| Tested: | Hour of Twilight 4.3 |
| Updated: | 12-08-11 06:20 AM |
| Created: | unknown |
| Downloads: | 65,179 |
| Favorites: | 144 |
| MD5: |

File Name |
Version |
Size |
Author |
Date |
40300-R2 |
634kB |
Softrix |
12-05-11 10:21 AM |
|
40300-R1 |
632kB |
Softrix |
12-04-11 03:14 PM |
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Re: Please fix
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A Kobold Labourer
Forum posts: 1
File comments: 4
Uploads: 0
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Can you do an upgrade to actually fix the issues iinstead of just saying do this and this... an actual FIX would be nice.
This WAS a really great program. Not really expecting anything to be done, but thanks for all your help |
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A Kobold Labourer
Forum posts: 1
File comments: 4
Uploads: 0
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Please fix
Can you Just please fix this addon?
DO IT PLEASE!!!!! |
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A Kobold Labourer
Forum posts: 0
File comments: 1
Uploads: 0
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Afterlife CC (v4.2)
I love this addon and I couldn't be without it. Make these changes and Afterlife CC will work for 4.2.
Starting point "Afterlife Crowd Control 4.1 Beta 1" http://wow.curse.com/downloads/wow-a...ad/519913.aspx Modify Afterlife.lua file, starting at line 413, or do search for this text string "COMBAT_LOG_EVENT_UNFILTERED" -------------------------------------------------------------------- Change From: local timestamp, combatEvent, hideCaster, sourceGUID, sourceName, sourceFlags, destGUID, destName, destFlags, spellID, spellName, spellSchool, extraSpellID, extraSpellName = ... -------------------------------------------------------------------- Change To: local timestamp, combatEvent, hideCaster, sourceGUID, sourceName, sourceFlags, sourceRaidFlags, destGUID, destName, destFlags, destRaidFlags, spellID, spellName, spellSchool, extraSpellID, extraSpellName = ... -------------------------------------------------------------------- Also don't forget to change Afterlife.toc file, line 2: -------------------------------------------------------------------- Change From: ## Interface: 40100 -------------------------------------------------------------------- ## Interface: 40200 -------------------------------------------------------------------- Everything IS working again. Announcements, timers, 3D target models, etc. Enjoy!!! |
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COMBAT_LOG_EVENT_UNFILTERED in 4.1 was changed preventing this addon from parsing CC events (or any combat log event). A simple change will get this addon working again.
line 358 in Afterlife.lua: Code:
local timestamp, combatEvent, sourceGUID, sourceName, sourceFlags, destGUID, destName, destFlags, spellID, spellName, spellSchool, extraSpellID, extraSpellName = ... Code:
local timestamp, combatEvent, hideCaster, sourceGUID, sourceName, sourceFlags, destGUID, destName, destFlags, spellID, spellName, spellSchool, extraSpellID, extraSpellName = ... NOTE: COMBAT_LOG_EVENT_UNFILTERED is to be changed yet again in 4.2 so be prepared.
Last edited by Teek5449 : 06-12-11 at 12:32 PM.
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A Kobold Labourer
Forum posts: 1
File comments: 4
Uploads: 0
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I'm having an issue with the all the timers and the 3D model not showing during the CC... It shows when I do a test.
Any Ideas? Maybe a fix? |
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A Kobold Labourer
Forum posts: 0
File comments: 5
Uploads: 0
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Thank you SO MUCH for updating this! This is, hands down, one of my most favorite addons.
Now if only it would differentiate between glyphed/non-glyphed Sap and Trap Mastery/non-talented Freezing Traps, and provide an option to announce to a chosen channel who broke what CC, I dare say it would be absolutely perfect. Please consider looking into these! |
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A Kobold Labourer
Forum posts: 0
File comments: 1
Uploads: 0
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CC breaks
Hello i have a question about breaking of CC's.
I must admit its usefull to see that cc's are broken but for the new version of ACC its not show who breaks the CC. This is basicly the reason why i thought i'd reinstall the addon. We have trouble with people breaking cc's by accident and we would like to know and track who is doing this. You can imagine its very anoying in raids when someone breaks a CC but is to scared to admit it was him/her. With ACC providing a name of the person who breaks it this problem would be solved. Our raid leader is going crazy if this stuff keeps happening im sure ![]() i must say i'm not sure if its included in the latest version as i just installed it and not tried it here but fixes don't include this. |
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A Kobold Labourer
Forum posts: 1
File comments: 5
Uploads: 0
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Re: Hunter traps
{9484, 50, true, true}, -- * Shackle Undead (Priest) * {605, 30, true, false}, -- * Mind Control (Priest) * {6358, 30, true, true}, -- * Seduction (Warlock [Succubus]) * {1098, 300, true, true}, -- * Enslave Demon (Warlock) * {710, 30, true, false}, -- * Banish (Warlock) * {5782, 20, true, false}, -- * Fear (Warlock) * {118, 50, true, true}, -- * Polymorph (Mage) * {28271, 50, true, true}, -- * Polymorph: Turtle (Mage) * {28272, 50, true, true}, -- * Polymorph: Pig (Mage) * {61305, 50, true, true}, -- * Polymorph: Black Cat (Mage) * {61025, 50, true, true}, -- * Polymorph: Serpent (Mage) * {61721, 50, true, true}, -- * Polymorph: Rabbit (Mage) * {61780, 50, true, true}, -- * Polymorph: Turkey (Mage) * {2637, 40, true, true}, -- * Hibernate (Druid) * {339, 30, true, false}, -- * Entangling Roots (Druid) * {33786, 6, true, false}, -- * Cyclone (Druid) * {1499, 60, true, true}, -- * Freezing Trap (Hunter) * {60192, 60, true, true}, -- * Freezing Trap: Launcher (Hunter) * {19386, 30, true, true}, -- * Wyvern Sting (Hunter) * {1513, 20, true, true}, -- * Scare Beast (Hunter) * {6770, 140, true, true}, -- * Sap (Rogue) * {2094, 10, false, true}, -- * Blind (Rogue) * {20066, 60, true, true}, -- * Repentance (Paladin) * {10326, 20, true, true}, -- * Turn Evil (Paladin) * {51514, 60, true, false}, -- * Hex (Shaman) * {76780, 50, true, true}, -- * Bind Elemental (Shaman) * |
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A Kobold Labourer
Forum posts: 0
File comments: 13
Uploads: 0
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Hi :-)
Could you add the Succubus-Seduction ? |
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A Kobold Labourer
Forum posts: 0
File comments: 2
Uploads: 0
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Hunter traps
if you want to add hunter traps then add a line under the "supported spells" heading thats reads...
{3355, 78, true, true}, that is a 90 seconds (survival duration trap) as most hunters are survival. Please ca you let me know which line to edit from what to what for the glyphed sap duration. |
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A Kobold Labourer
Forum posts: 1
File comments: 5
Uploads: 0
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I updated the spell list today to get rid of the unnecessary spells and the spells with ranks (since spells dont' have ranks anymore). I can upload it somewhere if you want it.
The only problem I have is I don't know how to get it to differentiate between the regular 60 second Sap and the 140 second glyphed Sap. I have it set to 140 seconds right now as I have Sap glyphed. I also don't know how to have it increase the time for Freezing Trap if the player has the talents points in Trap Mastery. |
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