*Note!* Post errors, bugs, suggestions or similar comments so i can help! *Note!*
Credits for most of the code in 3.x.x goes to P3lim.
Frames included:
- Self
- Target
- Pet
- Target of Target
- Focus
- Party
This layout works with:
oUF_Banzai (Should work)
oUF_DispelColor
oUF_CombatText
oUF_PowerSpark
oUF_Smooth
oUF_AutoShot
oUF_HealComm
Change Log - oUF Kosken
3.2.0 || 11:57 / 04-11-08 +0200
---- Added support for multiple plugins for oUF
---- Fixed and updated the castbar code (On by default now)
3.1.2 || 22:25 / 01-11-08 +0200
---- Added support for oUF_Smooth (On by default)
---- No major changes
3.0.5 || 12:19 / 18-09-08 +0200
---- Fixed the deficit text-string for party frames, damn i make alot of minor mistakes...
3.0.4 || 07:31 / 18-09-08 +0200
---- Fixed frame positions so they appear on screen in the same manner as before
3.0.3 || 23:50 / 17-09-08 +0200
---- Fixed minor bugs and glitches and everything should be working as intended now.
3.0.2
---- Minor changes and some comments
3.0.0
---- Updated for oUF
---- Rewrote the entire thing
2.0.0
---- Updated to latest oUF core and functions (nothing major really).
---- Removed raid code
---- Added comments
1.5.5
---- Uploaded the code that works with oUF_Spark
1.5.4
---- Fixed it a little, commented out the raid code due to lazyness, find another raid-frame addon until i bother enough..
---- Works with oUF_Spark
1.5
---- Hopefully Fixed, please post!
1.4.5
---- Commented out all party/raid code, if you work out a fix for them, please send me a PM.
1.4
---- Hopefully updated to the latest verision of oUF. Please report if it doesn't and if you have a fix for it.
1.3
---- "Hacked" the raidframes to show "invisible" debuffs for people using oUF_DC.
1.2
---- Fixed Party and Raid frame text to show properly.
---- Cleaned up some code.
1.1.1
---- Fixed the target debuffs growing up instead of down.
Originally posted by hipjipp Since i just recently stopped with wow i'll try.
By changing the default backdrop variable you're changing them all, made a new one called border to the castbar. Here's how i drycoded it;
Sorry I may not have explained very well, I'm wanting a border to be applied to everything, player, target, party etc, and also a border for the castbars.
Getting an error with that code though: attempt to call method 'SetBackdrop' (a nil value)
Originally posted by ken kao How can I do to show Chinese? It can not show Chinese now.
You might want to change the font to something else that supports chinese characters. The font currently in use shows the most common western characters. Thats all i can help you with due to the lack of information.
Originally posted by hipjipp Sorry about that, it'll be in next update, when i fixed the minor problems, no worries.. I'll add you on here aswell, but since you can't change anything on the site without it going to recently updated makes minor changes feel insufficient.. I admire your work and i meant no foul, sorry P3lim.
Originally posted by p3lim Would be nice with some credit for my work though.
Sorry about that, it'll be in next update, when i fixed the minor problems, no worries.. I'll add you on here aswell, but since you can't change anything on the site without it going to recently updated makes minor changes feel insufficient.. I admire your work and i meant no foul, sorry P3lim.
Originally posted by hipjipp I'm currently working on re-writing the entire layout for oUF 1.1, since it seems the time has come.. :P Be patient and i'll upload it as soon as it's finished.
aw ok thanks a bunch. it's going to be first time to use it. they look so clean and nice.
__________________
Life is short. They say it takes a minute to find a special person,an hour to appreciate them,a day to love them,but then an entire life to forget them.
Originally posted by tintingurl in beta gives this:
[2008/09/15 22:51:24-35-x1]: oUF_Kosken\core.lua:144: attempt to index field 'value' (a nil value)
oUF-1.1\elements\power.lua:95: in function `?'
oUF-1.1\ouf.lua:320: in function <Interface\AddOns\oUF\ouf.lua:314>
<in C code>: in function `Show'
Interface\FrameXML\SecureStateDriver.lua:72: in function <Interface\FrameXML\SecureStateDriver.lua:62>:
Interface\FrameXML\SecureStateDriver.lua:109: in function <Interface\FrameXML\SecureStateDriver.lua:79>:
I'm currently working on re-writing the entire layout for oUF 1.1, since it seems the time has come.. :P Be patient and i'll upload it as soon as it's finished.
[2008/09/15 22:51:24-35-x1]: oUF_Kosken\core.lua:144: attempt to index field 'value' (a nil value)
oUF-1.1\elements\power.lua:95: in function `?'
oUF-1.1\ouf.lua:320: in function <Interface\AddOns\oUF\ouf.lua:314>
<in C code>: in function `Show'
Interface\FrameXML\SecureStateDriver.lua:72: in function <Interface\FrameXML\SecureStateDriver.lua:62>:
Interface\FrameXML\SecureStateDriver.lua:109: in function <Interface\FrameXML\SecureStateDriver.lua:79>:
__________________
Life is short. They say it takes a minute to find a special person,an hour to appreciate them,a day to love them,but then an entire life to forget them.
Originally posted by Sirupsen As I have almost no knowledge into LUA scripting, I would like to know if there is any more easy, or there is a guide how to move it?
I pretty much want them on the side of my character.
From line 441 and down i've commented the lines witch put the unitframes at places on the screen. If you want your "player", "target", "pet" and "tot" beside you character in the middle of the screen i'd change this;
As I have almost no knowledge into LUA scripting, I would like to know if there is any more easy, or there is a guide how to move it?
I pretty much want them on the side of my character.
Originally posted by rinkx How much work would it take for me to add the raid unit frames? e.g.: extend the party frames downwards, limited to 25-persons
That totally depends on your coding knowledge, but not very long... Ask p3lim, rabbit or haste for it or check out their code.