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Updated: 01-13-08 06:52 AM
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SLCore.
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Updated:01-13-08 06:52 AM
Created:unknown
Downloads:2,102
Favorites:7
MD5:

SLTracking

Version: 1.00
by: Taffu [More]

No Longer Supported/Updated
If you are still interested in the SL text-based plugins, please download SLDataText which is the current supported AddOn.

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Unread 02-21-08, 07:53 AM  
paard
A Murloc Raider

Forum posts: 4
File comments: 8
Uploads: 0
Ahh sweet, thought it was kinda wierd it wasn't there, with all the other makesence features
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Unread 02-21-08, 07:19 AM  
Taffu
A Flamescale Wyrmkin
AddOn Author - Click to view AddOns

Forum posts: 149
File comments: 418
Uploads: 33
Originally posted by paard
What do I need to hax to remove the tracking icon completely?
I have an update coming up that will allow for a Text-Only option much like the Icon-Only option, and the click-able button area now will extend along the whole frame (so you don't just have to click the icon for the tracking menu).
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Unread 02-21-08, 06:47 AM  
paard
A Murloc Raider

Forum posts: 4
File comments: 8
Uploads: 0
What do I need to hax to remove the tracking icon completely?
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Unread 01-17-08, 06:56 AM  
Taffu
A Flamescale Wyrmkin
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Forum posts: 149
File comments: 418
Uploads: 33
Originally posted by Ajuga
Would it be possible to use a non-bordered version of the tracking icons?

I've looked at how Fubar_tTracker does it:

Code:
function FuBar_tTracker:Tracker_FindTracking(theTexture)
	--DEFAULT_CHAT_FRAME:AddMessage(theTexture)
	if ( theTexture == L["TRACKER_ICON_FIND_HERBS"] ) then		
		return L["TRACKER_SPELL_FIND_HERBS"]
	elseif ( theTexture == L["TRACKER_ICON_FIND_MINERALS"] ) then
		return L["TRACKER_SPELL_FIND_MINERALS"]
	elseif ( theTexture == L["TRACKER_ICON_FIND_TREASURE"] ) then
		return L["TRACKER_SPELL_FIND_TREASURE"]
	elseif ( theTexture == L["TRACKER_ICON_TRACK_BEASTS"] ) then
		local playerClass, englishClass = UnitClass("player")
		if ( englishClass == "DRUID" ) then
			return L["TRACKER_SPELL_TRACK_HUMANOIDS"]
		else
			return L["TRACKER_SPELL_TRACK_BEASTS"]
		end
	elseif ( theTexture == L["TRACKER_ICON_TRACK_HUMANOIDS"] ) then
		return L["TRACKER_SPELL_TRACK_HUMANOIDS"]
	elseif ( theTexture == L["TRACKER_ICON_TRACK_HIDDEN"] ) then
		return L["TRACKER_SPELL_TRACK_HIDDEN"]
etc.
It looks like that function is simply looking for the names of the icons (or locations, depending on what the locale table looks like)...I don't believe it directly has any association with the "look" of the texture, and whether or not it's bordered. To change the border, it would require some kind of texture mask (much like a Hotbar/Actionbar would use cyCircled to mask the icon on your bar). I could add the Tracking Mask texture without much of a problem...but with the new Tracking API it's not necessary to search a table like this to get the textures, the new API returns the texture as well as the name of the Tracking type.
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Unread 01-16-08, 04:47 PM  
Ajuga
A Kobold Labourer

Forum posts: 1
File comments: 27
Uploads: 0
Would it be possible to use a non-bordered version of the tracking icons?

I've looked at how Fubar_tTracker does it:

Code:
function FuBar_tTracker:Tracker_FindTracking(theTexture)
	--DEFAULT_CHAT_FRAME:AddMessage(theTexture)
	if ( theTexture == L["TRACKER_ICON_FIND_HERBS"] ) then		
		return L["TRACKER_SPELL_FIND_HERBS"]
	elseif ( theTexture == L["TRACKER_ICON_FIND_MINERALS"] ) then
		return L["TRACKER_SPELL_FIND_MINERALS"]
	elseif ( theTexture == L["TRACKER_ICON_FIND_TREASURE"] ) then
		return L["TRACKER_SPELL_FIND_TREASURE"]
	elseif ( theTexture == L["TRACKER_ICON_TRACK_BEASTS"] ) then
		local playerClass, englishClass = UnitClass("player")
		if ( englishClass == "DRUID" ) then
			return L["TRACKER_SPELL_TRACK_HUMANOIDS"]
		else
			return L["TRACKER_SPELL_TRACK_BEASTS"]
		end
	elseif ( theTexture == L["TRACKER_ICON_TRACK_HUMANOIDS"] ) then
		return L["TRACKER_SPELL_TRACK_HUMANOIDS"]
	elseif ( theTexture == L["TRACKER_ICON_TRACK_HIDDEN"] ) then
		return L["TRACKER_SPELL_TRACK_HIDDEN"]
etc.
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