THE QUARTZ /PLAYER/Player.lua HAS A CHANGED STRATA SETTING FROM THE REGULAR "MEDIUM" setting to the new "HIGH" value (so the player castbar isn't covered by the actionbar buttons). SO DON'T UPDATE QUARTZ MANUALLY UNLESS YOU CHANGE THIS YOURSELF.
This UI was created using 1440x900 widescreen resolution. Higher widescreen resolutions have been said to function fine though, with no additional configuration needed. Non-Widescreen resolutions have seemed to work well for some users before, however a few of the addons may need repositioning and font scaling will likely need to be adjusted for several addons because of the use of pixel fonts in this layout, which have strict sizing requirements in order to display them clearly.
This is a more forgiving version of my other minimal layout. It has everything my other, more trimmed layout version has, but with the addition of visible chatframes in the layout instead of the former hidden (minichat) frames. eePanels was used to create effective (yet not too overpowering) backdrop displays for these chatframes in order to make text consistently easy to read in any gameworld enviornment. To increase the target unitframe information a different unitframe texture appearance is being used for the frames. Also statusbar class coloring is now enabled for the target health bar, aswell as additional target name and information text.
Refer to the included .txt file for full information and instructions.
1. Backup your current /WTF/, /Interface/, and (if you have one) /Fonts/ folders. Remove these from your WoW folder.
2. Delete your /Logs/, /Cache/, /Errors/ folders. You can back these up also, not really needed though. There should now only be a /Data/, /Screenshots/, and WowTest server folder if you happen to have the test server client that is.
3. Extract the folders from this .zip file into your World of Warcraft folder. If it prompts to overwrite something, this means you didn't remove one of first three folders mentioned above, make sure you do this and try again.
4. After you extract everything, open up the new /WTF/ folder in your game directory. Now open up the /Account/ folder inside.
5. Rename the folder/ACCOUNTNAME/ to whatever the name of your account is that you log onto the game with. Type this account name in all caps. Open up this folder afterwards.
6. Rename the folder /YOURREALM/ to the name of your realm that your character is on that you will be loading this interface with. Open this folder up afterwards.
7. Rename /PLAYERNAME/ to whatever your character's name is on the realm. If you have multiple characters you want to use the layout with, simply make additional copies of this folder and use them for any other characters you want to have inherit this configuration (of course setting the foldername to that character's name).
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Change Log - Delsim's standard minimal UI
11/28/2008
- Updated addons
- Improved many blp files. Added a new cast cursor blp.
- Added MiniType to optimize some elements font scaling.
- Thinned the border and highlight layers of ButtonFacade_DsmFade.
- Improved all simpleminimap square skins edge appearance.
- Added new simpleminimap skins for BottomLeft and BottomRight.
- Slight improvement to the the Pitbull aura border image.
- Added background Delsym3 to FuTextures.
- Cleaned up and sorted the DsmOpaque statusbar texture files.
11/09/2008
- Updated addons
- Added the font DsmTypeA to DsmMedia. First of my own custom fonts.
- Changed versions of the font used in the /Fonts/ folder.
- Anchored the chatframe panels to their respective ChatFrames.
11/06/2008
- Updated addons
- Changed the statusbar texture used by Cowtip to DsmOpaqueV9c.
11/02/2008
- Fixed the incorrect Chatter SavedVariable settings.
11/01/2008
- Updated addons.
- Did not update OneBag3 because of problems introduced in recent versions.
- Removed the /Paperdoll/ .blp folder.
- Minor improvements to both Dsm button skins.
10/28/2008
- Updated addons
10/22/2008
- Updated addons
- Added OneBag3. Increased background alpha value to .9 in OneCore3.lua.
- Added RedRange.
- Removed Bagnon.
- Increased Aura (buff/debuff) spacing in Pitbull to 1.
10/16/2008
- Patch 3.0 compatible.
- Rebuilt everything from a default 3.0 game cofnig to minimize carryover errors.
>> Far more specific changes to the interface than I can possibly list. <<
10/8/2008
- Updated addons
- Added, Removed, or improved various BLP files.
- Added SellFish, which was accidently missing last build.
- Fixed the incorrect naming for the new DsmOpaqueV9b statusbar in DsmMedia.lua.
10/5/2008
- Updated addons
- Improved the ButtonFacade_Dsm skin.
- Added the new BLP graphics folder Glues.
- Improved the border.tga used by Pitbull.
- Added the new statusbar DsmOpaqueV9b to DsmMedia.
9/21/2008
- Updated addons
- Added SellFish (displays item sell value anywhere).
- Improved ButtonFacade_Dsm and ButtonFacade_DsmFade.
- Added the statusbars DsmOpaqueV9 and DsmOpaqueV9a to DsmMedia.
9/19/2008
- Updated addons
- Improved the ButtonFacade_DsmFade skin.
9/16/2008
- Updated addons
- Improved the appearance of ButtonFacade_DsmFade
- Fixed the simpleminimap skins accidently replaced in the last build.
- Enabled "Load out of date addons" option, accidently disabled last build.
9/15/2008
- Updated addons
- Added ButtonFacade_DsmFade. A new button skin of a soft and faded theme.
- Added DsmMedia to more cleanly and independently handle my custom media.
- Removed SharedMedia and SharedMedialib.
8/26/2008
- Updated addons
- Included the Dominos_Buff folder.
- Minor changes to several .blp files.
- Improved simpleminimap .blp square skin files.
- Added DsmBd8 and DsmBd9 to MyMedia.
8/23/2008
- Updated addons
- Added the fonts SUPERNAT and SUPERNAT2 to MyMedia.
8/5/2008
- Updated addons
- Completely redone version of my ButtonFacade_Dsm skin.
- Removed Bartender4. Added Dominos.
- Added LibQuickHealth-1.0 and PitBull_QuickHealth.
- Added many new fonts to the SharedMedia configuration.
- Added a more trimmed FuTextures skin.
- Some minor modifications to the SimpleMinimap custom skins.
- Changed the font used by the chatframes to a non-pixel one to increase clarity.
- Added an Elite/Rare identification dogtag to the target frames Name text.
7/24/2008
- Updated addons
- Added a new custom LootFrame .blp. Slightly changes the lootframe appearance.
- Added Bartender4, ButtonFacade, ButtonFacade_Dsm
- Removed Bartender3, cyCircled, cyCircled_Dsm
- Changed the frame strata to "HIGH" inside Player.lua of Quartz.
- Added new backgrounds, fonts, and improved the DsmB4 statusbar texture.
- Changed Pitbull texture to DsmB4
- Removed Focus text groups from the Player frame, using Focus frame instead.
7/4/2008
- Updated addons
- Changed Pitbull statusbar back to DsmB1
6/23/2008
- Updated addons
- Removed eePanels2 addon and settings.
- Added configured kgPanels and kgPanelsconfig to replace eePanels2.
- Removed several of the unimportant Cowtip information groups.
- Enabled the FocusTarget frame to show a portrait above the Focus name text (thanks Xander).
- Changed the Pitbull Aura border.tga back to a previous glossy Vol style.
- Modified the statusbar texture DsmB5.tga to improve it's appearance.
- Changed the statusbar texture used by Pitbull from DsmB1 to DsmB5.
6/17/2008
- Updated addons
- Changed the font used by the global /Fonts/ folder back to the previous wider font.
- Changed the Prat chat font to a different pixel font that has lower-case letters.
- Removed the name-text on the Party frames and added smart health display instead.
- Moved the name-text for the Raid frames to the outside right and added smart health text.
- Optimized Pitbull status icon sizing for various frame groups.
- Enabled hostility coloring for the Target frame.
- Modified Pitbull Health colors so it now renders a gradient upon gaining/losing health.
- Some new/improved media files in the /My Media/ folder of SharedMedia.
5/23/2008
- Added Parrot back (addon should work now)
5/16/2008
- Disabled TotemTimer module for Pitbull.
- Modified or added .blp files for the Minimap and Chatframe folders.
5/16/2008
- Updated addons
- Changed the standard global font used by the fonts folder to a more slim font.
- Minor changes to the Simpleminimap .blp skins.
- Small scale adjustments to the coordinates box on the minimap.
- Cowtip health and power bar texture is now set to a newer DsmB3 texture.
- Chatframe background color slightly darkened.
5/13/2008
- Added a light border to the Pitbull aura frame edge.
- Temporarily removed Parrot and enabled Blizzard combat text (Parrot not working.
5/13/2008
- Updated addons
5/5/2008
- Updated addons
- Removed a lot of fonts that were not used in the layout from the MyMedia folder.
- Improved and cleaned up all of the dsmbd tooltip image files.
- Many very small changes and improvements to various things (some likely not obvious though).
- Party frames reduced in height by a little bit.
5/1/2008
- Updated addons
- Replaced Bongos2 with Bartender3
4/26/2008
- Updated addons
- Name text set to middle for Party and Raid character name text.
- Disabled the VisualHeal module of Pitbull.
Originally posted by delsim Yes. If you want to change the font for the chatframes, simply type /chatter and press enter. Then just select ChatFont from the left side of the Chatter menu to show the chat font settings. Once you're at the ChatFont settings just change the font to whatever you like and adjust the size accordingly.
The pixel font used in the earlier UI screenshots was "TempestaFiveCond" set to a size of 9.
Delsim,
Thank you for the info and keep up the excellent work on the UI, I absolutely love it
By and far the BEST interface I have used to date. I have tried to replace it with variants of my own dozens of times, yet I still keep coming back. Thank you.
Wanted to compliment you on the UI compilation, it's great!
I have one question, is there any easy way to set the pixel font for the chat and combat window? I'm using your latest version and for some reason have the default blizzard font for both of those windows.
Thanks!
Yes. If you want to change the font for the chatframes, simply type /chatter and press enter. Then just select ChatFont from the left side of the Chatter menu to show the chat font settings. Once you're at the ChatFont settings just change the font to whatever you like and adjust the size accordingly.
The pixel font used in the earlier UI screenshots was "TempestaFiveCond" set to a size of 9.
Wanted to compliment you on the UI compilation, it's great!
I have one question, is there any easy way to set the pixel font for the chat and combat window? I'm using your latest version and for some reason have the default blizzard font for both of those windows.
Normally I have those black box panels parented/anchored together with the chatframes so they move along with your chatframe if you are moving it. But the parenting/anchoring was causing some annoying reseting with this latest patch so for this build I had to manually place the panels myself.
If you want to move the panels yourself type in /kgpanels config. Expand the 'active panels' menu tree on the left. And the two panels can be selected 'DsmChat1' and 'DsmChat2", when you click on one of the panels the options screen on the right has a 'Lock' option you can click on to unlock/lock the panel. Then when its unlocked you can mouse over the panel and drag and drop it wherever you want, then just enable the lock setting again.
Quote:
Originally posted by Antamyk Trying this UI for the first time and it looks great. My resolution is 1280x1024 though so I have a couple things running off the side of my screen.
How would I go about moving the boxes on the left and right sides? They are really sharp and I'd love to be able to use them.
Originally posted by bryanc3po awesome UI...been using it for awhile now.
Question: do you know what addons will be borked on the 14th, when 3.0 is applied?
ty for your time..
Not sure currently but I'm going to find out in a little bit and upload a 3.0 friendly collection tonight.
Originally posted by delsim Hi Siouxzie. I converted the .blp files inside the /skins/ folder of simpleminimap using the program BLP2PNG (google it). This converts them to .png files, and I manually edited the three square map skin files (not the Mask files though). Then I used BLP2PNG to convert them back to .blp and placed them back in the /skins/ folder
Thanks for the info. I'm gonna have to give this a try.
Hi Siouxzie. I converted the .blp files inside the /skins/ folder of simpleminimap using the program BLP2PNG (google it). This converts them to .png files, and I manually edited the three square map skin files (not the Mask files though). Then I used BLP2PNG to convert them back to .blp and placed them back in the /skins/ folder
Quote:
Originally posted by dragongirl411 Hi Delsim, how did you change the border around your minimap buttons without using an addon?
Love the look of your UI
btw, this is Siouxzie from the WOW forums *waving*
Hey Jaesura. I just released a version that uses Dominos instead of Bartender4 to handle actionbars. Type in /dominos and click on the Bind Keys button to access the bindings system.
Delsim I've having huge issues with binding keys, with BT3/CyC I was able to bind buttons that were on bars that weren't even showing, but now with BT4/BF I have to scroll to access those buttons and it's quite annoying when doing arenas. Have you found a way to get around this or am I stuck to crappy scrolling/having more than one bar on my screen?
BTW I really like the UI because of the lack of a huge mess of buttons.