Included are 4 texture files and an eePanels2.lua wich has them set up in place, already.
Note:
- made for 1280x1024 (1280x960, 1024x768, etc. should work with slight adjustments)
- eePanels2 is NOT included
- If you already use eePanels2 you most likely have to set up the textures yourself, otherwise you would overwrite your own settings. It should be possible to copy and paste parts of the included eePanels2.lua into your eePanels2.lua, though.
the easiest way to import stuff into eepanels2 is to just put the .tga into the eepanels2 folder, then type in the file path ingame. saves you from having to edit code.
First of all, you can either use kgPanels (succesor to eePanels2) or eePanels2.
Since eePanels2 finds new textures over sharedMedia (at least it does for me) i just edited my sharedmedia.lua and included the texture file path for noir1.tga, noir2..... under the "Background" section in the lua.
I don't know how kgPanels handles texture management, maybe you don't need to use SharedMedia for it.