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Version:
2.6.0 (30000)
Date:
03-10-2009 12:21 PM
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2.28 MB
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Power Auras
Power Auras Classic   Popular! (More than 5000 hits)
Credits:
- Sinsthar (base & original concept)
- Garstiger (continued)

This addon was created to provide visual cues (auras) when you gain buffs, debuffs and many more. Very useful for shorts buffs or debuffs, it allows you to draw in the center of the screen, or around your character, very customizable visual effects, rather than having to look at or mouseover buff/debuff icons/actionbars.

Initially created to give visual cues for short duration procs like "clear casting" or some boost trinket you activate, many more aura triggers have been added since.
It now works with debuffs (whatever their name), debuff types (like Magic or Curse), combo points, harmful area spells, weapon enchants, Health, Mana, Rage or Energy thresholds, action cooldowns, aggro, pvp status and stance or shapeshift form.


How to use :

1- Type /powa, to open the effect browser
2- Click on the button "New" to create a new effect
3- On the effect editor, you can choose the texture to apply to the effect, the position, the size, the symmetry, be creative :P
4- Below, select the activator of the effect (like a buff, debuff, etc...)
5- Enter the name of the buff, debuff... just below (or a part of the buff, like "clear" for activation with the buff "clear cast"). Don't forget to read the tooltips for more help on ways to enter the names
6- It's ready ! Close all windows, when you gain the buff/debuff, the effect appears


You can easily add new textures by adding them in the "Custom" Directory,
or dropping sequentially numbered Auraxx.tga files in the Auras subfolder inside the addon directory.


Changes
Version 2.6.0
- Feature: WoW 3.1 compatibility update.
- Feature: DeathKnight Presences added to Stance Auras.
- Feature: Whitespace added to export strings to facilitate forum posting.
- Feature: Better granularity for Mana/Health/Rage/Energy/Power threshold (step 5 -> 2).
- Feature: Mounted option changed to toggle (checked: only when mounted, unchecked: only when dismounted)
- Feature: Texture glow option affects timer.
- Bugfix: Mana/Rage/Energy/RunicPower Party & Raid triggers.
- Bugfix: Mana/Rage/Energy/RunicPower Unit triggers.
- Bugfix: PvP Trigger.
- Bugfix: "Casted" -> "Cast" typo.

Note: Folder structure of the addon has changed somewhat in version 2.5.2
It is advised to remove the old folder to avoid having stray files.
  Change Log - Power Auras Classic
Version 2.5.9
- Feature: Option to only test buffs/debuffs cast by the player.
- Feature: Unlimited timers. (1 per aura instead of 5 total)
- Feature: Dynamic texture update when multiple names and 'own texture' checked.
- Feature: Import and export Aura-strings for sharing Auras with other users.
(Multiple aura conditions and timer position export/import not supported at the moment)
- Feature: 'Any' toggle for party and raid buff checks.
(unchecked = all must be buffed, checked = at least one)
- Bugfix: Action Usable aura when action linked to stance.
- Bugfix: Make "Activate Power Auras" checkbox actually do something
and shutdown processing when unchecked.
Version 2.5.8b
- WoW 3.0.2 update
- Feature: Aggro warning from focus.
(requires a modified LibBanzai-2.0 that is included in the addon Libs folder,
hoping that the change needed will be part of the original library soon)
- Bugfix: Invert Threshold gui bug.
Version 2.5.7a
- Feature: Shadow option for textauras.
- Feature: Ability to setup auras with combination of triggers.
- Feature: Spell Casting activation trigger added (target and focus).
- Bugfix: combination triggers with "show when not active" checked.
- Bugfix: Font Select button not visible on first editor open.
- Bugfix: Various internal logic errors/optimizations.
Version 2.5.6b
- Bugfix: Begin Animation "replaying" when check/refresh auras.
Version 2.5.6a
- Bugfix: Offhand temporary enchant detection/stacks
- Feature: Separate weapon buff auras can be defined per temporary enchant
and optionally filtered by slot (mainhand or offhand)
Version 2.5.6
- Feature: Text Aura Option added (thanks to Garstiger for initial code)
- Feature: Option to invert default threshold behavior added.
- Feature: Pet health/mana activation enabled (enter "pet" in UnitName editbox)
- Bugfix: Manual.html pictures (submitted by Garstiger)
- Bugfix: Aura Type checkboxes
- Bugfix: UnitName nil error
- Bugfix: Threshold activation when Rage/Energy/Power is zero.
Version 2.5.5c
- Bugfix: Fix gui bug 'Not in Combat' checkbox initial state.
Version 2.5.5b
- Bugfix: Health/Mana threshold for party/raid units (line 1297 error)
Version 2.5.5a
- Bugfix: Custom duration timer for target buffs/debuffs (wasn't reseting on target change)
- Bugfix: Now hiding player auras when dead/ghost.
Version 2.5.5
- Feature: Stance options for Druid and Rogue(stealth) added
- Bugfix: Stance detection is now dynamic so lower levels that don't have all forms/stances yet are supported.
- Feature: Custom timer enabled for action usable. It overrides the calculated timers if used.
- Feature: Rage/Energy trigger implemented with upper thresholds.
Version 2.5.4a
- Bugfix: Buff and Debuff timers revisited
(non-player cast buffs, player debuff fixes)
Version 2.5.4
- Bugfix: Buff and Debuff timers.
- Feature: Custom textures can now accept SpellName or SpellID as valid input.
Version 2.5.3
- Feature: Updated zh-CN localization by <Doomiris>.
- Bugfix: Buff and Debuff stacks.
- Bugfix: Mana-threshold auras when shifting to bear/cat.
- Feature: New custom sounds.
Version 2.5.2
- Feature: 30 more wow textures added to available choices
- Feature: PvP flag added to triggers
- Feature: Aggro status added to triggers
- Feature: Option to use ability/spell texture instead of predetermined choice where available.
- Various mostly cosmetic bugfixes (label colors, missing tooltip elements etc)
Version 2.5.1
- Feature: 2.4 compatibility re-code
- Feature: New default textures can be added easily by dropping sequentially
named Auraxx.tga files in the AddOn folder and restarting the game.
- Bugfix: Stance / Form detection
- Bugfix: Aura detection
- Bugfix: Mounted detection (detect flying added)
- Bugfix: Action Usable (workaround coded for the absence of events at cooldown finish)
Works out of the box for all Action Buttons.
If you want to track trinkets / other inventory items with "On Use:" property,
they must be dragged to an action bar somewhere (doesn't have to be visible).
  Optional Files - Power Auras Classic
File Name
Version
Size
Author
Date
Type
3.0
149kB
05-20-2009 01:14 PM
Addon
2.6.1a
2MB
05-18-2009 08:07 PM
Addon
  Archived Versions - Power Auras Classic
File Name
Version
Size
Author
Date
2.5.9b (30000)
2MB
Dridzt
01-13-2009 04:02 AM
2.5.9a (30000)
2MB
Dridzt
11-07-2008 07:40 PM
  Comments - Power Auras Classic
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Author Comments Comment Options
Old Today, 10:50 AM  
Aisenfaire
A Kobold Labourer

Forum posts: 1
File comments: 28
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Is there a way to set different profiles? If not, may I request one?
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Old Yesterday, 10:09 AM  
dira
A Kobold Labourer

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Re: Re: auraIDs?

Quote:
Originally posted by H0PE
Bump on my question please. AuraIDs are SpellIDs?
AuraIDs are the number of the aura within this addon. They start from 1 and increment from there. If you mouse-over an aura within the configuration frame you will see the AuraID. I.e. the first aura you make (assuming there are no others) will be 1 and the second 2

Feature Request:
(1) Allow for a "not" condition before an AuraID. I looked into the code and it is possible but would take me a lot longer to implement that it would take the author. For example the multi-id string would look like: 5/32/!44/!56

I currently achieve this by having two versions of an aura - a positive and a negative but it isn't elegant

(2) Allow for the checking of runes of a specific type. example 2 blood and 1 Unholy etc

Thanks for an awesome mod - hope it is still being maintained.

Last edited by dira : 07-02-2009 at 10:11 AM.
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Old 07-01-2009, 11:42 PM  
Raging_Sage
A Kobold Labourer
 
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Quote:
Originally posted by Elloria
How do we change the icon for the different buffs/debuffs we set up? also ive noticed black backgrounds to my timers and wow textures whats up with that?
If you haven't figured these things out yet:

The icons should appear the first time the aura is actually triggered. It bothered me a bit at first, and I thought about trying to edit the chosen icon directly in the .lua. But since when you edit an aura and change the effect that controls it, the icon will update the next time it triggers, I assume doing that would be pointless and it would be overwritten each time.

The black backgrounds around the WoW auras will go away if you select the Glow checkbox for the texture. But on a lot of auras, I like the black boxes. IMO it makes seeing some auras during crazy boss fights much easier, especially auras with timers. It's not as aesthetically pleasing perhaps, but you can see them better when you really need to in combat. That's why I wish more of the auras, not just the WoW ones, had the black backgrounds drawn in the textures (even if they aren't necessarily boxes) and that you could separately enable the Glow vs. Non-Glow option for textures and timers. Or I at least wish there was a way to just add a border to any aura/timer. (I've experimented recently in Photoshop with editing existing auras, with mixed results.)
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Old 07-01-2009, 11:23 PM  
Raging_Sage
A Kobold Labourer
 
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Quote:
Originally posted by cerbul
Great addon. Now that it has alot of textures to use is superb. I am "noob" at drawing and not finding any good textures on the internet to use for different abilities made me give up on this addon. Glad this changed.
I also write this post to ask for a feature if possible. I would really like to have an option to scale the texture according to the camera dsitance, so that I don't have a huge texutre when I max out distance, and the other way around, when close to camera, to have a small texture. I would really enjoy this feature if it could be added.
Thank You
I suspect it would be very difficult to implement, but it might be a nice additional option, as long as it WAS just an option - not the only/default behavior. For 90% of my auras, especially those with timers, I like that I can always see them exactly where and how I place them. I certainly wouldn't want them to be gigantic when I was zoomed in, and then get so small I couldn't see them on a fight where I zoom out. The more auras you have crowded in together, the messier it would be if they scaled up and down dynamically and overlapped each other. Plus, unless you only have a few, it would take even more time to set up and test your auras than it already does.
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Old 06-29-2009, 02:01 PM  
Boedicia
A Deviate Faerie Dragon
 
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Why don't u just export your auras as a backup just incase they **** up. Just a thought :P
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Old 06-28-2009, 11:11 AM  
fakeh
A Kobold Labourer

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SetTheory - sets of addon configurations

Hi,

If you use PowerAuras to support different play-styles and specs that you find yourself switching between a lot you might like an addon I've written called 'SetTheory'. It allows you to define different sets of addon configurations and switch between them with one button press saving you time and making those times when you enter an arena or boss fight with the wrong UI/spec/gear/trinket/etc a thing of the past.

You can find out more about it here: http://wow.curse.com/downloads/wow-a...settheory.aspx

Thanks,
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Old 06-27-2009, 10:21 AM  
Elloria
A Frostmaul Preserver
 
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Interface Author - Click to view interfaces

Forum posts: 273
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How do we change the icon for the different buffs/debuffs we set up? also ive noticed black backgrounds to my timers and wow textures whats up with that?
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Old 06-26-2009, 06:18 AM  
cerbul
A Kobold Labourer

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Great addon. Now that it has alot of textures to use is superb. I am "noob" at drawing and not finding any good textures on the internet to use for different abilities made me give up on this addon. Glad this changed.
I also write this post to ask for a feature if possible. I would really like to have an option to scale the texture according to the camera dsitance, so that I don't have a huge texutre when I max out distance, and the other way around, when close to camera, to have a small texture. I would really enjoy this feature if it could be added.
Thank You
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Old 06-25-2009, 03:21 PM  
Bobrot
A Kobold Labourer

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File comments: 3
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Quick question:

I'm trying to put an action usable aura on top of my Bartender buttons. Is there a way to change the strata of the auras? (as of now it keeps appearing behind, which makes this use a little pointless)

Any help would be appreciated. Thanks.
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Old 06-22-2009, 04:19 AM  
MUTEant
A Defias Bandit
 
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Re: Spell Triggers

Quote:
Originally posted by tielc
Hey,

First, great mod, it's become a corner stone of my functional UI. I love all the hard work, and I know it can be hard to accomodate everyone.

I've seen posts on Spell Triggers before, and I as a Shaman would love to have player triggered events as well. My specific example is when I drop a Magma Totem. It would be great to have a Power Aura for when the totem drops with the 20 second timer, that also watches for the totem being destroyed. Much how TotemTimers can watch the totem. The problem with TotemTimers itself is the timer itself is quite small.

The other issue I am running into is with the new Glyph of Totem of Wrath. This is triggering an Aura that I am trying to watch for the totem itself, using it to make sure that I am in range on my totem. It's obvious that the issue is with the name of the buff itself, however is there anyway to dig deaper into the buff? Maybe like a spell ID or something?
I believe it's best to use dedicated totem addon anyway (eg. Totem manager, YATA) to watch both totem timers and range. (totem manager shows your shields and weapon buffs as well).
You won't be able to setup auras for some totems as they don't have any buff/debuff visible to watch for.
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Ravenholdt EU - <The Unforgiven>

Last edited by MUTEant : 06-22-2009 at 09:16 AM.
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Old 06-21-2009, 10:58 AM  
tielc
A Kobold Labourer

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Spell Triggers

Hey,

First, great mod, it's become a corner stone of my functional UI. I love all the hard work, and I know it can be hard to accomodate everyone.

I've seen posts on Spell Triggers before, and I as a Shaman would love to have player triggered events as well. My specific example is when I drop a Magma Totem. It would be great to have a Power Aura for when the totem drops with the 20 second timer, that also watches for the totem being destroyed. Much how TotemTimers can watch the totem. The problem with TotemTimers itself is the timer itself is quite small.

The other issue I am running into is with the new Glyph of Totem of Wrath. This is triggering an Aura that I am trying to watch for the totem itself, using it to make sure that I am in range on my totem. It's obvious that the issue is with the name of the buff itself, however is there anyway to dig deaper into the buff? Maybe like a spell ID or something?
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Old 06-21-2009, 06:13 AM  
MUTEant
A Defias Bandit
 
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Scan for spell

I have recently read comments on curse as I have problem setting some auras.
My problem is when I try to set up Action usable. I set up aura to show but whatever i do it doesn't trigger.
So i turned debugging on and what i found....
I set up my Judgement od Light to show when it's not on CD. When i use it i fing powa checking but nothing else happens. I made it again and what i found is that powa is chcecking.... action buttons... for spells. Problem is that i use non blizz action bars... So spells does not exist on bar for powa...
I turned my action bars off, put spell on blizz bar and guess what?? It works
Could it scan Spellbook instead?? Otherwise it makes no use if you got an action bars mod if it cannot be scanned for spells...
EDIT: After I turned my bars back on it still works so the action bars mod does not interfere.
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80 Night Elf Druid
Ravenholdt EU - <The Unforgiven>

Last edited by MUTEant : 06-21-2009 at 06:20 AM.
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Old 06-20-2009, 11:05 AM  
flyme
A Kobold Labourer

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Quote:
Originally posted by slickwalker
Is there anyway to check a pet buff/debuff?
Not that I can figure out. Really hope there this can be added. It would be really nice for vehicle fights. (I ended up installing Pitbull 4 just for "Ruby Void" since it groups both your own buffs and your pet buffs as seperate from everyone elses.
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Old 06-18-2009, 01:10 PM  
H0PE
A Deviate Faerie Dragon

Forum posts: 19
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Is Dridzt around at all? I dont see him replying on the important issues.

Anyone could help me figure out whats auraID? prob. spellID but it doesn't work on my cat form (based on wowhead the id for that spell is #768

http://www.wowhead.com/?spell=768

I would like to show some states on cat form related buffs/debuffs.

Thanksin advance!
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Old 06-18-2009, 03:02 AM  
Doylez
A Kobold Labourer

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Hi, great Addon!

Is there somewhere an option that checks if the target is an enemy player or just a mob?

I want my Icon for the spell "Exorcism" only to show up if i´m in combat and only if my target is a MOB and not a player (because Exorcism is not usable on players but it still shows as action usable)

thanks
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