A simple addon to display a button whenever you have a stack of 5
prospectable ore. Clicking this button prospects it. The button icon and tooltip show what ore will be prospected, and the number of times you can prospect is displayed as a count on the button.
When multiple types of prospectable ore are in your inventory, it will
prefer the ore with the highest prospecting skill requirement.
I found it beneficial to write this because a macro using /cast and /use will
break if you have any stacks of ore in your inventory which have less than 5.
Usage:
To Prospect: click on the button or use the keybind.
Alt-drag the button to move it.
If you'd rather prospect using a macro on your existing actionbars, you can use Prospector for that too. Simply type '/prospector hide', and then use '/click ProspectorButton' in your macro.
I recommend using an addon to fix prospect autolooting, such as FastDisenchant , for true one button prospecting.
Change Log - Prospector
9:
- Fix the unintentional use of a global that should have been a local, may
have caused an error for some.
- Fix the ButtonFacade support.
8:
- Fix the /prospector hide option, it now takes effect immediately.
- Add support for ButtonFacade to skin the button.
7:
- Move the prospect count to a count on the button rather than the
tooltip, to see if people like it better.
- Simplify the way we do the keybinding.
- Use spell ids to avoid needing translated strings for Prospecting and
Jewelcrafting.
- Update readme, toc version, and the toc interface version for 2.4.
- Update embedded libraries.
- Kill myAddOns support.
6:
- Fix a bug introduced in v4 which would result in the button not doing
anything if the prospect spellcast failed, until the next bag update.
5:
- Add missing AceConsole-3.0 embed, and update the other embeds.
4:
- Fix bug where a quick click/keypress after the previous prospect but
before the bag scan finished would result in a cast targeting cursor.
3:
- Fix the prospect skill check when you have multiple types of ore.
- Switch the button to directly use attributes to target the right bag and
slot for the prospect, so it doesn't act up when the bank is open.
- Fix error seen when using alt-drag to move the button.
- Ensure that the keybind does nothing when there's nothing to prospect,
rather than still attempting to cast the spell, but lacking a target.
- Add myAddons support.
- Added a slash command. There's only one option currently, 'hide'.
- Many cleanups to the code, thanks Xinhuan.
2:
- Added ability to keybind the prospector button.
1:
- Initial Release.
Optional Files - Prospector
Sorry, there are currently no optional files available.
[2008/01/25 15:45:18-1054-x1]: AceAddon-3.0\AceAddon-3.0.lua:48: Usage: EmbedLibrary(addon, libname, silent, offset): 'libname' - Cannot find a library instance of "AceConsole-3.0".
AceAddon-3.0\AceAddon-3.0.lua:86: in function `EmbedLibrary'
AceAddon-3.0\AceAddon-3.0.lua:74: in function `EmbedLibraries'
AceAddon-3.0\AceAddon-3.0.lua:48: in function `NewAddon'
Prospector\Prospector.lua:32: in main chunk
had to turn the mod on and off again to show the error.
__________________
Time Spent in WOW:
3 hours a night to raid
2 hours a day to farm
300 hours a day to work on UI
>_<
Originally posted by Muerto I am having this same issue where none of the commands for Prospector are showing up. Are BTShrump and I the only ones experiencing this?
I'm not able to reproduce this. Try enabling showing lua errors in your interface options and see if it's erroring.
Originally posted by BTShrump since i updated to the newest version the button doesn't show up anymore. and none of the slash commands work when I try to use them.
I even tried reverting back to version 3, and it doesnt show anymore either... So maybe it's the new 2.3.3 patch?
I am having this same issue where none of the commands for Prospector are showing up. Are BTShrump and I the only ones experiencing this?