Category: RolePlay, Music Mods
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Version:
0.11
Date:
10-15-2008 02:46 AM
Size:
25.75 Kb
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3,481
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44
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Chatterbox
Chatterbox is a successor to AnnoyRP; it detects events and responds to them by, for instance, saying witty things. You could "/party Ow." when you die. You could say various funny things when draining souls.

By default, Chatterbox uses a low chance (about 5%) of saying anything at all in response to events. Trust me! THIS IS A GOOD THING.

Chatterbox seems to be stable!

Feedback is welcome.

Upcoming features:
/cbox say command
major revisions and updates of help files
Some way to share events between characters.
  Change Log - Chatterbox
Works with WotLK now (the tab interface and scroll interface both changed).
  Optional Files - Chatterbox
Sorry, there are currently no optional files available.
  Comments - Chatterbox
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Old 09-27-2009, 05:21 AM  
seebs
A Warpwood Thunder Caller
Interface Author - Click to view interfaces

Forum posts: 95
File comments: 135
Uploads: 5
Quote:
Originally posted by Jesamyn
I am getting this error when adding an event:

Code:
[2009/02/15 11:33:25-1898-x1]: Chatterbox\Chatterbox.lua:937: bad argument #2 to 'sub' (number expected, got nil)
Chatterbox\Chatterbox.lua:937: in function `ExtractChatLists'
Chatterbox\Chatterbox.lua:904: in function `AddEvent'
Chatterbox\Chatterbox.lua:1595: in function <Interface\AddOns\Chatterbox\Chatterbox.lua:1572>
Weird thing is that after a reload, it does seem to have added it.
Huh! I haven't seen that, but I think I had another report like that.

I plan to have a look at this sometime soon and maybe clean some things up. Thanks for the report, I'll be looking into it.
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Old 09-26-2009, 04:33 AM  
andfinnel
A Kobold Labourer

Forum posts: 0
File comments: 1
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Thumbs down UPDATE

une mise a jour s'il vous plais

superbe addon manque les action PNJ et auto reponce emote .

mais je dit bravo super travail.
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Old 02-21-2009, 01:13 AM  
seebs
A Warpwood Thunder Caller
Interface Author - Click to view interfaces

Forum posts: 95
File comments: 135
Uploads: 5
Quote:
Originally posted by Jesamyn
I am getting this error when adding an event:

Code:
[2009/02/15 11:33:25-1898-x1]: Chatterbox\Chatterbox.lua:937: bad argument #2 to 'sub' (number expected, got nil)
Chatterbox\Chatterbox.lua:937: in function `ExtractChatLists'
Chatterbox\Chatterbox.lua:904: in function `AddEvent'
Chatterbox\Chatterbox.lua:1595: in function <Interface\AddOns\Chatterbox\Chatterbox.lua:1572>
Weird thing is that after a reload, it does seem to have added it.
Hmm. That's... odd. I'm not seeing it right now, but I'll have a look. This could happen if there were no characters other than spaces, or a comma followed by no characters other than spaces, I think. Hmm. I'll have to mess around with it.
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Old 02-15-2009, 02:34 PM  
Jesamyn
<This Space for Rent>
 
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Premium Member

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I am getting this error when adding an event:

Code:
[2009/02/15 11:33:25-1898-x1]: Chatterbox\Chatterbox.lua:937: bad argument #2 to 'sub' (number expected, got nil)
Chatterbox\Chatterbox.lua:937: in function `ExtractChatLists'
Chatterbox\Chatterbox.lua:904: in function `AddEvent'
Chatterbox\Chatterbox.lua:1595: in function <Interface\AddOns\Chatterbox\Chatterbox.lua:1572>
Weird thing is that after a reload, it does seem to have added it.
__________________

I'm not an idiot. I'm just harmlessly psychotic.
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Old 01-21-2009, 01:51 AM  
seebs
A Warpwood Thunder Caller
Interface Author - Click to view interfaces

Forum posts: 95
File comments: 135
Uploads: 5
Re: Where's the beef?

Quote:
My question to you is - did I miss this documentation elsewhere on this site? Or do you just hide it so those of us who know nothing will never get the full functionality of this excellent addon? [/b]
In theory, it ought to give some kind of a brief message when it first loads which hints at how to invoke it. I think.

Sorry, been in crunch time at work and haven't had time to work on this.
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Old 01-20-2009, 06:30 PM  
Michellecc
A Kobold Labourer

Forum posts: 0
File comments: 2
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Where's the beef?

This is by far my favorite addon despite the fact that I have no freakin' idea how to work it. I know next to nothing about addons and couldn't find any documentation on here about how to use it. I saw from the posts that there are tabs and such and, having never actually seen anything on my screen that looks like a Chatterbox controller, I had no idea how to access them.

Brilliant, addon-illiterate me finally thought to open the Chatterbox folder in my addons folder, where I found something cryptically called Docs that explains everything.

My question to you is - did I miss this documentation elsewhere on this site? Or do you just hide it so those of us who know nothing will never get the full functionality of this excellent addon?
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Old 12-21-2008, 01:40 AM  
seebs
A Warpwood Thunder Caller
Interface Author - Click to view interfaces

Forum posts: 95
File comments: 135
Uploads: 5
Quote:
Optimally I'd like to see an checkbox for each Event or best of all individual Chatters to turn it off out of combat. This would allow chatters for spells meant to be used out of combat to retain them for utility's sake, such as portals, res spells and buffs, but avert issues like the example I gave above without any fuss.

Thanks for your time. [/b]
I sort of like that -- maybe a combat flag and a non-combat flag, similar to the intent of the self/other flags (which I don't think work right now).

I have got to get more organized about this.

I do like the idea a lot, though. Thanks!
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Old 12-21-2008, 01:39 AM  
seebs
A Warpwood Thunder Caller
Interface Author - Click to view interfaces

Forum posts: 95
File comments: 135
Uploads: 5
Quote:
Originally posted by Helghast
Great mod

I just would like to know if it would be possible to add target's class as a variable to display in chatters.

Thank you in advance
I'm not sure. I could try, but not every target has a well-defined class. Hmm.
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Old 12-11-2008, 10:25 PM  
Unprodigy
A Kobold Labourer

Forum posts: 0
File comments: 1
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I love this mod, but I was wondering if you might consider adding an option that would make for some less hassle for myself and, I think, others.

Basically, there's a lot of abilities I use across various characters while roleplaying out of combat. I really don't need Chatterbox to go off when I'm doing that (I can type out dialogue just fine at those times ) and sometimes it can lead to horrible situations where a character will say something that they wouldn't EVER DREAM OF saying in the current context. Case in point, at one point my druid cast Hurricane over some friends to annoy them ICly and one of her chatters went off, causing her to sing "Raindrops keep falling on your head, and that means that you will soon be falling dead!" Needless to say, that turned out poorly.

Toggling the mod to mute every time is annoying and far too easy to forget. Telling every ability that can be used out of combat to not say anything out of combat would be laborious in the current setup, if it is even possible. All I want is an option to suppress the mod entirely when out of combat. If you want to go a step further, a button to toggle the mod on or off that can be placed in the normal view of the UI, maybe a map button, would be okay too.

Optimally I'd like to see an checkbox for each Event or best of all individual Chatters to turn it off out of combat. This would allow chatters for spells meant to be used out of combat to retain them for utility's sake, such as portals, res spells and buffs, but avert issues like the example I gave above without any fuss.

Thanks for your time.

Last edited by Unprodigy : 12-11-2008 at 10:27 PM.
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Old 12-09-2008, 07:57 PM  
Helghast
A Kobold Labourer

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File comments: 3
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Great mod

I just would like to know if it would be possible to add target's class as a variable to display in chatters.

Thank you in advance
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Old 12-01-2008, 08:38 PM  
seebs
A Warpwood Thunder Caller
Interface Author - Click to view interfaces

Forum posts: 95
File comments: 135
Uploads: 5
Re: Emotes?

Quote:
Originally posted by Morgaloth
is there anyway to have Chatterbox do a custom emote? I've tried /em text in the text line and it just outputs that to the SAY line. I'd like to do some fishing emotes. =(
I think it works if you use "/emote text".
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Old 11-30-2008, 04:38 AM  
Morgaloth
A Kobold Labourer

Forum posts: 0
File comments: 22
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Emotes?

is there anyway to have Chatterbox do a custom emote? I've tried /em text in the text line and it just outputs that to the SAY line. I'd like to do some fishing emotes. =(
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Old 11-05-2008, 09:26 PM  
seebs
A Warpwood Thunder Caller
Interface Author - Click to view interfaces

Forum posts: 95
File comments: 135
Uploads: 5
Quote:
Originally posted by Ahnji
Ya I had hoped that it might have been because I forgot to uncheck the mute box, but when I checked it hadn't been muted, so it should have been RP'ing the sayings.
It's quite possible that the box is out of sync -- try clicking it a couple of times, if that fixes it then there may be a case where it gets put into the wrong mode. Hmm.
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Old 11-05-2008, 11:52 AM  
Ahnji
A Kobold Labourer

Forum posts: 0
File comments: 8
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Quote:
Originally posted by seebs
That sounds like mute or debug mode, I can't remember which.

I'll have to muck about with this more. It may depend on some other addon, or something, but I can't imagine how; the tab code is pretty simple.
Ya I had hoped that it might have been because I forgot to uncheck the mute box, but when I checked it hadn't been muted, so it should have been RP'ing the sayings.
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Old 11-04-2008, 06:01 PM  
seebs
A Warpwood Thunder Caller
Interface Author - Click to view interfaces

Forum posts: 95
File comments: 135
Uploads: 5
Quote:
Originally posted by Ahnji
Well, looks like the problem of not being able to access the 'chatters' tab is back again and I don't even have Satrina Buff Frames running. Funny thing is, this happens sporadically, and also, the chatters I have put in, when I was able to access the tab, don't actually get said in the 'say' channel. I get some green text in my chat box reading: Chatterbox would have said "insert my quote here."

I don't understand why it's not saying anything anymore, as I have had it successfully work before, but now it just doesn't want to say my quotes I put in.
That sounds like mute or debug mode, I can't remember which.

I'll have to muck about with this more. It may depend on some other addon, or something, but I can't imagine how; the tab code is pretty simple.
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