Category: Raid Mods
Addon Information
Works with 3.2
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Author:
Version:
1.0.154
Date:
08-10-2009 11:14 PM
Size:
247.16 Kb
Downloads:
4,145
Favorites:
100
MD5:
Pictures
Click to enlarge
New mob database organization
Click to enlarge
FuBar plugin tooltip
Click to enlarge
Raid target settings
Click to enlarge
Crowd control prioritization
Magic Marker
Magic Marker lets you easily classify and mark mobs simply by moving the mouse over them while pressing a modifier key. This allows incredibly fast marking of trash groups. Although not necessary for the addon to function, you can configure the priority and crowd control methods you wish to use on a per mob basis. You can also customize the marks to use for tank targets and each crowd control method. This allows for consistent marking of targets to tank and crowd control in raid and party situations

Features
  • Mob-level configuration to specify the priority, desired category (i.e Tank or Crowd Control) and applicable crowd control methods.
  • Automatically learns new crowd control methods as they are discovered.
  • Prioritize raid icon configuration for tank targets and all crowd control methods.
  • Prioritize crowd control methods.
  • Separate priorities for crowd controlling and tanking (optional).
  • Marks targets in priority order simply my mousing over them.
  • Automatically learn about new mobs as you encounter them.
  • Ability to unmark and mark targets manually at the press of a button.
  • Ability to ignore mobs you don't want to mark.
  • Never use more raid icons for a specific CC method than there are members of the class in the raid/party (i.e if there are two mages in the raid, there will never be more than 2 targets marked for sheeping).
  • Option to honor externally marked targets (i.e if someone manually marked a target MagicMarker won't clobber it).
  • Option to preserve marks on the raid members.
  • Ability to save a template of the marks on the raid and recall them (not persistant).
  • Ability to mark members of the raid based on some preset rules.
  • Full fledged dynamically generated UI to configure all the details (while using minimal amount of memory).
  • Network syncing for marking, unmarking and sharing of the mob database and mark/cc settings.
  • Clears used marks when mob dies.
  • Send a list of marks, mob name and kill/cc method to the raid / party chat channel.
  • Keybindings to manipulate mob configuration (priorities, category) without opening the mob database, makes initial configuration and adjustments easier.
  • Ability to select minimum number of mobs to always mark as tank targets.
  • Ability to import data from MagicMarker_Data (included in the package).

TODO
  • Add support for MobSpells (extra, but useful, information).
  • Ability to assign tanks / CCers per symbol (and/or do it automatically - use oRA2 MT list for tanks, and smart order for others (i.e hibernate = boomkin => resto => feral)).
  • Ability to exclude certain specs from CC counts (i.e never count a feral druid for hibernate).
  • Improve networking code make multiple users in a raid work better.
  • Block use of BigWigs specific raid icon when engaged in a boss fight.
  • More templates for marking key players in the raid such as "mark all healers", "mark all tanks" etc.
  Change Log - Magic Marker
Changes in 1.0.154:

- Fixed a bug with the heroic raid instance merging that prevented the addon from working correctly.

Changes in 1.0.152:

- Fixed for 3.2.
- Sort zones in the mob database by era (Original, BC, WotLK) and instance type (Normal, Heroic, Raid).
- Merge heroic raids into the normal raid data. There's no reason to differentiate heroic and normal raids.

Changes in 1.0.151:

- Added new mage polymorphs (rabbit, serpent etc) and hunter Freezing Arrow to the list of CC spells.

Changes in 1.0.150:

- Added Repentance as a crowd control method.
- Fixed auto-learning of Hex (so it learns Hex, not Burn Down...)
- Name the the subframes in the custom widgets so the OnShows of the template don't throw errors
- Bumped toc for 3.1

Changes in 1.0.147:

- Fixed some weird behavior related to syncing (hopefully).
- Added special hack for Thaddius to unmark Stalagg and Feugen - they don't die (untested).
- Fixed some cases where FuBar_MagicMarker display wasn't updated correctly.
- Added revision in the .toc version field. Bump to repackage with new libs.
- Added Hex as a valid crowd control method.
- Packaged alone, no longer includes FuBar_MagicMarker or the default data.

Changes for 20080717.0129:

MagicMarker:
- Save MM_Data imported version globally instead of in a profile (since mob data is global).
- Send network updates when settings are changed for individual mobs. This data is queued and not sent during combat to avoid unnecessary spamming.
- Never change CC -> tank for targets received over the network.
- Fixed an issue that incorrectly counted crowd controlled targets when dealing with network assignment data.
- These two issues caused MM to incorrectly changed data received over the network (could cause mark bounce issues).
- Potentially fixed a couple of nil bugs (but root cause is uncertain so they might pop up somew

MagicMarker_Data:
- Updated to most recent dump.
  Optional Files - Magic Marker
File Name
Version
Size
Author
Date
Type
1.0.49
96kB
08-08-2009 12:19 AM
Addon
  Archived Versions - Magic Marker
File Name
Version
Size
Author
Date
1.0.152
247kB
neotron
08-08-2009 12:22 AM
1.0.151
245kB
neotron
05-07-2009 07:50 PM
1.0.150
245kB
neotron
04-25-2009 12:00 AM
1.0.147
235kB
neotron
04-02-2009 02:30 AM
20080717.0129
353kB
neotron
07-17-2008 04:41 AM
  Comments - Magic Marker
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Old 08-08-2009, 12:24 AM  
neotron
A Kobold Labourer
 
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1.0.152 fixes this issue. It also merges heroic and normal raids (no difference between the two) and adds a nicer display for the mob database (see new screenshot).
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Old 08-07-2009, 01:25 PM  
Atane
A Deviate Faerie Dragon
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DianeOfTheMoon kudos to you.


Neotron quick fix and reupload fast as possible.

replace
GetCurrentDungeonDifficulty

Line 44: local GetCurrentDungeonDifficulty = GetCurrentDungeonDifficulty
Line 44: local GetCurrentDungeonDifficulty = GetCurrentDungeonDifficulty
Line 979: if IsInInstance() and GetCurrentDungeonDifficulty() == 2 then

To

Line 44: local GetDungeonDifficulty = GetDungeonDifficulty
Line 44: local GetDungeonDifficulty = GetDungeonDifficulty
Line 979: if IsInInstance() and GetDungeonDifficulty() == 2 then

Last edited by Atane : 08-07-2009 at 02:10 PM.
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Old 08-05-2009, 06:01 AM  
DianeOfTheMoon
A Kobold Labourer

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To fix the error with MagicMarker, replace all instances of GetCurrentDungeonDifficulty with GetDungeonDifficulty
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Old 05-09-2009, 06:17 AM  
Darkferes
A Kobold Labourer

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I dont use fubar, I have titan panel. This addon need fubar?
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Old 05-09-2009, 04:36 AM  
LaO_Al
A Kobold Labourer

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@ Darkferes: Klicking the fubar-entry will open the configuration menu...
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Old 05-08-2009, 06:02 AM  
Darkferes
A Kobold Labourer

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how i configure this addon? I don't find any option to open the configuration menu.
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Old 04-27-2009, 11:35 PM  
neotron
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Sorry, been really busy with raiding (7 days per week between 25 man and 10 man raids) and firedrill fixes to other addons. I simply haven't had any time to work on this yet.
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Old 04-25-2009, 09:11 AM  
justinm
A Kobold Labourer

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Any news on the FuBar issue?
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Old 03-23-2009, 04:28 AM  
neotron
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Quote:
Originally posted by Jerle
I'm using FuBar_MagicMarker and FuBar2Broker also; unfortunately, FuBar_MagicMarker is the final, and only Fubar mod that I still have to brokerize.
Don't worry, I will fix this one. Right now I'm working on a DKP Bidding system for MagicDKP so I'm somewhat busy with that. It's getting close to a point where I feel comfortable moving on to another project for a while however.
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Old 03-21-2009, 02:51 PM  
Jerle
A Defias Bandit

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Quote:
Originally posted by neotron
Certainly. I'm still using FuBar_MagicMarker with FuBar2Broker myself. Main hurdle really is lack of a handy dandy drop down lib for Ace3.
I'm using FuBar_MagicMarker and FuBar2Broker also; unfortunately, FuBar_MagicMarker is the final, and only Fubar mod that I still have to brokerize.
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Old 03-20-2009, 11:18 PM  
neotron
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Quote:
Originally posted by Jerle
This addon has become core to marking trash for predetermined kill orders during our raids (and again come 3.1, as you say, could be useful for cc marks)..

Any chance you could put some libdatabroker goodness in it?

Thanks!
Certainly. I'm still using FuBar_MagicMarker with FuBar2Broker myself. Main hurdle really is lack of a handy dandy drop down lib for Ace3.
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Old 03-20-2009, 09:45 PM  
Jerle
A Defias Bandit

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This addon has become core to marking trash for predetermined kill orders during our raids (and again come 3.1, as you say, could be useful for cc marks)..

Any chance you could put some libdatabroker goodness in it?

Thanks!
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Old 03-15-2009, 10:47 PM  
neotron
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I don't think there should be any issues with marking. However I have noticed unexplainable issues with mobs not being properly de-marked. I need to do some more investigation in that. Come Ulduar, there should be a larger need for this addon again (like, we might actually use crowd control again) so I definitely will polish it up. It's not abandoned.
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Old 03-13-2009, 07:28 AM  
jackprince
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Is there a chance that this addon gets some little updates?
I really appreciate the functions. But it's unfortunately a little
buggy.

For example we where raiding Naxx yesterday an after a certain boss
i was unable to mark any mobs via "special key + hovering"
also I experienced that there maybe some issues with the keybindings.
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Old 11-12-2008, 07:10 PM  
neotron
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I believe it will work as-is but I have forgotten to update to the newer version. I will do that tonight before I unleash in outlands. Still, the only change I made in Magic Marker for WotLK was to bump the toc up so enabling outdated addons and it should work.
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