Category: Chat Mods
Addon Information
Works with 3.2
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mikma's Portal Bug Reports Feature Requests
Author:
Version:
2.02
Date:
07-16-2009 03:40 AM
Size:
1.44 Kb
Downloads:
25,902
Favorites:
360
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NeonChat   Popular! (More than 5000 hits)
NeonChat does a simple thing:

It colors the chat input and chat border to match the chat you are about to write.

Now it's easier to notice if you are about to talk into a wrong chat!
Prettiness rules OK!

Notice! Moving the EditBox over the chat requires extra addon to be installed! NeonChat won't do this job, and for that I use BasicChatMods.
  Change Log - NeonChat
2.02:
* ChatEditBox background alpha works again like it should

2.01:
* Spells/Items in ChatFrame1 can now be re-linked if NeonChat -frames are visible

2.0:
* Recode for WoW 3.1 (just cleaned up the code to be nicer

1.4:
* top updated to 3.0

1.3.1:
* toc updated to 2.4

1.3:
* Added option to color ChatFrame1 border
* Added slashcommand to toggle the chatborder on/off
* Renamed DB in order to reset old settings

1.2:
* Fixed an error that would pop up if you would have stickychannels on. (ie. You have sticky Trade on and as active channel, exit city and press enter = error)

1.1:
* Added slashcommand, /neonchat (You can now change the alpha of the backdrop and border)
* Added a minor color into chatinput background

1.0:
* Release
  Optional Files - NeonChat
Sorry, there are currently no optional files available.
  Archived Versions - NeonChat
File Name
Version
Size
Author
Date
2.01
1kB
mikma
04-16-2009 04:16 PM
  Comments - NeonChat
Post A Reply Comment Options
Old 11-05-2009, 05:20 PM  
KleinerMink
A Deviate Faerie Dragon

Forum posts: 10
File comments: 46
Uploads: 0
Got this error today after many hours of errorfree play:

Message: Interface\AddOns\NeonChat\NeonChat.lua:25: Usage: <unnamed>:SetBackdrop(nil or {bgFile = "bgFile", edgeFile = "edgeFile", tile = false, tileSize = 0, edgeSize = 32, insets = { left = 0, right = 0, top = 0, bottom = 0 }})
Time: Thu Nov 5 23:18:34 2009
Count: 1
Stack: [string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:18: in function <[string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:4>
[C]: ?
[C]: in function `SetBackdrop'
Interface\AddOns\NeonChat\NeonChat.lua:25: in main chunk

Locals: (*temporary) = <unnamed> {
0 = <userdata>
}
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Old 11-03-2009, 05:08 PM  
ffxiedyn
A Flamescale Wyrmkin
 
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Forum posts: 101
File comments: 49
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is there a way to keep the "chat" highlighted always with the last channel color used? and the edit box highlighted only when you type?

as it stands now, the whole border isnt highlighted untill i type, id like it alwys showing.
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Old 09-03-2009, 06:38 AM  
mikma
An Aku'mai Servant
 
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Interface Author - Click to view interfaces

Forum posts: 36
File comments: 172
Uploads: 25
Re: Chat frame highlight - remove that option?

Quote:
Originally posted by xboxdude1
I like having my editbox highlight, but is there a way to not have the frame highlight as well? Thanks.
'/neonchat chatborder', toggles chatborder on/off.
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Old 09-02-2009, 11:05 PM  
xboxdude1
A Defias Bandit

Forum posts: 3
File comments: 22
Uploads: 0
Chat frame highlight - remove that option?

I like having my editbox highlight, but is there a way to not have the frame highlight as well? Thanks.
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Old 08-22-2009, 12:17 PM  
Kupotek
A Deviate Faerie Dragon
 
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Forum posts: 13
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I know Chatter can do this, but not for the entire chat box so I'll try this out, thanks
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Old 08-11-2009, 09:07 PM  
mikma
An Aku'mai Servant
 
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Interface Author - Click to view interfaces

Forum posts: 36
File comments: 172
Uploads: 25
Conclusion:
.toc bumps are useless.
NeonChat still works like it should, and there's nothing to fix. Sure, it now has old .toc, but players using the addon can just toggle the "load out of date addons" on
Oh yeah, and cause it works, I checked the "Works with 3.2".

Last edited by mikma : 08-11-2009 at 09:10 PM.
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Old 08-11-2009, 11:06 AM  
haste
Featured Artist
 
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Forum posts: 335
File comments: 176
Uploads: 24
Quote:
Originally posted by Masoa
If all 22,000 people (based on number of downloads) downloaded this mod and had to do this it really takes all the end users 220000 seconds or 3667 minutes or 60 hours... 10 seconds is really several orders of magnitude when you have such a large user base.
This would of course only be the case if it was true that every person who downloaded the add-on had to enable load out of date.
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Old 08-11-2009, 07:14 AM  
Masoa
A Murloc Raider
 
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Forum posts: 4
File comments: 5
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Quote:
Care to reread what I wrote, but with a bit more care? You both seem to have made the assumption that I was referring to bumping .toc numbers, although I never even made a mention about .toc numbers! Guess I should have made more of an effort to make my comment clear, precise and more to the point. If the end-user wants the .toc to reflect the correct game version then they can edit that themselves, takes all of 10 seconds!
If all 22,000 people (based on number of downloads) downloaded this mod and had to do this it really takes all the end users 220000 seconds or 3667 minutes or 60 hours... 10 seconds is really several orders of magnitude when you have such a large user base.
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Old 08-08-2009, 10:51 AM  
Grizzly UK
A Theradrim Guardian
 
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Forum posts: 69
File comments: 76
Uploads: 0
Quote:
Originally posted by Tekkub
Their loss? If it's not in the outdated category and users aren't ranting and raving in the comments that it's broken, then it most likely works just fine.

And "works with vX.X" has nothing to do with the TOC number, authors could edit their page and check that yet never update the TOC version in their file. Simply put, TOC number is *MEANINGLESS* Why should all that bandwidth be wasted to change a single char so that you *think* the addon has been updated? That's stupid.
Quote:
Originally posted by Shadowed
And? WoWI has a nice bit of text that can specifically indicate a mod works with a version without a TOC bump, Curse as well can let you specify what version a file works with without requiring authors to push versions for a single line change.

Pushing an addon purely for a toc bump is silly and adds extra load onto resource sites because people are redownloading the addon for a single number change. It's even worse on patch days when the sites are generally bogged down already without people making it worse with worthless updates.
Care to reread what I wrote, but with a bit more care? You both seem to have made the assumption that I was referring to bumping .toc numbers, although I never even made a mention about .toc numbers! Guess I should have made more of an effort to make my comment clear, precise and more to the point. If the end-user wants the .toc to reflect the correct game version then they can edit that themselves, takes all of 10 seconds!

However, my point was actually about making it clear whether an addon is compatible, and therefore working, with a specific game version. By making use of whatever resources a site provides to indicate that will make it easier for end-users to see at a glance what is working and what might not be working! I think this would be of much more benefit around patch days, but what the heck, I was simply trying to express my thoughts on this but it would appear that my comments were misunderstood.
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Old 08-07-2009, 07:14 PM  
Shadowed
Premium Member
Premium Member
Interface Author - Click to view interfaces

Forum posts: 39
File comments: 1702
Uploads: 89
Quote:
Originally posted by Grizzly UK
Unfortuantely some people simply won't even look at addons that aren't listed as "Works with vX.X"! If people can see at a glance that an addon is compatible then they'll be more likely to take the time to check out the details and maybe give it a try, but if they think it's not compatible they'll just pass on by without a second look!
And? WoWI has a nice bit of text that can specifically indicate a mod works with a version without a TOC bump, Curse as well can let you specify what version a file works with without requiring authors to push versions for a single line change.

Pushing an addon purely for a toc bump is silly and adds extra load onto resource sites because people are redownloading the addon for a single number change. It's even worse on patch days when the sites are generally bogged down already without people making it worse with worthless updates.
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Old 08-07-2009, 07:13 PM  
Tekkub
Featured Artist
 
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Forum posts: 669
File comments: 322
Uploads: 84
Quote:
Originally posted by Grizzly UK
Unfortuantely some people simply won't even look at addons that aren't listed as "Works with vX.X"! If people can see at a glance that an addon is compatible then they'll be more likely to take the time to check out the details and maybe give it a try, but if they think it's not compatible they'll just pass on by without a second look!
Their loss? If it's not in the outdated category and users aren't ranting and raving in the comments that it's broken, then it most likely works just fine.

And "works with vX.X" has nothing to do with the TOC number, authors could edit their page and check that yet never update the TOC version in their file. Simply put, TOC number is *MEANINGLESS* Why should all that bandwidth be wasted to change a single char so that you *think* the addon has been updated? That's stupid.
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Thank you bacon!

Last edited by Tekkub : 08-07-2009 at 07:14 PM.
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Old 08-07-2009, 06:17 PM  
Grizzly UK
A Theradrim Guardian
 
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Forum posts: 69
File comments: 76
Uploads: 0
Quote:
Originally posted by mikma
<snip> .toc bumps are useless imho. Just check the Load out of date addons and you are good to go!
Unfortuantely some people simply won't even look at addons that aren't listed as "Works with vX.X"! If people can see at a glance that an addon is compatible then they'll be more likely to take the time to check out the details and maybe give it a try, but if they think it's not compatible they'll just pass on by without a second look!
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Old 07-26-2009, 12:21 PM  
Jurandr
Beater of Peons
 
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Premium Member

Forum posts: 7
File comments: 15
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Your addon saved me from what would have been a rather awkward mt within the first ten minutes of install. Thanks!
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Old 04-18-2009, 08:17 AM  
drsmartazze
A Kobold Labourer

Forum posts: 0
File comments: 11
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Thank you for updating, love this mod. its a stroke of brilliance
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Old 04-16-2009, 08:23 AM  
mikma
An Aku'mai Servant
 
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Interface Author - Click to view interfaces

Forum posts: 36
File comments: 172
Uploads: 25
And it doesn't work on you right now? .toc bumps are useless imho. Just check the Load out of date addons and you are good to go!
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