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Updated: 03-18-14 10:06 PM
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Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:03-18-14 10:06 PM
Created:unknown
Downloads:6,407
Favorites:26
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Categories:Unit Mods, Graphic UI Mods
5.4
TextHUD  Popular! (More than 5000 hits)
Version: 50400v2
by: Awbee [More]
This mod displays health, mana, and resources (combo points, holy power, etc) for you (and your pet if you have one) as text in the lower middle of your screen.

Also includes optional folders to support target and party. You can disable or delete either of these.
- Chi now shows for Monks with mana.

- TOC updated for 5.4
- Added support for Holy Power, Soul Shards, Demonic Fury, Burning Embers, Shadow Orbs, Eclipse, Lightning Shield, Maelstrom Weapon

- TOC updated for 5.2
- Added support for Monk (Chi) and Mage (Arcane Charges) - Thanks Sambis
Archived Files (3)
File Name
Version
Size
Author
Date
50400
6kB
Awbee
03-13-14 05:40 PM
50200
6kB
Awbee
05-12-13 03:48 PM
50001
5kB
Awbee
08-29-12 03:42 PM


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Unread 02-22-12, 04:30 PM  
Awbee
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Originally Posted by sornok
I 've kinda wanted to use this as a "player text nameplate". I tweaked the .xml file a bit to change the size and position of text.

But what I cannot do is to make it anchor relative to the player ? I see that it is anchored on UIParent, is there a way to anchor it on the player so that when I zoom in/out the distance from myself remains the same ?
no

it would have to be built as a name plate mod or something

would prolly involve a lot of recoding
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Unread 02-20-12, 03:17 AM  
sornok
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I 've kinda wanted to use this as a "player text nameplate". I tweaked the .xml file a bit to change the size and position of text.

But what I cannot do is to make it anchor relative to the player ? I see that it is anchored on UIParent, is there a way to anchor it on the player so that when I zoom in/out the distance from myself remains the same ?
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Unread 06-13-11, 01:55 PM  
Awbee
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sure. in TextHUDParty.lua change:

getglobal("TextHUDParty_Party"..i.."HealthText"):SetText(string.format("%4.0f", j));

to:

getglobal("TextHUDParty_Party"..i.."HealthText"):SetText(UnitHealth("party"..i));
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Unread 06-12-11, 09:29 PM  
pinchyweda
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Percent vs. Value

Can I switch the percent to value for the party members too?

Great Add-On I am using RealUI because I like the text feel and yours fits in great!!!

Thanks
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Unread 06-05-10, 11:03 PM  
Awbee
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find something like:

TextHUD_PlayerHealthText:SetText(string.format("%4.0f", UnitHealth("player") / UnitHealthMax("player") * 100));

and change it to:

TextHUD_PlayerHealthText:SetText(UnitHealth("player"));

in the .lua files
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Unread 06-04-10, 06:44 PM  
Linkis
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nice mod.. reminds me of final fantasy.
How do you display the health and mana values as the actual values and not percents?
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Unread 05-20-10, 06:59 PM  
Axaion
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Yeah, it goes back down to 10KB~ a sec or two out of combat, as i said no biggie, Love the mod!
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Unread 05-20-10, 01:07 PM  
Awbee
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it seems to generate garbage every time it updates. but after a few mins it should reset and go back down. dunno how to fix it.
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Unread 05-19-10, 09:57 PM  
Axaion
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Proberly nothing important, but After hitting a target dummy nonstop for bout 40 mins the addon is using 4.05MB memory - not using much of anything else though. ^_-

thanks for a great addon, just thought id mention it

Actually, seems theres a small memory leak, its using 2.6kb/s constantly no matter what )
Last edited by Axaion : 05-19-10 at 09:59 PM.
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Unread 12-24-09, 09:27 PM  
Awbee
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Originally posted by alanharper
i love good and simple addon's like this one

have only one question: is there a way to hide the names of player and pet ? only the numbers would be enough for me

thank you
not really, no. unless you want to edit the code yourself.
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Unread 10-28-09, 10:51 AM  
alanharper
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i love good and simple addon's like this one

have only one question: is there a way to hide the names of player and pet ? only the numbers would be enough for me

thank you
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Unread 08-04-09, 06:19 PM  
Awbee
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Originally posted by Gnarkill
Might be a bit off-scope, but is it possible to make some similar raidframes?
where would i put all that text?

I think it would be a bit much to look at also

just use grid
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Unread 08-03-09, 11:16 AM  
Gnarkill
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Might be a bit off-scope, but is it possible to make some similar raidframes?
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Unread 10-30-08, 03:36 PM  
Awbee
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Originally posted by Zorklat
if I wanted this to display a little higher up on the screen -- say, waist level, instead of below feet -- would I modify the first Anchors (TOP CENTER) > RelDimension > y value in line 11 of TextHUD.xml to do so? Or do I need to find something in TextHUD.lua?

edit: Also, I've been tracking its resource usage with Stablock_Memory, and it grinds up from about 15k of ram, up to as much as 1.6Mb. What's up with that?
near the top of TextHUD.xml you should see

<RelDimension x="-0.03" y="-0.09"/>

the y="-0.09" means 9% of the screen height below the center of the screen.

to move it up try higher values like -0.05 or 0 or 0.05

as for ram usage, i guess each time it updates the values it holds the old values in ram. this prolly saves cpu time in exchange for an insignificant increase in ram usage. until the UI does a "garbage collection" and gets rid of them all in one go. don't know for sure tho. im not too worried about it.
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Unread 10-30-08, 03:31 PM  
Awbee
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Originally posted by Shaigan
Indeed this is great to see a Monitor Status replacement, thumbs up !

I two questions, though:

- Is there a slash command of some sort to TextHUD to have a config screen displayed ?

- Is there a way to have TextHUD to display only in combat, as Monitor Status did ?

Thanks for your answers
there's no config, which also means no in-combat only option
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