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Updated:03-26-10 01:30 PM
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oUF TsoHG  Popular! (More than 5000 hits)

Version: 2.30
by: TsoHG [More]

This is my layout for oUF - as i'm playing a paladin (tankadin, before healadin), these frames are built to have overview on raidstatus, as well to heal easily. Furthermore, they have a more classical arrangement (which can be easily modified) for easy overview of the actual situation .



(I)
You will need oUF as core-addon for this layout

This layout supports the following frames:

Player
Target
TargetTarget
Focus
Party
Pet
Raid

(II)
The following addons for oUF are supported:

oUF_Banzai
oUF_DebuffHighlight
oUF_Powerspark
oUF_Experience

(III)

A list of further oUF_layouts & Addons

(IV)
Forum threads for oUF issues
oUF General discussion

oUF Layout discussion



(V)
Acknowledgements: This layout was heavily inspired by the unitframes of P3Lim - without the clear documented layouts of P3Lim, VuBce and Coldfury this layout would'nt exist, as my knowledge about Lua & oUF was <= 0

2.30 -- corrected texture issue, added LFD icon option
2.20 -- just updated TOC, somehow still working
2.10 -- removed the one line that wasn't compatible to newer oUF-versions, put focus castbar more centered above player castbar to be a better warning indicator, any further ideas/implementation are welcome
2.00 -- fix of target name color, new druidmana, compatibility new oUF_experience, adjustments, 3.0 toc
---------------
WotLK_Beta_0.30 - compatibility to newest oUF (introduced 1.1.2-4), option to hide party in raidgroup, working reactioncolor for wotlk, minor things
WotLK_Beta_0.30 - option for race in target frame, class-colored name in target frame if unit is dead, adjustments for oUF_Druidmana, oUF_Experience, Combopoints, frame positions and health
WotLK_Beta_0.23 - castbar fixed to reflect changes in oUF 1.1 on wowinterface
WotLK_Beta_0.22 - castbar support for focus frame
WotLK_Beta_0.2 - Added castbars (with option to enable/disable in the beginning of layout file), several fixes (e.g. raidicons) & tuning
WotLK_Beta_0.1 - Somehow rewritten to work with oUF 1.1 / WotLK
---------------
1.05 - fixed buff border
1.04 - fixed level issues for elite/rare etc mobs, Support for oUF_Powerspark inside
1.03 - Fixed some minor things, Support for Debuffs in Raidframes by using oUF_Debuffhighlight
1.02 - updated to work with actual oUF
1.01 - updated pet frames, so that they are at least shown
1.00 - intial release
Archived Files (3)
File Name
Version
Size
Author
Date
2.20
28kB
TsoHG
12-09-09 03:54 PM
2.10
28kB
TsoHG
03-23-09 10:51 AM
2.00
28kB
TsoHG
10-17-08 04:26 AM


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Unread 09-02-10, 11:49 AM  
TsoHG
A Kobold Labourer
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Originally posted by stako
Will you update this for the latest oUF? It's not compatible ATM. Thanks
Yes I do want too - Really !!! Especially with the Cataclysm Beta now supporting addons.... Nevertheless, at the moment there is so much time for playing wow and thus working on the addon that I can't promise anything at the moment
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Unread 08-24-10, 05:28 PM  
stako
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Will you update this for the latest oUF? It's not compatible ATM. Thanks
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Unread 02-10-10, 10:12 PM  
vacua
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Love this layout actually, with ouf movable frames it just rocks hardcore! Thanks.
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Unread 01-14-10, 12:49 AM  
TsoHG
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Sorry for the late response richerich: Can you be a bit more specific what you want to change, I'm not getting the point somehow (or it's too early in the morning )... ?
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Unread 12-29-09, 11:08 AM  
Dajova
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Just recently started to mess around in this layout and i got most of it figured out... except one thing

Im trying to inc the value of the unitframes, but somehow im unable to...

This is the code im using that im trying to fix:

Code:
	 -- Healthbar
	self.Health = CreateFrame('StatusBar', nil, self)
    self.Health:SetPoint('TOPRIGHT', self)
	self.Health:SetPoint('TOPLEFT', self)
	self.Health:SetHeight(45)
	self.Health:SetStatusBarTexture(tex)
Code:
    -- Power Bar (manabar)
	self.Power = CreateFrame('StatusBar', nil, self)
    self.Power:SetPoint('TOPRIGHT', self.Health, 'BOTTOMRIGHT', 0, -1)
	self.Power:SetPoint('TOPLEFT', self.Health, 'BOTTOMLEFT', 0, -1)
	self.Power:SetHeight(5)
	self.Power:SetStatusBarTexture(tex)

This is for the player/target frames:
Code:
        self:SetAttribute('initial-height', 50)
		self:SetAttribute('initial-width', 200)
... and this for focus/pet/tot/party:
Code:
        self:SetAttribute('initial-height', 50)
		self:SetAttribute('initial-width', 125)

... yet somehow i still get it look like this :S




Is there somewhere else i need to change or am i missing something?
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Unread 04-26-09, 11:27 PM  
TsoHG
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Originally posted by zecxx
what is the code for show only the first 3 letters of the name in the raidframes?
line 113

Code:
 name:SetText(UnitName(unit):sub(1, 3)) -- function for first 3 letters of names in raidframes
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Unread 04-26-09, 01:26 PM  
zecxx
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what is the code for show only the first 3 letters of the name in the raidframes?
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Unread 03-30-09, 10:48 AM  
TsoHG
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Originally posted by czokalapik


and i want
grp1 p1 | grp1 p2 | grp1 p3 ....
grp2 p1 | grp2 p2 | grp2 p3 ....

[/b]
Go dooown to the bottom of the file and exchange the code part there with this code

Code:
-- Raid frames

local Raid = {}
for i=1,5 do -- number of Raid-Groups, here 5
	local raidGroup = oUF:Spawn('header', 'oUF_Raid'..i)
	raidGroup:SetManyAttributes('groupFilter', tostring(i), 'showRaid', true, 'point', 'RIGHT', 'sortDir' , 'DESC', 'xOffSet', -5)
	table.insert(Raid, raidGroup)
	if(i==1) then
		raidGroup:SetPoint('TOPLEFT', UIParent, 'TOPRIGHT', -265, -297) -- position of first raidgroup
	else
		raidGroup:SetPoint('TOPLEFT', Raid[i-1], 'BOTTOMLEFT', 0, -5)
	end
	raidGroup:Show()
end
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Unread 03-28-09, 07:03 AM  
czokalapik
A Defias Bandit
 
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what should i do to show grid grupos under eachother, not on right?

now its like
grp1 p1 | grp2 p1
grp1 p2 | grp2 p2
grp1 p3 | grp2 p3
grp1 p4 | grp2 p4
grp1 p5 | grp2 p5

and i want
grp1 p1 | grp1 p2 | grp1 p3 ....
grp2 p1 | grp2 p2 | grp2 p3 ....

sorry, example was best way to show this, because my english is.. well... not very best ;D

thanks in advance!
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Unread 02-02-09, 01:01 AM  
TsoHG
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Indeed that helped, nevertheless there seems to be some more issues (e.g. unit_aura) - A good point to start with anyway as in principal it is working this way, thank you very much


Edit: ok, that was an issue of oUF_Debuffhighlight which wasn't updated properly
Last edited by TsoHG : 02-02-09 at 12:07 PM.
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Unread 01-31-09, 06:16 PM  
Ke11ett
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Just commenting out line 722 seems to resolve the problem without any side effects.

The line you need to comment out should be:
Code:
oUF:RegisterSubTypeMapping('UNIT_LEVEL')
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Unread 01-30-09, 01:00 AM  
TsoHG
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This version is still for oUF 1.2.1 - did'nt had much time to adapt to the newer due to moving to another city, christmas, and so on So i recommend to use the older oUF version for this layout. Nevertheless i will try to update the code in the next weeks.
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Unread 01-27-09, 12:36 PM  
Superfran
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I get this error since i updated oUF to the newest version. Any ideas?

Date: 2009-01-27 18:34:07
ID: 1
Error occured in: Global
Count: 1
Message: ..\AddOns\oUF_TsoHG\layout.lua line 722:
attempt to call method 'RegisterSubTypeMapping' (a nil value)
Debug:
[C]: RegisterSubTypeMapping()
oUF_TsoHG\layout.lua:722: in main chunk
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Unread 11-11-08, 10:25 AM  
TsoHG
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Originally posted by EridaNuuS
How to change Power Bar color?

self.Power:SetStatusBarColor(0, 144/255, 1)

Not Work =(
I'm currently quite busy - you can nevertheless define your one colors for the different power types -> just have a look in e.g. he excellent oUF_Caellian where you should find such a definition as an example at the very beginning of the .lua file (hope i remember right ).
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Unread 11-09-08, 02:13 PM  
EridaNuuS
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How to change Power Bar color?

self.Power:SetStatusBarColor(0, 144/255, 1)

Not Work =(
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