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Updated:12-11-11 09:33 PM
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Magic Marker  Popular! (More than 5000 hits)
Version: 1.0.188
by: neotron [More]
Magic Marker lets you easily classify and mark mobs simply by moving the mouse over them while pressing a modifier key. This allows incredibly fast marking of trash groups. Although not necessary for the addon to function, you can configure the priority and crowd control methods you wish to use on a per mob basis. You can also customize the marks to use for tank targets and each crowd control method. This allows for consistent marking of targets to tank and crowd control in raid and party situations

Features
  • Mob-level configuration to specify the priority, desired category (i.e Tank or Crowd Control) and applicable crowd control methods.
  • Automatically learns new crowd control methods as they are discovered.
  • Prioritize raid icon configuration for tank targets and all crowd control methods.
  • Prioritize crowd control methods.
  • Separate priorities for crowd controlling and tanking (optional).
  • Marks targets in priority order simply my mousing over them.
  • Automatically learn about new mobs as you encounter them.
  • Ability to unmark and mark targets manually at the press of a button.
  • Ability to ignore mobs you don't want to mark.
  • Never use more raid icons for a specific CC method than there are members of the class in the raid/party (i.e if there are two mages in the raid, there will never be more than 2 targets marked for sheeping).
  • Option to honor externally marked targets (i.e if someone manually marked a target MagicMarker won't clobber it).
  • Option to preserve marks on the raid members.
  • Ability to save a template of the marks on the raid and recall them (not persistant).
  • Ability to mark members of the raid based on some preset rules.
  • Full fledged dynamically generated UI to configure all the details (while using minimal amount of memory).
  • Network syncing for marking, unmarking and sharing of the mob database and mark/cc settings.
  • Clears used marks when mob dies.
  • Send a list of marks, mob name and kill/cc method to the raid / party chat channel.
  • Keybindings to manipulate mob configuration (priorities, category) without opening the mob database, makes initial configuration and adjustments easier.
  • Ability to select minimum number of mobs to always mark as tank targets.
  • Ability to import data from MagicMarker_Data (included in the package).

TODO
  • Add support for MobSpells (extra, but useful, information).
  • Ability to assign tanks / CCers per symbol (and/or do it automatically - use oRA2 MT list for tanks, and smart order for others (i.e hibernate = boomkin => resto => feral)).
  • Ability to exclude certain specs from CC counts (i.e never count a feral druid for hibernate).
  • Improve networking code make multiple users in a raid work better.
  • Block use of BigWigs specific raid icon when engaged in a boss fight.
  • More templates for marking key players in the raid such as "mark all healers", "mark all tanks" etc.
Changes in 1.0.182:
- Combat log parser argument update + toc bump.

Changes in 1.0.180:

- Fixed very serious issue with GUID to mob ID conversion. All data recorded during Cataclysm is invalid. However I try to recover any configuration done while you run an instance again.
- Added Bind Elemental.
- Updated crowd control spells, removing old ones and making sure durations are up to speed.

Changes in 1.0.177:

- Really fixed the issue with mobdata being nil for fresh installs.

Changes in 1.0.173:
- Fixed a nil error when installing the addon for the first time.

Changes in 1.0.171:
- Properly group the newest wrath dungeons in the wrath category.
- Add Cataclysm dungeons to a new cata category (hopefully got them all).

Changes in 1.0.169:
- Native LDB Dataprovider replaces FuBar_MagicMarker (which no longer will work).

Changes in 1.0.162:
- Marking now also works if you're outside a group.

Changes in 1.0.154:

- Fixed a bug with the heroic raid instance merging that prevented the addon from working correctly.

Changes in 1.0.152:

- Fixed for 3.2.
- Sort zones in the mob database by era (Original, BC, WotLK) and instance type (Normal, Heroic, Raid).
- Merge heroic raids into the normal raid data. There's no reason to differentiate heroic and normal raids.

Changes in 1.0.151:

- Added new mage polymorphs (rabbit, serpent etc) and hunter Freezing Arrow to the list of CC spells.

Changes in 1.0.150:

- Added Repentance as a crowd control method.
- Fixed auto-learning of Hex (so it learns Hex, not Burn Down...)
- Name the the subframes in the custom widgets so the OnShows of the template don't throw errors
- Bumped toc for 3.1

Changes in 1.0.147:

- Fixed some weird behavior related to syncing (hopefully).
- Added special hack for Thaddius to unmark Stalagg and Feugen - they don't die (untested).
- Fixed some cases where FuBar_MagicMarker display wasn't updated correctly.
- Added revision in the .toc version field. Bump to repackage with new libs.
- Added Hex as a valid crowd control method.
- Packaged alone, no longer includes FuBar_MagicMarker or the default data.

Changes for 20080717.0129:

MagicMarker:
- Save MM_Data imported version globally instead of in a profile (since mob data is global).
- Send network updates when settings are changed for individual mobs. This data is queued and not sent during combat to avoid unnecessary spamming.
- Never change CC -> tank for targets received over the network.
- Fixed an issue that incorrectly counted crowd controlled targets when dealing with network assignment data.
- These two issues caused MM to incorrectly changed data received over the network (could cause mark bounce issues).
- Potentially fixed a couple of nil bugs (but root cause is uncertain so they might pop up somew

MagicMarker_Data:
- Updated to most recent dump.
Optional Files (0)


Archived Files (7)
File Name
Version
Size
Author
Date
1.0.182
339kB
neotron
04-27-11 12:27 AM
1.0.180
338kB
neotron
01-24-11 01:20 AM
1.0.177
332kB
neotron
12-05-10 12:39 AM
1.0.173
332kB
neotron
12-01-10 12:59 AM
1.0.171
331kB
neotron
11-30-10 01:25 AM
1.0.169
331kB
neotron
11-30-10 01:04 AM
1.0.162
257kB
neotron
11-15-10 12:35 AM


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Unread 04-30-11, 01:27 PM  
Blu_Haze
A Cliff Giant
 
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Is anyone else having an issue where the addon will work perfectly the first couple times, and then completely stop functioning at all until you manually reload the UI?

For example I'll zone into an instance, hold down ALT and wave the mouse over a group of mobs which are then marked accordingly. Then after that group is dead by the time we get to the next group of mobs doing the same exact thing no longer marks anything until the UI is reloaded.
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Unread 01-13-11, 05:03 AM  
ffcloud2000
A Fallenroot Satyr

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All the cata dungeons seem to be located under Original and i'm curious if anyone has saved data for the dungeons that they would be willing to share
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Last edited by ffcloud2000 : 01-13-11 at 05:33 AM.
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Unread 01-09-11, 08:07 PM  
flanagen
A Kobold Labourer

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Can we get an update for Cata, bind elemental, a shaman cc, is not there, and please i beg you...Can you put out some kind of guide/tutorial for this addon. Either on youtube or a good written guide. I searched the web and there is a lot of people that are interested in using this mod but just cant get a hold on it. There is no documentation on how to use this at all, and it is a fairly complex mod.

Thank you
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Unread 12-17-10, 08:26 AM  
Allcoast
A Kobold Labourer

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Question Re: Is it just me or??

Originally posted by Fron
I simply cannot get the auto marking part of this to do anything intelligent. The concept is great, but no matter how I set this up, it either doesn't mark anything or it just puts up random symbols with no sense of anything.. sometimes not even including the main symbol i want (skull)..

I want to be able to use this in 5 man heroics. Where I just wave my mouse over the targets and they get marked up like so...

Skull for tank - first kill target
Then marks for whatever cc is available in the group..
for instance..
moon - sheep, trap - square, diamond - hex

I thought that is the way I have it setup.. but I just can't get it to work.

Is this possible? If so.. how do I configure it to do that?


EDIT..

After a reinstall, I got it working.. however I have a question perhaps someone can answer for me..

If I change a mob to CC, it won't mark it as CC until I edit that particular mob in the database and tell it what CC is possible with that mob.. is that Normal? Or is there a better way to do it?
Do you have to create a database for each instance, or is there one that can be downloaded?
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Unread 12-16-10, 09:55 AM  
Fron
A Kobold Labourer

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Is it just me or??

I simply cannot get the auto marking part of this to do anything intelligent. The concept is great, but no matter how I set this up, it either doesn't mark anything or it just puts up random symbols with no sense of anything.. sometimes not even including the main symbol i want (skull)..

I want to be able to use this in 5 man heroics. Where I just wave my mouse over the targets and they get marked up like so...

Skull for tank - first kill target
Then marks for whatever cc is available in the group..
for instance..
moon - sheep, trap - square, diamond - hex

I thought that is the way I have it setup.. but I just can't get it to work.

Is this possible? If so.. how do I configure it to do that?


EDIT..

After a reinstall, I got it working.. however I have a question perhaps someone can answer for me..

If I change a mob to CC, it won't mark it as CC until I edit that particular mob in the database and tell it what CC is possible with that mob.. is that Normal? Or is there a better way to do it?
Last edited by Fron : 12-16-10 at 06:07 PM.
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Unread 12-01-10, 01:01 AM  
neotron
A Kobold Labourer
 
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Originally posted by Nykter
Nice to see this brought alive again

Altho got some errors but reported it at wowace.
If you want it reported here instead just say.
Wowace is better, since there's a ticket tracking system there. Thanks. Just fixed the nil error on first installation. I guess I never tried my database upgrade method on a brand new install.
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Unread 11-30-10, 06:48 AM  
Nykter
A Kobold Labourer

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Nice to see this brought alive again

Altho got some errors but reported it at wowace.
If you want it reported here instead just say.
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Unread 11-28-10, 12:17 AM  
neotron
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Originally posted by Kurtosis
Like the idea for this addon alot, been fiddling with it, and realized it hasn't been updated to include the new 3.3 5mans - FoS, PoS, HoR. No ToC or ICC raid databases either.

I don't see a way in the config menu to add these dungeons, is it possible to add new dungeons without having to go into the code?

If not, I'm guessing the addon has been abandoned. Are there any others like it that let you quickly mark targets based on preset priority with just a mouseover?
This is added automatically. Basically as you enter a dungeon and mouse over mobs, they get added to the database. There's no need to manually set it up. It also auto-detects what crowd controls works on mobs (specifically if it succeeds, it gets added).
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Unread 11-20-10, 01:20 PM  
Dessembrae
A Fallenroot Satyr
 
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For the bugtracker...
Not sure what triggered it, I was running in a dungeon, and not marking anything.

Code:
Date: 2010-11-20 20:17:33
ID: 1
Error occured in: Global
Count: 1
Message: ..\AddOns\MagicMarker\Config.lua line 1076:
   bad argument #2 to 'format' (string expected, got nil)
Debug:
   (tail call): ?
   (tail call): ?
   (tail call): ?
   [C]: ?
   MagicMarker\Config.lua:1076:
      MagicMarker\Config.lua:1075
   MagicMarker\Config.lua:1114: InsertNewUnit()
   MagicMarker\MagicMarker.lua:1215: ?()
   ...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:145:
      ...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:145
   [string "safecall Dispatcher[1]"]:4:
      [string "safecall Dispatcher[1]"]:4
   [C]: ?
   [string "safecall Dispatcher[1]"]:13: ?()
   ...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:92: Fire()
   Ace3\AceEvent-3.0\AceEvent-3.0.lua:120:
      Ace3\AceEvent-3.0\AceEvent-3.0.lua:119
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Unread 03-22-10, 07:50 PM  
Kurtosis
A Deviate Faerie Dragon
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Like the idea for this addon alot, been fiddling with it, and realized it hasn't been updated to include the new 3.3 5mans - FoS, PoS, HoR. No ToC or ICC raid databases either.

I don't see a way in the config menu to add these dungeons, is it possible to add new dungeons without having to go into the code?

If not, I'm guessing the addon has been abandoned. Are there any others like it that let you quickly mark targets based on preset priority with just a mouseover?
Last edited by Kurtosis : 03-22-10 at 07:52 PM.
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Unread 08-07-09, 10:24 PM  
neotron
A Kobold Labourer
 
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1.0.152 fixes this issue. It also merges heroic and normal raids (no difference between the two) and adds a nicer display for the mob database (see new screenshot).
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Unread 08-07-09, 11:25 AM  
Gautr
A Deviate Faerie Dragon
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DianeOfTheMoon kudos to you.


Neotron quick fix and reupload fast as possible.

replace
GetCurrentDungeonDifficulty

Line 44: local GetCurrentDungeonDifficulty = GetCurrentDungeonDifficulty
Line 44: local GetCurrentDungeonDifficulty = GetCurrentDungeonDifficulty
Line 979: if IsInInstance() and GetCurrentDungeonDifficulty() == 2 then

To

Line 44: local GetDungeonDifficulty = GetDungeonDifficulty
Line 44: local GetDungeonDifficulty = GetDungeonDifficulty
Line 979: if IsInInstance() and GetDungeonDifficulty() == 2 then
Last edited by Gautr : 08-07-09 at 12:10 PM.
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Unread 08-05-09, 04:01 AM  
DianeOfTheMoon
A Kobold Labourer

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To fix the error with MagicMarker, replace all instances of GetCurrentDungeonDifficulty with GetDungeonDifficulty
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Unread 05-09-09, 04:17 AM  
Darkferes
A Kobold Labourer

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I dont use fubar, I have titan panel. This addon need fubar?
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Unread 05-09-09, 02:36 AM  
LaO_Al
A Murloc Raider

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@ Darkferes: Klicking the fubar-entry will open the configuration menu...
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