| Updated: | 05-27-08 08:04 AM |
| Created: | unknown |
| Downloads: | 789 |
| Favorites: | 5 |
| MD5: |
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Glad to be of assistance!
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I've got that functionality in there for you Kaaihn, at least I think so. I've never used the minimap rotate option before, so I'm not sure whether this is precisely what you were after or not.
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A Defias Bandit
Forum posts: 3
File comments: 52
Uploads: 0
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Ah, there you go. It only works with outdoor subzones, because I hadn't included the event for indoor subzones (they're separate events). I didn't know anyone would want that functionality in there.
I'll have a new version up later with the indoors event tagged. |
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A Defias Bandit
Forum posts: 3
File comments: 52
Uploads: 0
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It already goes by both GetSubZoneText() as well as GetRealZoneText(). What I mean that is it'll always go by the minimap-text zone if that's available. For example: Tranquillien is a sub-zone, and Ghost Lands is a real zone. Sub-zones take prescedence over real zones, if they exist.
As for the rotation element, I'll look into that. I've never used map rotation myself, so I'm not sure how that works, all in all. But I'll do my best to get it into the next version! |
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A Defias Bandit
Forum posts: 3
File comments: 52
Uploads: 0
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I've been looking for something almost like this. Instead of remembering zoom level by zone though, can you make it so it remembers zoom level by area?
What I mean is, remember it by the label above the minimap, as opposed to only zone wide. The other piece you might consider adding is for the mod to remember whether you set rotate minimap on or off for a given area.
Last edited by Kaaihn : 05-09-08 at 08:53 AM.
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