Addon Info.
Change Log
Optional Files (0)
Archived (13)
Comments (13)
  Category: Rogue
Addon Information
Works with Patch 2.4
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Author:
Version:
r90
Date:
05-10-2008 11:53 AM
Size:
120.32 Kb
Downloads:
952
Views:
9,108
Favorites:
17
MD5:
Pictures
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NinjaPoints Config Menu
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NinjaPoints as text
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NinjaPoints as numbers
NinjaPoints   Updated less than 3 days ago!   Popular!
Rate: 3 out of 5 with 4 votes  
The latest version can always be found on my googlecode SVN

NinjaPoints is an addon created on request by another rogue. There really aren't any good CP trackers out there (except for NugComboBar of course!) so I thought I'd make my own!

Usage:

/npoints (or /np) will bring up the options menu.

NEW! Optionally, you can go through Blizzard's Interface options menu.

If you like NinjaPoints add it to your favorites and tell your friends about it.

NEW! Adding your own sounds has been made much easier in NinjaPoints 2.0. LibSharedMedia is no longer required, so if you don't have it you can still use your own sounds and fonts.

Take your sound file and place it in the NinjaPoints\Sounds folder. Then open up the Sounds.lua file and add your sound with the file path

Example:
Code:
MySound = "Interface\\AddOns\\NinjaPoints\\Sounds\\mysound.wav",
You MUST include the file extension or it WILL NOT WORK.

Using custom fonts without SharedMedia:
  • Place your font in the NinjaPoints\Fonts folder (if it's not there, make a new one)
  • Open the fonts.lua file in any text editor (Notepad works fine)
  • Follow the example of the other fonts in there to add your own font
  • FontName = "Interface\\Addons\\NinjaPoints\\Fonts\\<fontName>.ttf",

Change Log:
r90
- Fixed Font Not Set errors
- Now compatible with LibSharedMedia-3.0

r64
- Fixed :SetPoint() errors

Version 2.1
- Changed 'range' to 'input' for x and y offset, allowing more flexibility and ease when positioning the string

Version 2.02
- I'm sure people would enjoy this addon much more if they could actually download it. Just a crazy thought though.

Version 2.0
- Converted to Ace3
- Now uses Blizzard's interface options menu. No longer uses Dewdrop.
- Using custom sounds and fonts has been made substantially easier (I think, anyway)
- LibSharedMedia-3.0 is no longer included with this file. It should still work with it however.
- Fixed a few bugs
- Dramatically cleaned up the code

Version 1.7
- Added fading options

Version 1.6.1
- Fixed TOC error

Version 1.6
- Included LibSharedMedia-3.0 into the .zip file (delete this if you use external libraries).

Version 1.5
- Cleaned up code a bit
- Packaged finishim.wav into the folder to be used with LibSharedMedia-3.0 if you have it installed
- Added options for font outline

Version 1.4
- More bug fixes
- Added dewdrop config menu to make it easier to change options

Version 1.3
- Bug fixes
- Changed style to change independently for each combo point (for maximum customization)

Version 1.2
- Added LibSharedMedia-3.0 support for sounds and fonts
- Small bug fixes

Version 1.1
- Added random text and random colors for combo point messages
- I still need A LOT more messages for the random message generator. If you have any ideas, leave a comment or e-mail me at ga.shredder@gmail.com

Version 1.02
- Uploaded the correct .zip file, lawl

Version 1.01
- Added moving options in game.
- Added reset function.
- Added option to play sounds on combo points
  Change Log - NinjaPoints
r90
- Fixed Font Not Set errors
- Now compatible with LibSharedMedia-3.0

r64
- Fixed :SetPoint() errors

Version 2.1
- Changed 'range' to 'input' for x and y offset, allowing more flexibility and ease when positioning the string

Version 2.02
- I'm sure people would enjoy this addon much more if they could actually download it. Just a crazy thought though.

Version 2.0
- Converted to Ace3
- Now uses Blizzard's interface options menu. No longer uses Dewdrop.
- Using custom sounds and fonts has been made substantially easier (I think, anyway)
- LibSharedMedia-3.0 is no longer included with this file. It should still work with it however.
- Fixed a few bugs
- Dramatically cleaned up the code

Version 1.7
- Added fading options

Version 1.6.1
- Fixed TOC error

Version 1.6
- Included LibSharedMedia-3.0 into the .zip file (delete this if you use external libraries).

Version 1.5
- Cleaned up code a bit
- Packaged finishim.wav into the folder to be used with LibSharedMedia-3.0 if you have it installed
- Added options for font outline

Version 1.4
- More bug fixes
- Added dewdrop config menu to make it easier to change options

Version 1.3
- Bug fixes
- Changed style to change independently for each combo point (for maximum customization)

Version 1.2
- Added LibSharedMedia-3.0 support for sounds and fonts
- Small bug fixes

Version 1.1
- Added random text and random colors for combo point messages
- I still need A LOT more messages for the random message generator. If you have any ideas, leave a comment or e-mail me at ga.shredder@gmail.com

Version 1.02
- Uploaded the correct .zip file, lawl

Version 1.01
- Added moving options in game.
- Added reset function.
- Added option to play sounds on combo points
  Optional Files - NinjaPoints
Sorry, there are currently no optional files available.
  Archived Versions - NinjaPoints
File Name
Version
Size
Author
Date
r64
120.34 Kb
ganders
05-08-2008 04:41 PM
2.1
117.92 Kb
ganders
05-06-2008 04:58 PM
2.02
105.39 Kb
ganders
04-18-2008 10:25 PM
1.7
109.60 Kb
ganders
04-09-2008 06:23 PM
1.6.1
108.96 Kb
ganders
04-06-2008 01:01 AM
1.6
108.91 Kb
ganders
04-06-2008 12:50 AM
1.5
103.38 Kb
ganders
04-05-2008 06:12 PM
1.4
83.31 Kb
ganders
04-05-2008 01:50 PM
1.3
61.68 Kb
ganders
04-05-2008 12:49 PM
1.2
62.00 Kb
ganders
04-05-2008 09:54 AM
1.1
61.76 Kb
ganders
04-05-2008 01:22 AM
1.02
58.79 Kb
ganders
04-05-2008 12:35 AM
1.01
58.40 Kb
ganders
04-04-2008 11:33 PM
  Comments - NinjaPoints
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Author Comments Comment Options
Old Yesterday, 04:14 PM  
ganders
A Flamescale Wyrmkin
 
ganders's Avatar
Interface Author - Click to view interfaces

Forum posts: 126
File comments: 46
Uploads: 11
Quote:
Originally posted by TGulics
Cleared out my Saved Variables and it seems to be OK now, chugging along without losing changes. Awesome.
Good to hear.
__________________

-A lot of people are like Slinkies; they're not really good for anything but you can't help but laugh when you see them tumble down the stairs.
-Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you're a mile away and you have their shoes.
-Borrow money from a pessimist, they don't expect it back.
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Old Yesterday, 03:37 PM  
TGulics
A Kobold Labourer

Forum posts: 0
File comments: 9
Uploads: 0
Cleared out my Saved Variables and it seems to be OK now, chugging along without losing changes. Awesome.
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Old Yesterday, 02:04 PM  
ganders
A Flamescale Wyrmkin
 
ganders's Avatar
Interface Author - Click to view interfaces

Forum posts: 126
File comments: 46
Uploads: 11
Quote:
Originally posted by TGulics
Font Not Set is resolved, thanks

The other error, I've been able to replicate. Basically I'll set my NP options (font, font outline, coordinates, and display type (text, colors)), use Test, and all will display fine. If I quit out of WoW, or even /reloadui, the majority of my settings are reset... position went back to x0, y55. Point display went from text back to numbers. Colors reset. The font type remained the same, but the font outline reset back to None.
Ok, I'll check that out right now.

EDIT: Ok, I messed around with it and I couldn't replicate it. I screwed with all the settings, changed them, reloaded my UI and everything remained the same.

I'm gonna test it a little more extensively just in case.
__________________

-A lot of people are like Slinkies; they're not really good for anything but you can't help but laugh when you see them tumble down the stairs.
-Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you're a mile away and you have their shoes.
-Borrow money from a pessimist, they don't expect it back.

Last edited by ganders : 05-10-2008 at 02:15 PM.
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Old Yesterday, 12:38 PM  
TGulics
A Kobold Labourer

Forum posts: 0
File comments: 9
Uploads: 0
Font Not Set is resolved, thanks

The other error, I've been able to replicate. Basically I'll set my NP options (font, font outline, coordinates, and display type (text, colors)), use Test, and all will display fine. If I quit out of WoW, or even /reloadui, the majority of my settings are reset... position went back to x0, y55. Point display went from text back to numbers. Colors reset. The font type remained the same, but the font outline reset back to None.
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Old Yesterday, 11:56 AM  
ganders
A Flamescale Wyrmkin
 
ganders's Avatar
Interface Author - Click to view interfaces

Forum posts: 126
File comments: 46
Uploads: 11
Quote:
Originally posted by TGulics
When entering any values for the xOff, yOff fields (and OKing the change), the NinjaPoints display will vanish entirely. I've tried many combinations of coordinates to no avail, to get any display back I have to use the Reset button. I'm also occasionally receiving a NinjaPoints LUA error stating the Font Not Set despite a font being chosen.

Thoughts? It seems the only time NP works is if I Reset the mod, but if I make any changes to the combo point display (colors, text, position, etc) it eventually stops displaying altogether.
Couldn't replicate the first error. If it pops up error text, it would help a lot if I could see it.

The second problem should be fixed in the newest release.
__________________

-A lot of people are like Slinkies; they're not really good for anything but you can't help but laugh when you see them tumble down the stairs.
-Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you're a mile away and you have their shoes.
-Borrow money from a pessimist, they don't expect it back.
ganders is online now Report comment to moderator   Edit/Delete Message Reply With Quote
Old Yesterday, 08:36 AM  
TGulics
A Kobold Labourer

Forum posts: 0
File comments: 9
Uploads: 0
When entering any values for the xOff, yOff fields (and OKing the change), the NinjaPoints display will vanish entirely. I've tried many combinations of coordinates to no avail, to get any display back I have to use the Reset button. I'm also occasionally receiving a NinjaPoints LUA error stating the Font Not Set despite a font being chosen.

Thoughts? It seems the only time NP works is if I Reset the mod, but if I make any changes to the combo point display (colors, text, position, etc) it eventually stops displaying altogether.
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Old 05-08-2008, 04:29 PM  
ganders
A Flamescale Wyrmkin
 
ganders's Avatar
Interface Author - Click to view interfaces

Forum posts: 126
File comments: 46
Uploads: 11
Re: I'm lost

Fixed
__________________

-A lot of people are like Slinkies; they're not really good for anything but you can't help but laugh when you see them tumble down the stairs.
-Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you're a mile away and you have their shoes.
-Borrow money from a pessimist, they don't expect it back.

Last edited by ganders : 05-08-2008 at 04:45 PM.
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Old 05-08-2008, 12:02 PM  
OrcanWonder
A Fallenroot Satyr
 
OrcanWonder's Avatar

Forum posts: 24
File comments: 18
Uploads: 0
I'm lost

Okay, I'll admit it, I don't totally understand what I'm supposed to do here. In the boxes marked xOff and yOff, what values am I supposed to put in here?
I've tried to enter 1, 5, 50 in the xOff and when I hit the "OK" button it throws the following error:

Date: 2008-05-08 11:57:21
ID: 24
Error occured in: Global
Count: 1
Message: ..\AddOns\NinjaPoints\core.lua line 517:
NinjaPointsString:SetPoint(): Couldn't find region named ''
Debug:
(tail call): ?
[C]: SetPoint()
NinjaPoints\core.lua:517:
NinjaPoints\core.lua:515
(tail call): ?
[C]: ?
[string "safecall Dispatcher[3]"]:9:
[string "safecall Dispatcher[3]"]:5
(tail call): ?
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:700:
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:526
(tail call): ?
[C]: ?
[string "safecall Dispatcher[3]"]:9:
[string "safecall Dispatcher[3]"]:5
(tail call): ?
...ddOns\AckisRecipeList\libs\AceGUI-3.0\AceGUI-3.0.lua:217: Fire()
...ist\libs\AceGUI-3.0\widgets\AceGUIWidget-EditBox.lua:54:
...ist\libs\AceGUI-3.0\widgets\AceGUIWidget-EditBox.lua:51
...ist\libs\AceGUI-3.0\widgets\AceGUIWidget-EditBox.lua:63:
...ist\libs\AceGUI-3.0\widgets\AceGUIWidget-EditBox.lua:60
AddOns:
AckisRecipeList, v0.84
AdvancedTradeSkillWindow
Atlas, v1.11.0
AtlasBattlegrounds, v1.11.0
AtlasDungeonLocs, v1.11.0
AtlasEntrances, v1.11.0
AtlasFlightPaths, v1.11.0
AtlasOutdoorRaids, v1.11.0
AtlasLoot, vAtlasLoot Enhanced v4.04.01
AtlasQuest, vAtlasQuest 4.1.0
AucAdvanced, v5.0.PRE.3087
AucFilterBasic, v5.0.PRE.3087 (BillyGoat)
AucStatClassic, v5.0.PRE.3087 (BillyGoat)
AucStatPurchased, v5.0.PRE.3087 (BillyGoat)
AucStatSimple, v5.0.PRE.3087 (BillyGoat)
AucStatStdDev, v5.0.PRE.3087 (BillyGoat)
Auctioneer, v5.0.PRE.3087
AuctionProfit, v1.0
AutoDing, v2.3.4
AutoProfitX, v2.03
BeanCounter, v5.0.PRE.3087 (BillyGoat)
BeneCaster, v3.6
CTCore, v2.401 (CTMod 2.0)
CTExpenseHistory, v2.41 (CTMod 2.0)
CTMailMod, v3.02 (CTMod 2.0)
CTMapMod, v2.41 (CTMod 2.0)
CTPartyBuffs, v2.4 (CTMod 2.0)
CTRaidAssist, v2.401 (CTMod 2.0)
CTTimer, v2.4 (CTMod 2.0)
CTUnitFrames, v2.4 (CTMod 2.0)
CTViewport, v2.4 (CTMod 2.0)
DailyOMatic
FlightMap, v2.2-1
EnhTooltip, v5.0.PRE.3087
FishingBuddy, v0.9.4k
FBOutfitDisplayFrame, v0.9.4g
FBTrackingFrame, v0.9.4g
FBMergeDatabase, v0.9.4g
GFWAdSpace, v2.4
GFWDisenchantPredictor, v2.4
GFWFactionFriend, v2.4
GFWGemologist, v2.4
GFWLevelator, v2.4.1
GFWLinkerator, v2.4
GFWReagentCost, v2.4
Gatherer, v3.1.1
GathererDBWowhead, v1.0.2008-04-09
GroupCalendar, v3.4.4
IgorsMassAuction, v2.7.0 - Anasz
Informant, v5.0.PRE.3087
MinimapButtonFrame, v1.7
NinjaPoints
Outfitter, v3.6.0
Possessions, v2.0.2o v3
ProfessionsBook, v2.1.8
ReagentID, v2.3.21
RecipeRadar, v1.27
RecipeBook, v2.4.0d
Stubby, v52
SukiMiniMapCoords, v1.13.20300
Swatter, v5.0.PRE.3087
DBMAPI
PetMe, v1.1.2

And then it won't let me enter anything in the text frames for the points either.
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Old 04-18-2008, 10:35 PM  
ganders
A Flamescale Wyrmkin
 
ganders's Avatar
Interface Author - Click to view interfaces

Forum posts: 126
File comments: 46
Uploads: 11
Seems to be working now.
__________________

-A lot of people are like Slinkies; they're not really good for anything but you can't help but laugh when you see them tumble down the stairs.
-Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you're a mile away and you have their shoes.
-Borrow money from a pessimist, they don't expect it back.
ganders is online now Report comment to moderator   Edit/Delete Message Reply With Quote
Old 04-18-2008, 10:12 PM  
ganders
A Flamescale Wyrmkin
 
ganders's Avatar
Interface Author - Click to view interfaces

Forum posts: 126
File comments: 46
Uploads: 11
Quote:
Originally posted by Skan
Ummm - you've uploaded NinjaYell instead of NinjaPoints...

>.>
Ok, this is strange. I just uploaded the actual NinjaPoints.zip but it's still showing up as NinjaYell.zip.

I need to contact an admin about this.
__________________

-A lot of people are like Slinkies; they're not really good for anything but you can't help but laugh when you see them tumble down the stairs.
-Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you're a mile away and you have their shoes.
-Borrow money from a pessimist, they don't expect it back.

Last edited by ganders : 04-18-2008 at 10:24 PM.
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Old 04-18-2008, 09:33 PM  
Skan
A Deviate Faerie Dragon

Forum posts: 19
File comments: 58
Uploads: 0
Ummm - you've uploaded NinjaYell instead of NinjaPoints...

>.>
__________________
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Old 04-05-2008, 11:41 PM  
ganders
A Flamescale Wyrmkin
 
ganders's Avatar
Interface Author - Click to view interfaces

Forum posts: 126
File comments: 46
Uploads: 11
Quote:
Originally posted by Keyd
Thanks so much for this. Before the 2.4 patch I've been using Combat Sounds Unattached which pretty much was everything I could ever want for a combo point tracker. One addition for NinjaPoints I'd like to see is something to tell you that you've parried an attack. Helps a lot when you can riposte.

I liked being able to use your own sounds and so far for me only ver. 1.3 is able to do it but 1.4 and 1.5 broke that. I've even gone into the .lua and put in the filename but it still won't work, only 1.3 works that way.

Other than that, great job
Thanks for the compliment!

The reason that it only works with 1.3, is because 1.4 and later use SharedMedia for font sounds.

I'll try and put LibSharedMedia-3.0 into the next upload so you can put your own sounds in there. I'll write up how to do it when I get back on my main computer.

I've also been toying with the idea of adding another frame for an energy meter or something like you mentioned to show when an attack was parried.

Again, thank you.
__________________

-A lot of people are like Slinkies; they're not really good for anything but you can't help but laugh when you see them tumble down the stairs.
-Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you're a mile away and you have their shoes.
-Borrow money from a pessimist, they don't expect it back.

Last edited by ganders : 04-05-2008 at 11:42 PM.
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Old 04-05-2008, 08:52 PM  
Keyd
A Defias Bandit

Forum posts: 3
File comments: 2
Uploads: 0
Thanks so much for this. Before the 2.4 patch I've been using Combat Sounds Unattached which pretty much was everything I could ever want for a combo point tracker. One addition for NinjaPoints I'd like to see is something to tell you that you've parried an attack. Helps a lot when you can riposte.

I liked being able to use your own sounds and so far for me only ver. 1.3 is able to do it but 1.4 and 1.5 broke that. I've even gone into the .lua and put in the filename but it still won't work, only 1.3 works that way.

Other than that, great job
__________________
Will sketch for gold.
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