Explanation
oUF itself is an Framework for UnitFrames. There is a nearly unlimited Varianty of how the UnitFrames could look.
This is my Layout for oUF.
Get oUF
In order to work, you need oUF itself.
Please keep oUF updated all the time, maybe there will be important changes.
For Stable Releases Download oUF by following the Link on the right. ---> Directlink to Latest Version (Unstable) Overview & diff
What Frames do your Layout show?
The Layout Supports:
*Player
*Target
*TargetofTarget
*Pet (The PetPowerbar supports PetHappiness)
*Party
*Focus
*RaidFrames. (As i am not a healer, the Raidframes may not fulfill the job for such role.)
Support for?
no Plugins at this time.
Other
Why is the Castbar not as long as the HealthBar?
The Space is beeing used of oCD in my Interface, you may change as you wish.
Originally posted by Lolzen You can disable both at the very near end of the file, where something is like
Code:
party:SetPoint()
just comment that ones you don't want to be spawned out with "--" before the actual code, like: --party:SetPoint()
Thanks!
Quote:
Well, i know this is something that falls into "user-friendlyness", i could even commented all my code for a better overview.
Bah. I'd be overly rude to ask that. I'm simply wishing (in general, not strictly in regards to your code) for a true/false variable at the top to turn on/off significant subroutines that aren't necessarily critical to functionality. Anyways, I got what I needed. Thanks again, and for considering my request.
Originally posted by SquishyMage
Hi, would you point me towards the lines of code I should comment out to disable the party and raid frames? I saw your message some time back, but I'm guessing that applied to an earlier version since the lines numbers are in the middle of a function. Thanks!
You can disable both at the very near end of the file, where something is like
Code:
party:SetPoint()
just comment that ones you don't want to be spawned out with "--" before the actual code, like: --party:SetPoint()
Can't tell it you more precose, because i'm not on my pc, and have modified the UnitFrames again anyway, sorry ;O
Quote:
As an aside, I really appreciate the work all of you oUF custom frame authors do. I just wish everyone would have a variable at the top of their code allowing us lua newbs to set things like party and raid frames to false.
Well, i know this is something that falls into "user-friendlyness", i could even commented all my code for a better overview. I just don't like it, if i want to modify something and have to scroll much more that i need to do now. I'm that much of an egoist yes :P
I may consider it if i release an update again though.
Hi, would you point me towards the lines of code I should comment out to disable the party and raid frames? I saw your message some time back, but I'm guessing that applied to an earlier version since the lines numbers are in the middle of a function. Thanks!
As an aside, I really appreciate the work all of you oUF custom frame authors do. I just wish everyone would have a variable at the top of their code allowing us lua newbs to set things like party and raid frames to false.
Awesome oUF layout. I keep trying others but always end up back here. Think it's the raid frames that keep me coming back. And I'm not sure what the difference is but your set has the lowest cpu polling of all the sets I've tried which seems to make the biggest difference in performance....
Originally posted by Hjalte Hi there. Could you tell me which lines I should comment out to hide raid and party? I am using Grid for both. I tried commenting out some lines yesterday, and it seemed to be working, I did get an error regarding the party frames a little later though.