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Category: Buff/Debuff/Spell Mods
Change Log - Satrina Buff Frames 3
Version 3.1.20 - Fix an error for new users introduced by 3.1.19 Version 3.1.19 - Fixed an error between SBF and Parrot - Increased maximum number of buff frames Version 3.1.18 - Reworked temporary weapon enchants somewhat. They should work a lot better now - Fixed a problem where ButtonFacade users could not rename frames - Fixed an error during buff updates when fast bar is enabled (line 177) - Some performance tweaks - The SBF entry in the Interface panel now has a button to launch SBF options rather than just clicking on the name - Fixed a bug where the tracking type icon would not update when the tracking type was changed Version 3.1.17 - Hopefully fixed ButtonFacade problems Version 3.1.16 - More work on castable filters - Buff timers and bars should refresh correctly when first appearing in frames Version 3.1.15 - Fix dumb error in 3.1.14 Version 3.1.14 - Fix for castable filter (that should fix up out my filters as well) - Added option for icon opacity - If you set a the height of a frame's bars to be greater than its width, the bar will automatically become vertical (experimental) - Totems and weapon enchants should work correctly with my filters now Version 3.1.13 - Player and vehicle buffs are now separated correctly (this fixes the stack count problem) - Added a vehicle (v) filter for filtering your vehicle's effects - Added an option on the General tab to have player blacklist buff frames show vehicle buffs when mounted - The spellsteal (s) filter works correctly now. - Added the player (player) filter that will filter effects cast by players - Added the NPC (npc) filter that will filter effects cast by NPCs - Added the party (party) filter that will filter effects cast by members of your party or raid - You can now toggle buff names to show tooltips when hovered over - Added frame visibility options for solo, party, raid, party or raid, friendly, and hostile - Using !~ in filters (n!~xyz, tt!~abc) will now work correctly - SBFOptions now has localisation for koKR (submitter did not give locale file for SBF itself) - Some other small bug fixes Version 3.1.12 * When SBF can determine the caster of an effect, it will put the name in the effect's tooltip * The list on the Spells tab should populate correctly now * The tt filter should function correctly now * Fixed a condition where SBF would sometimes not be able to determine a border colour for ButtonFacade skinned icons and an error would occur Version 3.1.11 * Fix errors when creating/removing frames Version 3.1.10 * Fix that error with temporary enchantments Version 3.1.9 * Fixed an error when checking castable status (SBFUtil line 86) Version 3.1.8 * Fixed an error where size limited frames get the wrong buffs * Some small fixes for ButtonFacade. Some skins will still not get border colours. I've sent a message to StormFX to see if there's something I am missing or if it's just an inconsistency with some BF skins * Added the ability for users to add custom sounds for expiry warnings. See SatrinaBuffFrame/Media/SBFSounds.lua for directions * When changing SBF profiles, the list of frames shown in ButtonFacade setup will update correctly Version 3.1.7 3.1.7 is version bookkeeping to keep in sync with a massive fubar I had at Curse Version 3.1.6 * Bars should no longer jump directly from 00:01 to 00:00 * Buff flows will no longer reset when you re-enter the options after setting them up * Fixed an error that was occuring for new users and people converting from 3.0, preventing them from using SBF * Buff icons changing from debuffs to buffs due to buff flowing should have their borders re-coloured correctly now * You can now have SBF try to fix corrupted saved variables for the current character by using /sbf fix * You can now reset the profile for the current character by using /sbf reset Version 3.1.5 * TOC version has been updated for WoW 3.1 ![]() * SBF will no longer allow you to try and flow buffs for different units. (There's no way to make that work without a major code revamp) * Buff and Name help in non-English localisations has been updated with the current English version. Translators will need to re-translate them * ha filters should behave a little bit better now * Vehicle buff frames will update and clear when you exit a vehicle * Hopefully (hopefully!) the overextending bar thing is gone finally. * SBF and SBFOptions now has an actual licence besides All Rights Reserved. Check out licence.txt in the zipfile, or read online: http://evilempireguild.org/SBF/licence.php Version 3.1.4 * Code change for my filters to work correctly with WoW 3.1 * Added an option to reverse cooldown sweeps * Flashing buffs should not go insane in combat * You should be able to dismiss weapon enchants/poisons correctly now Version 3.1.3 * Cases where the first buff in a frame cannot be clicked should be fixed for real now * Shaman weapon imbues should not get moved into frames using the to filter any more * Cooldown sweeps should not flicker in combat now * Cooldown sweeps should not occasionally cause an error Version 3.1.1 * Because it wouldn't be an SBF release without me forgetting something ridiculous, SBF will no longer say "hi" to you when you click on a buff * Added vehicle to the list of units for buff frames on the general tab Version 3.1.0 * Filters now work completely for any unit * In addition to assigning a unit to each frame, each frame is designated as holding buffs or debuffs, and is designated as a whitelist or a blacklist * Each frame now maintains its own filter list * Filters now work with the whitelist or blacklist setting for the frame * A dropdown allowing you to select from commonly used filters is now available * The filter system has been simplified, read the SBF site for details * Timers, counts, and names can now have their frame level adjusted (allows you to ensure that things appear on top of each other correctly) * You can now name your buff frames, and the name appears in the drag tabs * You can size buff icons * You can set bar height * Buff bars can show tooltips when hovered over, and can dismiss effects when right clicked * Bars should not occasionally go insane when buffs are refreshed anymore * Timers should always update in a timely manner in combat * The filter evaluator has been rewritten for performance * You can put a cooldown sweep (like on action bars) on buff icons * Some other performance enhancements Version 3.0.7 - Tweak to re-get buffs when a buff's time left reaches 0 - ButtonFacade settings saved in SBF's saved vars - Tweak timer and bar updates - Add new zhCN and zhTW locale files - Account for multiple separate buffs with same name Version 3.0.6 - Fix pets and other units coming and going Version 3.0.5 - Fix for when party members leave so that buff frames clear correctly - Add Name options trunc, chop, of - Add zhCN and zhTW locales - Add option to display N/A as time for auras - Castables are stored separately by class now Version 3.0.4 - Really fix the problem from 3.0.2 Version 3.0.3 - Fix error from 3.0.2 where frames are not regenerated when changing buff count Version 3.0.2 - Performance tweaking - Fix an intermittent error with ButtonFacade Version 3.0.1 - Fix an error when temp enchants reach 0 time - Add time left on temp enchants to their tooltips Version 3.0.0 - Add SBF button to Interface panel - Fix so Sentry Totems are not destroyed when right clicked - Fix so frames with out of combat visibility do not flash in combat - Fix so flowed buffs actually use the expiry settings of their home frame - Promote to release version Beta 15 - Fix an error when removing frames - Adjustments to buff sorting - Removed ButtonFacade debug messages - Fix for debuffs that don't report their type properly - Make sure that weapon enchant buff index is always valid Beta 14 - Fix filters for harmful effects by type - Fix some totem problems - Add option to track totem timers when out of range - Add option to not track totems that do not give buffs - Fix buff sorting error for totems Beta 13 - Add an option on the Globals tab to disable ButtonFacade for SBF only - Some performance tweaking Beta 12 - ButtonFacade is back! - Fixed a problem where buffs would overflow frames sometimes - Re-fix unit debuffs - Added "my" filter Beta 11 - ButtonFacade is still disabled - Fix a couple of in your face problems from beta 10 Beta 10 - ButtonFacade is still disabled - Added throttling to the event input to reduce unnecessary extra work when buffs are coming and going quickly - Fixed an error where the Copy From dropdown never got updated - Some general performance enhancements Beta 9 - ButtonFacade is still disabled - The auras have max time option should work correctly - Time remaining filters should work now - When a frame fills, it should correctly discard extra buffs - Frame visiblity options Always, In Combat, Out of Combat, and Never are available again. Mouseover is currently removed. - Random other fixes and tweaks Beta 8 - Fix an error in SBFOptions when ButtonFacade is loaded Beta 7 - Disabled ButtonFacade support for the time being - Buff flashing when expiring fixed - Mirror buffs should work correctly now - New users should not have problems with profiles not being saved - Some profiling fixes for performance Beta 6 - The positioning window is hopefully now in a more obvious place - Positioning window also has labels now! - Profile stuff now works - Fixed an error where you could sometimes only adjust positions of items in frame 1 - Increased the maximum scale to 3.0 times - The spells tab works normally again for setting up show in frame/always warn (though filter diagnosis is broken currently) - cyCircled support should be back again - Beta 5 - ButtonFacade colours should save now - Tooltips should be correct when buffs fade - Fixed some bugs Beta 4 - More tweaking of sticky tab in options - ButtonFacade should work now - Few small fixes from the known issues list Beta 3 - Redid the sticky frames interface in SBFOptions - Added ability to colour names of debuffs separately from buffs Beta 2 - Added new timer formats - Very early and basic work on sticky frames. - Stability fixes Beta 1 - Weapon enchants should work right now - Totems should appear correctly now. Won't disappear when you go out of range, though - A bit of fixing in the 2.x saved variables conversion - You shouldn't see errors with ButtonFacade now Beta 0 (fixed) - Fixed load order in embeds.xml for people who have no other Ace3 addons Beta 0 - Conversion to Ace3 - Many new features Archived Versions - Satrina Buff Frames 3
Comments - Satrina Buff Frames 3
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