| Updated: | 10-16-10 06:55 AM |
| Created: | unknown |
| Downloads: | 16,575 |
| Favorites: | 131 |
| MD5: |

local cbft = self:CreateFontString(nil, "OVERLAY")
cbft:SetPoint("CENTER", self, "CENTER")
cbft:SetFontObject(GameFontNormal)
self.CombatFeedbackText = cbft
local cbft = hpbar:CreateFontString(nil, "OVERLAY")
self.CombatFeedbackText.maxAlpha = .8
self.CombatFeedbackText.ignoreImmune = true -- ignore 'immune' reports self.CombatFeedbackText.ignoreDamage = true -- ignore damage hits, blocks, misses, parries etc. self.CombatFeedbackText.ignoreHeal = true -- ignore heals self.CombatFeedbackText.ignoreEnergize = true -- ignore energize events self.CombatFeedbackText.ignoreOther = true -- ignore everything else
local colors = {
STANDARD = { 1, 1, 1 }, -- color for everything not in the list below
-- damage colors
IMMUNE = { 1, 1, 1 },
DAMAGE = { 1, 0, 0 },
CRUSHING = { 1, 0, 0 },
CRITICAL = { 1, 0, 0 },
GLANCING = { 1, 0, 0 },
ABSORB = { 1, 1, 1 },
BLOCK = { 1, 1, 1 },
RESIST = { 1, 1, 1 },
MISS = { 1, 1, 1 },
-- heal colors
HEAL = { 0, 1, 0 },
CRITHEAL = { 0, 1, 0 },
-- energize colors
ENERGIZE = { 0.41, 0.8, 0.94 },
CRITENERGIZE = { 0.41, 0.8, 0.94 },
}
self.CombatFeedbackText.colors = {
DAMAGE = {0,1,1},
CRITHEAL = {0,0,1},
}
File Name |
Version |
Size |
Author |
Date |
r40-release |
3kB |
Ammo |
12-15-09 02:27 AM |
|
r38-release |
3kB |
Ammo |
04-30-09 05:11 AM |
|
r36-release |
4kB |
Ammo |
04-05-09 03:11 AM |
|
r34-release |
4kB |
Ammo |
12-23-08 04:51 AM |
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I use monoUI and I have the same problem. Anyone can help plz? |
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Possible BUG?
i got a strange behavior with the new version of ... i think its oUF com.
![]() my combat feedback stops working ... sometimes, no error nothing to report. |
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if anyone feels like adding this to rothui (ouf_d3orbs) would be my hero
.iv tried to implement it myself but my lack of lua/ouf knowledge renders me fit to only edit obvious things. basicly everything but mana gains would be nice on the health orb and energy gains on the energy/mana/rage orb. if thats to complex, all on the healthorb would be ok aswell. it seems like someone with basic lua/ouf knowledge could add this within a minute, but i cannot read it :/. |
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For those that need this like I do, I found a fix to the issue described below.
1) Open oUF_CombatFeedback\oUF_CombatFeedback.lua with notepad. 2) Go to line 138 (use Ctrl-G) and either delete the line or comment it out by changing the line to Code:
--oUF.UNIT_COMBAT = combat Code:
object:RegisterEvent("UNIT_COMBAT")
Code:
object:RegisterEvent("UNIT_COMBAT",combat)
Last edited by Freki : 12-08-09 at 10:40 PM.
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Seems like there are some issues with oUF. 1.3.22
I get the following error with combat feedback being enabled and it also stopped working. Code:
oUF: Error: Handler for event [UNIT_COMBAT] on unit [unknown] does not exist.
__________________
Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine." Paper: "OMG, WTF, Scissors!" Scissors: "Rock is OP and Paper are QQers. We need PvP buffs." "neeh the game wont be remembered as the game who made blizz the most money, it will be remembered as the game who had the most QQ'ers that just couldnt quit the game for some reason..." |
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A Kobold Labourer
Forum posts: 0
File comments: 75
Uploads: 0
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A Kobold Labourer
Forum posts: 0
File comments: 75
Uploads: 0
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This doesn't seem to be working on my targettarget frame, yet it works on every other frame I have- did I miss something? :/
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A Kobold Labourer
Forum posts: 1
File comments: 26
Uploads: 0
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how about blizzard combat feedback which type only u damage on target, its possible enable for ouf)?
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A Kobold Labourer
Forum posts: 1
File comments: 26
Uploads: 0
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how to do that show damage on target only from me?
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Thanks alot for the changes in r36 ammo
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cant really think of a good cause to put some feedback on one spot and other feedback on another. cept for mana and hp if they where seperate unit frames, wich they are in ouf_d3orbs. thinking what other type of text one could put on the a mana bar/orb, if this addon had the function to seperate combat info. mana regen tick perhaps?, mana drain, mana gain, mana usage?(when u cast spells). just realized iv been saying mana the hole time ofc rage/energy would be cool 2. also sorry for repeats/bad writing 2 lazy to edit atm. edit, i have a bigger problem, cant seem to figure out how to attach ouf_combatfeedback to the healthorb in ouf_d3orbs, doesnt seem to have a specific name. (im lua noob). edit, just curious if u want 2 have combatfeedback on 2 frames. could u not define what should be shown and not per frame, like said in readme?.then id just keep all but energisze on healthframe, and only energize on mana frame. wouldnt that work?. (still havnt figured out how to get it working in ouf_d3orbs at all. with direct copy of the code on main page just gives me index self nil global type error. self.CombatFeedbackText.ignoreImmune = true -- ignore 'immune' reports self.CombatFeedbackText.ignoreDamage = true -- ignore damage hits, blocks, misses, parries etc. self.CombatFeedbackText.ignoreHeal = true -- ignore heals self.CombatFeedbackText.ignoreEnergize = true -- ignore energize events self.CombatFeedbackText.ignoreOther = true -- ignore everything else edit: iv givven up for now, gonna see if author adds it himself, hopefully he will.
Last edited by zoktar : 12-16-08 at 12:17 AM.
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