Addon Info.
Change Log
Comments (71)
  Category: Plug-Ins & Patches
Addon Information
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hipjipp's Portal Bug Reports Feature Requests

This file is a Addon for oUF by haste. You must have that installed before this Addon will work.

Author:
Version:
3.2.0
Date:
11-04-2008 05:57 AM
Size:
16.46 Kb
Downloads:
2,992
Favorites:
26
MD5:
Pictures
Click to enlarge
Focus + Debuffs
Click to enlarge
Focus + Buffs
Party - Fixed
oUF Kosken   Popular!
oUF_Kosken

This is my layout for oUF.

Works with 1.2.1 and will work for oUF 1.3

*Note!* Post errors, bugs, suggestions or similar comments so i can help! *Note!*

Credits for most of the code in 3.x.x goes to P3lim.

Frames included:
- Self
- Target
- Pet
- Target of Target
- Focus
- Party

This layout works with:
oUF_Banzai (Should work)
oUF_DispelColor
oUF_CombatText
oUF_PowerSpark
oUF_Smooth
oUF_AutoShot
oUF_HealComm
  Change Log - oUF Kosken
3.2.0 || 11:57 / 04-11-08 +0200
---- Added support for multiple plugins for oUF
---- Fixed and updated the castbar code (On by default now)

3.1.2 || 22:25 / 01-11-08 +0200
---- Added support for oUF_Smooth (On by default)
---- No major changes

3.0.5 || 12:19 / 18-09-08 +0200
---- Fixed the deficit text-string for party frames, damn i make alot of minor mistakes...

3.0.4 || 07:31 / 18-09-08 +0200
---- Fixed frame positions so they appear on screen in the same manner as before

3.0.3 || 23:50 / 17-09-08 +0200
---- Fixed minor bugs and glitches and everything should be working as intended now.

3.0.2
---- Minor changes and some comments

3.0.0
---- Updated for oUF
---- Rewrote the entire thing

2.0.0
---- Updated to latest oUF core and functions (nothing major really).
---- Removed raid code
---- Added comments

1.5.5
---- Uploaded the code that works with oUF_Spark

1.5.4
---- Fixed it a little, commented out the raid code due to lazyness, find another raid-frame addon until i bother enough..
---- Works with oUF_Spark

1.5
---- Hopefully Fixed, please post!

1.4.5
---- Commented out all party/raid code, if you work out a fix for them, please send me a PM.

1.4
---- Hopefully updated to the latest verision of oUF. Please report if it doesn't and if you have a fix for it.

1.3
---- "Hacked" the raidframes to show "invisible" debuffs for people using oUF_DC.

1.2
---- Fixed Party and Raid frame text to show properly.
---- Cleaned up some code.

1.1.1
---- Fixed the target debuffs growing up instead of down.

1.1
---- Made Focus frames.

1.0
---- Initial Release.
  Comments - oUF Kosken
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Author Comments Comment Options
Old 11-19-2008, 04:48 PM  
st0nedpenguin
A Kobold Labourer
 
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Interface Author - Click to view interfaces

Forum posts: 1
File comments: 25
Uploads: 5
Quote:
Originally posted by hipjipp
Since i just recently stopped with wow i'll try.
By changing the default backdrop variable you're changing them all, made a new one called border to the castbar. Here's how i drycoded it;
Code:
self.Castbar.border = self.Castbar:CreateTexture(nil, "BORDER")
self.Castbar.border:SetAllPoints(self.Castbar)
self.Castbar.border:SetBackdrop{
  bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
  edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
  tile = true, tileSize = 16, edgeSize = 16,
  insets = {left = 4, right = 4, top = 4, bottom = 4},}
I hope it works.
Sorry I may not have explained very well, I'm wanting a border to be applied to everything, player, target, party etc, and also a border for the castbars.

Getting an error with that code though: attempt to call method 'SetBackdrop' (a nil value)
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Old 11-19-2008, 04:16 PM  
hipjipp
A Theradrim Guardian
 
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Forum posts: 65
File comments: 170
Uploads: 9
Quote:
Originally posted by st0nedpenguin
I'm just wondering if you could fill me in on how to correctly add a border to the frames and casting bars?
Since i just recently stopped with wow i'll try.
Quote:
Code:
local backdrop = {
        bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", tile = true, tileSize = 16,
        edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", edgeSize = 16,
        insets = {left = -1.5, right = -1.5, top = -1.5, bottom = -1.5},}
Which is probably horribly wrong, but while it does draw the borders, they're a complete mess ingame.
By changing the default backdrop variable you're changing them all, made a new one called border to the castbar. Here's how i drycoded it;
Code:
self.Castbar.border = self.Castbar:CreateTexture(nil, "BORDER")
self.Castbar.border:SetAllPoints(self.Castbar)
self.Castbar.border:SetBackdrop{
  bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
  edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
  tile = true, tileSize = 16, edgeSize = 16,
  insets = {left = 4, right = 4, top = 4, bottom = 4},}
I hope it works.
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Old 11-19-2008, 03:39 PM  
st0nedpenguin
A Kobold Labourer
 
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Interface Author - Click to view interfaces

Forum posts: 1
File comments: 25
Uploads: 5
Howdy.

I'm just wondering if you could fill me in on how to correctly add a border to the frames and casting bars?

I've attempted myself using this code:

Code:
local backdrop = {
		bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", tile = true, tileSize = 16,
		edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", edgeSize = 16,
		insets = {left = -1.5, right = -1.5, top = -1.5, bottom = -1.5},}
Which is probably horribly wrong, but while it does draw the borders, they're a complete mess ingame.

Any help would be greatly appreciated!
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Old 11-05-2008, 02:47 AM  
hipjipp
A Theradrim Guardian
 
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Interface Author - Click to view interfaces

Forum posts: 65
File comments: 170
Uploads: 9
Re: it can not show Chinese

Quote:
Originally posted by ken kao
How can I do to show Chinese? It can not show Chinese now.
You might want to change the font to something else that supports chinese characters. The font currently in use shows the most common western characters. Thats all i can help you with due to the lack of information.
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Old 11-05-2008, 02:23 AM  
ken kao
A Kobold Labourer

Forum posts: 0
File comments: 26
Uploads: 0
Smile it can not show Chinese

How can I do to show Chinese? It can not show Chinese now.
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Old 09-17-2008, 04:12 PM  
p3lim
A Chromatic Dragonspawn
 
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Forum posts: 187
File comments: 495
Uploads: 16
Quote:
Originally posted by hipjipp
Sorry about that, it'll be in next update, when i fixed the minor problems, no worries.. I'll add you on here aswell, but since you can't change anything on the site without it going to recently updated makes minor changes feel insufficient.. I admire your work and i meant no foul, sorry P3lim.
Sure thing
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Old 09-17-2008, 03:40 PM  
hipjipp
A Theradrim Guardian
 
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Interface Author - Click to view interfaces

Forum posts: 65
File comments: 170
Uploads: 9
Quote:
Originally posted by p3lim
Would be nice with some credit for my work though.
Sorry about that, it'll be in next update, when i fixed the minor problems, no worries.. I'll add you on here aswell, but since you can't change anything on the site without it going to recently updated makes minor changes feel insufficient.. I admire your work and i meant no foul, sorry P3lim.
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Old 09-17-2008, 03:25 PM  
p3lim
A Chromatic Dragonspawn
 
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Forum posts: 187
File comments: 495
Uploads: 16
Would be nice with some credit for my work though.
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Old 09-17-2008, 08:35 AM  
tintingurl
A Cobalt Mageweaver
 
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Forum posts: 245
File comments: 45
Uploads: 0
Re: Re: WotLK error

Quote:
Originally posted by hipjipp
I'm currently working on re-writing the entire layout for oUF 1.1, since it seems the time has come.. :P Be patient and i'll upload it as soon as it's finished.
aw ok thanks a bunch. it's going to be first time to use it. they look so clean and nice.
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Old 09-17-2008, 02:20 AM  
hipjipp
A Theradrim Guardian
 
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Forum posts: 65
File comments: 170
Uploads: 9
Re: WotLK error

Quote:
Originally posted by tintingurl
in beta gives this:

[2008/09/15 22:51:24-35-x1]: oUF_Kosken\core.lua:144: attempt to index field 'value' (a nil value)
oUF-1.1\elements\power.lua:95: in function `?'
oUF-1.1\ouf.lua:320: in function <Interface\AddOns\oUF\ouf.lua:314>
<in C code>: in function `Show'
Interface\FrameXML\SecureStateDriver.lua:72: in function <Interface\FrameXML\SecureStateDriver.lua:62>:
Interface\FrameXML\SecureStateDriver.lua:109: in function <Interface\FrameXML\SecureStateDriver.lua:79>:
I'm currently working on re-writing the entire layout for oUF 1.1, since it seems the time has come.. :P Be patient and i'll upload it as soon as it's finished.
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Old 09-15-2008, 10:52 PM  
tintingurl
A Cobalt Mageweaver
 
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Forum posts: 245
File comments: 45
Uploads: 0
WotLK error

in beta gives this:

[2008/09/15 22:51:24-35-x1]: oUF_Kosken\core.lua:144: attempt to index field 'value' (a nil value)
oUF-1.1\elements\power.lua:95: in function `?'
oUF-1.1\ouf.lua:320: in function <Interface\AddOns\oUF\ouf.lua:314>
<in C code>: in function `Show'
Interface\FrameXML\SecureStateDriver.lua:72: in function <Interface\FrameXML\SecureStateDriver.lua:62>:
Interface\FrameXML\SecureStateDriver.lua:109: in function <Interface\FrameXML\SecureStateDriver.lua:79>:
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Old 09-08-2008, 04:46 AM  
alrit
A Kobold Labourer

Forum posts: 0
File comments: 13
Uploads: 0
hide party in raid

Code:
party:SetAttribute("showRaid", false)
but party still shows in raid... ?
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Old 08-16-2008, 08:20 AM  
hipjipp
A Theradrim Guardian
 
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Interface Author - Click to view interfaces

Forum posts: 65
File comments: 170
Uploads: 9
Re: Move it!

Quote:
Originally posted by Sirupsen
As I have almost no knowledge into LUA scripting, I would like to know if there is any more easy, or there is a guide how to move it?
I pretty much want them on the side of my character.
From line 441 and down i've commented the lines witch put the unitframes at places on the screen. If you want your "player", "target", "pet" and "tot" beside you character in the middle of the screen i'd change this;
Code:
player:SetPoint("RIGHT", UIParent, "CENTER", -105, -250)
target:SetPoint("LEFT", UIParent, "CENTER", 105, -250)

player:SetPoint("RIGHT", UIParent, "CENTER", -250, 0)
target:SetPoint("LEFT", UIParent, "CENTER", 250, 0)
A quick guide to positions and relativePoints;

ThingYouWishToPosition:SetPoint("RELATIVEPOINTOFFRAME", Attached to which element, "RELATIVEPOINTOFELEMENT", (-)x, (-)y)

Negative numbers on x: Left
Negative numbers on y: Down
Positive numbers on x: Right
Positive numbers on y: Up

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Old 08-16-2008, 04:58 AM  
Sirupsen
A Kobold Labourer

Forum posts: 0
File comments: 3
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Move it!

As I have almost no knowledge into LUA scripting, I would like to know if there is any more easy, or there is a guide how to move it?
I pretty much want them on the side of my character.
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Old 08-15-2008, 08:04 PM  
hipjipp
A Theradrim Guardian
 
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Interface Author - Click to view interfaces

Forum posts: 65
File comments: 170
Uploads: 9
Re: Raid frames?

Quote:
Originally posted by rinkx
How much work would it take for me to add the raid unit frames? e.g.: extend the party frames downwards, limited to 25-persons
That totally depends on your coding knowledge, but not very long... Ask p3lim, rabbit or haste for it or check out their code.
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