Category: TradeSkill Mods
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lilsparky's Portal Bug Reports Feature Requests
Author:
Version:
r88beta
Date:
03-26-2010 04:40 PM
Size:
41.24 Kb
Downloads:
28,915
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lsw w/ advanced tradeskill window
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lsw w/ standard trade skill ui
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lsw w/ skillet mod
LilSparky's Workshop   Popular! (More than 5000 hits)
LilSparky's Workshop adds auction-derived pricing information for trade skills right into the trade skill recipe frame. Each skill is evaluated for material costs and potential value of the item created. These two numbers are listed next to each skill in an easy-to-read format.

Supported Auction Scanners:

* Auctioneer
* AuctionLite
* AuctionMaster
* Auctionator

Supported Vendor Databases:

* Informant
* "GetSellValue" compliant mods (SellFish, ItemPriceTooltip, Valuation, ItemDataCache, plus many others)

Optionally Requires:

* LibPeriodicTable (to identify items that are sold by vendors)

Trade Skill Interfaces Supported:

* AdvancedTradeSkillWindow
* Skillet (trunk and "lilsparky" version)
* Blizzard's Standard UI
* Doublewide Tradeskills
* Tradeskill HD
* MrTrader

Auction pricing models can be selected by right-clicking either the value column or the cost column (each can have a different pricing method attached).

The Value column can be left clicked to cycle through the different valuation methods for the resultant item: Auction Value (a), Vendor Value (v), Disenchant Value (d) or the greatest of the three different values (the default). Any instance of an item Value being greater than the Cost to create it will have a highlighted Value entry. Optionally, the Value column can be displayed as a percentage of the Cost column.

The Cost column simply sums up the costs for each reagent and reports the total.

Both columns can be combined into a single "Profit" column which simply reflects the Value minus the Cost.

Tooltips for each column give more details about the price breakdowns LSW is considering.


  Change Log - LilSparky's Workshop
version history:
v0.1 - oct.09,2007
- initial release

v0.2 - oct.11,2007
- fixed skill value computation (no longer reports inflated values)
- removed dependency on advanced tradeskill window
- fixed bug where addon initialized prior to auctioneer loading
- now loads on demand

v0.3 -- oct.12,2007
- added skillet support
- additional bug fixes in auctioneer queries

v0.31 -- oct.12,2007
- added support for resizable skillet window

v0.32 -- oct.18,2007
- support for latest skillet features (sorting)

v0.33 -- oct.22,2007
- added value as percent toggle
- added KC_Items support (initial)

v0.34 -- oct.26,2007
- added support for "GetSellValue()" api as fallback for when Informant or SellValues is not loaded

v0.40 -- oct.29,2007
- bug fixes

v0.41 -- oct.31, 2007
- fixed informant bug for purchase price of stacked items (like vials)
- added price sanity check routine for skill costs

v0.42 -- nov.05, 2007
- added detailed info to value tooltip

v0.43 -- nov.17, 2007
- updated toc for 2.3

v0.44 -- dec.10, 2007
- fixed enchanting values losing parenting

v0.50 -- dec.20, 2007
- added tradeskillinfoui support

v0.51b -- jan.10, 2008
- added support for periodic table interface to determine reagent availability at vendors
- identifies BOP items when displaying auction item values and reagent purchase prices


v0.52 -- jan.19, 2008
- added tooltip info for known recipes (note that only information that has been cached will show up here)

v0.71 -- oct.23, 2008
- reworked for 3.0 api (skillet support semi-functional)

v0.72 -- nov.2, 2008
- support for skillet reworked, should support standard skillet as well as my updated branch

v0.80 -- nov.22, 2008
- reworked support for all known tradeskill ui's (blizzard, advanced tradeskill window, skillet)
- removed support for tradeskill info ui

v0.91 -- feb.4, 2009
- added support for auctionmaster
- added support for auctionlite
- added support for selectable auctioneer modules
  Optional Files - LilSparky's Workshop
Sorry, there are currently no optional files available.
  Archived Versions - LilSparky's Workshop
File Name
Version
Size
Author
Date
r84
37kB
lilsparky
09-11-2009 06:33 PM
r77
37kB
lilsparky
07-01-2009 06:19 PM
r72
36kB
lilsparky
06-29-2009 03:04 AM
v0.91beta
17kB
lilsparky
02-06-2009 11:08 AM
v0.80b
17kB
lilsparky
11-24-2008 04:30 PM
  Comments - LilSparky's Workshop
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Old 06-25-2010, 12:40 PM  
lilsparky
A Warpwood Thunder Caller
Interface Author - Click to view interfaces

Forum posts: 94
File comments: 156
Uploads: 3
Quote:
Originally posted by zanoc
In some professions, mainly engineering, a large number of the reagents for any given item are themselves crafted items. The pricing info as I understand it provided by LSW only checks the first level of reagents. What I would like to see is a breakdown of craftable reagents cost to make and so forth until basic reagents are reached. An example item: http://www.wowhead.com/spell=3967 the Big Iron Bomb. All 3 reagents are crafted items, 1 by miners and 2 by engineers. Instead of finding price data for heavy blasting powder, the idea would be to check for price data on heavy stone as well, and the value of iron ore and iron bars, and the value of silver bars and silver ores and silver contacts. The silver contact throws another curve, in that that recipe makes 5 silver contacts, so the contact should be compared to 1/5 the bar and ore. And lastly, the iron bomb makes 2, so the value of 1 iron bomb would be 1/2 the value of the reagents.

Fantastic addon, btw
lsw only checks the prices of the "first level" of reagents when you're looking at resale value for the reagents. the decision to be weighed is "if i have these items, do i sell them or make them into something else?" drilling down further muddies that question without knowing which items you actually have since you can't go backwards.

that said, you can right-click the cost column for options. if you change the cost basis to purchase cost, then lsw will drill down all recipes and pick the cheapest path to craft the item you're looking at.

crafted counts are taken into consideration and residual materials are given a value based on their market value. so if you create 5 items in one batch, but only need 1 for the final craft, the other 4 are residuals that have a value based on auctioning them.
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Old 06-25-2010, 03:45 AM  
zanoc
A Kobold Labourer

Forum posts: 1
File comments: 19
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In some professions, mainly engineering, a large number of the reagents for any given item are themselves crafted items. The pricing info as I understand it provided by LSW only checks the first level of reagents. What I would like to see is a breakdown of craftable reagents cost to make and so forth until basic reagents are reached. An example item: http://www.wowhead.com/spell=3967 the Big Iron Bomb. All 3 reagents are crafted items, 1 by miners and 2 by engineers. Instead of finding price data for heavy blasting powder, the idea would be to check for price data on heavy stone as well, and the value of iron ore and iron bars, and the value of silver bars and silver ores and silver contacts. The silver contact throws another curve, in that that recipe makes 5 silver contacts, so the contact should be compared to 1/5 the bar and ore. And lastly, the iron bomb makes 2, so the value of 1 iron bomb would be 1/2 the value of the reagents.

Fantastic addon, btw
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Old 06-09-2010, 02:24 AM  
lilsparky
A Warpwood Thunder Caller
Interface Author - Click to view interfaces

Forum posts: 94
File comments: 156
Uploads: 3
Quote:
Originally posted by Laike
Great mod, I'm a heavy AH user so I have a seperate AH mule to hold the masses of glyphs I carry. I would love to see the ability to have a column to show how many glyphs I have in total across the server (maybe from informants total items value?). It'd would easily half the time it takes to queue all the glyphs I make.
this is something people ask for a lot, but i think it's a bit outside the scope of lsw. lsw is really about providing price info.

the good news is that i'm working on a new trade skill frame replacement mod that will have a column for current inventories.

i think somebody has added such a feature to skillet as well. and you might also think about looking at auctioneer's "glypher" module.
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Old 06-08-2010, 04:53 PM  
Laike
A Murloc Raider

Forum posts: 7
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Great mod, I'm a heavy AH user so I have a seperate AH mule to hold the masses of glyphs I carry. I would love to see the ability to have a column to show how many glyphs I have in total across the server (maybe from informants total items value?). It'd would easily half the time it takes to queue all the glyphs I make.
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Old 05-20-2010, 02:01 PM  
lilsparky
A Warpwood Thunder Caller
Interface Author - Click to view interfaces

Forum posts: 94
File comments: 156
Uploads: 3
Quote:
Originally posted by shane3547
I like the mod, but I don't like that it changes the font!

Please allow this mod to use the default font that's installed, especially for those using a different font style and size.

Aside from that, it's a great addition.
i change the font to make more room, but i suppose i could manage that some other way....
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Old 05-17-2010, 07:51 PM  
shane3547
A Kobold Labourer
 
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I like the mod, but I don't like that it changes the font!

Please allow this mod to use the default font that's installed, especially for those using a different font style and size.

Aside from that, it's a great addition.
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Old 05-01-2010, 12:33 PM  
lilsparky
A Warpwood Thunder Caller
Interface Author - Click to view interfaces

Forum posts: 94
File comments: 156
Uploads: 3
Quote:
Originally posted by JimBober
I just started using this addon for making glyphs and I like it so far.

What I was wondering is if there is anyone that, for the cost column, anything that uses an ink that costs more than [Ink of the Sea], it would use that as the price instead. It would make the costs a bit more accurate since most of the time I just make a bunch of those and use the ink trader in Dalaran for everything else.
i've had people ask for this before. i think i've got a means to achieve this now, so i'll add ink conversions next go 'round.
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Old 04-29-2010, 03:53 PM  
JimBober
A Kobold Labourer

Forum posts: 0
File comments: 6
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I just started using this addon for making glyphs and I like it so far.

What I was wondering is if there is anyone that, for the cost column, anything that uses an ink that costs more than [Ink of the Sea], it would use that as the price instead. It would make the costs a bit more accurate since most of the time I just make a bunch of those and use the ink trader in Dalaran for everything else.
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Old 04-09-2010, 07:35 PM  
lilsparky
A Warpwood Thunder Caller
Interface Author - Click to view interfaces

Forum posts: 94
File comments: 156
Uploads: 3
Re: Disappearing Menus when Right-Clicking

Quote:
Originally posted by loctrinh01
When I right-click on the price column, a menu shows up, but it would disappear after a few seconds, and right-clicking again will do the same. Kind of forced me to have to right-click and choose the option quickly.

It also happens when I tried to enter the a number in the quantity box between "Queue all" and "Queue" in LSW's clone of Skillet. ex. When I enter 4, a few seconds after that it would reset and go back to 1. Not sure what's happening.
next time it does this, check to see if somebody nearby is crafting stuff. for some reason, somebody else crafting seems to trigger some redraw events which do things like what you're seeing. probably skillet's fault -- like listening for an event and not ignoring ones unrelated to the current player.
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Old 04-08-2010, 08:26 PM  
loctrinh01
A Kobold Labourer

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File comments: 38
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Disappearing Menus when Right-Clicking

When I right-click on the price column, a menu shows up, but it would disappear after a few seconds, and right-clicking again will do the same. Kind of forced me to have to right-click and choose the option quickly.

It also happens when I tried to enter the a number in the quantity box between "Queue all" and "Queue" in LSW's clone of Skillet. ex. When I enter 4, a few seconds after that it would reset and go back to 1. Not sure what's happening.
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Old 03-30-2010, 12:36 PM  
lilsparky
A Warpwood Thunder Caller
Interface Author - Click to view interfaces

Forum posts: 94
File comments: 156
Uploads: 3
Re: Re: Re: Re: Re: Bug (?)

Quote:
Originally posted by Blade_Runner
I use Auctionator if that is what you mean. Other than that, my mods are listed below.

Thanks
yeah, i see you're not using any tradeskill mod. i was just explaining to anrdaemon what i was thinking...
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Old 03-30-2010, 09:41 AM  
Blade_Runner
A Kobold Labourer

Forum posts: 0
File comments: 6
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Re: Re: Re: Re: Bug (?)

Quote:
Originally posted by lilsparky
i don't think it's a cache issue. i want to know the tradeskill mod so i can try to duplicate.
I use Auctionator if that is what you mean. Other than that, my mods are listed below.

Thanks
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Old 03-29-2010, 06:14 PM  
lilsparky
A Warpwood Thunder Caller
Interface Author - Click to view interfaces

Forum posts: 94
File comments: 156
Uploads: 3
Re: Re: Re: Bug (?)

Quote:
Originally posted by AnrDaemon
It is like a caching issue rather than any tradeskill mod.
With recent patch, players local cache was cleared and it takes a few tradeskill reopenings to populate.
i don't think it's a cache issue. i want to know the tradeskill mod so i can try to duplicate.
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Old 03-29-2010, 06:12 PM  
lilsparky
A Warpwood Thunder Caller
Interface Author - Click to view interfaces

Forum posts: 94
File comments: 156
Uploads: 3
Re: Re: Re: Re: Bug (?)

Quote:
Originally posted by Blade_Runner
So I have to keep opening it twice? Sorry, not that computer literate

It is not a game-breaking thing. If noone else is having it, then something is wrong on my side.

Should I delete the cache?
no. don't delete the cache. if it is a cache issue, it's due to having an empty cache. deleting it only perpetuates the problem. once you've viewed things, then it'll "self-correct" as data makes it to your local cache.

however, i don't think that's the issue here. lsw should auto-update when cache data makes it to your client, so you wouldn't need open your window twice.

it sounds to me like the events lsw listens to aren't firing in the same order anymore. r88 came out to correct a different event order issue (lsw used to miss it's own addon_loaded event because it hadn't been loaded by the time the event came). something about event order has changed in the latest patch.

i'll see if i can duplicate it and then figure out how to fix it.
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Old 03-29-2010, 07:49 AM  
Blade_Runner
A Kobold Labourer

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Re: Re: Re: Bug (?)

Quote:
Originally posted by AnrDaemon
It is like a caching issue rather than any tradeskill mod.
With recent patch, players local cache was cleared and it takes a few tradeskill reopenings to populate.
So I have to keep opening it twice? Sorry, not that computer literate

It is not a game-breaking thing. If noone else is having it, then something is wrong on my side.

Should I delete the cache?
Last edited by Blade_Runner : 03-29-2010 at 07:50 AM.
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