| Updated: | 12-20-09 05:46 PM |
| Created: | unknown |
| Downloads: | 12,197 |
| Favorites: | 271 |
| MD5: |

File Name |
Version |
Hits |
Size |
Author |
Date |
4.2.0.10-Beta |
486 |
10kB |
Tekkub |
06-27-11 01:53 AM |
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4.1.0.9-Beta |
474 |
10kB |
Tekkub |
05-14-11 07:15 PM |
File Name |
Version |
Size |
Author |
Date |
3.1.0.7-Beta |
9kB |
Tekkub |
06-20-09 05:10 PM |
|
3.1.0.6-Beta |
9kB |
Tekkub |
04-16-09 01:54 AM |
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A Kobold Labourer
Forum posts: 1
File comments: 121
Uploads: 0
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Works for me. Even in LFR with the role-bonuses.
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Does this still work in 4.3?
If yes does it work in the new LFR system? If not would it be possible to update it to work with 4.3/LFR? |
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Nice edit suggestion Xruptor
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__________________
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The follow edit is totally optional! I've only provided it if and only if you wish to view Need rolls.
Open GreedBeacon.lua: FIND: Code:
Debug("Supressing chat message", msg)
return true
Code:
--XRUPTOR EDIT, DO NOT FILTER OUT NEED MESSAGES!
if not string.find(string.lower(msg), "need") then
--IF NOT NEED THEN SURPRESS
Debug("Supressing chat message", msg)
return true
end
__________________
Click HERE for the ultimate idiot test. -Xruptor |
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Hey Tekkub,
First thanks for a great mod. I seriously was getting annoyed with all the loot roll spam on my screen. This mod is simple and to the point. I only have one suggestion. Is it possible to add an alert notification in chat when someone rolls (only need, not greed) on an item before you roll on it? Maybe with an option or switch? That way it would display something like 'Blah Rolls Need on [Blah]'. The only reason I'm asking is that sometimes I want to know if someone rolls need on an item before I roll on it. I usually make the choice at that point if I want to roll greed or need. Also there are times where I want to roll need on an item ONLY if someone else rolls need because they are trying to ninja it. The only way I would find out is actually after the roll, by that time it's already too late. Thanks in advance!
__________________
Click HERE for the ultimate idiot test. -Xruptor |
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sadly this is not working for me, everything that has to do with enchanting is just ignored by greedbeacon and if someone wins with enchant it just prints "No match..."
i'm using the german client and in my opinion its because the "syntax" of a enchantingroll is different than that of a greed or needroll: Code:
PLAYER hat für '[ITEM]' Entzauberung gewählt. -- Player selected enchant Ihr habt für [ITEM] 'Gier' ausgewählt -- I selected greed Entzauberungswurf - 5 für [ITEM] von PLAYER -- Enchantroll Wurf für Gier: 15 für [ITEM] von PLAYER -- Greedroll
Last edited by diablobase : 03-04-10 at 05:13 AM.
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A Kobold Labourer
Forum posts: 0
File comments: 4
Uploads: 0
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I get an "Interface action failed because of an AddOn" error because of GreedBeacon. Here is the taint.log:
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Code:
GetLocale() == "esES" and {
["(.*) won: (.+)"] = "(.*) recibe el bot\195\173n: (.+)",
["%s|Hgreedbeacon:%d|h[%s roll]|h|r %s won %s "] = "%s|Hgreedbeacon:%d|h[%s roll]|h|r %s ha ganado: %s",
["(.*) has?v?e? selected (.+) for: (.+)"] = "(.*) ha seleccionado (.+) para: (.+)",
["(.+) Roll . (%d+) for (.+) by (.+)"] = "Tiro por (.+): (%d+) para (.+) por (.+)",
[" passed on: "] = " ha pasado de: ",
[" automatically passed on: "] = " ha pasado autom\195\161ticamente de: ",
["You passed on: "] = "Has pasado de: ",
["Everyone passed on: "] = "Todos han pasado de: ",
["Greed"] = GREED,
["Need"] = NEED,
}
Last edited by miros : 01-11-10 at 01:43 PM.
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A Murloc Raider
Forum posts: 7
File comments: 3
Uploads: 0
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Tekkub, just a few thoughts to make a great addon even better
A: Coloring of the rolling names according to class. B: Minor intergration with Classloot, with some minor indication of which classes benefit from the item the most. C: Maybe even a slightly different color text when the winner of the loot and classloot results mismatch (varied by "severity") D: Lastly (and most lazily) a little clickable button of sorts that lets you output "raid wide" when someone does that... This would allow people to quickly and easily identify ninjas, to ber reported to group/raid leaders for expulsion (provided it wasnt a mislick, and it doesnt happen again) I know it would take a little work (and maybe coordination with Classloot) but it would really help make raiding experiences cleaner and less ninja free, and truly making it a "GreedBeacon" |
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A Murloc Raider
Forum posts: 7
File comments: 251
Uploads: 0
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It works when someone needs, but this happens when someone wins a disenchant or greed and you click on the itemref. Reckon it's the new disenchant option that breaks everything.
Code:
Message: Interface\AddOns\GreedBeacon\GreedBeacon.lua:123: attempt to concatenate field '?' (a nil value)
Time: 12/10/09 17:22:59
Count: 6
Stack: Interface\AddOns\GreedBeacon\GreedBeacon.lua:123: in function <Interface\AddOns\GreedBeacon\GreedBeacon.lua:114>
...ace\AddOns\Blizzard_CombatLog\Blizzard_CombatLog.lua:3606: in function `SetItemRef'
Interface\FrameXML\ChatFrame.lua:2756: in function <Interface\FrameXML\ChatFrame.lua:2755>
Interface\AddOns\nChat\nChat.lua:224: in function `ChatFrame_OnHyperlinkShow'
[string "*:OnHyperlinkClick"]:1: in function <[string "*:OnHyperlinkClick"]:1>
[C]: ?
Locals: link = "greedbeacon:10"
text = "[Disenchant roll]"
button = "LeftButton"
id = "10"
i = 10
val = <table> {
_type = "Disenchant"
_winner = "Caligos"
Therasil = "27"
Caligos = "93"
_link = "[Golem Vambraces of the Physician]"
_printed = true
Rajgor = "29"
Lavalout = "55"
}
(*temporary) = <function> defined =[C]:-1
(*temporary) = ItemRefTooltip {
SetQuestLogRewardSpell = <function> defined @Interface\AddOns\AtlasLootReverse\libs\LibExtraTip\LibExtraTip.lua:273
Border = <table> {
}
SetExistingSocketGem = <function> defined =[C]:-1
SetHyperlink = <function> defined =[C]:-1
SetUnit = <function> defined @Interface\AddOns\AtlasLootReverse\libs\LibExtraTip\LibExtraTip.lua:273
SetQuestRewardSpell = <function> defined @Interface\AddOns\AtlasLootReverse\libs\LibExtraTip\LibExtraTip.lua:273
SetSocketGem = <function> defined =[C]:-1
SetPetAction = <function> defined @Interface\AddOns\AtlasLootReverse\libs\LibExtraTip\LibExtraTip.lua:273
SetUnitDebuff = <function> defined @Interface\AddOns\AtlasLootReverse\libs\LibExtraTip\LibExtraTip.lua:273
SetLootItem = <function> defined =[C]:-1
SetQuestItem = <function> defined =[C]:-1
SetTrainerService = <function> defined =[C]:-1
SetBackpackToken = <function> defined =[C]:-1
SetInboxItem = <function> defined =[C]:-1
SetBuybackItem = <function> defined =[C]:-1
shoppingTooltips = <table> {
}
SetHyperlinkCompareItem = <function> defined =[C]:-1
SetMerchantItem = <function> defined =[C]:-1
SetQuestLogItem = <function> defined =[C]:-1
SetSpell = <function> defined @Interface\AddOns\AtlasLootReverse\libs\LibExtraTip\LibExtraTip.lua:273
SetUnitBuff = <function> defined @Interface\AddOns\AtlasLootReverse\libs\LibExtraTip\LibExtraTip.lua:273
SetTalent = <function> defined @Interface\AddOns\AtlasLootReverse\libs\LibExtraTip\LibExtraTip.lua:273
SetTradePlayerItem = <function> defined =[C]:-1
SetMerchantCostItem = <function> defined =[C]:-1
SetSendMailItem = <function> defined =[C]:-1
UpdateTooltip = <function> defined *:OnLoad:5
updateTooltip = 0.2
SetInventoryItem = <function> defined =[C]:-1
SetTradeSkillItem = <function> defined =[C]:-1
SetGuildBankItem = <function> defined =[C]:-1
SetLootRollItem = <function> defined =[C]:-1
SetUnitAura = <function> defined @Interface\AddOns\AtlasLootReverse\libs\LibExtraTip\LibExtraTip.lua:273
SetCurrencyToken = <function> defined =[C]:-1
SetAuctionSellItem = <function> defined =[C]:-1
SetBagItem = <function> defined =[C]:-1
SetShapeshift = <function> defined @Interface\AddOns\AtlasLootReverse\libs\LibExtraTip\LibExtraTip.lua:273
0 = <userdata>
SetTradeTargetItem = <function> defined =[C]:-1
SetTracking = <function> defined @Interface\AddOns\AtlasLootReverse\libs\LibExtraTip\LibExtraTip.lua:273
SetAuctionItem = <function> defined =[C]:-1
}
(*temporary) = nil
(*temporary) = " roll - [Golem Vambraces of the Physician]"
(*temporary) = "[Golem Vambraces of the Physician]"
(*temporary) = "ItemRefTooltip"
(*temporary) = ItemRefTooltip {
SetQuestLogRewardSpell = <function> defined @Interface\AddOns\AtlasLootReverse\libs\LibExtraTip\LibExtraTip.lua:273
Border = <table> {
}
SetExistingSocketGem = <function> defined =[C]:-1
SetHyperlink = <function> defined =[C]:-1
SetUnit = <function> defined @Interface\AddOns\AtlasLootReverse\libs\LibExtraTip\LibExtraTip.lua:273
SetQuestRewardSpell = <function> defined @Interface\AddOns\AtlasLoo
Last edited by ballagarba : 12-10-09 at 10:29 AM.
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