Category: Unit Mods
Addon Information
Works with 3.2
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Author:
Version:
7.1 (for WoW 3.2)
Date:
10-18-2009 11:12 AM
Size:
17.01 Kb
Downloads:
1,260
Favorites:
9
MD5:
Pictures
Click to enlarge
Both %s on, no text on bars.
Click to enlarge
Options panel.
Click to enlarge
Percents off, no text on bars, actual EXP shown.
JDHP
Type "/jdhp o" or "/jdhp options" to open the options panel. Most PlayerFrame options can also be toggled with keybindings.

JDHP displays player health, mana/energy/rage, charges (when applicable), and exp info. Also colors player name when auto-attack is enabled, and colors health bar based on health percentage. Health and mana/energy/rage can be displayed as a percentile. it also allows display of health and mana values at your target's portrait.

The /tnl command sends your TNL (to next level) info to say, party, raid or guild chat, or just displays it for only you. Type /tnl help for more info.

If you have MobInfo-2 or another MobHealth addon JDHP will detect it and use it to determine target HP. If you don't have these mods target HP will always display as a percent.

The original code for JDHP is based off of Gypsy_PlayerFrame with the author's permission, though now almost none of the original code remains, maybe none at all. Much thanks to Morquan and Yoyo for making a mod I could learn from and letting me base my original mod on theirs.
  Optional Files - JDHP
Sorry, there are currently no optional files available.
  Archived Versions - JDHP
File Name
Version
Size
Author
Date
7 (for WoW 2.4)
17kB
Jerek
03-29-2008 11:26 PM
  Comments - JDHP
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Old 09-04-2008, 03:03 AM  
Elloria
A Frostmaul Preserver
 
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Interface Author - Click to view interfaces

Forum posts: 273
File comments: 477
Uploads: 31
Just a small request! well im sure its not small by any means. Any chance on adding this for party as well?
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Old 08-07-2008, 11:30 AM  
Imithat
A Deviate Faerie Dragon
 
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Forum posts: 13
File comments: 90
Uploads: 2
Sure thats the Addon is ****ing GREAT!
But 1 thing is horrrobile. Youre frame moving option is chrashing with my lynsetting. The target frame must be on the left corner. that suckes.
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Old 07-21-2008, 06:02 AM  
Jerek
A Kobold Labourer
 
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Forum posts: 0
File comments: 1
Uploads: 1
Quote:
Originally posted by Squiddy0
Tried this out, I usually don't have an enemy targeted, it seems when an enemy agros me, and the target frame appears, I get "interface action failed due to an addon".

TaintLog:
4/29 21:51:20.343 An action was blocked in combat because of taint from JDHP - TargetFrame:SetPoint()
4/29 21:51:20.343 Interface\AddOns\JDHP\JDHP.lua:187 JDHP_RenderTargetHealth()
4/29 21:51:20.343 Interface\AddOns\JDHP\JDHP.lua:127 JDHP_PlayerFrameOnEvent()
4/29 21:51:20.343 JDHPPlayerDisplay:OnEvent()
4/29 21:51:23.703 An action was blocked in combat because of taint from JDHP - TargetFrame:SetPoint()
4/29 21:51:23.703 Interface\AddOns\JDHP\JDHP.lua:187 JDHP_RenderTargetHealth()
4/29 21:51:23.703 Interface\AddOns\JDHP\JDHP.lua:131 JDHP_PlayerFrameOnEvent()
4/29 21:51:23.703 JDHPPlayerDisplay:OnEvent()
Haven't seen this one - can you give any info on your other addons, particularly any modifying the TargetFrame or PlayerFrame? Do you still have the problem if you disable all addons other than JDHP?
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JDHP
http://www.jerekdain.com/
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Old 04-30-2008, 12:35 AM  
Squiddy0
A Murloc Raider
 
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Forum posts: 3
File comments: 69
Uploads: 3
Tried this out, I usually don't have an enemy targeted, it seems when an enemy agros me, and the target frame appears, I get "interface action failed due to an addon".

TaintLog:
4/29 21:51:20.343 An action was blocked in combat because of taint from JDHP - TargetFrame:SetPoint()
4/29 21:51:20.343 Interface\AddOns\JDHP\JDHP.lua:187 JDHP_RenderTargetHealth()
4/29 21:51:20.343 Interface\AddOns\JDHP\JDHP.lua:127 JDHP_PlayerFrameOnEvent()
4/29 21:51:20.343 JDHPPlayerDisplay:OnEvent()
4/29 21:51:23.703 An action was blocked in combat because of taint from JDHP - TargetFrame:SetPoint()
4/29 21:51:23.703 Interface\AddOns\JDHP\JDHP.lua:187 JDHP_RenderTargetHealth()
4/29 21:51:23.703 Interface\AddOns\JDHP\JDHP.lua:131 JDHP_PlayerFrameOnEvent()
4/29 21:51:23.703 JDHPPlayerDisplay:OnEvent()

Last edited by Squiddy0 : 04-30-2008 at 12:48 AM.
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Old 04-11-2008, 03:48 PM  
vishnou00
A Kobold Labourer
Interface Author - Click to view interfaces

Forum posts: 0
File comments: 36
Uploads: 2
Here is a workaround:
rename mobinfo2 or JDHP so that JDHP gets loaded after mobinfo2 (either !mobinfo2 or zJDHP, remember to copy your saved variables in WTF, if you rename mobinfo)

The problem is that Mobinfo's PLAYER_TARGET_CHANGED event handler gets called after JDHP's.
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Old 03-31-2008, 01:51 AM  
vishnou00
A Kobold Labourer
Interface Author - Click to view interfaces

Forum posts: 0
File comments: 36
Uploads: 2
Looks pretty nice in light of the discontinuation of Archaeologist.

I noticed something weird. When you cycle through your party, you sometimes get bogus values that match a previously targetted unit (first time I noticed, a hunter had a max of 22k hp, which was probably a value from mobinfo).

The setup was:
-On the bar, exact value (no %) with max, % on the side.
-Mobinfo2 (3.52 according to .toc, and called mobinfo in the .toc)
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