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Comments (24)
  Category: Plug-Ins & Patches
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This file is a Addon for oUF by haste. You must have that installed before this Addon will work.

Author:
Version:
r72122
Date:
04-30-2008 02:41 AM
Size:
60.22 Kb
Downloads:
1,337
Favorites:
17
MD5:
Pictures
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oUF Ammo
oUF Ammo   Popular!
This is my layout for oUF based on my original agUF layout

It has support for:
Player, Pet, Target, TargetTarget, Focus, FocusTarget
Party, Partypets, Partytargets

No raidframes, I use PerfectRaid for my raidframes, although an Ammo_Micro style is included that is excellent for raidframes.

oUF_Ammo supports oUF_CombatFeedback, oUF_DebuffHighlight and MobHealth3

oUF_Banzai also works excellent for healthbar aggro coloring

Enjoy

-Ammo
  Change Log - oUF Ammo
r72122
- Fix issues with powerbar texts showing on partytargets and partypets
- Fix nil error on classname coloring

r71964
- Add oUF_DebuffHighlight support for the backdrop (on player, pet, party and partypets)
- Fix leader icon to only be on player and party

r71782
- Initial upload to wowinterface
  Optional Files - oUF Ammo
Sorry, there are currently no optional files available.
  Archived Versions - oUF Ammo
File Name
Version
Size
Author
Date
r71964
60kB
Ammo
04-29-2008 05:10 AM
r71782
58kB
Ammo
04-28-2008 03:26 AM
  Comments - oUF Ammo
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Old 08-30-2008, 10:57 PM  
twosmooth
A Kobold Labourer

Forum posts: 0
File comments: 5
Uploads: 0
and, is there a way to disable party targets

thanks so much sry for being noob X_x
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Old 08-30-2008, 10:54 PM  
twosmooth
A Kobold Labourer

Forum posts: 0
File comments: 5
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and also: how do i make player frames have buffs and debuffs? preferrably at the top i guess so that it doesnt go over the pet frames
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Old 08-30-2008, 10:42 PM  
twosmooth
A Kobold Labourer

Forum posts: 0
File comments: 5
Uploads: 0
2 questions

i moved the buffs from the top left of each frame to the bottom left, so both the buffs and debuffs are on the same row

first, once i did that, the little frame that surrounded the buffs disappeared. there is now no border around each individual buff.

second, is there any way that you can make it so that when the buffs and debuffs would overlap (when there are too many to fit in one row), they start a new row?

i know absolutely nothing about this LUA, it took me about an hour to figure out how to move the action bars around and move the buffs

thanks for your time
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Old 08-21-2008, 03:22 AM  
Ammo
A Murloc Raider
Interface Author - Click to view interfaces

Forum posts: 6
File comments: 69
Uploads: 22
Quote:
Originally posted by villiv
Thanks for reply & /cheer!

I know I'm not the only one that is waiting for your update.
The update be there once Haste releases oUF 1.1 on wowinterface, otherwise things break horribly

If you want to use Haste's latest git version you have to use the oUF_Ammo from wowace svn.

-Ammo
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Old 08-19-2008, 09:14 PM  
villiv
A Kobold Labourer
Interface Author - Click to view interfaces

Forum posts: 1
File comments: 21
Uploads: 3
Thanks for reply & /cheer!

I know I'm not the only one that is waiting for your update.
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Old 08-19-2008, 06:15 AM  
Ammo
A Murloc Raider
Interface Author - Click to view interfaces

Forum posts: 6
File comments: 69
Uploads: 22
Quote:
Originally posted by villiv
Hello Ammo.
Just wandering, you have updated one on wowace but not on wowi. Does it mean you'll update on wowi when you think it's stable enough? Or simply because of your busy life?

regards.
I'll update soonish. Need a few more fixes and tweaks in.
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Old 08-18-2008, 10:17 PM  
villiv
A Kobold Labourer
Interface Author - Click to view interfaces

Forum posts: 1
File comments: 21
Uploads: 3
Hello Ammo.
Just wandering, you have updated one on wowace but not on wowi. Does it mean you'll update on wowi when you think it's stable enough? Or simply because of your busy life?

regards.
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Old 07-15-2008, 09:42 AM  
Ammo
A Murloc Raider
Interface Author - Click to view interfaces

Forum posts: 6
File comments: 69
Uploads: 22
Quote:
Originally posted by EridaNuuS
not support oUF_DruidMana ??? =(
correct.
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Old 07-13-2008, 03:36 AM  
EridaNuuS
A Kobold Labourer

Forum posts: 0
File comments: 26
Uploads: 0
not support oUF_DruidMana ??? =(
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Old 07-06-2008, 01:33 PM  
Ammo
A Murloc Raider
Interface Author - Click to view interfaces

Forum posts: 6
File comments: 69
Uploads: 22
Quote:
Originally posted by neov
love the frames Ammo


can you help a newb like me and tell me how to enable your raid frames? I have the latest build off of files.wowace.com, and I see you've added a raid.lua file, but I'm not sure what I need to edit in there to make it work.

Thanks.
It's not working atm. Haven't had time to finish it.

-Ammo
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Old 07-05-2008, 09:59 PM  
neov
A Kobold Labourer

Forum posts: 0
File comments: 4
Uploads: 0
love the frames Ammo


can you help a newb like me and tell me how to enable your raid frames? I have the latest build off of files.wowace.com, and I see you've added a raid.lua file, but I'm not sure what I need to edit in there to make it work.

Thanks.
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Old 05-22-2008, 07:28 AM  
krattan
A Kobold Labourer

Forum posts: 1
File comments: 6
Uploads: 0
I have been tinkering with your layout for a while now and have it looking just about the way i like it.. one thing is still nagging me though.

i modified the code so that the tot and ftot frame use the ammo-tiny layout (which is very sexy) but when i am trying to hide the buffs and debuffs from these frames it breaks the whole thing and i get the default unitframes showing

ive browsed the ouf threads thingie on wowace.com but kind of gave up after 15ish pages (out of the 60) since i couldn't get the searchfunction on the page to work properly
any chance you could post some hints on how to do it ?
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Old 05-20-2008, 03:53 PM  
Ammo
A Murloc Raider
Interface Author - Click to view interfaces

Forum posts: 6
File comments: 69
Uploads: 22
Quote:
Originally posted by krattan
yeah i found it after i posted the comment, i let the post be just incase you had some sweet alt-drag thing implemented
Nope, and I have no intention of adding it either anytime soon

-Ammo
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Old 05-20-2008, 02:21 PM  
krattan
A Kobold Labourer

Forum posts: 1
File comments: 6
Uploads: 0
yeah i found it after i posted the comment, i let the post be just incase you had some sweet alt-drag thing implemented
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Old 05-20-2008, 12:53 PM  
Ammo
A Murloc Raider
Interface Author - Click to view interfaces

Forum posts: 6
File comments: 69
Uploads: 22
Quote:
Originally posted by krattan
is there any way to move the unitframes?
edit the lua. Bottom of the file is all the positioning code.

-Ammo
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