The spark behaves differently depending if you're a mana or energy user.
For energy users it will indicate when the next normal energy tick is going to happen. It needs one tick to sync before it's usable and depending on latency it will only be a rough estimate as the real energy ticks seems to fluctuate ~100 ms every now and again.
For mana users it will start moving from left to right when you cast a spell that cost mana, indicating when you're inside the "5 sec rule" and don't have full mana regen. There's also a setting to show normal mana ticks as well (like the energy ticker) between casts.
Only works for one frame. As long as you want the spark on your player frame load order won't matter but to work on another frame you should OptDep oUF_PowerSpark as on load it only looks for a spark on the player frame.
Here's an example:
Code:
if unit == "player" then
-- Power spark!
local spark = pp:CreateTexture(nil, "OVERLAY")
spark:SetTexture("Interface\\CastingBar\\UI-CastingBar-Spark")
spark:SetVertexColor(1, 1, 1, 0.5)
spark:SetBlendMode("ADD")
spark:SetHeight(pp:GetHeight()*2)
spark:SetWidth(pp:GetHeight())
-- Options and settings
--spark.rtl = true
-- Make the spark go from Right To Left instead
-- Defaults to false
--spark.manatick = true
-- Show mana regen ticks outside FSR (like the energy ticker)
-- Defaults to false
--spark.highAlpha = 1
-- What alpha setting to use for the FSR and energy spark
-- Defaults to spark:GetAlpha()
--spark.lowAlpha = 0.25
-- What alpha setting to use for the mana regen ticker
-- Defaults to highAlpha / 4
self.Spark = spark
end
Experiment with Texture, VertexColor, BlendMode, Height and Width to make the spark look like you want!
If you change any settings on the go you need to call
oUF_PowerSpark_ReapplySettings([object])
to make oUF_PowerSpark grab the new settings.
object is the frame to get the spark from. (Defaults to oUF.units["player"])
If you have any suggestions for improvements please post a comment or PM me
r76455:
- Fix the 5sr spark from not showing at all if you didn't use the manaticker.
r76259:
- Fix 5sr spark showing when it wasn't supposed to.
- Less jerky.
r73795:
- Hide energy ticker when out of combat, at full energy and with no attackable target.
r73572:
- Hide mana ticker at full mana.
r73475:
- Mana ticker!
- Much optimization in the OnUpdates
r73214:
- Smarter energy tick detection.
- Right-to-Left setting
Originally posted by Phanx Using r75324 (from wowace) the mana spark is misbehaving a bit. Once mana starts ticking normally (outside FSR), the spark does disappears, but reappears on the next mana tick, and remains visible at the end of the bar until mana is full, at which time it disappears again.
Using r75324 (from wowace) the mana spark is misbehaving a bit. Once mana starts ticking normally (outside FSR), the spark does disappears, but reappears on the next mana tick, and remains visible at the end of the bar until mana is full, at which time it disappears again.
Originally posted by Phanx The only thing I've noticed in actual raid use (finally made the switch from PitBull tonight) is that the spark is a bit ... stuttery. If you compare to the spark/ticker in PitBull, you'll see the difference.
To be honest I've seen it stutter some too. Haven't tried it in any heavy situations (like raids) but essentially it does the same as PitBulls spark (just alot more efficient and it doesn't reset on every energy gain but only the actual regen ticks) so I'm not really sure where the stutter come from.
I have a few ideas on how I could make it more smooth but unfortunately, as I'm busy with other stuff, they will have to wait a week or two. But it won't be forgotten, I promise.
And thanks for the druid testing!
Here's a cookie!
The only thing I've noticed in actual raid use (finally made the switch from PitBull tonight) is that the spark is a bit ... stuttery. If you compare to the spark/ticker in PitBull, you'll see the difference.
As for druid testing:
It does swap properly between mana and energy tickers.
It does hide in Bear Form.
My druid isn't Balance, so I can't test Moonkin Form.
Originally posted by Phanx It would be nice to hide the energy ticker when I am out of combat, at full energy, and have no target (regardless of stealth status).
Done. The energy spark will now only show when you are in combat or have less than full energy or have an attackable target.
Originally posted by Lolzen <3 the mana ticker =D
but again, i do have a suggestion, might it be possible to disable thje 2 sec ticks when mana is at 100%? Its a bit Annoying when you try to stand in the middle of Shatt and do nothing =P
otherwise, hanks for the function itself, as i said, love it =)
<3 the mana ticker =D
but again, i do have a suggestion, might it be possible to disable thje 2 sec ticks when mana is at 100%? Its a bit Annoying when you try to stand in the middle of Shatt and do nothing =P
otherwise, hanks for the function itself, as i said, love it =)