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Return to Karazhan (7.1)
Legion (7.0.3)
Updated:09-28-16 01:20 PM
Created:unknown
Downloads:1,897,968
Favorites:4,970
MD5:
7.0.3

Deadly Boss Mods  Updated less than 3 days ago!  Popular! (More than 5000 hits)

Version: 7.0.10 r15286
by: Mave99, MysticalOS, Tandanu

DBM still needs your support!
https://www.patreon.com/deadlybossmods

Alpha versions are available at deadbossmods.com

Features:

  • Boss mods for all raid bosses
  • Colored raid warnings (players will be colored according to their class) with icons - so you will know what's going on without even reading the message
  • Auto-respond during boss fights. DBM will inform anyone who whispers you during a boss fight that you are busy. These messages contain the name and health of the boss as well as the raid's status
  • HealthFrame: you can enable a simple frame that shows a health bar for all active bosses. This is enabled by default for multi-mob bosses like Four Horsemen
  • Bars can be enlarged with decent effects when they are about to expire
  • Crash recovery: you had a disconnect or crash during a boss fight? No problem for DBM! It will request the timer and combat status information from other DBM users in your raid group and you get your timers back
  • Synchronization system for accurate timers
  • No dependencies, no embedded libraries (except for the optional LibDataBroker plugin that embeds LibDataBroker)
  • Modular design - all boss mods are plugins and can be exchanged, removed or updated separately
  • Load on demand - all boss mods are separate AddOns and they will be loaded when they are needed. So they don't use memory or cpu until you enter the corresponding instance
  • Special effects like the screen flash effect, huge warning messages and sounds will draw your attention to critical events
  • Bars can change their color over time and flash before they expire
  • There are many bar designs to choose from, all designs are are customizable: you can change the color, size, icon position etc.
  • Support for SharedMedia, so you can use any texture for your bars
  • Option to create custom timers, so-called "Pizza Timers" for your pizza or whatever you prefer to eat while raiding. You can also send those timers to your raid group
  • Powerful object-oriented API - you can use it to write your own boss mods!

Please notice that we can help you on a lot of Problems but we do not check every Forum so please report all problems, bugs or whatever you want to tell us to the DBM Crew at www.deadlybossmods.com. We got a very good and daily visited forum there to help you with our AddOn.

We are also allways happy to get feedback if we forgot to add a required feature, so please check out our website, click the forum and be a part the the great DBM Community!

New Features:

Core:
  • Support for hiding objective frame in mythic+ re-added in same way it was done during warlords. When a boss fight starts DBM will hide the objectives frame but it will start a DBM timer that will continue to show remaining time for your mythic+ run. When fight ends it'll restore objective frame. This is done mainly because objective frame is often in way/blocking seeing important information during boss fights like boss timers. This is all tied to the option to hide objective frame in combat which can be disabled like always.
  • So simple, and so overdo. Special warnings will now show icons (if available), like their non special counterpart

Trial of Valor:
  • Improved Odyn raid mod from test data from early last week.

5 Man Dungeons:
  • Added Coup de Grace warning to BRH Trash

Emerald Nightmare:
  • Added more Ilgynoth timers for adds to cover even longer phases that miss a lot of explosions on eye.
  • Add personal stack warnings for xavius for tanks to track their own stacks better.
  • Add infoframe filter to xavius. By default players in the dream will now be filtered from corruption tracking so that info frame can focus on players with corruption that matters. This of course can be disabled if you want to still track the temporary corruption of those in the dream.
  • Added personal warnings for stacks on mythic Nyth
  • Add timers for all dragon breath for Dragons of Nightmare

Bug Fixes:

Emerald Nightmare:
  • Add some additional failsafes to ursok and fix a bug where overwhelm warnings would fail if stack went above 1 (and it usually does)
  • Fixed bug where unit name on rend flesh warning wasn't displayed.
  • Added player name redundancy to ursoc miasma do to reports of pets returning player GUID and warning players when their pets are standing in it.
  • Fixed spellid for Winds on Mythic Renferal so all those related warnings work again.
  • Fixed all timers for platform 2 mythic on Renferal
  • Fixed a bug where warnings/timers did not appear for big adds on phase one xavius
  • Fixed spamming lua error on mythic Nythendra (7.0.10)

Changes:

Core:
  • Change default font size for special warnings to 40, down from 50. reset defaults for all users. You are, of course, are still welcome to resize back to 50 or whatever. However, this is in an effort to make the size more friendly with user space while supporting icons now

Emerald Nightmare:
  • Made debuff scanner a little slower on renferal to try and catch more cases where it might miss some players if debuffs didn't apply at exactly the same time. (This is the best mods can do really, while renferals debuffs continue to not show in combat log :\).
  • Changed nightmare brambles personal warning to say it's close to you instead of on you for the spawn. Also changed yell to also say "near" instead of "on"

5 Man Dungeons:
  • Odyn 5 man version will now use clearer icons in special warning on where to go (after all, the HUD/arrow feature won't be around forever)
Optional Files (6)
File Name
Version
Size
Author
Date
Type
r601
271kB
08-29-16 04:29 PM
Addon
2.0
16MB
06-21-15 06:30 PM
Addon
r19
5kB
10-19-14 01:37 PM
Addon
6.0.0 r11664
1MB
09-18-14 01:06 AM
Addon
0.3
15kB
02-10-10 02:24 PM
Addon
1.23
59kB
07-27-08 03:58 AM
Addon


Archived Files (106)
File Name
Version
Size
Author
Date
7.0.8 r15283
4MB
Mave99
09-28-16 04:12 AM
7.0.7 r15263
4MB
Mave99
09-24-16 04:08 AM
7.0.5 r15226
4MB
Mave99
09-18-16 02:54 PM
7.0.3 r15178
4MB
Mave99
08-29-16 04:28 PM
7.0.2 r15117
4MB
Mave99
08-11-16 11:53 AM
7.0.1 r15086
4MB
Mave99
07-30-16 12:47 PM
7.0.0 r15061
4MB
Mave99
07-19-16 09:00 AM
6.2.23 r14998
4MB
Mave99
06-06-16 04:43 PM
6.2.22 r14943
3MB
Mave99
05-01-16 02:20 PM
6.2.21 r14865
3MB
Mave99
03-23-16 04:25 PM
6.2.20 r14862
3MB
Mave99
03-22-16 03:16 PM
6.2.19 r14852
3MB
Mave99
03-11-16 02:56 PM
6.2.18 r14770
3MB
Mave99
02-04-16 10:55 AM
6.2.15 r14672
2MB
Mave99
11-24-15 09:40 PM
6.2.14 r14621
2MB
Mave99
10-22-15 03:17 PM
6.2.13 r14606
2MB
Mave99
10-18-15 02:40 PM
6.2.12 r14565
2MB
Mave99
09-29-15 12:08 PM
6.2.11 r14486
2MB
Mave99
09-12-15 10:54 PM
6.2.9 r14421
2MB
Mave99
08-25-15 01:22 AM
6.2.7 r14306
2MB
Mave99
08-09-15 09:59 PM
6.2.5 r14116
2MB
Mave99
07-20-15 05:34 PM
6.2.4 r13450
2MB
Mave99
07-06-15 11:21 AM
6.2.2 r13998
2MB
Mave99
07-02-15 03:40 AM
6.2.2 r13976
2MB
Mave99
06-30-15 04:56 AM
6.2,1 r13933
2MB
Mave99
06-26-15 12:56 PM
6.1.10 r13904
2MB
Mave99
06-23-15 02:15 AM
6.1.10 r13867
2MB
Mave99
06-10-15 01:34 PM
6.1.9 r13817
2MB
Mave99
05-25-15 04:54 PM
6.1.7 r13634
2MB
Mave99
04-22-15 11:36 AM
6.1.5 r13486
2MB
Mave99
03-31-15 07:34 PM
6.1.4 r13435
2MB
Mave99
03-26-15 03:34 AM
6.1.3 r13418
2MB
Mave99
03-24-15 03:19 PM
6.1.2 r13295
2MB
Mave99
03-12-15 09:19 AM
6.1.1 r13132
2MB
Mave99
02-26-15 05:58 AM
6.0.16 r12955
2MB
Mave99
02-16-15 06:16 PM
6.0.15 r12764
2MB
Mave99
02-07-15 12:22 PM
6.0.14 r12656
2MB
Mave99
02-02-15 06:45 PM
6.0.13 r12542
2MB
Mave99
01-23-15 02:28 PM
6.0.12 r12504
2MB
Mave99
01-20-15 12:57 AM
6.0.11 r12328
2MB
Mave99
01-06-15 06:21 PM
6.0.10 r12226
2MB
Mave99
12-30-14 04:40 AM
6.0.9 r12134
2MB
Mave99
12-23-14 02:51 AM
6.0.8 11978
2MB
Mave99
12-10-14 01:23 PM
6.0.5 11873
2MB
Mave99
11-22-14 02:48 PM
6.0.3 11799
2MB
Mave99
10-19-14 01:32 PM
6.0 11766
2MB
Mave99
09-18-14 01:08 AM
5.4.18 r11523
2MB
Mave99
08-18-14 03:29 AM
5.4.17 r11475
2MB
Mave99
08-11-14 12:18 PM
6.0.0 r11484
1MB
Mave99
08-11-14 02:41 AM
5.4.16-r11339
2MB
Mave99
07-17-14 12:07 AM
5.4.14-r11262
2MB
Mave99
05-16-14 05:57 PM
5.4.13-r11193
2MB
Mave99
04-19-14 12:37 PM
5.4.5a-r10831
2MB
Mave99
12-19-13 09:28 PM
5.4.2-r10395
2MB
Mave99
09-25-13 02:44 PM
5.2.1-r8892
1MB
Mave99
03-12-13 06:40 PM
4.5.0-r8421
953kB
Mave99
12-25-12 09:05 AM
4.11.7-r8290
935kB
Mave99
12-16-12 06:29 PM
4.11.6-r8187
916kB
Mave99
11-28-12 02:06 PM
4.11.0-r7790
853kB
Mave99
08-28-12 10:19 AM
4.10.14-r7705
1MB
Mave99
08-07-12 07:20 AM
4.10.12-r7536
1MB
Mave99
06-06-12 12:36 PM
4.10.10-r7325
1MB
Mave99
02-10-12 12:30 AM
4.10.8-r7028
1MB
Mave99
12-24-11 02:49 AM
4.10.0-r6737
1009kB
Mave99
11-29-11 03:54 PM
4.9.11-r6615
891kB
Mave99
11-15-11 12:57 AM
4.96-r6227
856kB
Mave99
07-31-11 12:29 PM
4.92a-r6090
841kB
Mave99
07-02-11 12:02 PM
4.90-r6028
835kB
Mave99
06-28-11 12:16 PM
4.82-r5726
618kB
Mave99
05-21-11 06:27 PM
4.80-r5649
607kB
Mave99
04-26-11 06:08 PM
4.74-r5279
568kB
Mave99
03-14-11 10:56 PM
4.64-r4605
1MB
Mave99
10-28-10 03:20 AM
4.62-r4564
1MB
Mave99
10-16-10 12:12 PM
4.50b-r4279
1MB
Mave99
07-09-10 12:38 PM
4.44-r3851
1MB
Mave99
03-20-10 09:28 PM
4.42-r3689
1MB
Mave99
02-22-10 04:16 PM
4.40-r3317
1MB
Mave99
01-29-10 02:46 AM
4.38-r3147
1MB
Mave99
01-11-10 11:00 AM
4.36b-r3076
1MB
Mave99
01-06-10 05:41 PM
4.36-r3009
1MB
Mave99
01-03-10 07:24 PM
4.34-r2779
1MB
Mave99
12-18-09 09:33 PM
4.32-r2654
1MB
Mave99
12-09-09 03:04 PM
4.31-r2630
1023kB
Mave99
12-09-09 05:58 AM
4.30-r2373
940kB
Mave99
11-23-09 02:35 PM
4.29b-r2049
952kB
Mave99
10-31-09 01:16 PM
4.29-r1989
948kB
Tandanu
10-28-09 09:41 AM
4.28-r1673
922kB
Tandanu
09-29-09 04:11 PM
4.27-r1551
479kB
Tandanu
09-22-09 07:19 PM
4.26-r1503
472kB
Tandanu
09-10-09 10:04 AM
4.25-r1449
402kB
Tandanu
09-02-09 01:11 PM
4.23-r1351
369kB
Tandanu
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4.22-r1314
362kB
Tandanu
08-09-09 10:27 AM
4.16-r1202
337kB
Tandanu
06-04-09 10:21 AM
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328kB
Tandanu
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4.14-r1057
322kB
Tandanu
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Tandanu
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Tandanu
04-27-09 05:34 PM
4.12-r940
315kB
Tandanu
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312kB
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04-17-09 09:26 PM
4.11-r905
311kB
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309kB
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04-15-09 05:51 PM
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296kB
Tandanu
04-14-09 01:40 PM
4.05-r638
270kB
Tandanu
12-22-08 06:25 PM
4.04-r623
263kB
Tandanu
12-20-08 06:28 PM
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11-28-08 06:15 PM
4.02-r464
190kB
Tandanu
11-20-08 06:11 PM


Post A Reply Comment Options
Unread 06-17-16, 06:16 PM  
BLAIX
A Kobold Labourer

Forum posts: 0
File comments: 4
Uploads: 0
Chat Panel Configuration

Is there a way to designate all DBM Chat alerts to go to a certain Chat window/tab? They currently all default to the main window and it would be nice to have them all in their own confined tab. I don't want to stop the alerts, just move them to another pane.
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Unread 11-27-15, 08:56 AM  
aspenzs
A Defias Bandit
 
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Forum posts: 2
File comments: 28
Uploads: 1
The alert sounds

Where are the alert sounds (not voices) as I'd like to use a couple for combat alert?
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Unread 10-26-15, 01:11 PM  
JonJonz
A Murloc Raider

Forum posts: 9
File comments: 8
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Question Only Raid Bosses or Dungeons as well?

I am leveling via dungeons, would this mod help there or is there another mod that does cover them.

Or are dungeons considered so easy, mods like this are unnecessary?
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Unread 09-12-15, 10:22 PM  
EvilMaddness
A Fallenroot Satyr
 
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Forum posts: 26
File comments: 16
Uploads: 5
How can I hear countdown voice above 5?

Hi I wanted to know if there is a way I can hear the countdown from 10 instead of 5. And Also if it's possible to hear it after 1 so when it goes to 0 it can say something like attack or whatever.
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Unread 01-30-15, 07:56 PM  
sikwidit
A Fallenroot Satyr
 
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File comments: 83
Uploads: 5
whats with the constant and daily update with this addon. everyday for the last month an update is up, get tedious i must say.
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Unread 01-30-15, 04:20 PM  
Zexiøn
A Kobold Labourer

Forum posts: 0
File comments: 43
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Originally Posted by gezus
Originally Posted by gezus
Hi there. I am having a problem with the Boss Health frame. In that I can't seem to move it.

I can change the size of the bars, and the growth up and down options and thats all.

I tried to move it with "Moveanything" but I can't seem to find it.

Here is what I mean.

So... is there any Dev activity at all in this thread?

Is there another place I can look?
Hi I am not a dev but i think I can help you with your problem. Have you tried right clicking the boss health frame and unlocking it? Sorry if this does not help you.
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Unread 01-30-15, 01:16 PM  
gezus
A Deviate Faerie Dragon

Forum posts: 11
File comments: 68
Uploads: 0
Originally Posted by gezus
Hi there. I am having a problem with the Boss Health frame. In that I can't seem to move it.

I can change the size of the bars, and the growth up and down options and thats all.

I tried to move it with "Moveanything" but I can't seem to find it.

Here is what I mean.

So... is there any Dev activity at all in this thread?

Is there another place I can look?
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Unread 01-26-15, 06:01 PM  
gezus
A Deviate Faerie Dragon

Forum posts: 11
File comments: 68
Uploads: 0
Originally Posted by MysticalOS
Originally Posted by gezus
Hi there. I am having a problem with the Boss Health frame. In that I can't seem to move it.

I can change the size of the bars, and the growth up and down options and thats all.

I tried to move it with "Moveanything" but I can't seem to find it.

Here is what I mean.
Try shift dragging from the title of that window.
Nope.. nothing works
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Unread 01-20-15, 12:59 AM  
MysticalOS
A Wyrmkin Dreamwalker
 
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Forum posts: 53
File comments: 297
Uploads: 3
Originally Posted by gezus
Hi there. I am having a problem with the Boss Health frame. In that I can't seem to move it.

I can change the size of the bars, and the growth up and down options and thats all.

I tried to move it with "Moveanything" but I can't seem to find it.

Here is what I mean.
Try shift dragging from the title of that window.
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Unread 01-12-15, 04:02 PM  
gezus
A Deviate Faerie Dragon

Forum posts: 11
File comments: 68
Uploads: 0
Hi there. I am having a problem with the Boss Health frame. In that I can't seem to move it.

I can change the size of the bars, and the growth up and down options and thats all.

I tried to move it with "Moveanything" but I can't seem to find it.

Here is what I mean.

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Unread 01-11-15, 04:49 AM  
cnun3z
A Kobold Labourer
 
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Forum posts: 1
File comments: 5
Uploads: 0
Boss health Frames

Hi,

recently I've had the boss health frames on top of my toon, I can't seem to move them, or disable them.

in the healthbar section all i see is show health bars and expand upwards option


thanks for the help.
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Unread 01-09-15, 04:22 PM  
MysticalOS
A Wyrmkin Dreamwalker
 
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Forum posts: 53
File comments: 297
Uploads: 3
Originally Posted by jessica
Hi. How can I force enable the 5 countdown timer on some of the important abilities, for example Ive noticed some abilities that are important have an emphasize of 5 countdown during the fight to make you more aware of that ability is coming (think of bigwigs emphasize feature)

its a good feature but on DBM I can't find where I can force some of the abilities that I think personally are important to me, so then I can emphasize that (5 countdown) to make me more aware of it.

for example in dungeon heroic slags, and on gug'rokks unstable summon add, I always hear the 5 second countdown so then I switch on add. but then on mythic twins there is an ability that i really need to have that 5 second countdown (Death charge) i need to move out of it , and sometimes I miss it, so i wanted to focus this and have countdown for it, how to do it?


sorry for long msg, I know my english is horrible thats why, someone else with better english can probably ask the same thing in two lines lol


EDIT: today i was trying to make that 5sec countdown for highmaul first boss on ability berserker rush and i couldnt, even tried editing lua and added line countdownBerserkerRush:Start()

but it didnt work, im trying to get countodown on this as melee dps its important to wake up before it happens
i try to avoid adding countdowns to abilities that are a bit variable. people sort of expect an ability to happen at 0 on countdown, if it doesn't, they wonder why the countdown is there. Since berserker rush can have delays and variations is why I didn't give it a countdown option.
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Unread 12-16-14, 05:53 AM  
jessica
A Fallenroot Satyr

Forum posts: 28
File comments: 120
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Hi. How can I force enable the 5 countdown timer on some of the important abilities, for example Ive noticed some abilities that are important have an emphasize of 5 countdown during the fight to make you more aware of that ability is coming (think of bigwigs emphasize feature)

its a good feature but on DBM I can't find where I can force some of the abilities that I think personally are important to me, so then I can emphasize that (5 countdown) to make me more aware of it.

for example in dungeon heroic slags, and on gug'rokks unstable summon add, I always hear the 5 second countdown so then I switch on add. but then on mythic twins there is an ability that i really need to have that 5 second countdown (Death charge) i need to move out of it , and sometimes I miss it, so i wanted to focus this and have countdown for it, how to do it?


sorry for long msg, I know my english is horrible thats why, someone else with better english can probably ask the same thing in two lines lol


EDIT: today i was trying to make that 5sec countdown for highmaul first boss on ability berserker rush and i couldnt, even tried editing lua and added line countdownBerserkerRush:Start()

but it didnt work, im trying to get countodown on this as melee dps its important to wake up before it happens
Last edited by jessica : 12-17-14 at 02:41 AM.
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Unread 12-10-14, 04:21 PM  
MysticalOS
A Wyrmkin Dreamwalker
 
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Forum posts: 53
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Re: Re: Re: hey

Originally Posted by strickland
Originally Posted by MysticalOS
Originally Posted by Khans
Can you add a voice module to this addon?
I wouldn't mind voice modules to be honest, However, they are a lot of work and I'd need someone to do the voices for me. VEM did a great job with their voices, however what I didn't like was that they'd forked my work (legally so of course, under creative commons license 5.x mods had). It was just unfortunate to bust balls on beta/ptr 16 hours a day several days a week to make mods every patch, only to see someone else copy all that work as their foundation, then improve upon it with voices. Easy to make voices when you skip the hard work :\.

it's actually why dbm 6.0 encounter mods no longer uses an open license, to protect my work. I'd be more interested in if something like VEM could become available as a DBM plugin that adds functionality to DBM though, vs a replacement to DBM that throws my hard work in my face. I'll happily make needed changes to core to support external voice modules to be able to hook back into my mods. Maybe add callbacks to all timers/alerts that a voice pack could simply listen for certain events and playsoundfile on eventID, things like that. That'd be sweet.
Thats sweet news, then VEM author can easily create that plugin and I think he wants to do that from what I read in his github, but also can you add it so that he can also use the arrows/marks(on ground) - because on VEM not only he adds the voices, he also adds the arrows and marking in ground which is also nice.
The hudmap stuff he can still do, if he just releases that separately too. the hudmap author gave him full rights to use the hudmap code when he added it to VEM. he could make it stand alone again and work with DBM, or whatever he wishes with it really. Don't know if he'll do this or not. If he needs something from me like a callback or something i'll certain accommodate
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Unread 11-28-14, 05:53 AM  
strickland
A Deviate Faerie Dragon

Forum posts: 16
File comments: 170
Uploads: 0
Re: Re: hey

Originally Posted by MysticalOS
Originally Posted by Khans
Can you add a voice module to this addon?
I wouldn't mind voice modules to be honest, However, they are a lot of work and I'd need someone to do the voices for me. VEM did a great job with their voices, however what I didn't like was that they'd forked my work (legally so of course, under creative commons license 5.x mods had). It was just unfortunate to bust balls on beta/ptr 16 hours a day several days a week to make mods every patch, only to see someone else copy all that work as their foundation, then improve upon it with voices. Easy to make voices when you skip the hard work :\.

it's actually why dbm 6.0 encounter mods no longer uses an open license, to protect my work. I'd be more interested in if something like VEM could become available as a DBM plugin that adds functionality to DBM though, vs a replacement to DBM that throws my hard work in my face. I'll happily make needed changes to core to support external voice modules to be able to hook back into my mods. Maybe add callbacks to all timers/alerts that a voice pack could simply listen for certain events and playsoundfile on eventID, things like that. That'd be sweet.
Thats sweet news, then VEM author can easily create that plugin and I think he wants to do that from what I read in his github, but also can you add it so that he can also use the arrows/marks(on ground) - because on VEM not only he adds the voices, he also adds the arrows and marking in ground which is also nice.
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