Addon Information
Works with 3.3
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Author:
Version:
3.3.2
Date:
02-02-2010 06:50 PM
Size:
4.18 MB
Downloads:
4,086
Favorites:
30
MD5:
Pictures
Click to enlarge
Out of combat.
Click to enlarge
In combat with raid frames.
StonehUI   Updated this week!
New expansion, new UI!

Stripped down from previous versions, removed a lot of unused addons, cut down the bloat, switched to largely Lua configured addons for a more lightweight feel at the loss of some configurability. If you're not comfortable tinkering around in a text editor in order to configure things to your liking, this may not be the UI for you, although that being said there's not a lot of configuration needed 'out of the box', so if you're not concerned with reconfiguring every last addon, it may be worth a try.


Some of the addons included have been edited/tweaked slightly, so I suggest not updating them manually or the changes may be lost.

All credits for the addons go to their original authors, who can be found on the addon pages:

AzCastBar
ACP
BasicChatMods
cargBags (With edited layout)
Dominos
Doom_CooldownPulse
MiniTrinketMenu
OmniCC
oUF
oUF_P3lim (Base for oUF_st0neh)
oUF_Experience
oUF_Readycheck
oUF_Reputation
oUF_Runebar
oUF_Freebgrid (Base for oUF_sGrid)
pMinimap (With edited border)
pStats
rActionButtonStyler (With custom skin)
RedRange
ScrollingCombatText
ScrollingCombatText-Damage
Select
SharedMedia
Skinner
tekticles
TipTac
Who Framed Watcher Wabbit

This UI has been designed for widescreen 16:9 resolutions, some extra positioning tweaks may be required for other aspect ratios.
  Change Log - StonehUI
3.3.2 - Update for patch 3.3.2, new unit/raid frames, quest tracker, and nameplates
3.3.0 - Update for 3.3 Icecrown patch
3.2.0b - Fixed a wonky .toc
3.2.0 - Most addons updated, 3.2 support
3.1.0b - Update to fix a potential oUF_Experience bug, oUF_st0neh also updated
3.1.0 - Updated addons for WoW 3.1.2
3.0.9b - Initial 3.x beta release
  Optional Files - StonehUI
File Name
Version
Size
Author
Date
Type
1
24kB
12-05-2007 08:54 AM
Addon
  Archived Versions - StonehUI
File Name
Version
Size
Author
Date
3.3.0
4MB
st0nedpenguin
12-15-2009 08:37 PM
2.4beta2
13MB
st0nedpenguin
05-05-2008 12:43 PM
  Comments - StonehUI
Post A Reply Comment Options
Old 12-20-2009, 07:36 PM  
gezodiac
A Kobold Labourer

Forum posts: 0
File comments: 3
Uploads: 0
nevermind.

Last edited by gezodiac : 12-20-2009 at 07:37 PM.
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Old 12-16-2009, 10:39 PM  
gezodiac
A Kobold Labourer

Forum posts: 0
File comments: 3
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I got it even more config'd to my liking, found out how to do what i wanted before... it was in the addon menu on the char screen. But how do i get the icons to stop popping up when something is off cd.
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Old 12-16-2009, 06:31 PM  
Karudon
A Kobold Labourer

Forum posts: 0
File comments: 25
Uploads: 9
-- ------------------------------------------------------------------------
-- right click
-- ------------------------------------------------------------------------
local menu = function(self)
local unit = self.unit:sub(1, -2)
local cunit = self.unit:gsub("(.)", string.upper, 1)

if(unit == "party" or unit == "partypet") then
ToggleDropDownMenu(1, nil, _G["PartyMemberFrame"..self.id.."DropDown"], "cursor", 0, 0)
elseif(_G[cunit.."FrameDropDown"]) then
ToggleDropDownMenu(1, nil, _G[cunit.."FrameDropDown"], "cursor", 0, 0)
end
end





copy this in the ouf_St0neh
Its for the rightclick :P
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Old 12-16-2009, 01:47 AM  
gezodiac
A Kobold Labourer

Forum posts: 0
File comments: 3
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lovin the ui

simple prob, i've configd stuff to my liking but i cannot for the life of me find how disable cooldown tracker for things like divine plea/loh/arcane torrent (long cd's) and to turn off melee swing timer.
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Old 11-18-2009, 06:36 PM  
headshox10
A Kobold Labourer

Forum posts: 0
File comments: 1
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I got the problem, that my raidframes just dont look like yours, its just like in the
picture of viking355. could you help me out pls?
but rly nice job, i love it

Last edited by headshox10 : 11-19-2009 at 12:59 PM.
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Old 09-15-2009, 01:52 PM  
Epsynus
A Kobold Labourer
 
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Forum posts: 0
File comments: 12
Uploads: 1
Problems with debuff

Hello i am a warrior and to maximize my dps i want to know when Rend is about to go out so i know that i need to refresh it soon.
BUT i got a problem. i cannot see the debuffs anywhere.

so is there some command i need to use to make it show??

please help

and I LOVE your UI

EDIT:
I found it

thanks for an awesome UI

Last edited by Epsynus : 09-15-2009 at 02:00 PM.
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Old 09-01-2009, 10:24 PM  
st0nedpenguin
A Murloc Raider
 
st0nedpenguin's Avatar
Interface Author - Click to view interfaces

Forum posts: 7
File comments: 57
Uploads: 6
Re: Re: Re: Re: Re: Unit Frames

Quote:
Originally posted by Shadaloo
Oh that worked.
One other question, that red dot in the middle of the player unitframe, which shows the threat%, is that movable via the lua, or done by another addon? Cause I notice It's not there on your uploaded UI pics.
You can remove it by commenting out or deleting

Code:
		local info = self.Health:CreateFontString(nil, 'OVERLAY', 'GameFontHighlightSmall')
		info:SetPoint('CENTER', 0, -1)
		info.frequentUpdates = 0.25
		self:Tag(info, '[sthreat]|cffff0000[pvptime]|r')
from oUF_st0neh.lua

Alternatively, by replacing that chunk of code with

Code:
		local info = self.Health:CreateFontString(nil, 'OVERLAY', 'GameFontHighlightSmallLeft')
		info:SetPoint('LEFT', self.Health, 2, -1)
		info:SetPoint('RIGHT', health, 'LEFT')
		info.frequentUpdates = 0.25
		self:Tag(info, '[sname] [sthreat]|cffff0000[pvptime]|r')
You can attach it to the end of your player name, which is where I'll probably stick it the next time I update.
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Old 08-31-2009, 11:00 PM  
Shadaloo
A Kobold Labourer

Forum posts: 0
File comments: 2
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Re: Re: Re: Re: Unit Frames

Quote:
Originally posted by st0nedpenguin

I'll throw up an update as soon as I can figure out what's going on.
Oh that worked.
One other question, that red dot in the middle of the player unitframe, which shows the threat%, is that movable via the lua, or done by another addon? Cause I notice It's not there on your uploaded UI pics.
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Old 08-31-2009, 08:53 PM  
st0nedpenguin
A Murloc Raider
 
st0nedpenguin's Avatar
Interface Author - Click to view interfaces

Forum posts: 7
File comments: 57
Uploads: 6
Re: Re: Re: Unit Frames

Quote:
Originally posted by Shadaloo
Hey mate, I'm having similiar issues. Here's a screenshot of what mine shows;

http://img.photobucket.com/albums/v2...109_051344.jpg
Ahh that chestnut, for a moment there I thought I'd uploaded the borked texture version I had briefly running.

The missing portrait and target auras is something that occasionally happens to me too and I have no idea what's causing it, but manually deleting and reinstalling oUF will usually fix it.

I'll throw up an update as soon as I can figure out what's going on.
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Old 08-31-2009, 01:17 PM  
Shadaloo
A Kobold Labourer

Forum posts: 0
File comments: 2
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Re: Re: Unit Frames

Quote:
Originally posted by st0nedpenguin
Could you throw up a screenshot so I can see what's going wrong? They're working fine here.
Hey mate, I'm having similiar issues. Here's a screenshot of what mine shows;

http://img.photobucket.com/albums/v2...109_051344.jpg
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Old 08-31-2009, 12:43 PM  
st0nedpenguin
A Murloc Raider
 
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Interface Author - Click to view interfaces

Forum posts: 7
File comments: 57
Uploads: 6
Re: Unit Frames

Quote:
Originally posted by bluquad070
Ok.... how do i make my frames look like yours?
I downloaded and installed the compilation based on whats in the intall.txt but my unit frames are a very bland grey color with no debuffs under target frame... also there is no portrait in the frame.
Im kinda new to Lua so im just asking for advise on how to fix said issue
Thanks for any help
Could you throw up a screenshot so I can see what's going wrong? They're working fine here.
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Old 08-31-2009, 03:21 AM  
bluquad070
A Kobold Labourer

Forum posts: 0
File comments: 1
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Unit Frames

Ok.... how do i make my frames look like yours?
I downloaded and installed the compilation based on whats in the intall.txt but my unit frames are a very bland grey color with no debuffs under target frame... also there is no portrait in the frame.
Im kinda new to Lua so im just asking for advise on how to fix said issue
Thanks for any help
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Old 08-06-2009, 12:57 AM  
Atheria
A Kobold Labourer

Forum posts: 0
File comments: 2
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I'm not familiar with LUA editing. I'd like to move some of the frames for buffs and debuffs, etc... where should I look?
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Old 06-26-2009, 04:02 PM  
st0nedpenguin
A Murloc Raider
 
st0nedpenguin's Avatar
Interface Author - Click to view interfaces

Forum posts: 7
File comments: 57
Uploads: 6
I'm just holding out for some more 3.2 testing right now, but I'll enable the right click menu for party/raid in the next release for sure.

Not sure why the target debuff display and the pet energy display aren't working for you guys though, they're fine here.
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Old 06-20-2009, 03:32 AM  
Atheria
A Kobold Labourer

Forum posts: 0
File comments: 2
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I love this compilation. Thank you for posting it. Do you think you could make the raidframes more dynamic, so that dropping an item opens a trade window, or right clicking gives you the right click menu.

Also, I can't get the UF to display the energy of a vehicle like on Flame Leviathan.

Last edited by Atheria : 06-20-2009 at 06:44 AM.
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