| Tested: | Hour of Twilight 4.3 |
| Updated: | 12-11-11 08:33 PM |
| Created: | unknown |
| Downloads: | 8,454 |
| Favorites: | 122 |
| MD5: |

File Name |
Version |
Size |
Author |
Date |
Type |
1.0.50 |
96kB |
10-12-10 09:39 AM |
Addon |
File Name |
Version |
Size |
Author |
Date |
1.0.182 |
339kB |
neotron |
04-27-11 12:27 AM |
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1.0.180 |
338kB |
neotron |
01-24-11 12:20 AM |
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1.0.177 |
332kB |
neotron |
12-04-10 11:39 PM |
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1.0.173 |
332kB |
neotron |
11-30-10 11:59 PM |
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1.0.171 |
331kB |
neotron |
11-30-10 12:25 AM |
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1.0.169 |
331kB |
neotron |
11-30-10 12:04 AM |
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1.0.162 |
257kB |
neotron |
11-14-10 11:35 PM |
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A Kobold Labourer
Forum posts: 1
File comments: 13
Uploads: 0
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Is it just me or??
I simply cannot get the auto marking part of this to do anything intelligent. The concept is great, but no matter how I set this up, it either doesn't mark anything or it just puts up random symbols with no sense of anything.. sometimes not even including the main symbol i want (skull)..
I want to be able to use this in 5 man heroics. Where I just wave my mouse over the targets and they get marked up like so... Skull for tank - first kill target Then marks for whatever cc is available in the group.. for instance.. moon - sheep, trap - square, diamond - hex I thought that is the way I have it setup.. but I just can't get it to work. Is this possible? If so.. how do I configure it to do that? EDIT.. After a reinstall, I got it working.. however I have a question perhaps someone can answer for me.. If I change a mob to CC, it won't mark it as CC until I edit that particular mob in the database and tell it what CC is possible with that mob.. is that Normal? Or is there a better way to do it?
Last edited by Fron : 12-16-10 at 05:07 PM.
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A Kobold Labourer
Forum posts: 0
File comments: 2
Uploads: 0
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Nice to see this brought alive again
![]() Altho got some errors but reported it at wowace. If you want it reported here instead just say. |
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For the bugtracker...
Not sure what triggered it, I was running in a dungeon, and not marking anything. Code:
Date: 2010-11-20 20:17:33
ID: 1
Error occured in: Global
Count: 1
Message: ..\AddOns\MagicMarker\Config.lua line 1076:
bad argument #2 to 'format' (string expected, got nil)
Debug:
(tail call): ?
(tail call): ?
(tail call): ?
[C]: ?
MagicMarker\Config.lua:1076:
MagicMarker\Config.lua:1075
MagicMarker\Config.lua:1114: InsertNewUnit()
MagicMarker\MagicMarker.lua:1215: ?()
...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:145:
...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:145
[string "safecall Dispatcher[1]"]:4:
[string "safecall Dispatcher[1]"]:4
[C]: ?
[string "safecall Dispatcher[1]"]:13: ?()
...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:92: Fire()
Ace3\AceEvent-3.0\AceEvent-3.0.lua:120:
Ace3\AceEvent-3.0\AceEvent-3.0.lua:119
__________________
Dessembrae knows the sorrows in our souls. He walks at the side of each mortal, a vessel of regret on the fires of vengeance. Dessembrae knows the sorrows, and would now share them with us all. |
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Like the idea for this addon alot, been fiddling with it, and realized it hasn't been updated to include the new 3.3 5mans - FoS, PoS, HoR. No ToC or ICC raid databases either.
I don't see a way in the config menu to add these dungeons, is it possible to add new dungeons without having to go into the code? If not, I'm guessing the addon has been abandoned. Are there any others like it that let you quickly mark targets based on preset priority with just a mouseover?
Last edited by Kurtosis : 03-22-10 at 07:52 PM.
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1.0.152 fixes this issue. It also merges heroic and normal raids (no difference between the two) and adds a nicer display for the mob database (see new screenshot).
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DianeOfTheMoon kudos to you.
Neotron quick fix and reupload fast as possible. replace GetCurrentDungeonDifficulty Line 44: local GetCurrentDungeonDifficulty = GetCurrentDungeonDifficulty Line 44: local GetCurrentDungeonDifficulty = GetCurrentDungeonDifficulty Line 979: if IsInInstance() and GetCurrentDungeonDifficulty() == 2 then To Line 44: local GetDungeonDifficulty = GetDungeonDifficulty Line 44: local GetDungeonDifficulty = GetDungeonDifficulty Line 979: if IsInInstance() and GetDungeonDifficulty() == 2 then
Last edited by Gautr : 08-07-09 at 12:10 PM.
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A Kobold Labourer
Forum posts: 1
File comments: 14
Uploads: 0
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To fix the error with MagicMarker, replace all instances of GetCurrentDungeonDifficulty with GetDungeonDifficulty
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A Kobold Labourer
Forum posts: 0
File comments: 2
Uploads: 0
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I dont use fubar, I have titan panel. This addon need fubar?
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A Defias Bandit
Forum posts: 2
File comments: 1
Uploads: 0
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@ Darkferes: Klicking the fubar-entry will open the configuration menu...
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