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Guild2Guild v7.4.9 - Updated by Durthos of Proudmoore - dbeleznay@shaw.ca
Modified by Tassleoff
Originally by Elviso of Mug'Thol - elviso@kenman.net
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Enables communication between 2 or more guilds via a separate (private) chat channel,
which translates the messages between the 2 or more guild chats. Two users are required
to have this addon for it to work (1 in each guild), however only 1 user per guild is
required to have Guild2Guild for all members of both guilds to reap the benefits. For
example, guild chat from guild A will appear in guild B's guild chat, and vice-versa.
== Features ==
¤ Works for officer chat as well. You can enable either guild chat, officer chat, or both.
¤ Allows item linking
¤ Completely secure since the transmission channel is via in game whispers. The public
channel that you set is used for cross guild synchronization only
* You can set the add-on to be even more secure by limiting the guilds that you will
accept relays from (in case someone with the addon has characters in multiple guilds)
* forwards messages that other addons send to the guild addon channel
* unlike previous versions, more than two people from either guild can have the add-on
running at once (in fact its encouraged for stability)
* Everyone with the addon will see the guild chat as though it came directly from the
person that sent the message. Clicking on their name will have all the same functionality
as the regular WOW UI.
== USAGE ==
To use Guild2Guild, just download and install like any other addon, and have a friend (in a
different guild) do the same. Then, decide upon a synchronization channel, and set both of
your G2G's to the same channel, like so:
/g2g channel relaychannel
Once the channel is set, simply enable G2G as such:
/g2g on
You should now be ready for intra-guild communications!
== GUILDMASTERS ==
You can limit the guilds that you can connect to using a white list, and automatically set
the channel and password by adding a string like:
<G2G;C:channel;P:secret;A:Guild1,Guild2;>
to your guild information (through the guild options menu).
Where channel is the name of the channel you want guild2guild to use to coordinate relays,
password is the password for that channel, and Guild1 and Guild2 are the names of two or more
guilds that you would like to allow to connect to this one.
(Password is optional, you don't need to use it if you don't want to have a password.)
Alternately you can create a custom build of guild2guild for your guild to use by editing the file
DefaultConfiguration.lua to use a new channel, and channel password, and then reposting this
add on to your guild website.
Guild to Guild will automatically promote people that are allowed to speak in the officer
channel to relays. This is so that the officer chat can be relayed as well.
== KNOWN BUGS ==
none
== Summary of in-game help commands ==
To view the usage of Guild2Guild:
/g2g help
To turn this addon on or off:
/g2g [on|off]
To turn guild chat on or off:
/g2g gchat [on|off]
To turn officer chat on or off:
/g2g ochat [on|off]
To turn relay change notification on or off:
/g2g relaynotify [on|off]
To set or change the hidden synchronization channel used by this addon:
/g2g channel [MY_CHANNEL]
To view your settings:
/g2g report
(ADVANCED: If something really strange happens you can type /g2g stackdump which will take a
snapshot of the last few minutes of guild2guild activity. If you mail me your guild2guild saved
variables file when you log out then I will be better able to debug what went wrong.)
Change Log - Guild2Guild
== Changelog ==
7.4.9
- Updated to current TOC
- added the ability to disable notification messages when the relay changes
7.4.8
- added the ability for a relay to step down if there are others available (passive mode)
- /report shows the complete list of potential relays, and their versions
- no longer allow allied guilds to be put on the rejected relay list
- added a way to change the chat color for incoming guild messages to the context menu for the chat frame
- fixed a synchronization issue where an election would happen immediately after a player logged in if it took them a long time to load
7.4.7 - Jan 5, 2008
- fixed an error where an officer would always try to be the relay even if they didn't have the latest version.
7.4.6 - Jan 5, 2008
- fixed an error on login when the 'guildmembernotify' variable had not yet loaded, but I was trying to query it
- fixed a parse error when looking for player has left the guild messages
7.4.5 - Jan 2, 2008
- Selection of relays is now based on officer rank, ignore list, and whether the 'guild member alert' is set to on
- Play the friend online sound when a member of an allied guild comes online
- Text from players in the allied guild that you are ignoring is no longer displayed locally
- fixed a nil pointer when a message that is too long is sent with a hyperlink
- hide the g2g channel
- No longer working around the guild member alert not firing the event if you don't have the flag set.
Instead I just set it to true the first time you use guild to guild on that character, and afterwards respect
your decision. (Turning it off will really turn it off).
7.4.4 - Dec 27, 2007
- avoid sending Online/Offline messages for players that are merely on the relays friends list, and not actually in the guild.
7.4.3 - Dec 27, 2007
- incorrect function when a player turns off guild2guild preventing them from exiting the advanced configuration page
7.4.2 - Dec 27, 2007
- added notifications when a guild member comes online
7.4.1 - Dec 9, 2007
- added debug code to log on errors
- limited relayed addon messages to 1 per second
7.4.0 - Dec 2, 2007
- split messages sent to guild chat on to two lines if they are longer than 254 characters
- prevent addon messages longer than 254 characters from being sent
7.3.9 - Nov 24, 2007
- enabled relaying of addon messages sent to the guild channel
- added a filter for which guild addon messages are relayed
- fixed a null pointer when logging in an unguilded character
- Added channel, and password as options that can go in the guild information pane to be parsed
- Fixed a bug on initialization caused when the guildname had not been loaded yet
7.3.8
- Workaround for blizzard bug where GuildInfo is cached between different characters
7.3.5 - Nov 20, 2007
- officer chat is detected automatically
- other addon messages sent to the guild channel are now relayed
- fixed a problem where guild2guild was always trying to take over the first channel
- fixed a bug which was causing connections to other guilds to be lost when the current relay
logged out, and a new one took over if the guild was not using the whitelist
- fixed a bug where the relay would bounce back and forth once when the relay ownership was
transferred to an officer
7.3.4 - Oct 15, 2007
prevented double messages from occurring when one of the relay's got drunk and the guild was
not using whitelists for allied guilds.
7.3.3 - Sept 28, 2007
fixed a synchronization issue electing a new relay when the current relay logged out
7.3.2 - first public version after a re-write to support multiple relays, improve robustness,
and use a secure whispers instead of the relay channel.
Optional Files - Guild2Guild
Sorry, there are currently no optional files available.
Ok.. so of anybody repeatedly gets the "Please Enter Password" Window spammed in their face..
1: Type "/g2g off"
2: Type "/join channelname"
3: Type "/g2g on"
Replace "channelname" with your guild's guild2guild channel name.
It worked for me and a couple guild members that were also having the problem.
On a side note.. if you want your guild chat to have a password and restricted to certain guilds, make sure you make a costomised version of guild2guild for all your guild members to download, and make sure nobody is using the default version. My guild had a little problem, where sombody downloaded the default guild2guild addon, and it changed the guild info, and allowed some other guild into our chat.
Last edited by twistdshade : 08-18-2008 at 05:04 PM.
ok.. so now.. on one of my toons the addon works great, on my main tho, the addon is bugged out to hell!
it keeps asking for a password to goodbov, and the password i type in is correct, and all the settings are fine.. but it keeps spamming this window in my face, and its making me want to eat my computer screen
edit: are there any plans on using any of my idias below?
Last edited by twistdshade : 08-16-2008 at 07:03 PM.
First of all, I'd like to say that this is a great addon, and has worked wonders to get me and my fellow guildmates connected with our allied guild. I do think there are a few changes that could be made to improve this addon.
The method the addon currently uses to relay the chat, via spitting out the allied guild's chat with my name infront of it, is a bit messy, and confusing for the other guild members, not to mention a few accidental guild chat mixups which took quite some time to get sorted out. I think a better way to relay the chat would be to "Invite" guild members to the custom chat channel so that they can see the chat directly from the other guild members, with the allied guild's names still clickable and linkable, without installing the addon.
Members who do have the addon installed would see the custom chat channel just the same as they see the guild chat, with some sort of symbol to distinguish members from different guilds. They would also be able to view an "allied guild roster" via the chat tab in the social pannel, which could possibly be enhanced by the addon. Also when a user sends a message to guild chat, it will be sent to the custom chat channel instead.
Channel invites will be sent when an officer clicks an "Invite all guild members" button. The addon should only allow officers to send the invites, which could be checked by sending a test message simmilar to this one; "/o Guild2Guild has invited <Guild Name> to g2g chat".
If the user doesent have access to officer chat, they will recieve the standard error message which will be detected by the addon, and the invites will not be sent.
This way, guild members wont be force fed the chat from the other guilds, and they can decline the invite, and if a member doesent like the chat going on in the other guilds, they can just leave the chat channel.
It would also be a good idia to make a chat interface for the addon, which could be made optional, and be considered a "Lite" version, minimum to view the custom chat channel as guild chat instead.
This is all i can think of at the moment, but if you need more idias, just ask.
This mod is awesome, I need some answers tho. Is there any way to make it so that only certain members of 1 guild can see another guilds chat? Or would it be easier to just create a custom channel ingame and have members join that?
Thank you that helps out a LOT!!!
Also I did find a mod, called Guild Alliance, so far it works really well, just has a few issues, but if the other guild has this mod you can see their online guild list, which makes it really nice.
Maybe could talk to the developer and work on a combination mod
Thanks again I would have never found that option about changing the colors!!
Nin
G2G text can be in another color as of 7.4.8 -- go to the text menu color for guild text, and you'll see g2g. (I haven't done multiple yet -- yes it is more time consuming).
Quote:
Originally posted by Nindak
I do have a question regarding multiple guilds using this mod. I had invited another guild to use the mod, now they are inviting other guilds and i'm sure it will be a chain reaction of guild's just being added. Now I did try out the white list and works great. If lets say guild1 and guild2 were the original guilds. Guild2 invites Guild3. If I did the white list, would just guild 2 and 3 be talking among themselves and we dont see it.. or would we be seeing guild 2 having a one sided conversation? (I really hope that made sense)
Guild1 would see guild2's text
Guild2 would see guild1 and guild3's text
Guild3 would see guild2's text
Guild3 and Guild1 would see one sided conversations (and a warning message when someone from guild 1 or 3 tried to connect with them.
Quote:
Originally posted by Nindak
Also I was wondering if anyone knows of a mod that would let us see who is on in the other guilds using this mod? [/b]
I have thought about this ... but I haven't implemented it yet.
I have installed this mod, GREAT MOD btw!!! I have read some of the posts, and would like to say I would love to see the other guilds text in another color. I have had so many questions from my guild members about who is that etc. Im not sure if adding multiple colors is more time consuming, but maybe just for the time just one color would be sufficient.
I do have a question regarding multiple guilds using this mod. I had invited another guild to use the mod, now they are inviting other guilds and i'm sure it will be a chain reaction of guild's just being added. Now I did try out the white list and works great. If lets say guild1 and guild2 were the original guilds. Guild2 invites Guild3. If I did the white list, would just guild 2 and 3 be talking among themselves and we dont see it.. or would we be seeing guild 2 having a one sided conversation? (I really hope that made sense)
Also I was wondering if anyone knows of a mod that would let us see who is on in the other guilds using this mod? Or could be a nice feature to add in future releases Maybe add another tab to the social window for Other guild members.
Originally posted by dameius ok im really interested in this addon because the guild i am in have a sister guild and atm we have to use a channel like /1 general etc...but one of my main questions are if you have 1 person from each guild using this addon for chat then when those people are logged off will the guilds still be able to chat? if not then i gotta add another addon to my guild list T.T and wait forever for people to get it..so can you chat between guilds when the addons users are offline?
Both guilds need to have someone online using the add on for the relay to work.
In my own guild I typically have anywhere from 2 - 15 people online with the add-on, and when the current relay logs off it just selects a new one.
(If the number of people logged in hits 0 then of course the relay is broken until someone with the add-on comes back online.)
ok im really interested in this addon because the guild i am in have a sister guild and atm we have to use a channel like /1 general etc...but one of my main questions are if you have 1 person from each guild using this addon for chat then when those people are logged off will the guilds still be able to chat? if not then i gotta add another addon to my guild list T.T and wait forever for people to get it..so can you chat between guilds when the addons users are offline?
Originally posted by dbeleznay Another problem I have recently seen is that even though the blizzard UI says that you are connected to the channel that is the synchronization channel you cannot see anyone else in the channel, and they can't see you. (/chatwho channel is empty). Logging out and in seems to fix this...
Thx. Your first suggestion seemed to have helped a bit. Now, in the one guild it says Connected to <our other guild name> via <toon in other guild>, but, in the other guild, it says it's connected to the same thing, not the opposite.
Originally posted by dbeleznay There's one known problem with the current version. If the guild info text is empty then guild2guild will not initialize properly. So long as there is some text in the guild info text then the add on will initialize properly... (I'm planning to fix this in the next release...)
You can set the guild info text by going to the Blizzard guild information pane, and clicking on the guild information text button at the bottom left.
If that doesn't work try running a /g2g stackdump and send me the results directly and I will see if I can help you debug it.
Another problem I have recently seen is that even though the blizzard UI says that you are connected to the channel that is the synchronization channel you cannot see anyone else in the channel, and they can't see you. (/chatwho channel is empty). Logging out and in seems to fix this...