then it que's two bracers, and puts the coarse grinding stone in Shopping list. i have the mats on me. and want the grinding stone to be put in que before the bracers.
I don't get it... *snief* why doesn't either one of those work with my wow installation? Is there anything known if there are any addons that interfere with skillet or atsw?
for some reason Skillet has stopped working on my account. i Dl the latest one, installed, logged in and i hit my craft button but the menu dosent pop up and its the ugly blizz default Ui menu.
i uninstalled it logged back in and pressed my craft button again to reset the variables and logged out, installed it once more logged in pressed my craft button and nothing.
i dont know how much this can help or if you need additional info. this is a great addon i love the fact that you can see the quality of the stuff your making in the menu itself.
Originally posted by Kerecha Any hope that the problems preventing skillet from working with Fizzwidgets reagent cost will ever be resolved?
Hi I Fizzwidgets reagent cost, and it works fine on mine. Last time FRC was updated it seem to work just great for me. so ya mite want to try again and make sure you have it marked to work in Skillet.
I just noticed a strange error, mostly cosmetic but still:
If I select a recipe (e.g. Mooncloth) Skillet correctly says "Requires: Moonwell". If I then select another recipe (e.g Netherweave Bag) Skillet removes the "Requires:" but "Moonwell" is still displayed.
Not the biggest of problems, but would be nice to get rid of
okie maybe I am missing how to do it. Is there a way to click on the crafted item and have it list the matt's needed to make it?
If not can you look in to addding it.
I was wondering if anyone has many any modifications to the way this addon interact with the Enchant Craft skill. I think it would be very useful to be able to create a Enchant Queuing system especially when you are doing a few enchants on one person. with that a Shopping list with an option to autobuy Enchant Reagents form vendor. If anyone has done this please email me at sw.bohica@gmail.com.
LibPossessions-53880: Unable to obtain items counts using BankItems: Interface\AddOns\Skillet\LibPossessions.lua:133: attempt to perform arithmetic on field 'count' (a nil value). Will no longer use that addon