Description
Replaces consumables on your action bar with the best/cheapest available. Including zone/BG specific items such as Bottled Nethergon Energy. Should work with most locales, and all bar mods which make use of buttonid's.
1.21 - Minor bug fix
1.2 - fixed updating on login and now considers First Aid level when updating
1.1 - Should work with Conjured Manna Biscuits
1.01 - Added extra food/water
1.0 - Initial release
Optional Files - Munchies
Sorry, there are currently no optional files available.
So how does this work? I've tried it many times using Bongos2 and Bongos3 and I've never seen it shift anything out. I keep going back to Autobar, bloated as it is.
I've noticed that the addon is still not updating under a variety of circumstances. I've seen instances where it doesn't update at login, where it doesn't update as foods are made with cooking, where items are gained from quest completions, and where as one food runs out it doesn't replace it with another valid choice. I'm not sure but I think it just doesn't recognize some foods (like Undermine Clam Chowder).
Everytime i open a Professions window i get this 2 errors 3 times (i use skillet)
Error1:
[2008/02/16 23:12:28-4358-x3]: Interface\FrameXML\UIPanelTemplates.lua:241: attempt to index local 'frame' (a nil value):
Blizzard_TradeSkillUI\Blizzard_TradeSkillUI.lua:76: in function `TradeSkillFrame_Update'
<string>:"*:OnEvent":2: in function <[string "*:OnEvent"]:1>
<in C code>: in function `ExpandSkillHeader'
Munchies\Munchies.lua:365: in function <Interface\AddOns\Munchies\Munchies.lua:361>
Munchies\Munchies.lua:383: in function <Interface\AddOns\Munchies\Munchies.lua:376>
Munchies\Munchies.lua:484: in function <Interface\AddOns\Munchies\Munchies.lua:454>
<in C code>: in function `SetTradeSkillInvSlotFilter'
Blizzard_TradeSkillUI\Blizzard_TradeSkillUI.lua:410: in function `TradeSkillInvSlotDropDown_OnLoad'
<string>:"*:OnLoad":1: in function <[string "*:OnLoad"]:1>
<in C code>: in function `LoadAddOn'
Interface\FrameXML\UIParent.lua:879: in function `UIParentLoadAddOn':
Interface\FrameXML\UIParent.lua:252: in function `TradeSkillFrame_LoadUI':
Interface\FrameXML\UIParent.lua:773: in function `UIParent_OnEvent':
<string>:"*:OnEvent":1: in function <[string "*:OnEvent"]:1>
<in C code>: ?
<in C code>: ?
<in C code>: ?
<in C code>: in function `UseAction'
Interface\FrameXML\SecureTemplates.lua:266: in function `SecureActionButton_OnClick':
<string>:"*:OnClick":1: in function <[string "*:OnClick"]:1>
(tail call): ?:
<in C code>: in function `securecall'
Interface\FrameXML\SecureStateHeader.lua:1003: in function <Interface\FrameXML\SecureStateHeader.lua:984>:
---
Error2
[2008/02/16 23:12:28-4358-x3]: Interface\FrameXML\UIPanelTemplates.lua:241: attempt to index local 'frame' (a nil value):
Blizzard_TradeSkillUI\Blizzard_TradeSkillUI.lua:76: in function `TradeSkillFrame_Update'
<string>:"*:OnEvent":2: in function <[string "*:OnEvent"]:1>
<in C code>: in function `ExpandSkillHeader'
Munchies\Munchies.lua:365: in function <Interface\AddOns\Munchies\Munchies.lua:361>
Munchies\Munchies.lua:383: in function <Interface\AddOns\Munchies\Munchies.lua:376>
Munchies\Munchies.lua:484: in function <Interface\AddOns\Munchies\Munchies.lua:454>
<in C code>: in function `SetTradeSkillSubClassFilter'
Blizzard_TradeSkillUI\Blizzard_TradeSkillUI.lua:365: in function `TradeSkillSubClassDropDown_OnLoad'
<string>:"*:OnLoad":1: in function <[string "*:OnLoad"]:1>
<in C code>: in function `LoadAddOn'
Interface\FrameXML\UIParent.lua:879: in function `UIParentLoadAddOn':
Interface\FrameXML\UIParent.lua:252: in function `TradeSkillFrame_LoadUI':
Interface\FrameXML\UIParent.lua:773: in function `UIParent_OnEvent':
<string>:"*:OnEvent":1: in function <[string "*:OnEvent"]:1>
<in C code>: ?
<in C code>: ?
<in C code>: ?
<in C code>: in function `UseAction'
Interface\FrameXML\SecureTemplates.lua:266: in function `SecureActionButton_OnClick':
<string>:"*:OnClick":1: in function <[string "*:OnClick"]:1>
(tail call): ?:
<in C code>: in function `securecall'
Interface\FrameXML\SecureStateHeader.lua:1003: in function <Interface\FrameXML\SecureStateHeader.lua:984>:
Good job, but I've discovered another issue. Munchies doesn't seem to remember which slots are what type. I can have food and drink slots on my hotbar, summon mana biscuits, and both slots are replaced. That behavior makes sensex except that when they run out or disappear after logout, there's no longer any differentiation between the slots. Further, mana biscuits apparently don't count discretely as either food or drink so when I log back on and summon individual food and water, the slots don't update anymore.
Is there any way you can release a seperate version for trinket mode?
I would love to be able to target a low level player and heal him with a lower level bandage, or heck, even for myself when i am at like 75% health and dont require wasting a full hi grade bandaid on myself.
trinket mode - what i mean by that could very well be my own bad wording or misinterpetation of the words. But i just would like it to function like autobar did before the author bloated it up into it's own operating system
Originally posted by Simbuk One more suggestion. I've noticed that when I camp out with summoned food and drink, and later log back in, that the addon gets "stuck" and doesn't update with what's in inventorry. Maybe make it do some kind of check on game entry?
One more suggestion. I've noticed that when I camp out with summoned food and drink, and later log back in, that the addon gets "stuck" and doesn't update with what's in inventorry. Maybe make it do some kind of check on game entry?
I just upgraded to 1.1 from 1.01 but haven't had a chance to try the new version out yet. While here though, I'd just like to ask for a few features. Please forgive me if any have already been implemented.
Would it be possible to separate stat food into its own category? If sorting out what stats would be "best" is more complexity than you want to implement, perhaps an option to just ignore stat food altogether? Failng that even, perhaps an option to shut off updates to selectable slots?
Also, could you add some kind of limiter to keep Munchies from "taking over" all of a given slot type? I ordinarily keep 3 hotbar entries set aside for three different flavors of Master Healthstone, for example, and can potentially use them all in long fights. Munchies, however, replaces all three with whatever the current best stone happens to be. I'd like to be able to prevent that behavior.
One other suggestion: add support for usable daily quest items like the booterang/bombs/etc?
Originally posted by Quokka Wen updating "Any Vendor Water" to "Conjured Manna Biscuits"
after the "Conjured Manna Biscuits" are gone it will not switch back to "Any Vendor Water"
Small Question is there any code for buff-food by class (I.E Hunter Attack-power / Hit / Agi / Stanima food)?
and this is after the latest version?
Quote:
It would be really nice if it wouldnt replace bandages you can not use yet (my first aid skill is at 260 but I already have some netherweave bandages). Would that be a problem?