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Optional Files (2)
Archived (9)
Comments (101)
  Category: Other
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Satrina's Portal Bug Reports Feature Requests
Author:
Version:
2.0 beta 9
Date:
02-10-2008 05:55 PM
Size:
53.92 Kb
Downloads:
3,155
Views:
24,374
Favorites:
35
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Status Window 2   Popular!
Beta Version 9 - 10 January 2008

New in Beta 9
* Split the configuration frame into its own addon
* Profile copying works again!

Note:It would be a good idea for you to delete your .../AddOns/StatusWindow directory before unzipping beta 9. No sense in keeping unused files kicking around.

To Do:
* Sorting of guild/friend lists
* Option for disabling click-to-open for guild/bag/friend

StatusWindow allows you to build any number of StatusWindows. A StatusWindow holds up to 10 frames. Each StatusWindow can be moved to wherever you wish on screen, just hold down the Alt key and drag. Each frame in a StatusWindow has a pane and a module attached to it. The module creates something to display, such as a clock, latency meter, FPS meter, durability monitor, health regen monitor, mana regen monitor, and so on. The pane is what displays the output of module.

Known Bugs
* None at the moment

What you can do:
* Test it, break it! Then write me a nice description of what you did to break it.
* Feedback! What could be improved or added?

Modules included with basic StatusWindow are:

* Time
* Latency
* Framerate
* Health Regeneration
* Mana Regeneration
* Durability
* Experience
* Position (coordinates)
* Item Count
* Money
* Bag Slots
* PVP honour for this session
* UI memory
* Friends online
* Guild online

To open the StatusWindow options window: /statuswindow or /sw

Condfiguring StatusWindow
(Hint: Shift+Clicking a StatusWindow while the options frame is open will change the window selection to that window)

* Select the StatusWindow to configure using the top left dropdown in the configuration window. A list of the frames in that window will appear in the left side panel, along with the current window configuration in the dropdowns, buttons, and sliders in the left pane.

* Clicking a frame in the list opens its configuration options in the right side panel. Select the module to attach to the frame, and its width. If the module has any specific configuration items, they will appear at the bottom of the panel.

* Everything else should be reasonably self evident (I hope)

Configurable labels
Most modules have configurable labels now. Individual variables that are available are represented like $1, $2, etc. There is a ? button beside the label edit field that will tell you what is available for modules. I finally got around to making it so that hitting enter in the label edit box will also apply the current label in it.

For example, setting the clock module label to $1:$3 will give you the time in 24-hour format (23:30), while the default label of $2:$3 $4 will give the standard AM/PM format (11:30 PM).

For modules that have icons available, putting $i at the beginning of the label will display it. In the bag slot module, $i $2/$3 will display the bag icon with the number of unused bag slots and the total bag slots. The only valid place for $i is at the beginning of a label (at least for now). The help tooltip will show $i as an available variable if the module has an icon.

Label text justify
There is now a slider to set each module's text justifiication (left/centre/right). Modules with icons look dumb with anything but left justify.

Text colour
There is now a colour button for setting a window's text colour. Also a checkbox to override the colour settings of modules that have their own colour schemes (latency, durability, etc.)

Frames in row
The Frames in row slider replaces the horizontal checkbox. Set it to 1 for a vertical stack, to the number of frames in the window for a horizontal row, or anywhere in between to make multiple rows.
  Optional Files - Status Window 2
File Name
Version
Size
Author
Date
Type
1.0
2kB
02-10-2008 07:17 PM
Addon
1.0
2kB
02-10-2008 07:15 PM
Addon
  Archived Versions - Status Window 2
File Name
Version
Size
Author
Date
2.0 beta 8
41kB
Satrina
01-31-2008 06:54 PM
2.0 beta 7
41kB
Satrina
01-26-2008 01:28 PM
2.0 beta 6
41kB
Satrina
01-20-2008 07:19 PM
2.0 beta 5
40kB
Satrina
01-14-2008 02:49 PM
2.0 beta 4
43kB
Satrina
01-10-2008 07:44 PM
2.0 beta 3
40kB
Satrina
01-07-2008 09:30 AM
2.0 beta 2
43kB
Satrina
12-28-2007 08:47 PM
2.0 RC2
32kB
Satrina
12-17-2007 11:51 PM
2.0 RC1
30kB
Satrina
12-13-2007 04:41 PM
  Comments - Status Window 2
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Author Comments Comment Options
Old 08-19-2008, 02:10 AM  
kellewic
A Kobold Labourer

Forum posts: 0
File comments: 7
Uploads: 0
Quote:
Originally posted by Vorsim
Maybe I missing something that I need to check / uncheck but is there away to adjust the colour, opacity etc of the windows background? I see options to select the border's and background's colour and texture but they are greyed out and cant be adjusted
In the options window I have there is a "Transparency" slider for the whole window. This is the only thing I know of that is available to change the opacity, but this will also change it for the window text. They can't be adjusted independantly as far as I know.

To make the background completely transparent and keep the text readable, I set the window background to None. Not ideal, but it works.
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Old 08-11-2008, 07:20 PM  
Vorsim
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Maybe I missing something that I need to check / uncheck but is there away to adjust the colour, opacity etc of the windows background? I see options to select the border's and background's colour and texture but they are greyed out and cant be adjusted
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Old 06-01-2008, 07:06 AM  
kellewic
A Kobold Labourer

Forum posts: 0
File comments: 7
Uploads: 0
Mana Regen Frame

The Mana Regen module won't take $2 or $3 as valid. I keep getting the error, "StatusWindow Error: element '$2' does not exist for module Mana Regen"

The Health Regen one worked no problem.

Any ideas?

Thanks.

I'm hoping to replace most of my Fubar mods with this one; it's a lot lighter weight and I can move stuff where I want

This is with v2.0 beta 9 btw.

Last edited by kellewic : 06-01-2008 at 07:07 AM.
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Old 03-07-2008, 05:17 PM  
woowoowoo
A Kobold Labourer

Forum posts: 0
File comments: 20
Uploads: 1
Would it possible to add the ability to move the bar off-screen.
Atm i have the bar as far up as it can go, but it partially covers my unit frames.
I need to move it just a little higher, so the top of the bar is off-screen.

Last edited by woowoowoo : 03-07-2008 at 05:22 PM.
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Old 03-04-2008, 09:12 AM  
erica647
A Chromatic Dragonspawn
 
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Interface Author - Click to view interfaces

Forum posts: 192
File comments: 262
Uploads: 4
Quote:
Originally posted by Satrina
Have not abandoned you all, I'm just working hard on CombatMonitor 2 now that the PTR is up. There are some things coming in 2.4 that will benefit this addon as well, so I am playing with them on the PTR as well. Once 2.4 goes, this will get a new release with some new toys.
Hey Satrina! Looking forward to those new toys :P
__________________
Lyndi
Level 70 Night Elf Hunter
Silvermoon/The Jesters Guild
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Old 03-03-2008, 10:41 AM  
Satrina
A Murloc Raider
Premium Member
Interface Author - Click to view interfaces

Forum posts: 7
File comments: 328
Uploads: 17
Have not abandoned you all, I'm just working hard on CombatMonitor 2 now that the PTR is up. There are some things coming in 2.4 that will benefit this addon as well, so I am playing with them on the PTR as well. Once 2.4 goes, this will get a new release with some new toys.

Last edited by Satrina : 03-03-2008 at 10:41 AM.
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Old 02-27-2008, 01:02 AM  
Tenson
A Fallenroot Satyr

Forum posts: 25
File comments: 68
Uploads: 0
Just getting props

Hey,

I haven't seen updates in a while, but still enjoys using it, so I just want to give props and looking forward for any new features that you'll provide.

Keep up the good work!
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Old 02-13-2008, 01:49 PM  
Satrina
A Murloc Raider
Premium Member
Interface Author - Click to view interfaces

Forum posts: 7
File comments: 328
Uploads: 17
I don't see any value at all in naming windows. You can always say "this one" by shift+leftclick on the window you want to configure.

Tenson and Erica, definitely doable. Question is getting the time to do them! Well, actual background textures may wait until 2.1, we'll see.
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Old 02-13-2008, 08:53 AM  
Tenson
A Fallenroot Satyr

Forum posts: 25
File comments: 68
Uploads: 0
Configured the way I like and love it.

Is it possible (or already in place) to name the windows? It seems odd to call "window1", "window2"...

And, side request: (1) bonus honor weekend (Av,Ab,Wsg,Eots) (2) durability cost estimate (3) bar/panel background texture
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Old 02-10-2008, 06:11 PM  
erica647
A Chromatic Dragonspawn
 
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Interface Author - Click to view interfaces

Forum posts: 192
File comments: 262
Uploads: 4
Is it possible to get a location module... physical location name in addition to the coordinates?
__________________
Lyndi
Level 70 Night Elf Hunter
Silvermoon/The Jesters Guild
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Old 02-05-2008, 05:38 PM  
Satrina
A Murloc Raider
Premium Member
Interface Author - Click to view interfaces

Forum posts: 7
File comments: 328
Uploads: 17
Yep, that's the "Yeah, I broke profile copies again" a few posts down Got that fixed.

Alberto: Hold down Alt and drag the windows to move them.
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Old 02-05-2008, 04:16 PM  
VincentSDSH
A Flamescale Wyrmkin
 
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Interface Author - Click to view interfaces

Forum posts: 109
File comments: 129
Uploads: 5
Before you put out the next beta...
I get the below when trying to copy a profile:

[2008/02/05 16:14:41-2843-x1]: StatusWindow-2\StatusWindowOptions.lua:187: attempt to call method 'FinishWindows' (a nil value)
StatusWindow-2\StatusWindowOptions.lua:163: in function `callback'
...ibScrollingDropDown-1.0\LibScrollingDropDown-1.0.lua:305: in function <...ibScrollingDropDown-1.0\LibScrollingDropDown-1.0.lua:296>

---
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Old 02-04-2008, 10:16 PM  
Alberto
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Moving

I want to know how i can move the window's that i create...i have a friend that's tell is pressing the middle button by the corners but it doenst work...can someone help i will like to use this addon.

PS: srry for my bad english is not my natural language
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Old 02-04-2008, 06:34 PM  
erica647
A Chromatic Dragonspawn
 
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Interface Author - Click to view interfaces

Forum posts: 192
File comments: 262
Uploads: 4
Kinda off topic but just wanted to add that this looks really nice when using skinner too... didn't realize it would skin and look so nice since I didn't see a module written for it.
__________________
Lyndi
Level 70 Night Elf Hunter
Silvermoon/The Jesters Guild
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Old 02-04-2008, 05:37 PM  
Satrina
A Murloc Raider
Premium Member
Interface Author - Click to view interfaces

Forum posts: 7
File comments: 328
Uploads: 17
News: I've separated out the config frame into its own addon. Regression testing, etc. and I'll put it up as beta 9. Having the options as a separate addon reduces the memory footprint by about 100k so far, leaving SW2 itself resident at about 190k (for me, will vary by the number of modules you have active)

Tenson: I've never looked at CML, but certainly SW2 has modules for time, memory, latency.
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