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Version:
3.1.4
Date:
06-28-2009 08:08 PM
Size:
248.61 Kb
Downloads:
56,028
Favorites:
593
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Pictures
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Clock, FPS, Latency, Memory
Guild, Friends, Main, Durability, Tracking
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XP, Gold, Bags
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Improved Tooltip for Guild & Friend Lists
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SLDataText   Updated this week!   Popular! (More than 5000 hits)
Simple Light Data Text v3.1.4
-------------------------


Note for v3.2.0: - SLDT will undergo a rewrite to allow for compatibility with LibDataBroker modules with version 3.2.0, and unfortunately, will change the SavedVars & Options structure to accomplish this. This means 3.2.0 will require a SavedVar wipe and the modules for SLDT will need to be setup anew.

SLDT Users! With a pending 3.2.0 rewrite that will optimize some code and allow for LibDataBroker compatibility...now would be a good time to get in any feature and/or module requests in before the release. Use the comments section to relay any requests and I will try to include it in the 3.2.0 version release.

SLDataText is a modular text-based information tool to relay game-specific information in a clean, streamlined manner that is easy to integrate into most player user interfaces.

SLDT modules perform a variety of minor functions, including informative tooltips and interactive functions. The AddOn was created as an alternative to static information bars such as FuBar and Titan.

Features:
  • Lightweight, text-based design
  • Individual modules can be placed & justified anywhere on screen
  • Modules can hide/show in/out of combat
  • Class-based coloring scheme(s)

Modules Included:
  • Bag Space (w/ Ammo)
  • Clock (w/ Server Time)
  • Gold Tracker
  • Friend List
  • Guild List
  • Latency
  • Framerate
  • Memory Usage
  • Durability
  • Tracking (Gathering Professions, etc)
  • Mail
  • Zone Text
  • Map Coordinates

Additional Modules:
Usage:
/sldt or /sldatatext will open in-game configuration menu. Guild List & Friend List modules utilize Tablet tooltips for mouse click interaction. Gold module includes Gold totals for session & server. Clock includes mouse click interaction to open in-game Alarm & Calendar. Tracking includes mouse click interaction for tracking menu.

Coming Features:
  • Compatibility with LibDataBroker modules
  • Custom modules to display information via scripts (ie. DPS, etc)

Announcements:
Feedback and suggestions are welcome. If commenting regarding bugs or feature requests, please be detailed (ie. if Bug, include error message and/or how to reproduce the bug). Basic comments about bugs or feature requests with little to no information will not be responded to.
  Change Log - SLDataText
June 28th, 2009 - v3.1.4
-Added Guild Bank funding option to AutoRepair feature on Durability module (Thanks to Dewer)
-Added German (deDE) locale reference for color in Guild & Friend List modules (Thanks to soddi)

June 15th, 2009 - v3.1.3
-Memory Module fixed

June 15th, 2009 - v3.1.2
-Modules that were no longer updating after In Combat hiding have remembered their jobs, should no longer be failing to update

May 25th, 2009 - v3.1.1
-Calendar Invitation Pulse added to Clock module
-Clock module tooltip enhanced to include Wintergrasp timer
-Clock module tooltip enhanced to include calendar Month, Day, and Year
-Bag module should now recognize & count Soul Shards even without a Soul Bag

May 19th, 2009 - v3.1.0
-Added Auto Repair feature to Durability module
-Enhanced combat hide/show feature to include a fade in and fade out (fancy!)

April 22nd, 2009 - v3.0.0
-Updated TOC
-Removed Calendar, Statline, and Exp modules
-Added feature to wipe Gold stats (see config menu)
-Fixed Locale issue that would cause an error on Login/Reloadui

December 4th, 2008 - v2.1.6
-Added Chinese locales (credit to Digmouse)
-Adjusted graphic background on Calendar modules "pulse" alert for pending invites
-Added Friends & Guild class locales (credit to Digmouse)

November 12th, 2008 - v2.1.5
-Memory/Usage issue taken care of
-Cleaned up some addition lose ends, stability is much better

November 8th, 2008 - v2.1.4
-Memory "trimming" added
-Mail no longer has two PLAYER_ENTERING_WORLD handlers, will work right now
-Tweaks to GuildList & FriendList modules for more accurate updates
-Secondary Text added to Memory module again
-Font selection for individual modules is now fixed and working properly

November 8th, 2008 - v2.1.3a
-Typo in Mail module causing error when closing a mailbox fixed

November 8th, 2008 - v2.1.3
-Module load order has been rebuilt to fix anchoring issues on login/reloadui
-Class color option for global color (toggle)
-Chinchilla issue should be fixed (DT: function wasn't valid, fixed this)

November 7th, 2008 - v2.1.2
-Modules with disable problems are fixed (ZoneText, Gold, etc.)
-Shift+Click on clock will toggle the calendar again
-GameTimeFrame is now associated to the Calendar module
-Clock module can "force hide" the GameTimeFrame when Calendar is disabled
-I took the studded belt out and taught Statline how to work properly ;-)

November 7th, 2008 - v2.1.1
-Rewrite back into some Ace Libs
-Shift+Click on name in FriendsList tooltip opens Friend Note window
-Global color adjustment (no forced class colors)
-Reworked the Memory module

October 28th, 2008 - v2.10
-Converted to AceLocale-3.0 Lib to handle translations

October 28th, 2008 - v2.09
-Slash commands no longer localized (attempt to fix menu issue)

October 27th, 2008 - v2.08
-Continuing fixes for SLDT_Locale.lua file and locale integration.

October 26th, 2008 - v2.07
-Added class locale tables to Guild & Friends modules to fix problem with locale
translations and the class colors not functioning correct.

October 25th, 2008 - v2.06
-Added locale tables, German is translated (thanks Mordog). AddOn should function, but require translation, on other Locales.

October 20th, 2008 - v2.05
-Clock will now "pulse" a glowing border when you have pending calendar invites
-Stability with enabling/disabling modules that effect Blizzard elements fixed
-deDE German table added to SLDT_Locale.lua, but not translated (coming soon)

October 19th, 2008 - v2.04
-Tooltips for FriendList and GuildList modules back to normal (without scale)
-Durability should update properly now
-I found the "0" in Server Time minutes wandering a dark alley, brought him home

October 18th, 2008 - v2.03
-Further attempt to fix Chinchilla Location Frame issue

October 18th, 2008 - v2.02
-Handles hiding Chinchilla "Location Frame" when ZoneText enabled
-Memory will force lightweight memory assessment when higher than 30mb
-GuildList & FriendList Tooltip scaling added

October 13th, 2008 - v2.00
-SLDT full release for 3.0/WotLK compatibility

July 14th, 2008 - v1.15
-Memory module will update on load now, instead of requiring a mouseover

June 2nd, 2008 - v1.14
-Removed dependency of Abacus library
-Attempt to fix Memory glitch by using gcinfo() instead of collectgarbage("count")

May 13th, 2008 - v1.13
-Updated Abacus to fix parsing for currency

April 11th, 2008 - v1.12
-Fixed problem with ZoneText not properly updating

April 11th, 2008 - v1.10 and v1.11
-Added ZoneText and Coords plugins
-Applied Digmouse's fixes for the zhCN and zhTW Colors.lua file

April 10th, 2008 - v1.02
-Additional locale information added for plugins
-Colors.lua table adjustments to support client information
-Core adjustments for new Colors.lua
-"Profiles" added - buggy and needs tweaking, but functioning
-Click functionality on Guild List fixed when columns are hidden
-Tooltip adjustments on Memory module to attempt to stem off lag problems

-Added localization for classes in the Color.lua file, and a localization check in the Friend & Guild List tooltip to avoid errors thrown when retrieving class colors for the tooltip lists.
  Optional Files - SLDataText
File Name
Version
Size
Author
Date
Type
1.1.1
5kB
05-31-2009 01:51 PM
Addon
1.1.1
6kB
05-25-2009 06:53 PM
Addon
1.02
4kB
04-17-2009 12:24 PM
Patch
  Archived Versions - SLDataText
File Name
Version
Size
Author
Date
3.1.3
248kB
Gimbli
06-15-2009 04:54 PM
3.1.2
248kB
Gimbli
06-15-2009 04:30 AM
3.1.1
248kB
Gimbli
05-25-2009 06:52 PM
3.1.0
245kB
Gimbli
05-19-2009 08:02 PM
3.0.0
245kB
Gimbli
04-23-2009 06:07 PM
2.1.6
215kB
Gimbli
12-04-2008 04:51 PM
  Comments - SLDataText
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Author Comments Comment Options
Old Today, 01:02 PM  
Gimbli
Premium Member
Premium Member
Interface Author - Click to view interfaces

Forum posts: 14
File comments: 54
Uploads: 2
Quote:
Originally posted by KleinerMink
I'm playing with the german client. The soul shard bag slots (with my warlock) and arrow Ammo bag slots (with my hunter) are added to the free slots total. Maybe its a problem with the localisation?
Yes, that would be it. Check the Bag Module locale file (if it's there) for the names of the bag types. The check looks for the subtype name of the bag (ie. Ammo Pouch, Quiver, Soul Bag) and if the client gives a name that's not correct in the Locale, it will count it as a regular bag.

I'm not sure if there is a deDE locale file yet, I know someone mentioned being able to do it via email, but I haven't heard back from them.
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Old Today, 12:47 PM  
KleinerMink
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
I'm playing with the german client. The soul shard bag slots (with my warlock) and arrow Ammo bag slots (with my hunter) are added to the free slots total. Maybe its a problem with the localisation?

Last edited by KleinerMink : 07-03-2009 at 12:49 PM.
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Old Today, 06:18 AM  
Gimbli
Premium Member
Premium Member
Interface Author - Click to view interfaces

Forum posts: 14
File comments: 54
Uploads: 2
Quote:
Originally posted by KleinerMink
2. Please put in an option to not count the free ammo bag slots into the total amount of free bag space.
What type of Ammo Bag? And what Locale? Bag module should recognize and ignore any ammo or profession bag.
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Old Yesterday, 05:44 AM  
KleinerMink
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
Hi!

I have two wishes:

1. Is it possible to disable the shadow of the font used? I would like to use just the pure font with no outline or shadowing. It provides better readabillity for me...

2. Please put in an option to not count the free ammo bag slots into the total amount of free bag space.

Thanks.
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Old 07-01-2009, 10:26 AM  
CalciumIRL
A Deviate Faerie Dragon

Forum posts: 13
File comments: 27
Uploads: 1
I have a suggestion for the guild section. Adding a tick or R to the left of the name to indicate that the player is in the same raid as you would be very helpful as I can see who in my guild is and is not in the raid.

Thanks
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Old 06-30-2009, 10:05 AM  
Gimbli
Premium Member
Premium Member
Interface Author - Click to view interfaces

Forum posts: 14
File comments: 54
Uploads: 2
Quote:
Originally posted by wravey
Would love for the clock module to have an option to glow when you have a new event invite like the old Calendar module did. Currently the Calendar module gives errors when used (error below) and instead of fixing an out dated module adding a new option seems more prudent. Thanks!

Code:
Error: AceLocale-3.0: SLDataText: Missing entry for 'Calendar'
Count: 1
--------------------------------------------------
Error: AceLocale-3.0: SLDataText: Missing entry for 'GenCalSet'
Count: 1
This option is present in the current version of SLDT. If you still have the Calendar module, it's outdated and not supported because it was removed, so those errors are because the Locale file(s) don't support the Calendar module anymore.

The current Clock module supports notification of new calendar invitations, as well as having an enhanced tooltip to show Wintergrasp timer and current Calendar date/day.
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Old 06-29-2009, 07:46 PM  
wravey
A Kobold Labourer

Forum posts: 0
File comments: 3
Uploads: 0
Would love for the clock module to have an option to glow when you have a new event invite like the old Calendar module did. Currently the Calendar module gives errors when used (error below) and instead of fixing an out dated module adding a new option seems more prudent. Thanks!

Code:
Error: AceLocale-3.0: SLDataText: Missing entry for 'Calendar'
Count: 1
--------------------------------------------------
Error: AceLocale-3.0: SLDataText: Missing entry for 'GenCalSet'
Count: 1
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Old 06-29-2009, 11:19 AM  
rutiene
A Kobold Labourer

Forum posts: 0
File comments: 8
Uploads: 0
Request:

For the guild and friend lists, could we get some sort of indicator of people currently in your raid/party, as well as the ability to sort by region (or level, etc.).

Thanks~
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Old 06-27-2009, 07:28 PM  
Lunarion
A Murloc Raider
 
Lunarion's Avatar

Forum posts: 4
File comments: 12
Uploads: 1
I have a request. It's nothing major, just a simple option which would make me a very happy person.

I was wondering if an option to outline the font would be possible, like with most other addons with text configs.

I love SLDT, it's a nice replacement to all those other addons. I just can't get all my font to match since there's no outline option.

XD

Thank you!
__________________
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Old 06-25-2009, 09:14 AM  
soddi
A Kobold Labourer

Forum posts: 0
File comments: 17
Uploads: 0
The german deDE translation for death knights is missing in Elements/Friends.lua

Code:
["Todesritter"] = "|cffc41f3b",
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Old 06-24-2009, 05:14 PM  
Dewer
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
For those that want to auto repair from guild bank use the following replacement to the Merchant() fucntion:

Code:
function Durability:Merchant()
    if ( db.autoRepair ) then
        local canRepair = CanMerchantRepair()
        local repairCost, needRepair = GetRepairAllCost()
        if ( canRepair and needRepair ) then
		local repairCostStr = convertMoney(repairCost)
		if (CanGuildBankRepair()) then
	            RepairAllItems(1)
	            ChatFrame1:AddMessage(format("|cffffff00SLDT Durability|r repaired your equipment for %s (from guild bank)", repairCostStr))
		else
	            RepairAllItems()
	            ChatFrame1:AddMessage(format("|cffffff00SLDT Durability|r repaired your equipment for %s", repairCostStr))
		end   
        end
        self:Refresh()
    end
end
If you can use guild funds to repair, this will repair with guild money first, otherwise will auto repair with your own money.

The author can feel free to add this (identical or modified) code in the release.
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Old 06-22-2009, 11:14 PM  
numair47
A Kobold Labourer

Forum posts: 0
File comments: 7
Uploads: 0
Am bit busy these days, so I just noticed the update.
Thx a lot for fixing the combat auto-hide stuff, works gr8 now.

Noticed one more thing though. The experience module can't be dragged, for position changing have to change coordinates (or parent it or something).

As for requests
Well, as I mentioned before, would be nice to have a reagent tracking module (display number of reagents, and auto-restock). I found some other addons that do this, but would be cool to have it in one package.

And maybe some experience module tweak could be nice. Maybe add different display options (like current/needed xp instead of percentage) and/or maybe add some more info in tooltips like xp needed to lvl (now shows percentage to lvl witch I find rather useless, since u see current xp percentage)... Click interaction could be nice as well, to switch xp/rep tracking (rep for predefined faction maybe), or to be able to choose for what faction the rep tracking would be, or open blizz default rep panel on click... Don't know what would be easy enough to implement.


OK, enough requests from me :P
Anyway, thanx again for the fix
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Old 06-21-2009, 05:16 AM  
Gimbli
Premium Member
Premium Member
Interface Author - Click to view interfaces

Forum posts: 14
File comments: 54
Uploads: 2
Quote:
Originally posted by bamtonio
i get this error every time wow first starts up
What version of SLDT are you using? That error was tended to back in April.
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Old 06-21-2009, 12:29 AM  
bamtonio
A Kobold Labourer

Forum posts: 0
File comments: 11
Uploads: 0
i get this error every time wow first starts up
Quote:
Date: 2009-06-21 00:26:41
ID: 1
Error occured in: Global
Count: 1
Message: ..\AddOns\SLDataText\Locale\zhCN.lua line 4:
attempt to index local 'L' (a nil value)
Debug:
(tail call): ?
[C]: ?
SLDataText\Locale\zhCN.lua:4: in main chunk
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NiceDamage, v20400
Omen, v3.0.7
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OPie, v
Parrot, vv1.7.0
pError, v30100.18
PitBull, vv3.2.11
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(ck=5f3)
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Old 06-19-2009, 02:01 PM  
Gimbli
Premium Member
Premium Member
Interface Author - Click to view interfaces

Forum posts: 14
File comments: 54
Uploads: 2
Re: Hi

Quote:
Originally posted by Fiercy
I have a question for the Guild list module. How would i chance the notes on the list. I want it to instead of showing regulaur notes, show officer notes. My guild uses the officer notes for storing dkp info which is what i want to see.

How would i go about changing the displayed data? Thanks in advance.
This is coming in the 3.2.0 release
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