| Tested: | Hour of Twilight 4.3 |
| Updated: | 12-18-11 01:49 AM |
| Created: | unknown |
| Downloads: | 1,679 |
| Favorites: | 27 |
| MD5: |
File Name |
Version |
Size |
Author |
Date |
3.01 |
103kB |
Zax |
12-03-11 09:33 AM |
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3.00 |
102kB |
Zax |
07-03-11 02:44 AM |
|
2.14 |
95kB |
Zax |
10-18-10 03:40 AM |
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Here are a few ideas:
1) Shorter /slashlibdo; I think /sl would suffice 2) Ability to create unique slash commands in with the addon (IE:, something is called 'in', have the mod run the code (provided 'slashName' is the var storing the string 'in', _G["SLASH_"..slashName.."1"] = "/in" SlashCmdList[slashName] = function( msg ) ... end ) this could be a shortcut or the name of the thing 3) Passing of parameters to slash commands (IE: with '/slibdo in bop mo jo jo' or '/in bop mo jo jo', call what slib has of under the index of 'in' with 'bop' the first arg and 'mo jo jo' the second arg, accessable by a global arg (there should also be defaults assigned by the script if the first or second arg were not provided)) the first arg could be called SL_arg1 and second SL_arg2 or something, and then used in the script part of your addon (there could also be 'override' features) 4) LDB button instead of the mini-map icon 5) A way to share and import scripts; invoke a command via the addon and the current selection or all of the commands in the addon are made into a string ( with the different args separated by something like double $$, followed by a line return) then put into a copy-frame; from this copy-frame, the user can then put the output where someone else can then copy it and put it on their system. Also, there could be a P2P way to share in game. 6) False positive blank line errors. I get 'SlashLib: ERROR - is not a valid command!' when there are line returns when I run a script 7) A default script for /slashlibhelp; the only way I found the addon's ingame help was looking at the code, in my text editor 8) Key bindings for scripts Example: I want to make a slash command, called dd, with your addon that runs SetDungeonDifficulty() with a dynamic parameter (1, 2, or 3). The script of the entry would be "/run SetDungeonDifficulty(SL_arg1)) If I click on the addon's window to run it, it should pop up a static popup dialogue and ask me to either select or input the pram. If I wanted to do it with a slash command, I could key '/slibdo dd 1' or '/slibdo dd normal' (if normal/heroic/epic, the addon would set the pram to 1/2/3 respectively). It would then run the command, setting the dungeon difficulty to the desired setting. Edit: Added 8
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Currently contemplating coming back to Authorship.. been away for years. Please let me know you care, by commenting on what addon(s) of mine you want to see updated. Author of Daily Bean Counter, MyNameTogglesWhenIAFKorDND, Extended Shutdown Warning, Auto Mail Director, Duel Nullify, Spec Transmiter, Say Again, Window Teller, Who Crafts, Ad Repeater, Privy Cork, Mac Backup, and more.
Last edited by Mike-N-Go : 02-23-09 at 04:52 AM.
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Re: Problems with 2.3
Hapepe82, could you post your macro?
At this time, I doesn't encounter error with WoW 2.3 |
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Shweeeett!
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__________________
"Don"t tase me bro!" ~ Andrew Meyer |
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I'm sooo trying this
... have been waiting for something like it since Jim and his Slash Commander disappeared.Very nice idea. |
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