| Updated: | 01-11-10 12:53 PM |
| Created: | unknown |
| Downloads: | 11,373 |
| Favorites: | 56 |
| MD5: |

File Name |
Version |
Size |
Author |
Date |
1.63 |
177kB |
efindel |
01-08-10 11:35 AM |
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1.62 |
177kB |
efindel |
12-17-09 08:22 AM |
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1.61 |
178kB |
efindel |
12-14-09 05:17 PM |
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1.54 |
176kB |
efindel |
09-28-09 09:52 AM |
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1.53 |
175kB |
efindel |
08-07-09 01:25 PM |
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1.52 |
176kB |
efindel |
01-17-09 10:52 AM |
|
1.51 |
176kB |
efindel |
10-19-08 05:29 PM |
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is there any way you could make the class icons moveable...cause they get in the way of people health numbers and can be annoying sometimes....plz help me
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A Defias Bandit
Forum posts: 1
File comments: 36
Uploads: 0
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Error message
Ever since patch 3.3, UFE has been giving me an error message at startup. The line number has changed now, but apart from that, the message is still the same:
[19:05:53] Interface\AddOns\UFE\UFE.lua:409: hooksecurefunc(): TargetofFocus_Update is not a function [C]: ? [C]: in function `hooksecurefunc' Interface\AddOns\UFE\UFE.lua:409: in main chunk I'd be very happy if you could fix that, I love UFE! |
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I posted some artwork to compliment your addon. I'm afraid I used old version of this addon, but it still works (mostly). I just wanted you to know. You can check it out here.
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Thanks! |
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A Kobold Labourer
Forum posts: 0
File comments: 67
Uploads: 0
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im EU client
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I've just uploaded 1.54, which should fix the "Debug" problem. Out of curiosity, are you guys who got the error using the German client? The one guy who reported it on Curse was, and I never got it myself with the US client....
By the way, if you get an error, it's best to email me. With my addons up on multiple sites, I don't always check all of them as much as I should. ![]() |
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A Kobold Labourer
Forum posts: 0
File comments: 10
Uploads: 0
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Errors
getting this error when i log in
![]() Message: Interface\AddOns\UFE\UFE.lua:46: attempt to call global 'Debug' (a nil value) Time: 09/03/09 04:20:59 Count: 1 Stack: [string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:18: in function <[string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:4> [C]: in function `Debug' Interface\AddOns\UFE\UFE.lua:46: in function <Interface\AddOns\UFE\UFE.lua:44> Interface\AddOns\UFE\UFE.lua:243: in function `UFE_Show' Interface\AddOns\UFE\UFE.lua:305: in function <Interface\AddOns\UFE\UFE.lua:256> Locals: key = "player" which = 0 count = nil name = nil (*temporary) = nil (*temporary) = "key is: player" (*temporary) = "attempt to call global 'Debug' (a nil value)" UFE_Associations = <table> { targettarget = <table> { } player = <table> { } endprotect = <table> { } focus = <table> { } target = <table> { } focustarget = <table> { } pet = <table> { } party = <table> { } } CLASSFRAME = 0 |
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A Kobold Labourer
Forum posts: 0
File comments: 67
Uploads: 0
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Errors
( fix plz[2009/08/09 16:22:13-1454-x1]: UFE-1.53\UFE.lua:46: attempt to call global 'Debug' (a nil value) UFE-1.53\UFE.lua:228: in function `UFE_Hide' UFE-1.53\UFE.lua:307: in function <Interface\AddOns\UFE\UFE.lua:256> --- [2009/08/09 16:22:28-1454-x1]: UFE-1.53\UFE.lua:46: attempt to call global 'Debug' (a nil value) UFE-1.53\UFE.lua:243: in function `UFE_Show' UFE-1.53\UFE.lua:219: in function `UFE_Toggle' <string>:"*:OnClick":1: in function <[string "*:OnClick"]:1> --- |
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A Deviate Faerie Dragon
Forum posts: 13
File comments: 53
Uploads: 0
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Can't do PvP without this. I need to know my target's class immediately.
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I am finding that on the tooltips, the health bars are colored White, rather than the usual Green... was wondering how I can get that Green color to display again... thanks for your time.
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A Deviate Faerie Dragon
Forum posts: 14
File comments: 44
Uploads: 0
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Same thing as Squiddy0.
Other than that, runs great. ![]() |
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tufe: Color HealthBar Error
Enabling the Color Health Bar yields the following Error, when mousing over other characters, or just having it enabled:
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hehe
more customization is always better
![]() btw there are 2 reasons why you want that, everyone is lvl 70 and the lvl tag is over the pvp tag, doesn't look so good. |
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Re: mmh
I'll think about the level tag option. I'd considered it before, but hadn't thought there'd be any call for showing just the class tag, without the level one. |
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