Description:
pMinimap is a very lightweight and streamlined Minimap addon.
It has a good amount of ingame options through the config,
though, if you want to modify minor things (like icon positioning)
you'd have to go through the Lua file.
The purpose of this addon is to have a lightweight minimap addon,
with a good amount of configurable features.
One of the goals of this addon is to use as much of Blizzard's code as possible,
aswell having options LoD (Load on Demand), to ensure there is no waste of resources.
Features:
Default
Square size
Removes unnessesary art/buttons
Streamlined remaining buttons
Mousewheel zooming
Optional
Mail notification in text
Zone text
Clock (Left-Click to toggle alarm settings, Right-Click to toggle calendar)
Coords (Left-Click to toggle worldmap, Right-Click to toggle BattlefieldMinimap)
Originally posted by bmwbasti thx p3lim, i´ll give it a try
But is there no way off integrating this directly into pminimap.lua ?
As i told i managed to put the lfg button to the directio ni want to have it, only the tooltip doesn´t wnat to appear correct.
It might sound "dumb" but i want to use only as many addons as necessary so an "integrated solution" would make me even more happy than your posted solution
Kind regards
Basti
I'd like to keep pMinimap directed to the minimap core, and not everything around it.
thx p3lim, i´ll give it a try
But is there no way off integrating this directly into pminimap.lua ?
As i told i managed to put the lfg button to the directio ni want to have it, only the tooltip doesn´t wnat to appear correct.
It might sound "dumb" but i want to use only as many addons as necessary so an "integrated solution" would make me even more happy than your posted solution
first of all thanks fpr this great addon
I got a problem and hope you can help me soluting ist:
doesn´t work for me
I have pMinimap at the lower right corner an the lfg button is on lower left corner of pminimap.
The tooltip is only showing the first row, all the rest ist outside screen.
With that fix the problem is the same only that the tooltip builts up to the right side of the lfg button and not to the left side anymore.
I really don´t know anything about lua code but managed to get the lfg button to show on the topright corner of pminimap
But still the tooltip is to large an not shown on screen completely.
It seems af if the problem is the anchor of the lfg buttons tooltip. The cursor is anchored to the topright of the lfg tooltip.
Could you please help me to change this so that the tooltip will build up upwards and not downwards anymore ?
Kind regards
Basti
Replace whatever is in LFGMiniMapFix.lua with the following:
doesn´t work for me
I have pMinimap at the lower right corner an the lfg button is on lower left corner of pminimap.
The tooltip is only showing the first row, all the rest ist outside screen.
With that fix the problem is the same only that the tooltip builts up to the right side of the lfg button and not to the left side anymore.
I really don´t know anything about lua code but managed to get the lfg button to show on the topright corner of pminimap
But still the tooltip is to large an not shown on screen completely.
It seems af if the problem is the anchor of the lfg buttons tooltip. The cursor is anchored to the topright of the lfg tooltip.
Could you please help me to change this so that the tooltip will build up upwards and not downwards anymore ?
Originally posted by Kerensa I've updated it tons of times but the map is just a white square to me. Do you have any idea as to what I can do to fix this? It was working just fine a few weeks ago...
Most likely another addon, try running pMinimap alone.
I've updated it tons of times but the map is just a white square to me. Do you have any idea as to what I can do to fix this? It was working just fine a few weeks ago...
Originally posted by Wisprunner TBH, outside of fixing bugs and such, I feel that this addon is as perfect as it can get. Just my opinion though
Care to share a bit of what's coming in the final version? I know you said that the LFD and the PvP icons would be in the same place since you can't be in both at the same time. Still planned?
Yeah.
I'm just making the config independant (no libs) and I'll release. Quite big changelog tho.
Originally posted by p3lim I've been thinking about this for quite some time, and I have finally decided.
I will discontinue developement on pMinimap, since it takes too much time to add every feature you want.
I will however still update for bugs and such.
I will finish the config and general update, and make that the final version.
Every request that has been here will not be added in this version.
Thanks to all of you that have used and still using this addon.
TBH, outside of fixing bugs and such, I feel that this addon is as perfect as it can get. Just my opinion though
Care to share a bit of what's coming in the final version? I know you said that the LFD and the PvP icons would be in the same place since you can't be in both at the same time. Still planned?
I've been thinking about this for quite some time, and I have finally decided.
I will discontinue developement on pMinimap, since it takes too much time to add every feature you want.
I will however still update for bugs and such.
I will finish the config and general update, and make that the final version.
Every request that has been here will not be added in this version.
Thanks to all of you that have used and still using this addon.
pMinimap is simply designed to modify the minimap, and just that.
Every other element around the minimap is not going to be handled by this addon, ever.
Originally posted by sacrife I moved the minimap to the top left of my screen.
But whenever I click the TimeManagerFrame (the clock) it shows up at the other side of the screen (top right)
Do you how to move it with simply lua code?
I tried a simple TimeManagerFrame:SetPoint(etc etc ect)
Did'nt work. returned a nil error ;X
I figured it out. I had to do it like this (You probably know this already)
Code:
--[[ Time Manager ]]
local frame=CreateFrame("Frame");
frame:RegisterEvent("ADDON_LOADED");
frame:SetScript("OnEvent",function(self,event,...)
if event=="ADDON_LOADED" then
local AddOnName=...;
if AddOnName=="Blizzard_TimeManager" then
-- Modify whatever frames you need to here
TimeManagerFrame:ClearAllPoints()
TimeManagerFrame:SetPoint("TOPLEFT", "Minimap", "TOPRIGHT", 5, 3)
TimeManagerFrame.ClearAllPoints = function() end
TimeManagerFrame.SetPoint = function() end
TimeManagerFrame.SetAllPoints = function() end
end
-- Repeat for other AddOns if you need to
end
end);
However, maybe you could add a function to check where the minimap is.
Like. (I know the cvars aren't correct :P)
GetCurrentLocation()
GetScreenWidth()
GetScreenHeight()
If GetCurrentLocationX < GetScreenWidth then TimeManagerFrame:SetPoint("LEFT")
I moved the minimap to the top left of my screen.
But whenever I click the TimeManagerFrame (the clock) it shows up at the other side of the screen (top right)
Do you how to move it with simply lua code?
I tried a simple TimeManagerFrame:SetPoint(etc etc ect)
Did'nt work. returned a nil error ;X
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