| Updated: | 11-07-07 05:05 PM |
| Created: | unknown |
| Downloads: | 5,739 |
| Favorites: | 9 |
| MD5: |

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I have merged this module in with the main IceHUD addon with acapela's fixes for Threat-2.0. I will be posting a new version of IceHUD shortly, but in the mean time, the bleeding-edge version is here: http://files.wowace.com/IceHUD
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FYI, i was able to get this more-or-less working in WoW 2.4 (and Threat-2.0 and the latest/greatest IceHUD) by changing a few things in file "main.lua":
- the reference to Threat-1.0 to Threat-2.0 (line 9) - all instances of calls to function UnitName() to function UnitGUID() (on and around line 153) Threat-2.0 seems to track threat by GUID, rather than unit name (which makes sense in WoW 2.4). |
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A Deviate Faerie Dragon
Forum posts: 19
File comments: 76
Uploads: 0
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@joypunk:
Yeah, I have noticed that too. The way my addon handles the threat display is that it takes the targets target as value to use. So when the Brute charges a random person he'll change target briefly and then the addon will take the charged persons threat as base, giving you funky values. I am looking into ways to handle this better. |
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A Scalebane Royal Guard
Forum posts: 437
File comments: 148
Uploads: 0
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I haven't looked at your code yet (and I'm not that good at LUA either), but it seems to not handle when the mob switches targets either due to a random charge or due to dropping aggro. That's about the only problem I had with it at all.
To go into more detail, it was pretty inconsistent. Most of the time when one of the Brutes in Gruul's would charge another player it would show my aggro as being 10,000+ % of the main tank. It would take until the main tank regained aggro on the Brute for it to normalize back to what my threat really was. So basically, if the mob switches targets I'm completely unable to gauge my threat until the MT picks it back up. (That got me killed once when I happened to pull aggro while the mob was running rampant.) Very rarely would the mod handle threat properly when the mob changed targets. I'd say it goofed up 9 times out of 10. FYI, I play a DPS Warrior, so I'm (almost) always in melee range. |
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A Scalebane Royal Guard
Forum posts: 437
File comments: 148
Uploads: 0
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The only extra setting I can think of off hand would be the ability to chose who you are comparing your threat to. For fights like Gruul where you have to stay below the off-tank on threat it doesn't really matter how your threat compares to the main tank.
I'll be using it in my first raid tonight (if I'm not on the waitlist), so I'll let you know how it goes. |
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Thanks for the kind words, it's much appreciated. Especially after dying some horrible deaths while testing thanks to lockups. That will teach me to wear gear when debugging
Yes, I have already applied for a Ace SVN account. So if all goes well, you should be able to get your updates from there as well. Please feel free to come up with some ideas for features. Do you want any extra settings or something like that? |
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A Scalebane Royal Guard
Forum posts: 437
File comments: 148
Uploads: 0
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Thanks!
Just wanted to let you know that I'll be following this mod closely, I think it's great. I've always pulled bars out from Omen to get them right next to my HUD so I don't have to look all over the screen to watch different things.
I haven't used it in a raid yet, but I'll be sure to post any issues I find. Thanks for the plugin. PS - Any chance you would put it in the Ace SVN so it can be updated with WAU? |
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