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Updated: 06-22-14 08:03 AM
Addon for:
oUF.
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Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:06-22-14 08:03 AM
Created:unknown
Downloads:53,256
Favorites:196
MD5:
5.4
oUF P3lim  Popular! (More than 5000 hits)
Version: 50400.19-Release
by: p3lim [More]
Description:
oUF P3lim is a layout made for the unitframe framework oUF.
It is a personal layout, customized to my every need, and because of this I do not take any feature requests.
I've written this layout to be easily readable, for those who would like to use it as a reference to their own layout(s).
If you intend to use this layout or parts of it, please credit me for my work.


Features:
  • Minimalistic layout
  • Accounts for most roles and playstyles
  • Easy-to-understand code for forks
  • Completely stand-alone, oUF is embedded
  • oUF Experience is also embedded

The following units are supported:
  • Player
  • Target
  • TargetTarget
  • Focus
  • Party/Raid
  • Pet (health value on player frame)
  • Boss
  • Arena Preparation

The following class-specific powers are supported:
  • Death Knight (Runes)
  • Druid (Combo Points, Eclipse)
  • Monk (Chi)
  • Paladin (Holy Power)
  • Priest (Shadow Orbs)
  • Rogue (Combo Points, Anticipation)
  • Warlock (Soul Shards, Demonic Fury, Burning Embers)

Notes:
oUF does not have any options, it is purely based on Lua.
See the LICENSE file before attempting to redistribute or use this addon for anything except personal use.


Issues
To submit a bug report, please visit the Issue Tracker on my GitHub page.
Changes in 50400.19-Release:
  • Add more class-specific powers
  • It's not minimum!
  • Add some soulshards that actually only show for affliction
  • Add Demonic Fury for Warlocks
  • Add a gradient pet health value to player
  • Show a icon when pet is dead
  • Add Burning Embers for Warlocks
  • Remove the AltPower bar for now
  • Slightly adjust combopoints anchor
  • Add a EclipseBar
  • Hide Eclipse and Embers while in a vehicle
Changes in 50400.18-Release:
  • Add arena support
  • Update oUF embed
  • Add arena preperation frames
  • Adding the ref helps
  • Update oUF
  • Update oUF_Experience
  • Ditch all the class-specific tweaks - Need to revisit how to generalize short-term buff display
  • Update interface version
Changes in 50300.17-Release:
  • Update oUF embed
  • Add Rogue buffs
  • Add Runes
  • Some DK spells for good measure
  • Really pimp out the runes
  • Misc buff changes
  • I actually needed the pkgmeta
  • Update oUF embed
  • More rogue spells
  • Only show HoW for DKs
  • Update Interface version
Changes in 50200.16-Release:
  • oUF uses the secure menu from 5.2
  • Remove old leftovers
  • Update oUF embed
  • Bump Interface version
Changes in 50100.15-Release:
  • Update oUF version
  • Remove Savage Defense element
  • Add AltPowerBar element
  • Bump Interface version
  • Update oUF embed
  • Delete gitmodules and pkgmeta
Changes in 50001.14-Release:
  • Packagers doesn't use .gitmodules, bleh
Changes in 50001.13-Release:
  • Add more spells to filter
  • Only show Experience when plugin is present
  • Add tracking for Savage Defense charges and cooldown
  • Track the buff for Savage Defense
  • More accurate tracking of combo points for feral druids
  • Some adjustments
  • Proper updating on show
  • Replace :SetToplevel() per haste's advice
  • Some minor changes to tags
  • Embed oUF and oUF Experience
  • Embed oUF and oUF Experience
  • Revert "Only show Experience when plugin is present"
  • Revert "Use double underscore to avoid tainting blizzard"
  • Add timers to target's debuffs and player's debuffs and special buffs
  • Add ReadyCheck element
  • Hide specific debuffs
  • Silly me, that is not oUF!
Changes in 50001.12-Release:
  • Clean up the raid/boss frame spawning/hiding
  • No longer using fading
  • New staff
  • Buff/debuff cleanup for Mists
  • Add support for oUF_Experience again
  • API change
  • Monks buff stats aswell
  • Use double underscore to avoid tainting blizzard
  • Remove support for oUF 1.5.x
  • Bump Interface version
Changes in 40300.11-Release:
  • Keep everything uniform
  • Add debuffs on raid/party frames
  • Add boss frames
  • The boss return from UnitAura did not return what I expected, so remove debuffs from party/raid again
  • Fix a slight typo
  • Enable oUF Fader support
  • Comments..
  • Update rogue buffs
  • Use the right spell ID for sunder armor
  • Add holy power tag
  • Track Shadow Dance
  • Avoid non-existing dropdowns
  • Custom show/hide conditions for raid/party header
  • Limit the name width
Changes in 40300.10-Release:
  • Threat was annoying and useless, fun try tho
  • Core API changed
  • Let the packager(s) set the version number automaticly
  • Update game version
  • Remove rip tracking
  • Update buff list
  • R-implement support for oUF 1.5.x
  • Fix a small error
  • Show my debuffs when in a vehicle too
  • Add more spells to buff filter
  • Point the focus and tot frame off its next-of-kin to avoid issues with multisampling ruining the backdrop
  • Update debuff filter
Changes in 40200.9-Release:
  • Be more specific on class/glyphs
  • Track tol'vir potions
  • Show friendly unit's debuffs
  • Add a threat texture
  • Update version
Changes in 40200.8-Release:
  • Castbar on target aswell
  • Move leftover code to the appropriate UnitSpecific functions
  • Remove pet frame which I havent used in ages
  • Add debuffs to the player frame Debuffs doesnt need to be secure, and its more visible on the unitframes than in a corner
  • Play around with the buffs/debuffs
  • Add raid frames and remove some useless stuff
  • Show Glyph of Shred stacks on Rip
  • Bump ToC to 4.2
  • Update version
  • Remove old tag
Changes in 40100.7-Release:
  • Remove pet happiness
  • Bump TOC version
  • Update version
  • Remove threat display
  • Fix the focus debuffs position
  • Fix focus/tot/target name font
  • Very minor change to the powerValue tags
  • Add player/pet "castbar"
  • Split tags to their own file, and redo some of them
  • Add partyframes!
  • Wups...!
Changes in 40000.6-Release:
  • Issues with RegisterAttributeDriver seems to be fixed
  • Update version
Changes in 40000.5-Beta:
  • Forgot to remove this :>
  • Update to work with oUF 1.5 and WoW 4.0.x
  • Use different font flag
  • Menu attribute is handled by oUF
  • Temporary fix for clicking, thanks haste
  • Update version
Changes in 30300.4-Beta:
  • Simplify the debuff filter and color all player units to be colored by debuff type
  • Don't show something we're gonna hide
  • Recolor the castbar icon instead of the backdrop - The blue color fucked over the backdrop looks
  • Avoid unit checking and rather hardcode it into layout
  • Using own addon for runes
  • oUF sets the parent, no need to do it again
  • Avoid possible issues with multiple layouts
  • Might want to set the right coordinates
  • Uppercase shit :/
  • Don't desaturate friendly player debuffs
  • New font
  • Use spellID instead of spellName for accuracy
  • Use the right spellid
  • Color castbar text instead of icon
  • Add focus casting bar
  • Update power to the new standard
  • Update castbar to the new standard
  • Rename global font name
  • Remove custom dropdown - It was never intended for everyone to use
  • Syntax change - Thanks clad ;)
  • File renaming and tag name changes
  • Use a secure function to handle the menu
  • Revert commit f354bc68bdfa5be1451a81748545e04422f93d20
  • Revert commit e260655496384706e425d84f762ff6a7ec7fd823
  • f354bc68bdfa5be1451a81748545e04422f93d20
  • Update cpoints to the new standard
  • Some cleaning
  • Update auras to the new standard
  • Rewrite whole layout
  • Update buff filter
  • Make sure non-player buffs are shown
  • Don't create useless tables
  • Add space for one more debuff on focus and tot frames
  • Update tags to the new standard - Also syntax change and cleanup
  • Use a solid value for target debuff size
  • Use env. table instead of namespace
  • Minor tag change
  • Don't show power if there aint any
  • Failsafe colors this time
  • Minor API change and fixes
  • Remove custom buff/debuff filter and clean up a bit
  • Use cpoint tag since oUF only supports texture in 1.4
  • Clean up PostUpdateDebuff a bit
  • Remove local units
  • Drycode fix
  • Delay spawning with the new factory
  • Use a UnitSpecific table
  • Remove pvp tag and some other adjustments
  • Remove castbar element
  • Fix minor drycode bugs
  • Leave reaction colors alone
  • Experiment with a different texture
  • Some rearrangement
  • Add the tags to the main file
  • Clean up the toc file
  • Adjust positions a bit, due to higher resolution
  • Don't show power if the unit is dead
  • Don't use an unnessisary table
  • Don't globally override color value
  • Update version
Changes in 30300.3-Beta:
  • Removed RuneBar plug-in from dependencies
  • Remove the runebar element for now
  • Don't really need owner information on these auras
  • Simplyfy the druid power "element"
  • I don't need the reputation bar, really
  • Minor cleanup
  • This is 'hpvalue', not 'everythingvalue'
  • Add an info tag
  • Fix locale collision
  • Remove global names, people can use oUF.units and oUF.objects
  • Only want this info tag on player frame
  • Only show druidpower if unit is player (vehicle issues)
  • Only show druidpower at <max value
  • Fix experience bar width
  • Fix playerframe buff filter
  • Remove hooktip calling
  • I only want castbars on player and target
  • Redesigned castbar and added icon to it
  • Color the castbar icon overlay if the spell is uninterruptible
  • Reposition the castbar
  • Renamed customtags.lua to tags.lua
  • Use XML file to load files (may get handly later)
  • Major cleanup - Now uses backdrop instead of border on icons (aura etc) - Changed the polling rate on tags - Updated to latest version of Experience plug-in - Only colores the target castbar icon if uninterruptible - Leader and Assistant elements only on player frame - Tweaks here and there and removed unused functions
  • Removed BarFader plug-in from optionaldeps
  • Added support for oUF's Runes element
  • Update version
  • Add a new font (experimental)
  • Change the height a tid bit
  • Add castingbar on pet aswell (stupid vehicles)
  • Make sure the width is right for all units
  • Fix and clean up the castbar moving
  • Change the symbol used to mark pvp
  • Add a space to the pvp tag
  • Add a custom dropdown for the player
  • Only allow leveled menues if player is leading group/not in a group
  • Added Heroism to custom filter
  • More changes to the dropdown (and many fixes)
  • Only show threat if there are any
  • Fix syntax error
  • Update buff filter
  • Fixed icon textures
  • Update buff filter
  • Add desaturating whitelist to target debuffs
  • Removed timer on the player buffs
  • Update buff list (shaman went resto)
  • Add spacing between rune bars
  • Fix the width of the castbar text
  • Add more spells to the filter
  • Update TOC version
  • Update version
Archived Files (42)
File Name
Version
Size
Author
Date
50400.18-Releas
92kB
p3lim
06-19-14 05:11 AM
50300.17-Releas
88kB
p3lim
05-26-13 09:34 AM
50200.16-Releas
88kB
p3lim
03-23-13 12:37 PM
50001.15-Releas
89kB
p3lim
03-01-13 07:56 PM
50001.12-Releas
26kB
p3lim
08-30-12 06:17 AM
40300.11-Releas
26kB
p3lim
04-28-12 12:16 PM
40300.10-Releas
26kB
p3lim
02-07-12 11:33 AM
40200.9-Release
26kB
p3lim
10-03-11 06:08 PM
40200.8-Release
25kB
p3lim
07-31-11 02:45 PM
40100.7-Release
25kB
p3lim
04-30-11 08:57 AM
40000.6-Release
24kB
p3lim
12-27-10 11:13 PM
40000.5-Beta
24kB
p3lim
10-13-10 12:56 PM
40000.5-Beta
24kB
p3lim
06-26-10 10:39 PM
30300.3-Beta
16kB
p3lim
12-21-09 09:19 AM
30200.2-Beta
6kB
p3lim
08-24-09 10:34 PM
30200.1-Beta
7kB
p3lim
08-08-09 10:08 AM
30100.86
6kB
p3lim
07-28-09 05:08 PM
30100.85
6kB
p3lim
07-19-09 11:40 AM
30100.84
6kB
p3lim
07-15-09 12:58 PM
30100.83
6kB
p3lim
06-25-09 05:26 PM
30100.82
6kB
p3lim
06-11-09 02:27 PM
30100.81
6kB
p3lim
06-01-09 03:55 AM
30100.80
6kB
p3lim
05-24-09 07:18 PM
30100.78
6kB
p3lim
05-20-09 10:52 AM
30100.76
6kB
p3lim
05-08-09 04:02 PM
30100.75
6kB
p3lim
04-21-09 08:17 AM
30100.74
6kB
p3lim
04-19-09 05:05 PM
30100.73
6kB
p3lim
04-19-09 04:52 PM
30100.72
5kB
p3lim
04-17-09 09:38 AM
30100.71
5kB
p3lim
04-14-09 09:12 AM
30000.70
5kB
p3lim
04-14-09 08:55 AM
30000.69
6kB
p3lim
04-09-09 12:50 PM
30000.68
6kB
p3lim
04-08-09 05:22 PM
30000.67
5kB
p3lim
03-29-09 03:11 PM
30000.66
5kB
p3lim
03-20-09 02:11 PM
30000.65
5kB
p3lim
03-11-09 10:52 AM
30000.64
5kB
p3lim
03-09-09 06:10 PM
30000.63
5kB
p3lim
02-27-09 11:38 AM
30000.62
5kB
p3lim
02-25-09 05:55 PM
30000.61
6kB
p3lim
02-15-09 12:05 PM
30000.60
6kB
p3lim
02-15-09 05:07 AM
30000.59
6kB
p3lim
02-14-09 05:22 PM


Post A Reply Comment Options
Unread 04-10-09, 06:28 AM  
p3lim
A Pyroguard Emberseer
 
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AddOn Author - Click to view AddOns

Forum posts: 1230
File comments: 1182
Uploads: 25
The comment section for this addon is closed.

If you want a feature added:
This is a personal layout that I have uploaded purely for reference and use.
As such, no requests will be taken.

If you have a bug:
Submit it to my tracker, not here, not in the official topic.
Here is a direct link: http://github.com/p3lim/oUF_P3lim/issues

If you need assistance modifying my layout:
Search or start a new thread in the oUF section of the forums and wait for an answer.
Here is a direct link: http://www.wowinterface.com/forums/f...splay.php?f=87

If you want to ask questions and/or discuss aspects of my layout:
Feel free to use the official thread found on the forums.
Here is a direct link: http://www.wowinterface.com/forums/s...ad.php?t=21740.
Last edited by p3lim : 03-18-13 at 06:40 AM.
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Unread 04-05-09, 06:06 AM  
xsrike
A Kobold Labourer

Forum posts: 1
File comments: 12
Uploads: 0
hey im new to wowinterface and i have been using http://www.wowinterface.com/download...o=&page=2#info just recently.
i just need abit of help with the oUF target.is it possible to change the target to showing the %, current hp and total hp? i feel like is alot easier to be able to know how much hp is left on something
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Unread 04-01-09, 12:04 PM  
Arrowsong
A Defias Bandit

Forum posts: 2
File comments: 34
Uploads: 0
Hey there P3lim. Still love the frames.

Actually starter from fresh with them the other day. Figured a good few things out on my own. Like how to move Player, Target, Pet castbars seperately and some other minor things.

One thing I still can't seem to get working, and I followed your previous advise from an earlier post, so I'm thinking maybe something is different now.

I'm hoping to show player HP as xxxx/xxxx and target HP as a %.

It seems as though you have made some significant changes and was hoping you might lend an old bother, a hand?

Thanks in advance.

Hope all is well.

- Arrowsong

ps. I tried to add the cast icon to the castbar. Failed. Wondering if you or anyone wouldn't mind helping me out here? Last thing I'll try to ask for. Here is what I'm aiming for.

http://www.wowinterface.com/downloads/info10965-oUF_Atrophia.html
Last edited by Arrowsong : 04-01-09 at 05:12 PM.
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Unread 03-31-09, 08:38 AM  
Phatrik
A Murloc Raider
 
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Forum posts: 4
File comments: 33
Uploads: 1
Originally posted by Maleas
Hello p3lim, thanks for this great oUF Mod. I have a short question ... so ...

How can I change the 3D HP Portrait Frame into a solid Frame? I don't like this swinging 3D Portrait - it makes me nervous ^^

I've searched the comments and other resources, but I can't find an answer. I hope you can help - thanks for your great support.
A quick way is to go to line 440 in oUF_p3lim.lua , and delete / comment out the Portrait part, like this:

Code:
	if(unit == 'target' or unit == 'player') then
--[[
		self.Portrait = CreateFrame('PlayerModel', nil, self)
		self.Portrait:SetPoint('TOPLEFT', self.Health)
		self.Portrait:SetPoint('BOTTOMLEFT', self.Health)
		self.Portrait:SetAlpha(0.1)
		self.Portrait:SetWidth(190)
		self:RegisterEvent('PLAYER_DEAD', function() SetSecureWidth(self, 231) end)
--]]	
		self:SetAttribute('initial-height', 24)
		self:SetAttribute('initial-width', 200)
		
	end
It might look a bit different than yours, since I've edited it.
Last edited by Phatrik : 03-31-09 at 08:41 AM.
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Unread 03-30-09, 09:05 PM  
Maleas
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Hello p3lim, thanks for this great oUF Mod. I have a short question ... so ...

How can I change the 3D HP Portrait Frame into a solid Frame? I don't like this swinging 3D Portrait - it makes me nervous ^^

I've searched the comments and other resources, but I can't find an answer. I hope you can help - thanks for your great support.
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Unread 03-28-09, 09:34 AM  
p3lim
A Pyroguard Emberseer
 
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Forum posts: 1230
File comments: 1182
Uploads: 25
Originally posted by czokalapik
i've modified your frames a little, but i don't have an idea how to create MT and MT target frames, only healthbar, health deficit text, name text, any tips?

thanks in advance
Irrelevant to my layout, ask it in the official topic instead.
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Unread 03-28-09, 08:56 AM  
czokalapik
A Defias Bandit
 
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Forum posts: 3
File comments: 18
Uploads: 0
i've modified your frames a little, but i don't have an idea how to create MT and MT target frames, only healthbar, health deficit text, name text, any tips?

thanks in advance
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Unread 03-24-09, 10:57 AM  
Nachoes
A Kobold Labourer

Forum posts: 0
File comments: 1
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Nevermind, figured it out
Last edited by Nachoes : 03-24-09 at 11:21 AM.
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Unread 03-17-09, 05:53 PM  
p3lim
A Pyroguard Emberseer
 
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Forum posts: 1230
File comments: 1182
Uploads: 25
Originally posted by ProperMethodz
I do have the latest as I installed it with your package the same day. I'll double check and try again, thanks for pointing me in the right direction.

On a side note, your UI is a bit buggy on the PTR when updating vehicles to the pet bar. Zoning in and out of the instance or a complete reload of WoW seems to fix it but reloading the UI does not. Next time I'm on the PTR I'll try to get a screenshot.

As for help with the UI, If you could possibly lead me to water. I've looked for documentation on oUF and did some googling around about Lua. There doesn't seem to be any good reference out there and maybe if someone could point me in that direction I'll be able to do it on my own.

Again, thanks for your time and sorry to bother.
The version number states the version of the game it supports, so no, I havent updated it to work with 3.1.
Will be done at 3.1 release though.

I do not help people manipulate my layout in these comments, and I never will.
Ive said this many times already.
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Unread 03-17-09, 04:22 PM  
ProperMethodz
A Deviate Faerie Dragon
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Forum posts: 13
File comments: 13
Uploads: 1
Originally posted by p3lim
As long you have the latest version of oUF that tag should work just fine (I assume you dont have the latest version because the suffix and prefix support is rather new).

Also, any modification of the layout is up to the user, I will not help with that, atleast not on the layout's comment page.
That goes for everyone!
I do have the latest as I installed it with your package the same day. I'll double check and try again, thanks for pointing me in the right direction.

On a side note, your UI is a bit buggy on the PTR when updating vehicles to the pet bar. Zoning in and out of the instance or a complete reload of WoW seems to fix it but reloading the UI does not. Next time I'm on the PTR I'll try to get a screenshot.

As for help with the UI, If you could possibly lead me to water. I've looked for documentation on oUF and did some googling around about Lua. There doesn't seem to be any good reference out there and maybe if someone could point me in that direction I'll be able to do it on my own.

Again, thanks for your time and sorry to bother.
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Unread 03-11-09, 11:45 PM  
yaroot
A Kobold Labourer
 
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Forum posts: 1
File comments: 33
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Originally posted by ant1pathy
Would it be possible to get line changes for the minor fixes, so I can apply them without having to reposition and size everything? I realize they may not line up, but at least I'll have somewhere to start.
You'll find [Compare with Previous] on this page
http://svn.wowinterface.com/listing....im&path=/&sc=0
Last edited by yaroot : 03-11-09 at 11:46 PM.
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Unread 03-11-09, 03:06 PM  
TheHappyCannibal
A Kobold Labourer

Forum posts: 0
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Originally posted by ant1pathy
Would it be possible to get line changes for the minor fixes, so I can apply them without having to reposition and size everything? I realize they may not line up, but at least I'll have somewhere to start.
You might want to try a file compare program for this sort of thing.

Some freeware options
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Unread 03-11-09, 12:41 PM  
ant1pathy
A Murloc Raider

Forum posts: 5
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Would it be possible to get line changes for the minor fixes, so I can apply them without having to reposition and size everything? I realize they may not line up, but at least I'll have somewhere to start.
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Unread 03-11-09, 09:51 AM  
p3lim
A Pyroguard Emberseer
 
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Originally posted by ProperMethodz
Hello,

I'm having a couple problems with pets and auras.

1st.

The pet bar is kinda messed up. Is there some good reference out there for what syntax to use for the pet bar so I can modify it to my liking?

I did a search in the .lua for cpoints, and found the area it's located, it seems to be a different part than where the health colors and options are defined for pets.

I changed the code to this and it works now... but yeah. Whatever cpoints was supposed to be no longer is there =D.

Code:
	if(unit == 'player') then
			self:Tag(power, '[colorpp][curpp]|r')
		else
			self:Tag(power, '[colorpp][curpp]|r')
		end
http://www.virtual-progression.com/uploads/cpoints.jpg

Ok, for the second issue,

The Aura's. I've replaced my textures and I think it may have changed how the layout works.

Would you mind helping me out with centering vertically on the bars? Well, not on them, to the side as they are, but centered... It does it for target as well. I think if I see what you do for pets that I'd be able to do it myself for target.

Sorry for the trouble and thanks in advance for your time.
As long you have the latest version of oUF that tag should work just fine (I assume you dont have the latest version because the suffix and prefix support is rather new).

Also, any modification of the layout is up to the user, I will not help with that, atleast not on the layout's comment page.
That goes for everyone!
Last edited by p3lim : 03-11-09 at 09:51 AM.
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Unread 03-11-09, 09:50 AM  
p3lim
A Pyroguard Emberseer
 
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Originally posted by Phatrik
With the latest version of this layout, and oUF, I get this error-message every time I mount up, despawning my pet :

Interface\AddOns\oUF_P3lim\oUF_P3lim.lua:49: attempt to index local 'c' (a nil value)
For a split second the pet unit returns nil or something, but this should be fixed in the next revision.
Thanks for reporting, but next time, please use the bug submitting feature on my portal.
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