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Category: Outdated Mods
Change Log - Prospector
9: - Fix the unintentional use of a global that should have been a local, may have caused an error for some. - Fix the ButtonFacade support. 8: - Fix the /prospector hide option, it now takes effect immediately. - Add support for ButtonFacade to skin the button. 7: - Move the prospect count to a count on the button rather than the tooltip, to see if people like it better. - Simplify the way we do the keybinding. - Use spell ids to avoid needing translated strings for Prospecting and Jewelcrafting. - Update readme, toc version, and the toc interface version for 2.4. - Update embedded libraries. - Kill myAddOns support. 6: - Fix a bug introduced in v4 which would result in the button not doing anything if the prospect spellcast failed, until the next bag update. 5: - Add missing AceConsole-3.0 embed, and update the other embeds. 4: - Fix bug where a quick click/keypress after the previous prospect but before the bag scan finished would result in a cast targeting cursor. 3: - Fix the prospect skill check when you have multiple types of ore. - Switch the button to directly use attributes to target the right bag and slot for the prospect, so it doesn't act up when the bank is open. - Fix error seen when using alt-drag to move the button. - Ensure that the keybind does nothing when there's nothing to prospect, rather than still attempting to cast the spell, but lacking a target. - Add myAddons support. - Added a slash command. There's only one option currently, 'hide'. - Many cleanups to the code, thanks Xinhuan. 2: - Added ability to keybind the prospector button. 1: - Initial Release. Optional Files - Prospector
Sorry, there are currently no optional files available.
Comments - Prospector
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