it was once an old version of cml, then a revised version with some additions, but it still need the ace libs. now, i did a rewrite (with the help of my longtime favourite addon evl_clock) without these ace libs.
what it does is to show some information in a small text line.
(in this order)
- frames per second (fps)
- latency
- needed xp for level up (only <70!)
- - rested indicator "R" behind the xp
- new mail indicator (cause some minimap mods don't have one; NOT SHOWN IN PICTURE, if you get a mail it shows a pink "new!", yay!)
- time in 24h format (or 12h format)
LynStats has an easy Lua configuration, just look in the core.lua and edit it to your needs.
* also works with wotlk beta *
Change Log - LynStats
1.6.2
- added frame name again. accidentally deleted it.
1.6.1
- some small changes in code, nothing special
- wotlk beta rdy
1.5.1
- added old memory display (default state: false)
- frame has now a name
1.5
- behind the xp display there's now a "R" for rested
- changed config a little
- other stuff i don't know atm
1.4.1
- frame width
1.4
- outline
- bumped toc
1.3
- changed 70 to MAX_PLAYER_LEVEL
- you can choose between own or class color, just change comment
- usage increase of lynstats changed
- you can choose time format (12 [w/o pm/am] or 24), just set true/false
1.2.2
- changed formating for total usage
1.2.1
- fixed bug
1.2
- addon tooltip
1.1
- latency, mb usage, fps, xp left, mail indicator and time
Originally posted by Calandre Dunno if you'll go for this, Eiszeit, but I've been thinking that maybe throwing in an extra txt file with the durability/reputation/whatever codes in it, and simply stating where it needs to be added, might satisfy many of the people calling for additions to this addon. I'd personally love a very simple durability percentage and a replacement for rep instead of xp at max level, or if one is tracked. I know you've mentioned having the code for a few things lying around, and I bet most of us can copy paste it in, if you're willing to post it.
Thanks for this addon though, loads nicer than most of the other data text modules around. It's so simple and clean.
Yeah would love to see a druabillity addon here. I'm not a coder of any status but i been looking through the code on how to add something like that been tryin to an epic fail everytime hehe
Dunno if you'll go for this, Eiszeit, but I've been thinking that maybe throwing in an extra txt file with the durability/reputation/whatever codes in it, and simply stating where it needs to be added, might satisfy many of the people calling for additions to this addon. I'd personally love a very simple durability percentage and a replacement for rep instead of xp at max level, or if one is tracked. I know you've mentioned having the code for a few things lying around, and I bet most of us can copy paste it in, if you're willing to post it.
Thanks for this addon though, loads nicer than most of the other data text modules around. It's so simple and clean.
Hmm, a different font worked. That's so odd, because I use that Calibri font with my other mods and it works fine oO Oh well, I'm using Emblem now and it looks good enough. Thanks for the help
Originally posted by GeminiStrider I can't seem to be able to change my font either. In this directory:
C:\Program Files (x86)\MyGames\World of Warcraft\Interface\Addons\LynStats
I have a CALIBRI.TTF file. So in the core.lua I have the line:
local font = "Interface\\AddOns\\LynStats\\CALIBRI.TTF"
And nothing shows up. What am I doing wrong?
oO; ... are you sure it is in this directory and you used the right path?
__________________
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Disciples: "Can I get Might or Kings instead?"
I can't seem to be able to change my font either. In this directory:
C:\Program Files (x86)\MyGames\World of Warcraft\Interface\Addons\LynStats
I have a CALIBRI.TTF file. So in the core.lua I have the line:
local font = "Interface\\AddOns\\LynStats\\CALIBRI.TTF"
And nothing shows up. What am I doing wrong?
Originally posted by H4DOUK3N Even when the font was in the LynLocation folder and the code in the LynLocation was pointing to it, it wouldn't work.
On a side note, is there any way to make the font larger for the clock while leaving everything else untouched?
E.g.: 60fps 100ms 12:00
when you have different font strings, yes, but lynstats doesnt.
__________________
Jesus: "I can offer you eternal Salvation."
Disciples: "Can I get Might or Kings instead?"
Originally posted by eiszeit when the font only exists in the lynstats folder, yes.
Even when the font was in the LynLocation folder and the code in the LynLocation was pointing to it, it wouldn't work.
On a side note, is there any way to make the font larger for the clock while leaving everything else untouched?
E.g.: 60fps 100ms 12:00
__________________ Believe, our blades will not shatter.
Believe, our souls will not be cut.
Originally posted by H4DOUK3N No worries now it's working! ^_^
...For some reason the code in the LynLocation core file needs to point to the font file in the LynStats folder in order to work. =/
Thanks alot for the help!
when the font only exists in the lynstats folder, yes.
__________________
Jesus: "I can offer you eternal Salvation."
Disciples: "Can I get Might or Kings instead?"
Originally posted by eiszeit post your WHOLE core.lua of lynstats/location on pastey.net after change.. and be sure that your fonts are in this directory which you put in.
No worries now it's working! ^_^
...For some reason the code in the LynLocation core file needs to point to the font file in the LynStats folder in order to work. =/
Thanks alot for the help!
__________________ Believe, our blades will not shatter.
Believe, our souls will not be cut.