OPie is a radial action-binding addon, enabling you to bind groups of infrequently used actions to a ring that appears when you trigger it using a hot key / mouse binding.
Consider some of the common items taking up action bar space:
Short-term quest and instance items
Potions, Health stones, Mana gems
Damage-aborbing shields (when was the last time you used Frost Ward?)
Shapeshifts, stances and mounts
Foods: biscuits, stat buffs, arena water
Situational abilities like resurrects or long-cooldown spells
Equipment manager sets
Download OPie, group those into rings (/rk), bind rings to mouse buttons (/opie), enjoy uncluttered combat in style. See the features page for more detail.
Change Log - OPie
OPie Echo
Ring bindings can now be specified using macro conditionals.
For example: [combat] ALT-F or [flyable] ALT-F; [indoor] CTRL-ALT-F; F
Rings may now be opened and closed from macros (with slice actions trigger on left-clicks).
You can use the OPie Bindings configuration panel to get the relevant macro commands.
Added an option to bind 1-9 keys to a ring's slices while the ring is open.
Added an option to allow a ring to remain open after a left-click action has been performed.
There should be scrolling buttons next to the "Unbind Ring" button that you can use to scroll through that list. If they're not there, you may need to update your OPie version (if you're using the latest version, do tell me it's broken ).
I am using the latest version of OPie.
The scrolling buttons are there, but only some of my custom rings will show up on that list. The ones that don't show up exist, I just can't access them to keybind them.
I'm not exceptionally good with macros so I was wondering how I can set up a ring to display all my consumable items in that character's inventory. Like food, potions, etc.
You cannot, at present -- OPie has no preset "include all (Item type) items" functionality.
Quote:
Originally Posted by Whizzlegear
I'm a long time fan of oPie and I love it, I do have a request though if it's possible. Could you add 2 new rings to the standard setup that scan your inventory and put say.. the first 6 - 8 items of food and water into each ring?
I'd like to, at some point, but we're probably looking at 3.3 timeframe.
Quote:
Originally Posted by Chione
When I have a large number of custom rings (I'm not sure of the exact number, I haven't thoroughly checked) I am unable to view some of them on the ring bindings menu.
There should be scrolling buttons next to the "Unbind Ring" button that you can use to scroll through that list. If they're not there, you may need to update your OPie version (if you're using the latest version, do tell me it's broken ).
__________________
So your world's benign? So you think justice has a voice?
And we all have a choice? Well, now your world is mine.
Hey there, I love this addon so much
But I recently have come upon a problem.
When I have a large number of custom rings (I'm not sure of the exact number, I haven't thoroughly checked) I am unable to view some of them on the ring bindings menu. The custom rings exist, I can access them and edit them under custom rings.
This is a bit frustrating as I had to recently delete a bunch of my vanity pet nested rings because I could not see the rings I needed to keybind on an alt
Otherwise, awesome work! As a warlock/mount enthusiast/vanity pet collector, OPie has saved me valuable bar space
I'm not exceptionally good with macros so I was wondering how I can set up a ring to display all my consumable items in that character's inventory. Like food, potions, etc.
Love this addon, just trying to maximize it's abilities.
I'm a long time fan of oPie and I love it, I do have a request though if it's possible. Could you add 2 new rings to the standard setup that scan your inventory and put say.. the first 6 - 8 items of food and water into each ring?
I can prevent the indication UI from appearing for some amount of time, but I cannot force it to cast the default spell if you're pointing at anything but the ring's center -- no timing data is available within the restricted environment.
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###Making macro controlled rings act the same a key bound ones###
Most action buttons only perform their actions when you click (press and release) them, so only one "event" is triggered -- OPie is only notified once you've released the macro button.
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###Making bound rings not mess up mounted attacks###
Use conditional bindings: [target=vehicle,noexists] 1 should work in 3.2, and [novehicleui] 1 should work in 3.3. You can alt-click on the binding button in the bindings panel to type in a conditional binding.
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Can you added a option to set a delay of # seconds when you press a keybindding and how long it takes the ring to show up. I would like to be able to click then release a button and have it cast a default spell without bring up the ring but if I hold for say 0.75 seconds it would bring up the ring.
Having to do a basic heal or shield and it popping up the ring every time is a bit annoying.
###Making macro controlled rings act the same a key bound ones###
When I bind a ring to a key and click that button the ring pops up, when I release, it goes away. If I do that with the macro code that the addon can spit out, it pops up and stays up. Is there a way so binding a ring to a key and using a macro work the same. Click to popup and release to disappear.
###Making bound rings not mess up mounted attacks###
I use the keys q,e,r,f as my main keys. Got my water shield ring set to q and healing ring set to f. Now if I bind the rings to those keys, when I get into a mount and the game changes the interface and I got mounted attacks bound to qerf and 12345678. The mounted attacks do not work when I press the keys. Is there a way to disable the bound rings when you get into a mount then re-enable when you get out.
Is there a way to change the offset of the ring's starting and animation position from the center to some other place?
Try something along the lines of /run OneRingLib:SetOption("IndicationOffsetY", 20);
This used to be a option configurable through the UI in an older version, but it didn't look good or fit into the new panel. There's also IndicationOffsetX for horizontal shifting.
Quote:
Originally Posted by Phen
If you could open your OPie ring, hover over the icon for the sub ring and then hover over the spell /item /macro in the subring and click that spell / item / macro you wish to choose in the subring directly instead of finding that spell / item / macro while scrolling with your mouse wheel.
It is unlikely that that sort of behavior will appear in OPie. The immediate roadblock is that the code interpreting your interactions with the rings has no concept of the buttons you see -- at all -- so it can't really figure out whether you intended to select a sub-ring slice or a main ring slice.
There are a number of philosophical objections, mostly of "but those things were never meant to work that way" sort. Push-select-release [or position-click, if you can remember where things are] is intended to be the primary interaction mechanic; if you want to click your way through sub-menus, things like LunarSphere are actually designed for that. Nested rings aren't so much there to have you navigate through them mid-fight, as to allow you to customize some rings beforehand without needing to make changes to the configuration, or perhaps access abilities that you use in such a leisurely manner that scrolling through the subring is not a problem (one possible improvement would be to indicate which direction scrolling up/down will scroll the ring in).
In general, the intended interaction is to have you decide that you want to use some ability on an OPie ring, hold down a button to open that ring, flick the mouse into the correct position, and release the hotkey -- a half-second affair that would become a bit more complicated with selectable sub-ring slices. I'd like to preserve that speed/ease of access, so I'm rather hesitant to introduce additional complications in how the clicks are interpreted.
Quote:
Originally Posted by xtoq
Heck, you could even release then as optional plugins that change the functionality if nested rings, rather than options in the basic addon itself. This would allow other users/authors to add their own functionality for nested rings, and would also enable you to focus more on the addon itself, rather than a hundred options for each individual user.
It's possible to replace OPie's slice selection logic from another addon, so those plugins are theoretically possible. Whether anyone really wants to write one is another matter entirely
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So your world's benign? So you think justice has a voice?
And we all have a choice? Well, now your world is mine.
I have a question, and sorry if its been covered somewhere. (WTB searchable comments for WoWI!) Is there a way to change the offset of the ring's starting and animation position from the center to some other place? I know about the "Open Ring at Mouse" option, but I just want to move the center point from which the ring opens up about 20 pixels. On my DPS I have a bottom heavy UI with a viewport which oPie rings overlap when there are a lot of options in them (like the Tracking ring) and just looks odd when its not at the center of my toon, but rather below her. I tried using FluidFrames, which moved the center ring after some tweeking, but the animation when the ring appears and disappears comes from the upper corner with I have it moved, rather than the center. I like it coming from the center. I think an offset option, with sliders, for at least one axis would be a great option.
I also want to second the below poster's feeling that the nested rings feel unnatural. I know there's not an easy way to do this, and everyone won't be happy with just one solution (I'm sure there are users out there that love the way it is now and wouldn't want to change), but I think other options for how nested rings behave wouldn't be a bad idea. Heck, you could even release then as optional plugins that change the functionality if nested rings, rather than options in the basic addon itself. This would allow other users/authors to add their own functionality for nested rings, and would also enable you to focus more on the addon itself, rather than a hundred options for each individual user. I think the click functionality is the best, as mousewheel scrolling is a little weird for me, idk why. Just comes from being old school and not used to these mice with their little wheels and fancy buttons and such! But I do feel that a click to select the action in a nested subring would be a better default option. Or a "you have to be on the action you want in the nested subring before releasing the mouse button" would also work, make it more intuitive imo.
Thanks for great work on a beautiful and useful addon. Its not often that you see such harmony between form and function. Wonderful, wonderful work.
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As asked before there is one thing i miss in this addon.
As for now to get acess to the spells /items / macros so on in the subrings you need to scroll with your mouse wheel.
Quote taken from the original homepage for OPie:
"You can rotate sub-rings by scrolling using your mouse wheel."
If you could open your OPie ring, hover over the icon for the sub ring and then hover over the spell /item /macro in the subring and click that spell / item / macro you wish to choose in the subring directly instead of finding that spell / item / macro while scrolling with your mouse wheel.
So you have the main ring open and a subring open at the same time, if u want to acess another subring you just move your mouse back to the main ring and then in the direction of the other subring and its opens sort of
(Hard to explain when u cant show it hehe )
Would make this addon faster and it would make it doable to only have a main ring with several subrings binded to the "main" ring.
Either im very very stupid that hasnt found out that Opie does this and if it does how do i do it? If not it might be something to concider for the next update
For now im gonna stick to Autobar as its much less klicking and scrolling for the things i tried to use OPie for.
Exept that i liked the addon and its really nice design on it.
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I gotta agree with pittaxx here, and if this could get in, OPie would be just perfect for my needs is there any possibilit you could get that in, Foxlit ?
You can already accomplish that. OPie rings may be opened from macros, and OPie rings may contain macros.
Yes, I found that out after fiddling around a while, however, this means I have to aim twice in order to select the correct action, whilst if I could click directly on a sub-ring item after opening a OPie "main ring", it would make it a lot more slick/quick imo.
I gotta agree with pittaxx here, and if this could get in, OPie would be just perfect for my needs is there any possibilit you could get that in, Foxlit ?
You can already accomplish that. OPie rings may be opened from macros, and OPie rings may contain macros.
__________________
So your world's benign? So you think justice has a voice?
And we all have a choice? Well, now your world is mine.
Originally posted by pittaxx
The only drawback I could find was the usability of nested rings, which isn't very good. I was considering binding a single ring with a bunch of sub-rings in it, but naturally it's rather difficult to use them, since as far as I can tel, you can only navigate through them with a mouse wheel.
One of the sollutions for this would be implementing transitional icons between the main ring and subrings. After choosing that link, the new ring would open, with exactly the same OPie controls as the first one. Clicking on the transitional link here would return to the original ring. Naturally it could only be used with activate on left click, but it would huge improvement in usability of the addon.
PS. I don't know, maybe it's just me, but the subring rotation direction feels very unnatural to me, maybe there should be an option to reverse it?
I gotta agree with pittaxx here, and if this could get in, OPie would be just perfect for my needs is there any possibilit you could get that in, Foxlit ?
Quick question: Does opie allow you to bring up a ring based on the action of double-clicking a mob? I'm looking for a replacement to Simple Raid Target Icons, and I used to use opie for other stuff like pally buffs. I'd like to be able to double click to mark, but I never found this functionality before.
It does not. I'm not sure you can detect a double click on a mob from an addon without interfering with your ability to click on the mob in the first place.
Quote:
Originally Posted by Folji
Hey, is there any way to make some specific wheels, who have the 1-9 keybinds enabled, not register the mouse/cursor anymore?
Not at present, and while it's probably possible, it'd probably be easier to do in a different addon (since that effectively means you do not need the ring visuals).
Quote:
Originally Posted by kronpas
Can you make the track ring so that it indicates what its tracking when i open the ring like the default tracking button? ATM I m doing Lore master, and theres no way for me to know if I am tracking low level quest or not.
Noted, I'll see what I can do about highlighting that.
Quote:
Originally Posted by Thesteini
When I try to create a new custom ring, I see the window to type the name of the ring but when I click accept I get the following error message:
Unfortunately, the actual cause of that error happens earlier, so I can't determine what actually goes wrong from that message either.
Quote:
And one other thing, how do I modify the basic rings already existing?
Some of the built-in rings may be modified via the Custom Rings configuration panel (/rk), others may not.
Quote:
Originally Posted by Sylari
Did they take out the darken background option? I always liked that feature >_>
Yes, sorry about that. I can probably get you an optional plug-in for that.
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Also how do you get the fancy icons? Notice the ones in the feature pics have borders and such, can't seem to find the options for configuring that..
You need to download and install the ButtonFacade addon (and perhaps some skins for it).
Quote:
Originally Posted by Zelnia
i need a "Never use this slice as quick action" option for some slices of my rings when i use the "Use last slice used as quick action". can u add tis feature? Tnx a lot, Opie is a GREAT addon.
I can see why you'd want it; I'm not sure whether having it as a separate option or perhaps merging "Use this as quick action"/"Update quick action" into a single "This slice may be used as the quick action" checkbox is the better way to go.
__________________
So your world's benign? So you think justice has a voice?
And we all have a choice? Well, now your world is mine.
i need a "Never use this slice as quick action" option for some slices of my rings when i use the "Use last slice used as quick action". can u add tis feature? Tnx a lot, Opie is a GREAT addon.
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