nUI is a user interface replacement. 100% standalone code designed to feel like Bliz meant the UI to look this way. nUI removes a ton of clutter from the display, provides detailed targeting information, an integrated HUD, cooldowns and more all in a tightly integrated single-source addon that requires no user configuration.
Current Features...
* No dependencies
* No third party add-ons
* 100% Original stand-alone code
* Greatly reduced screen clutter
* Integrated unit casting bars w/ latency
* Advanced targeting info... Pet Target, ToT, ToTT
* Detailed HUD including player casts, harmful auras, cooldowns and more
* Integrated in-HUD threat meter (see notes)
* Integrated in-HUD health race bar (see notes)
* Advanced player casting bar with latency and GCD
* Click-casting compatible unit, party and raid frames
* Click-to-feed hunter pet happiness indicator on unit frames
* Integrated battlefield highlighting of raid group numbers, hits and heals
* Integrated player talent build/spec browsing in unit frames
* Integrated cooldown counters, OOM and OOR indicators
* Integrated range to target calculation
* Integrated (de)buff displays for all units
* Integrated (de)buff countdowns
* Integrated mouse wheel minimap zoom-in and zoom-out
* Integrated mouse wheel scrolling of chat and combat log
* Integrated world coordinates and in-game clock
* Integrated user interface reload "/nui rl"
* Integrated support for MobInfo2 (mob health and data)
* Integrated support for Recount (damage meters)
* Integrated support for Titan Panel and FuBar
* Integrated support for Omen3, Threat 2.0 and KLH Threat meters
* Automatic faction watching
* Automatic management of MiniMap buttons
* Expanded battlefield map
* Adaptive buff/debuff display based on target reaction
How you can help support nUI's continued development: I am currently trying to recover from 14 months of unemployment and with over $20,000 in debt (unpaid mortgage payments, loans, etc.), every penny makes a serious difference. Your contribution of $5, $10, $20 or more to support the ongoing development of nUI would be greatly appreciated. Please visit https://www.paypal.com/cgi-bin/websc...tton_id=681357 and make a donation now. Lastly, please vote for nUI and add it to your favorites list... it helps nUI get more exposure. Thanks for your support!
This is the third public Beta release of nUI and is compatible with WoW 3.0.2 though it does not yet contain all of the features of WotLK. It is known to have some issues and feedback is requested. Please bring your comments, suggestions and bug reports to the author's attention at one of the official support sites listed below or via e-mail.
In the long run, nUI is intended as an alternative to a pile of add-ons such as custom unit frames, custom action bars, HUDs, minimap mods and so on. It is *NOT* the intention of this mod to be compatible with every other mod that exists. In many cases, it is the intention of this mod to replace other third party mods with a single tightly integrated and efficient mod.
There are many features built into nUI, please take the time to read this description and notes so you are aware of the available features and options! In addition, I do try to keep accurate notes about changes made in each release and known bugs. Please review the patch notes and known issues when you have questions.
Currently supports integration of Titan Panel, FuBar, Mob-Info2, Recount, Omen3, KLH Threat Meter and Threat 2.0. nUI is compatible with nearly all third party mods including popular mods such as DBM, Auctioneer, Grid, Healbot, SCT, etc.
============ INSTALLATION NOTES =============
There are no special installation requirements for this mod. Like any other mod, download the ZIP file to your computer and unzip its entire contents (with directory/folder names intact) into your interface addons directory... for Windows users that typically that would be
* C:\Program Files\World of Warcraft\Interface\AddOns
After unzipping the download file you should have a directory in your interface addons folder named nUI. For a Windows user, that would be
* C:\Program Files\World of Warcraft\Interface\AddOns\nUI
The nUI folder should have several sub-folders under it such as nUI\Main, nUI\AddOns, nUI\Bars, nUI\HUD and so on.
There is no configuration required. However, you can use the "/nui" slash command to get a list of commands nUI understands (also documented below)
The only special consideration during installation is what mods, if any, you have currently installed that nUI will be replacing. nUI has several key feature sets that may require you to disable mods you already have installed. If you have a mod installed that provides...
* custom casting bars
* customized action bars
* a HUD (heads up display)
* a minimap button bag
* out of range (OOR), out of mana (OOM) indicators
* cooldown watchers, buff/debuff frames
* minimap button managers / button bags
* customized unit frames (player, pet, target, etc)
... then I would suggest you consider disabling them to use the ones built into nUI.
============= MINIMAP BUTTON FIX ==============
One of the most common questions asked is "where did all of my minimap buttons go?" Look on your bag bar and you will find a new button there that looks like, well, a button. That is your minimap button bag which contains nearly all of the buttons that normally crowd around the minimap. You can access it at any time and it will grow to support and include as many buttons as you have for the mods you have installed.
There are some buttons that do not get placed in the button bag. The map open/close button, the tracking mode button and the minimap zoom in and zoom out buttons are all located on the four corners of the minimap when the minimap information panel is open. If the minimap info panel is hidden, these buttons are hidden with it.
In addition, the player mail and PvP buttons are not located in the button bag. You will find them in the bottom center of the dashboard where the player location and server time is displayed. If you have unread mail, the mail button will appear on the left edge of this region. If you are in or waiting for a battleground, the PvP button will appear on the right edge.
If you encounter non-Blizzard minimap buttons that the button bag does not manage, please leave me a note with the name of the mod that causes the problem and I'll try to fix it in the next release. It also helps if you e-mail me your WTF\Account\{your account}\SavedVariables\nUI.lua file as it contains logging information I can use to identify the button. You can e-mail me at kscottpiel@gmail.com
============= PLAYER CASTING BAR ==============
I bring this up as a separate subject because some people are unclear on what all the "action" is in the HUD's player casting bar...
The player casting bar is made up of three components: 1) the player's own spell casts and channels which is the main part of the bar. 2) Immediately below the player casting bar is what some describe as "a ball on a string" which is the global cooldown indicator (GCD) and, 3) at the bottom of the player casting bar is a blue latency bar.
The two key items in the bar are the GCD and the latency bar. The GCD is critical... as long as it is being displayed, you cannot cast another spell of any type. Once you get used to seeing the GCD out of the corner of your eye, you'll become adept at casting your spells efficiently without spamming the keyboard (or mouse). Learning to time your spell casts will actually improve game performance over spamming.
The latency bar is the most valuable to you in terms of getting the most bang for your buck when casting spells. Without getting technical, there's a time delay between when you press a key (or click) to cast a spell and when Blizzard actually starts the spell cast and notifies you back. That delay is "latency" and you can use it to your advantage. In short, if you know the delay between when you click to cast a spell and when Blizzard becomes aware of your click, then you can actually cast your spells early and get away with it. That is what the latency bar is for.
If you pay attention, you'll notice the latency bar actually moves slightly ahead of your casting bar. That "lead" is the time delay between when you start a cast and when Blizzard becomes aware of it. Presuming the GCD has expired, if you watch the latency bar you can actually start your next cast the instant it finishes even though your last cast appears to still be underway.
You make your next cast based on when the blue latency bar finishes rather than the actual casting bar. Using this casting strategy will actually allow you to squeeze off more casts in less time than without the latency bar.
Learn to feel the GCD and to "relax" while the GCD is spinning and be ready to hit your next spell the instant the latency bar expires and you'll find yourself playing far more efficiently.
============= IN-HUD HEALTH RACE BAR ==============
The top bar in the HUD, directly below the player character on screen is the nUI Health Race bar (which is only visible when you are targeting a player or mob that you can attack). This bar is made up of four components... the bar itself, a player health button at the top left, a target health button at the top right and a relative health button (the race button) at the bottom center. In short, this single bar gives a quick view of the player's health and target's health relative to their individual maximums as well as their percent health relative to one another.
At full health, the player health button is to the far left edge of the bar and the target health button to the far right... as either the player's health or the target's health declines, their respective buttons will move toward the center of the bar. The first one to the middle loses! ~smile~ You can mouse over either button to see the name of the player or mob and their current health status. At a glance, both buttons show their health as a percentage of their maximums.
The key button is the relative health button at the bottom of the bar. This button measures the relative health of the player (as a percent of the player's maximum) as compared to the relative health of the target (as a percent of the target's maximum). When the button is at the center of the bar, then the player and target have the same relative health. If the player's percentage of their maximum health is higher than the target's, the relative health button will move left of center. If the target's health is higher as a percentage of its maximum as compared to the player's percentage of total health, the button moves to the right.
The further left of center the bottom button moves, the higher the player's health relative to the target's and visa versa. You can mouse over the bottom button to see the player's health stats, the target's health stats and their relative health. A relative health of 100 means the player is at full health and the target at or near death in which case the bottom button will be to the far left of the bar and the bar color will be bright green. A relative health of -100 means the target is at full health the player at or near death and the bar will be colored bright red. If both the target and player are at near equal health as a percentage of their maximums, the button will be at the center and the bar colored yellow.
============ THE INFORMATION PANEL ============
In the lower right corner of the nUI dashboard is an information display panel. This panel is intended to give you easy access to information while preserving valuable display area.
The panel is controlled by the information mode button located directly below it at the bottom left corner of the panel. By default, when you first install nUI, the button will be set to “Map” and the battlefield minimap will be displayed. Clicking on the button that says “Map” will cycle the information panel through the rest of the modes it supports.
At a minimum, the information panel contains your battlefield minimap, the normal minimap and your combat log. If you have Recount, KLH Threat Meter and/or Omen3 installed, you will also find their displays in the list of panels you can cycle through.
The following is a listing of currently supported information modes…
* Map -- The battlefield minimap.
This map shows your current objectives in PvP areas and well as the location of your party and group members in the current zone. This map also highlights party/raid group members who are taking damage (the icon turns red) or being healed (the icon turns green). In addition, the map shows the raid group number of each member so you can see at a glance who is where in the battlefield.
* Combat –-
Displays the combat log allowing the player to have access to both their combat data and chat window at the same time
* Minimap –-
Displays a larger than normal minimap along with the map control buttons. The minimap supports mousewheel zooming in and out as well as the slash command "/nui roundmap" which replaces the square minimap with a round map compatible with the Bliz option to rotate the minimap.
* Stats -- Recount combat statistics
Recount is a third party add-on that provides very detailed damage meters, DPS, healing, etc. nUI integrates Recount into the information panel providing intelligent management of its display. In “Stats” information mode, the Recount panel is displayed full-time and all of the Recount standard functionality is available.
* KTM -- The KLH Threat Meter
If you have KLH installed, nUI will integrate it into the information display in the same manner as described for Recount. When you select the KTM information mode you will first note two small buttons that appear directly below the information mode button (to the left and right). The small button the right gives you access to KLH’s configuration panel and the button on the left allows you to set the main target.
* Omen3 -- The Blizzard Threat based threat meter
nUI treats Omen3 in the exact same way that it treats KTM when the “Omen” information mode is selected
=========== IN-GAME SLASH COMMANDS ============
-- /nui
-- /nui help {command}
Displays the list of all available slash commands if {command} is not given or, if {command} is given, displays information about that specific command
-- /nui rl
Reloads the user interface and all enabled mods (same as /console reloadui)
-- /nui bb
This command toggles the display of the Minimap Button Bag on and off.
-- /nui movers
Enables and disables moving the standard Blizzard UI frames such as tooltips, durability, quest timer, quest tracker, PvP objectives, etc.
-- /nui console {on|off|mouseover}
Sets the visibility option for the top console where 'on' always show the console, 'off' always hides the console and 'mouseover' shows the console when the mouse is over the console.
-- /nui tooltips {owner|mouse|fixed|default}
This option sets the location of the mouseover tooltips where 'owner' displays the tooltip next to the frame that owns it, 'mouse' displays the tooltip at the current mouse location, 'fixed' displays all tooltips at a fixed location on screen or 'default' does not manage tooltips at all
-- /nui bagscale {n}
This option increases and decreases the size of your bags where {n} is a number between 0.5 and 1.5 -- 1 is the default
-- /nui bagbar
This option toggles display of the bag bar on and off
-- /nui onebag
This command toggles nUI's display of the full bag bar on and off. By default, nUI displays the backpack, your four extra bag slots, the minimap button bag and the keyring on the bag bar. Toggling this command will shrink the bag bar to just the backpack, minimap button bag and keyring for compatability with mods such as ArkInventory and other onebag type mods.
-- /nui framerate {n}
This option changes (or throttles) the maximum refresh rate for casting bars, bar animations and unit frames. Increase {n} for smoothness, decrease {n} for performance. The default is 30 frames per second.
-- /nui anim
This option toggles display of animated unit portraits and unit bars on and off
-- /nui hplost
This option toggles display of the health bars on unit frames between health remaining (decreasing) and health lost (increasing). This is of particular value to healers.
-- /nui hud
This command provides access to a set of commands used to control the behavior of the nUI HUD. Use the '/nui hud' command alone for a list of available sub-commands.
-- /nui hud scale {n}
This option sets the scale of the HUD where 0.25 <= {n} <= 1.75. Smaller values of {n} descrease the HUD size and larger values increase the size. The default is {n} = 1
-- /nui hud shownpc
This option toggles display of HUD bars for non-attackable NPC targets on and off when out of combat
-- /nui hud healthrace
This option toggles display of in-HUD health race bar on and off
-- /nui hud hgap {n}
This option sets horizontal gap between the left and right sides of the HUD where {n} is a number greater than 0. Increase {n} to increase the gap between the left and right of the HUD. The default value of {n} is 400
-- /nui hud idlealpha {n}
This option sets the transparency of the HUD when you are completely idle where {n} = 0 for an invisible HUD and {n} = 1 for a fully opaque HUD. The default is {n} = 0
-- /nui hud regenalpha {n}
This option sets the transparency of the HUD when you (or your pet) are regenerating health, regenerating power or are debuffed where {n} = 0 for an invisible HUD and {n} = 1 for a fully opaque HUD. The default is {n} = 0.35
-- /nui hud targetalpha {n}
This option sets the transparency of the HUD when you have selected a valid target where {n} = 0 for an invisible HUD and {n} = 1 for a fully opaque HUD. The default is {n} = 0.75
-- /nui hud combatalpha {n}
This option sets the transparency of the HUD when you or your pet are in combat where {n} = 0 for an invisible HUD and {n} = 1 for a fully opaque HUD. The default is {n} = 1
-- /nui clock {12|24}
This option sets the display of the dashboard clock to either a 12 hour clock or a 24 hour clock. The default is 12
-- /nui roundmap
This option toggles the minimap display between the default square minimap and a round minimap compatible with the in-game Bliz option to rotate the minimap when the player is moving
-- /nui debug {n}
This option sets the nUI debugger messaging level. As a rule you should only change debug levels if you are asked to by the mod author. Use {n} = 0 to turn debugging off entirely (the default).
========== INTEGRATED THREAT METER ============
nUI now has an integrated single target threat meter in the HUD. This meter may be based on Omen2 (or the Threat-2.0 library without Omen2 installed). The integrated HUD threat meter is comprised of a bar located directly below the player character on screen which will be colored according to the critical threat level.
The center point in the bar is the threat level of the character that currently holds the target's agro, typically the tank or player’s pet. The left edge of the bar is equivalent to zero threat and the right edge of the bar is equivalent to twice the threat level of the current agro holder. The remaining features depend on whether the player, the player's pet or a party member has agro at that time and whether or not the player is in a party, a group and/or has a pet.
You can mouse over any tab on the in-HUD threat meter to see a tooltip with the name of the party member the tab refers to and their threat level.
Regardless of all else, if the player does not have a pet, is not in a party and is not in a raid, the threat meter will not be displayed. Otherwise, the threat meter will only display if and when the player, the player's pet or party members are in combat. While in combat, if the player currently has agro, the message "~AGGRO~" appears directly above the threat meter. If the player's pet has agro, then the message "~PET AGGRO~" will appear directly above the threat meter. Otherwise, the name of the party/raid member who current has agro is displayed.
The amount of threat estimated to be required to pull agro on the target is indicated by a red tab to the right of center on the threat bar. This value represents 110% of the threat level of the current agro holder if the player is in melee range, otherwise it is 130% of their threat level
If the player does not currently have agro, the player's threat level is indicated by a light blue tab moving left to right on the top edge of the threat bar and the bar will color from green to red depending on how high the player's threat is relative to the current agro holder's threat. If the player is in melee range, the bar will color full yellow at 90% of the agro holder's threat and full red at 110% of the agro holder's threat. Otherwise, the bar will color full yellow at 70% of the agro holder's threat and red at 130%. If the player is not in a party or a raid and the player has pulled agro from their pet, the bar will always color red. The player tab is not displayed when the player holds the target's agro.
If the player's pet does not currently have agro, then the pet's threat is indicated by a light blue tab moving left to right on the bottom edge of the threat bar. The threat bar does not ever color according to the pet's threat level. The pet's tab is not displayed when the pet holds the target's agro.
The party/raid member with the highest threat level other than the player, the player's pet and the current agro holder is indicated by a purple tab moving left to right along the top edge of the threat bar indicating their threat relative to the current agro holder's threat. If the player currently holds agro, then the bar will color according to that other player's threat relative to the player's own threat. For tanks, this will indicate how "at risk" that player is for pulling agro from you. If the player is soloing with a pet, or no other party/raid members have threat, this tab will not be displayed.
If the player does not currently hold agro, then the position of the player's threat indicator relative to the party/group member's threat indicator is a hint of what may be expected if the tank's agro is wiped (i.e. a fear, etc.). In this event, threat can be expected to pass to whichever one is closest to the current agro holder's threat at the time of the agro wipe. If the player's blue marker is left of the party member's purple marker, the party member will most likely gain the target's agro, otherwise the player will likely gain the target's agro.
For the benefit of those unfamiliar with how to use a threat meter, here are some "strategy" notes to get you started.
Main tank: your goal is to always hold the agro. If you see your "~AGGRO~" message replaced by another player name above the threat meter, you've lost agro and need to intervene, taunt and regain (for Warrior tanks, obviously). The closer the other party/raid member's threat indicator gets to the center of the meter, the more at risk for losing agro you are. If their threat is right of center, agro loss is imminent. If their threat is at or right of the red agro gain marker, you need to take action now or be ready to react at any moment.
Off tank: when dual tanking mobs, the off-tank is seeking to keep their blue threat indicator between the next highest party/raid member's purple threat indicator and the center of the meter (the main tank's threat). If you begin to exceed the main tanks threat (your marker is right of center), you need to back down your threat generation or you risk pulling agro from the main tank. As a rule, you want your threat marker as close to left of center as possible. If a party/raid member's threat indicator is between your indicator and center, they will gain the target's agro if the main tank's agro is wiped... you need to step up your threat generation and/or get them to back off their own.
DPS/CC/Healers: As a rule... you always want to keep your threat left of center on the meter. Right of center you are at high risk of pulling agro from the tank and to the right of the agro gain indicator you are nearly certain to pull agro at any moment and should immediately feign death, fade, vanish, whatever you can do to clear your threat. If you are working with an off-tank, then you should keep your threat level to the left of both the center and the purple party/raid member indicator (which we would hope to be the off-tank's threat). If your threat level is between then purple party/raid member indicator and center, then you will gain agro if the main tank's agro is wiped. Back your threat down and get your threat marker left of the purple marker.
Change Log - nUI
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Known Issues:
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-- WotLK issues still outstanding
* Add vehicle frame/mode integration to the dashboard
-- generic issues outstanding
* Talent browser is still broken
* Enabling the "Use UI Scale" option in the Bliz video configuration menu blows up
nUI's layout and scaling. For now... just uncheck this option until I can fix it.
* Carbonite is having issues updating the directional arrow when the minimap and/or
battlefield minimap is hidden in the info panel
* Poison Pouch mod minimap button is missed by button bag
* Alpha Map minimap button is not scaling correctly in button bag
* Titan Panel is causing an error when the bottom bar is enabled
* Titan panel mouseover tooltips are not compatible with nUI's fixed position
tooltip option
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Known Bliz / nUI compatibility issues...
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* Right clicking a unit frame and selecting "set focus" taints in combat == this is
a known WoW 3.0.2 bug and beyond nUI's control. Hopefully Bliz will address it in
the next patch.
* Switching between windowed and non-windowed mode breaks nUI's textures and HUD -- this
is caused by a known Bliz bug in their video driver code and applies only to certain
graphics cards and video drivers. It is nearly random in terms of which mods it will
impact... anything from very complex to completely trivial mods are broken by this
bug but it is always mods that use custom textures. There is no fix. The only
workaround is to (a) avoid switching between windowed and non-windowed modes as much
as possible and use '/nui rl' to reload the user interface when it gets broken. It is
worth noting this bug affects Macs most often, but also impacts some PCs (such as
mine). This bug has been a round a very long time and no telling if or when it will
ever be fixed.
* If your mouse buttons 4 and 5 do not work for click-casting on unit frames, make
sure your mouse driver is sending mouse button clicks and not key presses. You can
do this by going to the key binding interface and trying to bind autorun to mouse
button 4. If the key binding does not say "Button 4" or "Mouse Button 4" then the
issue is your mouse driver or driver settings. Bliz does not support key-presses
as mouse clicks directly and mods like Clique cannot detect key presses in that way.
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To-Do List / Planned features
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* The 15, 20, 25 and 40 man raid panels are not in the pre-release... both because I am
not quite satisfied with them and, again, I'm trying to not have to fix everything at
once... make sure the core stuff is all working, then add the bells and whistles if
you understand.
* Add Threat Bar back
* Add sorting of raid unit frames by raid group and class
* Add font size options for Chat and Combat log frames
* Add totem timers
* Add audio cues for cooldowns, cc breaks, etc.
* Add DruidManaBar type functionality to unit frames
* Add 2v2, 3v3 and 5v5 unit frame panels for arena play
* Add Proximo functionality to unit frames for arena unit panels
* Add durability, wardrobe manager, ammo tracker and gold tracker to console buttons
* Add autobar style support for quest items, food/drink/pots, mounts, vanity pets
* Add option to set location precision to zero decimal places on coordinate display
* Add target marking tool a la LuckyCharms
* Add a swing timer
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Version 4.05.00 (Beta)
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* Added ctrl-alt-right-click option to the action bar buttons as well as the HUD mode
selector button, the unit panel mode selector button and the information panel
button to set key bindings as well as key binding tooltips to the action buttons.
This change does not yet include the pet/stance/shapeshift bar.
* Tweaked range to target calculation to try and correct for WotLK changes. Not clear
if the changes helped, need more feedback.
* Added the four group looting frames (need/greed roll frames) to the list of managed
frames in nUI and changed their default location to build down from the top bars
rather than up from the center of the dashboard so they do not interfere with the
unit frames, etc. The location of the looting frames can be changed using the
/nui movers slash command
* Fixed a button layout bug in the pet feeder caused when the number of available
food decreases
* Fixed a bug in the pet feeder that would blow up the pet feeder icons and the spell
in the first slot on the main action bar if the player accidentally dragged a feed
item from the pet feeder to any place on screen or another action bar.
* Fixed a layout bug in the party unit frame panel that caused the top right party
member's frame to not display their target
* Added a new slash command '/nui hplost' which toggles the display of health bars on
the unit frames and the HUD between displaying how much health is remaining and how
much health has been lost. This option is primarily for the benefit of healers and
is system wide for the current character when set... that is it affects all unit
frames and HUDs for that character. The default action is to display how much health
is remaining.
* Added key bindings for nUI's button bag, HUD mode selector, unit frame mode selector
and info panel selector. See the Bliz key binding interface for the new entries
* Added automatic switching between player, party and raid unit frame panels when the
player's grouping status changes
* Replaced the original nUI stone dashboard texture with the thin gloss black texture
as the most common complaint is the height of the dashboard and this texture has a
smaller vertical feel to it. Those who prefer the original stone dashboard texture
can download it from http://www.wowinterface.com/downloads/info9108-nUI.html#optional
* Added the ability to relocate the nUI action bars via '/nui movers'
* Added rare spotting feature to unit frame logic. If you mouse over or target a rare
or rare elite mob, nUI will play a sound and print a message to the chat frame to
alert you to the rare status of the mob
* Fixed a compatibility issues between nUI and Carbonite that caused the map to flicker
when the user selected a zone other than the one they were in
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Version 4.04.00 (Beta)
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* Fixed a bug in the new key binding logic that randomly lost current key bindings
* Modified action bar tooltips to not display while in combat lockdown... both as a
means to reduce screen clutter during combat and to eliminate a few screen updates
during combat. This does not apply to the pet bar or stance/aura/shapeshift bar yet
* Added current key bindings to the action button mouseover tooltip. (note, this applies
to action bars only at this time... the pet bar, stance/aura/shapeshift bar and the
possession bar will be added at a later time
* Modified key binding logic to load nUI's action bar key bindings from the default
Bliz action bars at login and to save nUI's action bar bindings back to the default
action bars at logout. In this way, if you disable nUI, your action bar key bindings
will not be lost.
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Version 4.03.00 (Beta)
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* Completely replaced nUI's key binding logic with custom code and added nUI to the
Bliz key bindings interface -- nUI "should" pick up the existing key bindings for
the built in Bliz bindings and transfer them to nUI's action bars if there are no
key bindings already defined for nUI's new table entries in the Bliz binding table.
However, some users may have to manually configure nUI's bindings.
* Fixed a bug in the pet feeder logic that caused the feeder to not recognize a newly
tamed pet as being a valid "feedable" hunter pet
* Fixed a bug in the pet frame menu logic which prevented the right-click pet menu
from functioning when you originally tame a new pet or when a lock enslaves a demon
* Fixed a mouseover error in the minimap that created a dead zone over the bottom half
of the bottom left and bottom right action bars
* Fixed a bug in the '/nui framerate' command logic that prevented nUI from recognizing
the command in the slash command processor
* Added global cooldown indicator back to the HUD and player unitframes
* Updated German localization (thank you Marcel)
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Version 4.02.00 (Beta)
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* Fixed a minor positioning error in the possess/pet/stance bar frame
* Fixed a logic error in the stance/shapeshift/presence bar which prevented the bar
from being updated with the player learned a new warrior stance, pally aura, druid
form or death knight presence
* Updated the pet feeder food tables to include the missing BC and WotLK meats, fruits,
fungi, cheeses and fish
* Fixed an error in the login sequence that caused nUI to fail to load if for any reason
the realm or player name was unavailable at load time -- should never happen, but for
whatever reason does occur from time to time
* Fixed major issues with key bindings when entering/leaving vehicles, Death Knight's
(after dealth) ghoul form, etc.
* Changed minimap button bag's frame strata to match the other bags on the bag bar
for consistent overlay of other screen elements, etc.
* Added Death Knight's runes to the player unit frames and HUD
* Increased the size of the in-dashboard minimap
* Changed the size of the single player mode focus frame to match the size and location
of the party and 10 player raid focus frames and the size of the minimap
* Added vehicle unit frame to player, party and raid10 unit panels -- the vehicle unit
frame appears in the same location that the mouseover unit frame normally appears.
If you are currently mounted in/on a vehicle, the mouseover unit frame will not be
displayed in lieu of the vehicle unit frame. As soon as you dismount, the mouseover
frame will resume its normal function
* Increased health and mana bar sizes for 10 player raid unit frames
* Fixed a bug in health and power bar logic that prevented either from providing smooth
realtime updates for the player, player's pet and target (added in 4.00.00)
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Version 4.01.00 (Beta) -- First nUI Beta 4 Public release
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* Fixed a bug in the '/nui bb' slash command that threw a secure frames error when
executed and preventing the button bag from being opened and closed. Note: you
cannot use the '/nui bb' command to open and close the button bag while in combat.
* Fixed a bug in the '/nui console {on|off|mousever}' command for German players that
caused the console to not work correctly. The correct commands are now set to
'/nui console on', '/nui console off' and '/nui console mouseover' -- nUI should
fix your configuration file when you first log in with this patch, however, you
may still need to issue the command to set the console option you desire.
* Added a '/nui onebag' slash command which toggles nUI's display of the full bag bar
on and off. By default, nUI displays the backpack, your four extra bag slots, the
minimap button bag and the keyring on the bag bar. Toggling this command will shrink
the bag bar to just the backpack, minimap button bag and keyring for compatability
with mods such as ArkInventory and other onebag type mods.
* Updated German localization file (thank you Marcel)
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Version 4.00.02 (Alpha)
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* Fixed a function name error in nUI_ReadyCheck.lua that was preventing ready check
status from displaying in the unit frames
* Fixed a logic error in the display of elite/world boss mob icons when switching
between multiple elite mobs which caused the second mob to fail to display the
elite icon even when it was in fact elite
* Fixed a bug in the action bar buttons that caused some buttons to be grayed out as
invalid when they were in fact castable
* Fixed a logic error in the nUI_UnitAura.lua which left aura buttons at partial alpha
values when they were previously expiring and then refreshed with an aura that was
not expiring
* Fixed a bug in nUI_UnitAura.lua that attempted to set aura colors before the colors
had been defined
* Fixed the '/nui roundmap' bug which prevented the map from displaying the correct
mask at login
* Updated French localization file (thank you Khisanth)
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Version 4.00.01 (Alpha)
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* Found a code solution to a WoW voice chat bug that caused WoW to thrown an error
when you right clicked a party member unit frame while voice chat was enabled
* Fixed scaling of the Bliz feedback UI button in the buttonbag
* Fixed management of the TimeManagerClockButton in WotLK release
* Changed spec browsing logic to be more strict on matching the inspection ready message
to the GUID of the unit to be inspected -- this may or may not have fixed the problem,
will require a lot of testing and feedback from users to confirm one way or the other
* Fixed a nUI_UnitAura.lua bug that displayed the player's temporary weapon enchants
(shapening stones, oils, poisons, in the debuff area on the HUD and unit frames
* Fixed a bug in nUI_UnitAura.lua that caused player's temporary weapon enchants to
not always update when added, removed or expired
* Fixed a unit portrait bug which allowed the still portrait and the animated model
for a unit to both be displayed at the same time under certain circumstances
* Fixed a bug in the XP bar orientation logic which was blowing up the size of the
rested experience bar on login
* Fixed a bug in the dashboard clock that caused the clock to stop after a mouseover
* Changed dashboard clock to use the alarm panel's "24 hour mode" checkbox to select
between a 12 and 24 hour clock mode. Click on the location/clock panel on the
dashboard to access the alarm panel. Removed the '/nui clock {12|24} slash command.
* Added '/nui clock {local|server|both}' slash command to control display of the
dashboard clock... select 'local' to display the local time, 'server' to display
the server time or 'both' to display both local and server time together.
* Added '/nui minimap' slash command to toggle nUI management of the Blizzard minimap
on and off (for compatability with addons like SimpleMinimap) -- note: using this
command will force an user interface reload
* Moved the minimap out of the information panel back into the center of the dashboard.
The minimap now shares space with the focus frame and is only visible if and when
you do not have an active focus. Players who prefer the minimap in the information
panel can install the nUI_InfoPanel_Minimap addon to recover the prior functionality
* Changed the location of the mail button and PvP/Battlefield buttons when the minimap
information panel addon is installed to anchor the buttons to the upper left corner
of the panel for ease of access and to make them independant of the nUI skin in use
* Changed the focus frame background in the player, party and raid 10 unit panels to
improve the cosmetic appearance of the minimap in the focus frame location
* Fixed click-casting support for mouse buttons 4 and 5 in unit frames
* Fixed a fat-finger error in nUI_ButtonBag.lua which completely broke the button bag /blush
* Modified HUD logic to treat Runic Power like Rage where regen alpha is turned off
when Runic Power hits zero and idle alpha is activated
* Modified the XP bar to fully hide the bar when the player has reached the max level
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Version 4.00.00 (Alpha)
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* Ported Beta 3 to WotLK
* Adjusted XP required to level for levels 60-70
* Added XP required to level for levels 71-80
* Added Death Knight class to unit frames
* Added Runes and RunicPower to supported power bar types
* Modified player and target health and power bars to provide smooth realtime updating
* Added support for in-game clock and alarm to the location panel in the center of the
dashboard. Mouseover the location/clock panel and click to access clock settings and
the in-game alarm
* Changed clock on dashboard to display local time only. Mouse over the location/clock
panel to see the current server time
* Removed support for MobInfo2
* Updated British localization files (thank you Noble8)
* Updated Simplified Chinese and Traditional Chinese localization files (thank you Ian)
* Updated French localization files (thank you Khisanth)
Just to be sure, you have nUI enabled in the AddOns screen, or one of the skins (like nUI_Dragon or the like)?? *IF* the name of the mod that's enabled in the AddOns screen is anything other than "nUI" exactly, then you only have the plug in and not the main application.
If the name of the mod is "nUI" then we're going to have to sort out the conflict. Are you getting any error messages when you log into your character? Do you see the message "nUI version 4.05.00 is loaded" after you enter the world? If not, I would suggest you drop me an e-mail at kscottpiel@gmail.com and I'll send you a copy of a mod called "!Swatter" which we can use to try and figure out what's happening.
Quote:
Originally posted by Neezy I cant even get this to display at ALL. I really, really wanna use it! Why wont it load up for me? Its enabled in my addons on my logon screen. Help!
Porac -- as noted in the patch notes, the threat meter is not currently in the HUD. It was removed in Beta 3 because of all the changes Bliz made in how threat works. I am working on a new threat meter which will be included as soon as possible. In the meantime, you can install Omen3 which nUI does integrate with.
Quote:
Originally posted by Porac Using v4.05.00 (Beta) the threat meter does not seem to come up for me while using my pet as a hunter. Is it something i need to configure?
Not in the next week, maybe in three. In the meantime, GRID is your answer. (Or X-Perl if you want to go whole hog)
Quote:
Originally posted by Firestarzas Awesome! Thanks. Just another question. We're starting 25 man progression raids in the next week or three. Is there any time frame for 25 man unit frames to be included yet?
Originally posted by spiel2001 This bug has been fixed and will be in the next update
Awesome! Thanks. Just another question. We're starting 25 man progression raids in the next week or three. Is there any time frame for 25 man unit frames to be included yet?
For the record, I've gone ahead and modified the unit frames and the HUD to color the health bar gray when the mob has been tagged by another player. It will be in the next update.
Quote:
Originally posted by Arkive Most painless way would probably be to color the HUD's target hp bar from green to grey.