| Updated: | 03-26-11 08:21 PM |
| Created: | unknown |
| Downloads: | 32,777 |
| Favorites: | 158 |
| MD5: |

For example, the Warlock spells Demon Skin, Demon Armor, and Fel Armor could all go in one Buff Category, with the short name of "Armor". If any of the three buffs are active on the you, then the "Armor" Buff Category is satisfied. If none of those buffs are active, then you will get an "Armor Missing!" message.
For example, a Shaman's Earth Shield can only be on one target, and you want to know when it falls off.
For example, all of a Paladin's Auras could go in an "Aura" Buff Category, because a Paladin would want an aura active at all times. Let's say the paladin only wants Crusader Aura active out-of-combat: He could remove Crusader Aura from the "Aura" Buff Category (so if he has Crusader Aura active, BuffWatcher will warn of a missing Aura). But that's not very good; a better option would be to instead make a new Buff Category, have it only have Crusader Aura, and mark that Buff Category as "do not want" (so if he has Crusader Aura active, then BuffWatcher will warn him that Crusader Aura is active). But that's not the best solution, because Paladins do want Crusader Aura active, they just don't want it active in-combat. So if the Paladin unchecks the "out-of-combat" option, then BuffWatcher will only check for Crusader Aura when the player is in combat, and will only issue a warning if Crusader Aura is active.
File Name |
Version |
Size |
Author |
Date |
v65 |
56kB |
Mortilus |
02-18-11 06:33 AM |
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v64 |
52kB |
Mortilus |
11-17-10 08:52 PM |
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v63 |
50kB |
Mortilus |
10-31-10 01:16 PM |
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v62 |
46kB |
Mortilus |
10-16-10 10:39 AM |
|
v61 |
51kB |
Mortilus |
10-14-10 10:17 PM |
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A Kobold Labourer
Forum posts: 0
File comments: 2
Uploads: 0
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I've looked everywhere and couldn't find a reset button (or command).
but the script fixed it, thanks ![]() the issue was that the anchor was off the screen. apparantly, if I move the anchor a bit and then right-click it, it jumps by the same x/y difference. if it was at 10,10 and I move it to 12,13 - every right click will cause a +2,+3 jump... apparantly I've moved the anchor and then right-clicked it off the screen! (where's the anchor position saved, if not in the wtf files, which I've deleted?) on a side note - I can also confirm that v65 doesn't work on its own, but works if you start v64 and later update to v65. |
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Code:
/script
bw_addon.displayAnchor:SetPoint("TOPLEFT", 400, -300);
bw_addon.displayAnchor:Show();
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![]() Sorry v65 is so bad, if you download v64, log in, log out, and then upgrade, it should work fine (hopefully). I'll get working on fixing the bugs. Thanks for the report ![]() Edit: A user on curse confirmed my guess that a v64 -> v65 upgrade will "fix everything" 1. Uninstall BuffWatcher with its settings 2. Install the older version, v64 3. Log into the game 4. Install/upgrad BuffWatcher to v65 5. Problem solved, everything's fine now
Last edited by Mortilus : 03-09-11 at 09:19 PM.
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A Kobold Labourer
Forum posts: 0
File comments: 2
Uploads: 0
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is there a way to restore the message frame back to a default position?
reset the display settings, in general? I kinda messed them up and deleting the addon and data from the wtf folder doesn't seem to help :\ |
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BuffWatcher v65 in WoW 4.0.6 live on a USEnglish client/server: buggy & unusable.
Log on (with no prior saved variables), the following error is thrown: Code:
Message: Interface\AddOns\BuffWatcher\EventHandler.lua:612: attempt to index field 'display' (a nil value)
Time: 03/08/11 18:48:02
Count: 1
Stack: Interface\AddOns\BuffWatcher\EventHandler.lua:612: in function <Interface\AddOns\BuffWatcher\EventHandler.lua:609>
Locals: this = bw_addon_eventframe {
0 = <userdata>
}
event = "VARIABLES_LOADED"
arg1 = nil
arg2 = nil
arg3 = nil
arg4 = nil
arg5 = nil
arg6 = nil
arg7 = nil
arg8 = nil
arg9 = nil
arg10 = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to index field 'display' (a nil value)"
pbuffschanged = true
currentTime = 100
lastUpdate = 150
inCombat = true
framevalues = nil
isBuffLow = false
frameValCount = 0
dispTableCount = 0
Click the Enabled checkbox when No Buff Category Selected! is showing and another error is thrown up: Code:
Message: Interface\AddOns\BuffWatcher\bw_gui_buff.lua:75: attempt to index field '?' (a nil value) Time: 03/08/11 18:52:02 Count: 1 Stack: Interface\AddOns\BuffWatcher\bw_gui_buff.lua:75: in function <Interface\AddOns\BuffWatcher\bw_gui_buff.lua:74> Interface\AddOns\BuffWatcher\bw_gui_buff.lua:413: in function <Interface\AddOns\BuffWatcher\bw_gui_buff.lua:412> Locals: checked = 1 varName = "enabled" (*temporary) = nil (*temporary) = "(player name not revealed)" (*temporary) = "attempt to index field '?' (a nil value)" CURRENT_REALM = "(realm not revealed)" CURRENT_PLAYER = "(player name not revealed)" CURRENT_CATEGORY = 1 Code:
Message: Interface\AddOns\BuffWatcher\bw_gui_buff.lua:75: attempt to index field '?' (a nil value) Time: 03/08/11 18:54:51 Count: 1 Stack: Interface\AddOns\BuffWatcher\bw_gui_buff.lua:75: in function <Interface\AddOns\BuffWatcher\bw_gui_buff.lua:74> Interface\AddOns\BuffWatcher\bw_gui_buff.lua:484: in function <Interface\AddOns\BuffWatcher\bw_gui_buff.lua:483> Locals: checked = 1 varName = "checkSolo" (*temporary) = nil (*temporary) = "(player name not revealed)" (*temporary) = "attempt to index field '?' (a nil value)" CURRENT_REALM = "(realm not revealed)" CURRENT_PLAYER = "(player name not revealed)" CURRENT_CATEGORY = 1 Code:
Message: Interface\AddOns\BuffWatcher\bw_gui_buff.lua:432: attempt to index field '?' (a nil value) Time: 03/08/11 18:57:13 Count: 1 Stack: Interface\AddOns\BuffWatcher\bw_gui_buff.lua:432: in function <Interface\AddOns\BuffWatcher\bw_gui_buff.lua:428> Locals: newname = "Number1" (*temporary) = nil (*temporary) = "(realm not revealed)" (*temporary) = nil (*temporary) = nil (*temporary) = nil (*temporary) = nil (*temporary) = nil (*temporary) = nil (*temporary) = "attempt to index field '?' (a nil value)" CURRENT_REALM = "(realm not revealed)" CURRENT_PLAYER = "(player name not revealed)" CURRENT_CATEGORY = 1 Code:
Message: Interface\AddOns\BuffWatcher\EventHandler.lua:655: attempt to index field 'display' (a nil value) Time: 03/08/11 18:59:13 Count: 1 Stack: Interface\AddOns\BuffWatcher\EventHandler.lua:655: in function `OnEvent' Interface\AddOns\BuffWatcher\bw_gui_buff.lua:607: in function <Interface\AddOns\BuffWatcher\bw_gui_buff.lua:594> [C]: in function `SetValue' Interface\AddOns\BuffWatcher\bw_gui_buff.lua:231: in function `UpdateChosenBuffCategory' Interface\AddOns\BuffWatcher\bw_gui_buff.lua:157: in function `populateBuffCategoryScrollFrame' Interface\AddOns\BuffWatcher\bw_gui_buff.lua:915: in function <Interface\AddOns\BuffWatcher\bw_gui_buff.lua:913> Locals: this = nil event = nil arg1 = nil arg2 = nil arg3 = nil arg4 = nil arg5 = nil arg6 = nil arg7 = nil arg8 = nil arg9 = nil arg10 = nil (*temporary) = nil (*temporary) = "player" (*temporary) = nil (*temporary) = nil (*temporary) = nil (*temporary) = nil (*temporary) = nil (*temporary) = "attempt to index field 'display' (a nil value)" pbuffschanged = true currentTime = 139039.48 lastUpdate = 139039.48 inCombat = true framevalues = nil isBuffLow = false frameValCount = 0 dispTableCount = 0 |
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Version 65 is out!
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Thanks! |
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Skimmed through things and didn't notice this one so far, but could you add the option maybe to ignore the fact that certain buffs are missing if you are at rest or mounted? I really don't need to know while chilling in SW or flying to IF. If there's a way to do this already, I'm sorry, I missed it.
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Version 64 is out!
To obtain these new defaults you will have to delete your current character's profile. As always, let me know of any bugs or suggestions.
Last edited by Mortilus : 11-17-10 at 08:54 PM.
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Re: Re: Re: Only mine?
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A Kobold Labourer
Forum posts: 0
File comments: 2
Uploads: 0
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Re: Re: Only mine?
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Re: Only mine?
Edit: I couldn't reproduce the problem ... is it something on-going or was it a 1-time thing?
Last edited by Mortilus : 11-01-10 at 10:08 PM.
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