LilSparky's Workshop augments the Crafting and Trade Skill Windows with additional information for each skill. It uses Auction data to calculate reagent costs and also potential value for each crafted item (considering multiple fates for said item -- vendor, auction, or disenchanting). It places this data in table form right in the tradeskill window for quick reference.
Requires: Auction scanner: Auctioneer, AuctioneerAdvanced, or KC_Items/AuctionSpy. Vendor price database: Informant, KC_Items/SellValues, SellFish, ItemPriceTooltip, Valuation, ItemDataCache or any "GetSellValue" api compliant vendor mods.
version history:
v0.1 - oct.09,2007
- initial release
v0.2 - oct.11,2007
- fixed skill value computation (no longer reports inflated values)
- removed dependency on advanced tradeskill window
- fixed bug where addon initialized prior to auctioneer loading
- now loads on demand
v0.3 -- oct.12,2007
- added skillet support
- additional bug fixes in auctioneer queries
v0.31 -- oct.12,2007
- added support for resizable skillet window
v0.32 -- oct.18,2007
- support for latest skillet features (sorting)
v0.33 -- oct.22,2007
- added value as percent toggle
- added KC_Items support (initial)
v0.34 -- oct.26,2007
- added support for "GetSellValue()" api as fallback for when Informant or SellValues is not loaded
v0.40 -- oct.29,2007
- bug fixes
v0.41 -- oct.31, 2007
- fixed informant bug for purchase price of stacked items (like vials)
- added price sanity check routine for skill costs
v0.42 -- nov.05, 2007
- added detailed info to value tooltip
v0.50 -- dec.20, 2007
- added tradeskillinfoui support
v0.51b -- jan.10, 2008
- added support for periodic table interface to determine reagent availability at vendors
- identifies BOP items when displaying auction item values and reagent purchase prices
Optional Files - LilSparky's Workshop
Sorry, there are currently no optional files available.
I have been checking back to this page every day looking for an update. I very much miss this mod and can't wait for it to be updated. I will submit a donation even if that is what it takes to get it going. Please put a link to paypal donation when you get this mod going. Thanks.
Lil' Sparky, thanks for the great work on this add-on; I love its functionality.
Do you have plans to keep this mod updated through next Tuesday's 3.0.2 patch and/or WotLK? Will this be fully functional with Inscription? Any help would be appreciated.
Originally posted by Lauralyn I have a different problem - I can download it but when I try to unzip the file I get the error message cannot find file. I've tried the download from here and Curse.
weird. is the file you're getting the same size as the zip file online? like 17k or so? this stuff is kind of out of my control, really. maybe there's a forum here for such install problems?
I have a different problem - I can download it but when I try to unzip the file I get the error message cannot find file. I've tried the download from here and Curse.
v0.51 went out with a problem that causes the libPeriodicTable check to fail if it's not available. v0.51b fixes that issue. sorry for any inconvenience.
Originally posted by Fin Note that some recipes also produce more than one item (eg, many of the cooking recipes).
recipes that produce more than one item are accounted for in the value -- or at least, they should be. there's a built-in api call to determine the number of items created. unfortunately, some items (like tailor specializations) don't report the correct number with this api call, so some items aren't currently accurate in that regard. i think for the next version, i'll indicate the number of items created in the value tooltip just so you can be sure what that number is based on and whether you need to do any extra multiplication.
1) When a recipe calls for vendor items that are sold in lots, LilSparkys should calculate the cost of the actual number of items that will be used. While some recipes actually DO use 5 Imbued Vials at a time (the Major Arcane, Fire, Frost, Nature, Holy, and Shadow Protection potions do this), most recipes only use 1 vial at a time.
Note that some recipes also produce more than one item (eg, many of the cooking recipes).