Category: ToolTip
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ckknight's Portal Bug Reports Feature Requests
Author:
Version:
v1.3.1
Date:
05-11-2009 09:15 PM
Size:
313.30 Kb
Downloads:
32,909
Favorites:
508
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various layout examples
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CowTip 3.0   Popular! (More than 5000 hits)
**NOTE: If you are upgrading for the first time since 2.4, CowTip now uses the new LibDogTag-3.0 library. As such, many of your DogTags will need to be rewritten. Please see the in-game DogTag help or the DogTag wiki page for more info.

Tooltip of awesomeness. Moo. It'll graze your pasture.

Hey all, ckknight here, I decided to make a tooltip addon. Therefore I have, and called it CowTip (the name is funny, laugh.)

CowTip is tag-based, specifically based on DogTag-2.0, which is the same tag system that PitBull uses.

One major thing that separates it from some other mods is that it doesn't manipulate data that is already on the tooltip, it adds much more to it, but all in a way that the user can customize to the nth degree.

The goal of CowTip is to be simple, customizeable, and powerful, all at once. (Another bonus to developers is that the code is actually humanly-readable.)

Features:
  • Fully customizable colors, background textures, borders, and fonts
  • Uses the DogTag system so you can create the tooltip of your dreams
  • Displays raid target icons
  • Heath and Power bars with customizable sizes and bar textures
  • Ability to place anywhere on your screen
  • Ability to choose when to hide/show your tooltip

For bug reports and feature requests: http://jira.wowace.com/browse/COW

Forum thread: http://www.wowace.com/forums/index.php?topic=8436.0
  Change Log - CowTip 3.0
------------------------------------------------------------------------
r46 | ckknight | 2009-04-17 05:54:39 +0000 (Fri, 17 Apr 2009) | 1 line
Changed paths:
A /tags/v1.3.1 (from /trunk:45)

Tagging as v1.3.1
------------------------------------------------------------------------
r45 | ckknight | 2009-04-16 22:33:11 +0000 (Thu, 16 Apr 2009) | 1 line
Changed paths:
M /trunk/Appearance/Appearance.lua
M /trunk/CowTip.lua
M /trunk/Fade/Fade.lua
M /trunk/HealthBar/HealthBar.lua
M /trunk/Position/Position.lua
M /trunk/PowerBar/PowerBar.lua
M /trunk/RaidTargetIcon/RaidTargetIcon.lua
M /trunk/Text/Text.lua
M /trunk/embeds.xml

bugfix for SetFont(): invalid fontHeight: 0, height must be > 0
------------------------------------------------------------------------
r44 | ckknight | 2009-04-16 12:53:24 +0000 (Thu, 16 Apr 2009) | 1 line
Changed paths:
A /tags/v1.3 (from /trunk:43)

Tagging as v1.3
------------------------------------------------------------------------

r68121.13
Bug fixes and library updates

r66223.3 beta:
Embed LibTalentQuery-1.0 for DogTag, add DogTag text coloring, DogTag library updates

r65841.1 beta:
**NOTE: This is a beta version. It now uses the new LibDogTag-3.0 library. As such, there may be bugs, and many of your DogTags will need to be rewritten. There is *no* documentation yet. Feel free to scan through the library's code or check out this thread.
  Archived Versions - CowTip 3.0
File Name
Version
Size
Author
Date
v1.3
313kB
ckknight
04-17-2009 12:21 AM
r68121.13
294kB
ckknight
04-22-2008 12:36 AM
  Comments - CowTip 3.0
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Old 09-29-2009, 09:11 PM  
Delena
A Cyclonian
 
Delena's Avatar
Interface Author - Click to view interfaces

Forum posts: 49
File comments: 48
Uploads: 4
Yes, it's great, I replaced tinytip since Thrae refused to remove the fadeout effect which was stucking the tooltip on the screen for ages.

I managed to make it look identical but without the Tinytip weakness.


The "targeting" word disappers whenever there is no target. I wrote the line 5 by myself.

Code:
[(if IsPlayer then Color("00aaff") end) (if IsEnemy then HostileColor end) NameRealm]
[(if Guild then Color("00aaff") Guild end)]
[Classification] [Level:DifficultyColor] [(if IsPlayer then Color("dfdfaf") Race else Creature end)] [if IsPlayer or [IsEnemy and not IsPet and [not Creature]] then Class:ClassColor end]
[Status]
[(if IsUnit(Target, Target) then 'Targeting: ':Color("ffcf0f") end) (if Target:IsPlayer or (Target:IsEnemy and not Target:IsPet) then ClassColor(unit=Target) end) (if IsUnit('player', Target) then '"YOU"' else Target:NameRealm end)]
[if IsUnit('pet') then HappyText end]
[Zone]
I must say that the TipTac Talents mod works better so I use it instead of the line [talents].

Last edited by Delena : 10-01-2009 at 09:24 PM.
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Old 09-19-2009, 06:39 AM  
Viivii
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
awesome awesome addon.. thanks alot.


I have been looking around for some time in the help ingame and maybe i just dont understand how it works but...

How do i get my tooltip to show my targets target ?

and How do i get it to show my agro in % ?

hope someone can help

thanks in advance.
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Old 09-14-2009, 11:57 AM  
Iwa Washi
A Kobold Labourer

Forum posts: 0
File comments: 18
Uploads: 0
I like very much CowTip, so I played with the LUA files and I finally found out how to show that damn health bar for walls and doors.

tc3, I salute you sir! Thanks for getting that to work. I was about to give up on this mod!
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Old 09-06-2009, 04:43 PM  
Minor Pandemic
A Kobold Labourer

Forum posts: 1
File comments: 7
Uploads: 1
How do I modify the line text for Guild (currently using default) so that it says "None" if the target has no guild?

Edit: Default is as follows

[(if Guild and Guild = 'player':Guild then Green end) Guild:Angle]

Last edited by Minor Pandemic : 09-06-2009 at 04:53 PM.
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Old 08-19-2009, 06:56 PM  
Pyrates
A Kobold Labourer
 
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Forum posts: 0
File comments: 17
Uploads: 0
Great Addon, thanks!

Is there any possibility to have the PercentHP shown directly on the healthbar (preferably in the middle)?

Also, how can I show the HP of things, e.g. the walls in PvP? The tooltip doesn't show anything now, but I know it somehow must be possible (tiptop did it )

(e) Nvm, I got some time to sift through the comments, and there it is The door-thingy, that is.
__________________
" ... and the Vogon will do things to you that you wish you'd never been born, or, if you're a clearer minded thinker, that the Vogon had never been born."

Last edited by Pyrates : 08-20-2009 at 06:26 AM.
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Old 08-19-2009, 09:09 AM  
Pikarya
A Kobold Labourer
 
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Forum posts: 1
File comments: 11
Uploads: 0
To the creator;

I've compiled all my current problems that I've found with the current version of Cow Tip in the image below.



Thanks, and keep up the great work!
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Old 08-16-2009, 02:58 PM  
tc3
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Wall & Door Health Fix!

I like very much CowTip, so I played with the LUA files and I finally found out how to show that damn health bar for walls and doors.

NOTE: Do this mod ONLY if you don't see objects health bar!

Here what you have to do:
  • Open the HealthBar.lua file in the corrisponding dir
  • Search for this function (about line 103):
    Code:
    function CowTip_HealthBar:OnEnable(first)
  • Inside that function, replace:

    Code:
    _G.GameTooltipStatusBar:Hide() 
    self:AddScriptHook(GameTooltipStatusBar, "OnShow", function(this) this:Hide() end)
    With

    Code:
    _G.GameTooltipStatusBar:Show()
  • Save the file and you've done

This trick works for me on every wall and door i found (WG, Ulduar & IoC).

Hope this help you all and sorry for my english :P
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Old 08-06-2009, 01:42 AM  
Aethaedd
A Kobold Labourer

Forum posts: 0
File comments: 5
Uploads: 0
Thumbs down Re: Updated

Quote:
Originally posted by cpt45
http://wow.curse.com/downloads/wow-a...ad/373095.aspx
Awesome
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Old 08-05-2009, 08:20 PM  
cpt45
A Kobold Labourer
 
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Forum posts: 1
File comments: 28
Uploads: 0
Updated

Quote:
Originally posted by Taargkrizzt
Yes, pretty please.
http://wow.curse.com/downloads/wow-a...ad/373095.aspx
__________________
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Old 08-05-2009, 05:53 PM  
Taargkrizzt
A Murloc Raider

Forum posts: 5
File comments: 22
Uploads: 0
Quote:
Originally posted by Aethaedd
needs an update for 3.2
Yes, pretty please.
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Old 08-05-2009, 04:44 PM  
Aethaedd
A Kobold Labourer

Forum posts: 0
File comments: 5
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needs an update for 3.2
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Old 07-28-2009, 01:23 AM  
FarseerLolotea
A Murloc Raider
Interface Author - Click to view interfaces

Forum posts: 6
File comments: 57
Uploads: 2
I got this error while trying this out on the PTR:

Date: 2009-07-27 22:17:23
ID: 1
Error occured in: Global
Count: 1
Message: ...\CowTip\libs\LibRockConfig-1.0\LibRockConfig-1.0.lua line 7680:
attempt to index global 'ScriptErrors' (a nil value)
Debug:
[C]: ?
...\CowTip\libs\LibRockConfig-1.0\LibRockConfig-1.0.lua:7680: in main chunk
AddOns:
Swatter, v5.5.4293 (WombatII)
ActionBarSaver, v
AucAdvanced, v5.5.4293 (WombatII)
AucFilterBasic, v5.5.4293 (WombatII)
AucFilterOutlier, v5.5.4293.2531
AucMatchUndercut, v5.5.4293.2531
AucStatClassic, v5.5.4293 (WombatII)
AucStatHistogram, v5.5.4293 (WombatII)
AucStatiLevel, v5.5.4293 (WombatII)
AucStatPurchased, v5.5.4293 (WombatII)
AucStatSales, v5.5.4293.2842
AucStatSimple, v5.5.4293 (WombatII)
AucStatStdDev, v5.5.4293 (WombatII)
AucStatWOWEcon, v5.5.4293.2530
AucUtilAHWindowControl, v5.5.4293.3311
AucUtilAppraiser, v5.5.4293.2530
AucUtilAskPrice, v5.5.4293.3175
AucUtilAutoMagic, v5.5.4293.3142
AucUtilCompactUI, v5.5.4293.2530
AucUtilEasyBuyout, v5.5.4293.3583
AucUtilItemSuggest, v5.5.4293.3108
AucUtilPriceLevel, v5.5.4293.2545
AucUtilScanButton, v5.5.4293.2530
AucUtilScanFinish, v5.5.4293.2530
AucUtilScanProgress, v5.5.4293.2530
AucUtilSearchUI, v5.5.4293.3655
AucUtilSimpleAuction, v5.5.4293.0
AucUtilVendMarkup, v5.5.4293.2530
Babylonian, v5.1.DEV.130
Bagnon, v1.7.1
BagnonForever, v1.1.1
BagnonTooltips, v
BankStack, vv13
BeanCounter, v5.5.4293 (WombatII)
Configator, v5.1.DEV.130
CowTip, v
DebugLib, v5.1.DEV.130
SlideBar, v5.5.4293 (WombatII)
Stubby, v5.5.4293 (WombatII)
(ck=4f7)

Thanks in advance for anything you may be able to do.

Last edited by FarseerLolotea : 07-28-2009 at 01:26 AM.
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Old 07-22-2009, 08:12 PM  
Syri
A Kobold Labourer

Forum posts: 0
File comments: 6
Uploads: 0
Been having issues of late with a memory leak and cowtip combined with outfitter.

Here is the error I receive:

Date: 2009-07-21 23:10:52
ID: 1
Error occured in: Global
Count: 1
Message: memory allocation error: block too big
Debug:
[C]: ?
[C]: GetRegions()
CowTip\Appearance\Appearance.lua:423: SetFont()
CowTip\Appearance\Appearance.lua:304:
CowTip\Appearance\Appearance.lua:299
[C]: SetUnitBuff()
Outfitter\Outfitter.lua:4313: GetBuffTooltipText()
Outfitter\Outfitter.lua:4296: GetPlayerAuraStates()
Outfitter\Outfitter.lua:4364: UpdateAuraStates()
Outfitter\Outfitter.lua:4356:
Outfitter\Outfitter.lua:4351
[C]: pcall()
Outfitter\MCEventLib.lua:212: DispatchEvent()
Outfitter\MCEventLib.lua:65:
Outfitter\MCEventLib.lua:65
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Old 07-01-2009, 02:52 PM  
Khow
A Kobold Labourer
 
Khow's Avatar

Forum posts: 0
File comments: 17
Uploads: 0
Hello, first of all I would like to start of by saying thanks alot for such a great and easy addon..

But I do have one problem, that is super important (atleast to me)
How can I make the CowTip display Quest Information?
How do i make it work so it lets me know if the mob i got my cursor on is the right mob for the quest...

??


Your help would be greatly appreciated.
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Old 06-21-2009, 05:21 AM  
Xambrian
A Kobold Labourer

Forum posts: 0
File comments: 23
Uploads: 0
Hi,

I'm running the german client, and I get no Zone-information at all.
It doesn't matter whether the target-unit is next to me, or far away, even if its in another zone - the line is not shown within the tolltip ...
Any idea what I can do to show it?

Have a nice day
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