| Updated: | 12-11-08 09:38 AM |
| Created: | unknown |
| Downloads: | 8,514 |
| Favorites: | 57 |
| MD5: |

Ex) I want to have 40 arcane runes at all times, I use 15 out of my 40, the next time I talk to a merchant I'll buy 15 more runes so I have a total of 40.

File Name |
Version |
Size |
Author |
Date |
0.98 |
6kB |
tsukeru |
12-10-08 03:16 PM |
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0.97 |
6kB |
tsukeru |
12-10-08 12:34 PM |
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0.96 |
6kB |
tsukeru |
12-04-08 08:23 AM |
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0.9 Stable |
5kB |
tsukeru |
11-26-08 09:18 PM |
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A Kobold Labourer
Forum posts: 0
File comments: 2
Uploads: 0
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** Part 2 of 2 **
AutoBuyReagents.xml Code:
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/..\..\FrameXML\UI.xsd"> <Script file="AutoBuyReagents.lua" /> <!-- OnLoad Frame --> <Frame name="LoadFrame" hidden="true"> <Scripts> <OnLoad> AutoBuyReagents_OnLoad(); </OnLoad> <OnEvent> AutoBuyReagents_OnEvent(); </OnEvent> </Scripts> </Frame> <!-- Main Frame --> <Frame name="AutoBuyReagentsFrame" enableMouse="true" movable="true" hidden="true" > <Size> <AbsDimension x="300" y="250"/> </Size> <Anchors> <Anchor point="CENTER"/> </Anchors> <TitleRegion> <Size> <AbsDimension x="300" y="20" /> </Size> <Anchors> <Anchor point="TOP" /> <Anchor point="CENTER" /> </Anchors> </TitleRegion> <Backdrop bgFile="Interface\TutorialFrame\TutorialFrameBackground" edgeFile="Interface\DialogFrame\UI-DialogBox-Border" tile="true"> <EdgeSize> <AbsValue val="16"/> </EdgeSize> <TileSize> <AbsValue val="32"/> </TileSize> <BackgroundInsets> <AbsInset left="5" right="5" top="5" bottom="5"/> </BackgroundInsets> </Backdrop> <Layers> <Layer level="BACKGROUND"> <Texture> <Color r="0.0" g="0.0" b="0.0" a="0.8" /> </Texture> </Layer> <!-- Removing top border <Layer name="Highlight1" level="BORDER"> <Texture> <Color r="0.8" g="0.0" b="0.0" a="0.8" /> <Size> <AbsDimension x="285" y="20" /> </Size> <Anchors> <Anchor point="TOP" > <Offset><AbsDimension x="1.5" y="-11" /> </Offset> </Anchor> <Anchor point="CENTER" /> </Anchors> </Texture> </Layer> --> <Layer name="Layer1" level="OVERLAY"> <FontString name="Title" inherits="ChatFontNormal" text="Auto Buy Reagents"> <Color r="0.7" g="0.0" b="0.0" a="1.0" /> <Anchors> <Anchor point="TOP"> <Offset><AbsDimension x="0" y="-8" /> </Offset> </Anchor> <Anchor point="CENTER" /> </Anchors> <Shadow><offset><AbsDimension x="1" y="1"/></offset><color r="0" g="0" b="0"/></Shadow> </FontString> <FontString name="Description" inherits="ChatFontNormal" justifyH="LEFT" text="If you want to have ABR buy the reagent for your |nclass, check the box of the reagent and input a |nnumber. Remember to hit Save before you close!" > <Color r="1.0" g="1.0" b="1.0" a="1.0" /> <Anchors> <Anchor point="TOPLEFT"> <Offset><AbsDimension x="10" y="-30" /> </Offset> </Anchor> </Anchors> </FontString> <FontString name="ReagentFont1" inherits="ChatFontNormal" justifyH="LEFT"> <Size> <AbsDimension x="180" y="20" /> </Size> <Anchors> <Anchor point="TOPLEFT"> <Offset><AbsDimension x="50" y="-100" /></Offset> </Anchor> </Anchors> </FontString> <FontString name="ReagentFont2" inherits="ChatFontNormal" justifyH="LEFT"> <Size> <AbsDimension x="180" y="20" /> </Size> <Anchors> <Anchor point="TOPLEFT"> <Offset><AbsDimension x="50" y="-130" /></Offset> </Anchor> </Anchors> </FontString> <FontString name="ReagentFont3" inherits="ChatFontNormal" justifyH="LEFT"> <Size> <AbsDimension x="180" y="20" /> </Size> <Anchors> <Anchor point="TOPLEFT"> <Offset><AbsDimension x="50" y="-160" /></Offset> </Anchor> </Anchors> </FontString> </Layer> </Layers> <Frames> <!-- Reagent Check Button 1 --> <CheckButton name="ReagentCheckButton1" inherits="OptionsCheckButtonTemplate" checked="true"> <Anchors> <Anchor point="TOPLEFT"> <Offset> <AbsDimension x="10" y="-95"></AbsDimension> </Offset> </Anchor> </Anchors> </CheckButton> <!-- Reagent Num Box 1 --> <EditBox name="ReagentNumBox1" letters="5" numeric="true" id="15"> <Size> <AbsDimension x="40" y="32"></AbsDimension> </Size> <Anchors> <Anchor point="TOPLEFT"> <Offset> <AbsDimension x="235" y="-95"></AbsDimension> </Offset> </Anchor> </Anchors> <Layers> <Layer level="BACKGROUND"> <Texture file="Interface\ChatFrame\UI-ChatInputBorder-Left"> <Size> <AbsDimension x="30" y="32"></AbsDimension> </Size> <Anchors> <Anchor point="LEFT"> <Offset> <AbsDimension x="-10" y="0"></AbsDimension> </Offset> </Anchor> </Anchors> <TexCoords left="0" right="0.2" top="0" bottom="1.0"></TexCoords> </Texture> <Texture file="Interface\ChatFrame\UI-ChatInputBorder-Right"> <Size> <AbsDimension x="30" y="32"></AbsDimension> </Size> <Anchors> <Anchor point="RIGHT"> <Offset> <AbsDimension x="10" y="0"></AbsDimension> </Offset> </Anchor> </Anchors> <TexCoords left="0.7" right="1.0" top="0" bottom="1.0"></TexCoords> </Texture> </Layer> </Layers> <FontString inherits="ChatFontNormal" /> </EditBox> <!-- Reagent Check Button 2 --> <CheckButton name="ReagentCheckButton2" inherits="OptionsCheckButtonTemplate" checked="true"> <Anchors> <Anchor point="TOPLEFT"> <Offset> <AbsDimension x="10" y="-125"></AbsDimension> </Offset> </Anchor> </Anchors> </CheckButton> <!-- Reagent Num Box 2 --> <EditBox name="ReagentNumBox2" letters="5" numeric="true" id="16"> <Size> <AbsDimension x="40" y="32"></AbsDimension> </Size> <Anchors> <Anchor point="TOPLEFT"> <Offset> <AbsDimension x="235" y="-125"></AbsDimension> </Offset> </Anchor> </Anchors> <Layers> <Layer level="BACKGROUND"> <Texture file="Interface\ChatFrame\UI-ChatInputBorder-Left"> <Size> <AbsDimension x="30" y="32"></AbsDimension> </Size> <Anchors> <Anchor point="LEFT"> <Offset> <AbsDimension x="-10" y="0"></AbsDimension> </Offset> </Anchor> </Anchors> <TexCoords left="0" right="0.2" top="0" bottom="1.0"></TexCoords> </Texture> <Texture file="Interface\ChatFrame\UI-ChatInputBorder-Right"> <Size> <AbsDimension x="30" y="32"></AbsDimension> </Size> <Anchors> <Anchor point="RIGHT"> <Offset> <AbsDimension x="10" y="0"></AbsDimension> </Offset> </Anchor> </Anchors> <TexCoords left="0.7" right="1.0" top="0" bottom="1.0"></TexCoords> </Texture> </Layer> </Layers> <FontString inherits="ChatFontNormal" /> </EditBox> <!-- Reagent Check Button 3 --> <CheckButton name="ReagentCheckButton3" inherits="OptionsCheckButtonTemplate" checked="true"> <Anchors> <Anchor point="TOPLEFT"> <Offset> <AbsDimension x="10" y="-155"></AbsDimension> </Offset> </Anchor> </Anchors> </CheckButton> <!-- Reagent Num Box 3 --> <EditBox name="ReagentNumBox3" letters="5" numeric="true" id="17"> <Size> <AbsDimension x="40" y="32"></AbsDimension> </Size> <Anchors> <Anchor point="TOPLEFT"> <Offset> <AbsDimension x="235" y="-155"></AbsDimension> </Offset> </Anchor> </Anchors> <Layers> <Layer level="BACKGROUND"> <Texture file="Interface\ChatFrame\UI-ChatInputBorder-Left"> <Size> <AbsDimension x="30" y="32"></AbsDimension> </Size> <Anchors> <Anchor point="LEFT"> <Offset> <AbsDimension x="-10" y="0"></AbsDimension> </Offset> </Anchor> </Anchors> <TexCoords left="0" right="0.2" top="0" bottom="1.0"></TexCoords> </Texture> <Texture file="Interface\ChatFrame\UI-ChatInputBorder-Right"> <Size> <AbsDimension x="30" y="32"></AbsDimension> </Size> <Anchors> <Anchor point="RIGHT"> <Offset> <AbsDimension x="10" y="0"></AbsDimension> </Offset> </Anchor> </Anchors> <TexCoords left="0.7" right="1.0" top="0" bottom="1.0"></TexCoords> </Texture> </Layer> </Layers> <FontString inherits="ChatFontNormal" /> </EditBox> <!-- Save settings button --> <Button name="SaveSettings" inherits="UIPanelButtonTemplate" text="Save Settings"> <Size> <AbsDimension x="120" y="22"/> </Size> <Anchors> <Anchor point="TOPLEFT" relativeTo="AutoBuyReagentsFrame" > <Offset> <AbsDimension x="40" y="-205" /> </Offset> </Anchor> </Anchors> <Scripts> <OnClick> AutoBuyReagents_SaveButtonPressed(); </OnClick> </Scripts> </Button> <!-- Close button --> <Button name="Close" inherits="UIPanelButtonTemplate" text="Close"> <Size> <AbsDimension x="80" y="22"/> </Size> <Anchors> <Anchor point="TOPLEFT" relativeTo="AutoBuyReagentsFrame"> <Offset> <AbsDimension x="175" y="-205" /> </Offset> </Anchor> </Anchors> <Scripts> <OnClick> AutoBuyReagents_HideFrame( getglobal( "AutoBuyReagentsFrame" ) ) </OnClick> </Scripts> </Button> </Frames> <Scripts> <OnShow> AutoBuyReagents_LoadPresets(); </OnShow> </Scripts> </Frame> </Ui>
Last edited by jerryb1988 : 11-08-09 at 09:40 PM.
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A Kobold Labourer
Forum posts: 0
File comments: 2
Uploads: 0
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** Part 1 of 2 **
Heres my edited AutoBuyReagents.lua Changes: +Corpse dust for Death knights +Basic hunter bullets/arrows based on hunters level Code:
local classTable = {};
local indexTable = { "DEATHKNIGHT", "DRUID", "HUNTER", "MAGE", "PALADIN", "PRIEST", "ROGUE", "SHAMAN", "WARLOCK", "WARRIOR" }; -- Line changed by jerryb1988
local rDK = { 37201 }; -- Line changed by jerryb1988
local rDruid = {};
local rHunter = {}; -- Line changed by jerryb1988
local rMage = { 17020, 17031, 17032 };
local rPali = { 17033, 21177 };
local rPriest = {};
local rRogue = nil;
local rShaman = { 17030 };
local rWarlock = { 5565, 16583 };
local rWarrior = nil;
local reagents = { rDK, rDruid, rHunter, rMage, rPali, rPriest, rRogue, rShaman, rWarlock, rWarrior };
function AutoBuyReagents_OnLoad()
SLASH_AUTOBUYREAGENTS1 = "/autobuyreagents";
SLASH_AUTOBUYREAGENTS2 = "/abr";
SlashCmdList["AUTOBUYREAGENTS"] = function(msg)
AutoBuyReagents_SlashCommandHandler(msg);
end
this:RegisterEvent("ADDON_LOADED");
this:RegisterEvent("VARIABLES_LOADED");
this:RegisterEvent("MERCHANT_SHOW");
this:RegisterEvent("PLAYER_LOGIN");
--this:RegisterEvent("MERCHANT_UPDATE");
end
function AutoBuyReagents_OnEvent()
if( event == "ADDON_LOADED" and arg1== "AutoBuyReagents" ) then
if( reagentTable == nil ) then
reagentTable = {-1,-1,-1};
end
AutoBuyReagents_Out("Auto Buy Reagents loaded. Use /autobuyreagents or /abr to access the setup screen.");
end
if( event == "PLAYER_LOGIN" ) then
AutoBuyReagents_DruidReagents();
AutoBuyReagents_PriestReagents();
AutoBuyReagents_HunterReagents();
classTable = AutoBuyReagents_FindTable( AutoBuyReagents_FindClass() );
end
if( event == "MERCHANT_SHOW" ) then
if( AutoBuyReagents_DoesMerchantHaveReagents() ) then
AutoBuyReagents_GetCurrentReagents();
AutoBuyReagents_BuyReagents();
end
end
end
function AutoBuyReagents_SlashCommandHandler( msg )
local frame = getglobal( "AutoBuyReagentsFrame" );
if( msg == "" ) then
AutoBuyReagents_HideFrame( frame );
end
end
function AutoBuyReagents_LoadPresets()
if( classTable ~= nil ) then
local numReagents = getn(classTable);
for i = 1, getn(classTable) do
local textBox = getglobal( "ReagentFont" .. i );
local editBox = getglobal( "ReagentNumBox" .. i );
local checkBox = getglobal( "ReagentCheckButton" .. i );
textBox:SetText( AutoBuyReagents_GetItemName( classTable[i]) );
if( reagentTable[i] == -1 ) then
editBox:SetText( 0 )
else
editBox:SetText( reagentTable[i] );
end
if( reagentTable[i] == -1 ) then
checkBox:SetChecked( false );
end
end
AutoBuyReagents_resetBoxes(numReagents);
else
AutoBuyReagents_Out("Your class has no reagents.");
end
end
function AutoBuyReagents_resetBoxes( num )
local checkBox, inputBox;
for i = 1, num do
checkBox = getglobal( "ReagentCheckButton" .. i );
inputBox = getglobal( "ReagentNumBox" .. i );
checkBox:Show();
inputBox:Show();
end
for i = num+1, 3 do
checkBox = getglobal( "ReagentCheckButton" .. i );
inputBox = getglobal( "ReagentNumBox" .. i );
checkBox:Hide();
inputBox:Hide();
end
end
function AutoBuyReagents_Out(text)
DEFAULT_CHAT_FRAME:AddMessage(text);
end
----- BEGIN added by jerryb1988
function AutoBuyReagents_HunterReagents()
local lvl = UnitLevel("Player");
if (AutoBuyReagents_FindClass() == "HUNTER") then
if (lvl >= 1 and lvl < 10) then rHunter[1] = 2516; rHunter[2] = 2512;
elseif (lvl >= 10 and lvl < 25) then rHunter[1] = 2519; rHunter[2] = 2515;
elseif (lvl >= 25 and lvl < 40) then rHunter[1] = 3033; rHunter[2] = 3030;
elseif (lvl >= 40 and lvl < 55) then rHunter[1] = 11284; rHunter[2] = 11285;
elseif (lvl >= 55 and lvl < 65) then rHunter[1] = 28060; rHunter[2] = 28053;
elseif (lvl >= 65 and lvl < 75) then rHunter[1] = 28061; rHunter[2] = 28056;
elseif (lvl >= 75 and lvl < 85) then rHunter[1] = 41584; rHunter[2] = 41586;
end
end
end
----- END added by jerryb1988
function AutoBuyReagents_DruidReagents()
local rank1 = ({ GetSpellInfo( "Rebirth" )})[2];
local rank2 = ({ GetSpellInfo( "Gift of the Wild" )})[2];
local lvl = UnitLevel("player");
if( AutoBuyReagents_FindClass() == "DRUID" ) then
if( lvl >= 20 and rank1 ~= nil ) then
if( rank1 == "Rank 1" ) then rDruid[1] = 17034;
elseif( rank1 == "Rank 2" ) then rDruid[1] = 17035;
elseif( rank1 == "Rank 3" ) then rDruid[1]= 17036;
elseif( rank1 == "Rank 4" ) then rDruid[1] = 17037;
elseif( rank1 == "Rank 5" ) then rDruid[1] = 17038;
elseif( rank1 == "Rank 6" ) then rDruid[1]= 22147;
elseif( rank1 == "Rank 7" ) then rDruid[1] = 44614;
end
end
if( lvl >= 50 and rank2 ~= nil ) then
if( rank2 == "Rank 1" ) then rDruid[2] = 17021;
elseif( rank2 == "Rank 2" ) then rDruid[2]= 17026;
elseif( rank2 == "Rank 3" ) then rDruid[2] = 22148;
elseif( rank2 == "Rank 4" ) then rDruid[2] = 44605;
end
end
end
end
function AutoBuyReagents_PriestReagents()
local iterator = 1;
local rank1 = ({ GetSpellInfo( "Prayer of Fortitude" )})[2];
local rank2 = ({ GetSpellInfo( "Prayer of Spirit")})[2];
local rank3 = ({ GetSpellInfo( "Prayer of Shadow Protection")})[2];
if( AutoBuyReagents_FindClass() == "PRIEST" ) then
if( rank1 ~= nil ) then
if( rank1 == "Rank 1") then
rPriest[iterator] = 17028;
elseif( rank1 == "Rank 2" or rank1 == "Rank 3") then
rPriest[iterator] = 17029;
elseif( rank1 == "Rank 4") then
rPriest[iterator] = 44615;
end
iterator = iterator + 1;
end
if( rank2 ~= nil ) then
if( rank2 == "Rank 1" or rank2 == "Rank 2" ) then
if( rank1 == nil ) then
rPriest[iterator] = 17029;
elseif( rank1 ~= "Rank 2" or rank1 ~= "Rank 3") then
rPriest[iterator] = 17029;
end
end
if( rank2 == "Rank 3" ) then
if( rank1 == nil ) then
rPriest[iterator] = 44615;
elseif( rank1 ~= "Rank 4" ) then
rPriest[iterator] = 44615;
end
end
iterator = iterator + 1;
end
if( rank3 ~= nil ) then
if( rank3 == "Rank 1" or rank3 == "Rank 2" ) then
if( rank1 == nil and (rank2 ~= "Rank 1" or rank2 ~= "Rank 2" )) then
rPriest[iterator] = 17029;
elseif( rank1 ~= "Rank 2" or rank1 ~= "Rank 3") then
rPriest[iterator] = 17029;
end
end
if( rank3 == "Rank 3" ) then
if( rank1 == nil and rank2 ~= "Rank 3" ) then
rPriest[iterator] = 44615;
elseif( rank1 ~= "Rank 4" and rank2 ~= "Rank 4") then
rPriest[iterator] = 44615;
end
end
end
end
end
function AutoBuyReagents_HideFrame( frame )
if( frame:IsVisible()) then
frame:Hide();
else
frame:Show();
end
end
function AutoBuyReagents_FindTable( class )
local tbl = 0;
for i = 1, # indexTable do
if( class == indexTable[i] ) then
tbl = i;
end
end
if( tbl == 0 ) then
AutoBuyReagents_Out( "Cannot Determine Class Error") ;
return nil;
else
return reagents[tbl];
end
end
function AutoBuyReagents_FindClass()
return ({UnitClass("player")})[2];
end
function AutoBuyReagents_GetItemName( var )
item = {GetItemInfo( var )};
return item[1];
end
function AutoBuyReagents_SaveButtonPressed()
local Paliflag = false;
if( AutoBuyReagents_FindClass() == "PALADIN" ) then
Paliflag = true;
end
if( Paliflag ) then
for i = 1, # classTable do
local checkBox = getglobal( "ReagentCheckButton" .. i );
local textBox = getglobal( "ReagentNumBox" .. i );
local num = textBox:GetText();
local modBy = 0;
if( checkBox:GetChecked() ) then
if( classTable[i] == 21177 ) then
modBy = 20;
if( mod(num,modBy) == 0 ) then
reagentTable[i] = textBox:GetText();
else
textBox:SetText( reagentTable[i] .. "" );
message( "ABR: " .. AutoBuyReagents_GetItemName( classTable[i] ) .. " can only be bought in stacks of 20. Make all divisible by 20 (20, 40, etc.)");
end
else
reagentTable[i] = textBox:GetText();
end
end
end
else
reagentTable[1] = ReagentNumBox1:GetText();
reagentTable[2] = ReagentNumBox2:GetText();
reagentTable[3] = ReagentNumBox3:GetText();
end
end
--num refers to the index of the classTable
function AutoBuyReagents_GetCurrentReagents()
numReagentsTable = {};
if classTable ~= nil then
for i = 1, # classTable do
numReagentsTable[i] = 0;
for bag = 4, 0, -1 do
local size = GetContainerNumSlots(bag);
if (size > 0) then
for slot = 1, size, 1 do
if( GetContainerItemLink(bag, slot) ~= nil ) then
local itemName = AutoBuyReagents_GetItemName( GetContainerItemLink(bag, slot) );
local reagentName = AutoBuyReagents_GetItemName( classTable[i] );
local _,itemCount = GetContainerItemInfo(bag, slot);
if( itemName == reagentName ) then
numReagentsTable[i] = numReagentsTable[i] + itemCount;
end
end
end
end
end
end
end
end
function AutoBuyReagents_DoesMerchantHaveReagents()
local booleanReagentsTable = {false, false, false};
merchantIndexes = {};
for i = 1, # classTable do
for index = 0, GetMerchantNumItems() do
local itemName = GetMerchantItemInfo( index );
local reagentName = AutoBuyReagents_GetItemName( classTable[i] );
if( itemName == reagentName ) then
booleanReagentsTable[i] = true;
merchantIndexes[i] = index;
end
end
end
return (booleanReagentsTable[1] or booleanReagentsTable[2] or booleanReagentsTable[3]);
end
function AutoBuyReagents_BuyReagents()
for i = 1, # classTable do
if( numReagentsTable[i] < tonumber(reagentTable[i]) ) then
local checkBox = getglobal( "ReagentCheckButton" .. i );
local numBuy = tonumber(reagentTable[i]) - numReagentsTable[i];
if( checkBox:GetChecked() ) then
AutoBuyReagents_Out( "ABR attempt to buy " .. numBuy .. " of " .. AutoBuyReagents_GetItemName( classTable[i] ) .. ". May have some missing of the max amount if Paladin or Hunter.");
local maxBuy = 0;
local countBy = 0;
if( classTable[i] == 21177 ) then
maxBuy = 1;
countBy = 20;
elseif( classTable[i] == 17033 ) then
maxBuy = 5;
countBy = 5;
----- BEGIN added by jerryb1988
elseif( classTable[i] == rHunter[1] ) then
maxBuy = 1;
countBy = 200;
elseif( classTable[i] == rHunter[2] ) then
maxBuy = 1;
countBy = 200;
----- END added by jerryb1988
else
maxBuy = 20;
countBy = 20;
end
while( numBuy >= countBy ) do
BuyMerchantItem( merchantIndexes[i], maxBuy );
numBuy = numBuy - countBy;
end
if( numBuy < maxBuy and numBuy > 0 ) then
BuyMerchantItem( merchantIndexes[i], numBuy );
end
end
end
end
end
Last edited by jerryb1988 : 11-08-09 at 09:41 PM.
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__________________
Shazear: Shizukana (Holy Priest) UnShiz (UnHoly Death Knight) Veterans of the Phoenix Malygos |
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A Kobold Labourer
Forum posts: 0
File comments: 1
Uploads: 0
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Is there any way to make this work with rogue poisons? For that matter, are more than 3 options even possible?
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Death Knight fix.
To make ABR work for our DKs:
navigate to the addon folder: (C:\World of Warcraft\Interface\AddOns\AutoBuyReagents) Open AutoBuyReagents.lua in notepad. Replace line 2 & 3 with the following: Code:
local indexTable = { "DEATHKNIGHT", "DRUID", "HUNTER", "MAGE", "PALADIN", "PRIEST", "ROGUE", "SHAMAN", "WARLOCK", "WARRIOR" };
local rDK = { 37201 };
And the rDK value was nil, so replacing that with the item link value for Corpse Dust. I was getting an error in a different part of the code that went away once this fix is made.
__________________
Shazear: Shizukana (Holy Priest) UnShiz (UnHoly Death Knight) Veterans of the Phoenix Malygos |
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An Aku'mai Servant
Forum posts: 33
File comments: 74
Uploads: 0
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Could you possibly add corpse dust for Dk's ? Thanks!!
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A Kobold Labourer
Forum posts: 0
File comments: 4
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A Kobold Labourer
Forum posts: 0
File comments: 4
Uploads: 0
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Sry i forgot to say that ever wenn i log in i get this error message
Date: 2008-12-11 16:22:09 ID: 1 Error occured in: Global Count: 1 Message: ..\AddOns\AutoBuyReagents\AutoBuyReagents.lua line 130: attempt to concatenate local 'rank2' (a nil value) Debug: (tail call): ? [C]: ? AutoBuyReagents\AutoBuyReagents.lua:130: AutoBuyReagents_DruidReagents() AutoBuyReagents\AutoBuyReagents.lua:40: AutoBuyReagents_OnEvent() [string "*:OnEvent"]:1: [string "*:OnEvent"]:1 |
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Ahh, but it really works on mine this time. This is crap! lol I'm not sure why it's not working for you. Try a reload ui and see if that'll fix it up. Also, at the beginning of your chat window at startup/reload ui you'll see some white letter like "Rank x Rank x" followed by a number. Look for them at the top and tell me what they are.
Last edited by tsukeru : 12-11-08 at 01:23 AM.
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A Kobold Labourer
Forum posts: 0
File comments: 4
Uploads: 0
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A Kobold Labourer
Forum posts: 0
File comments: 4
Uploads: 0
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The problems are not solved for my druid
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Druid and Priest fixes
I believe the latest update should fix all druid and priest errors. It fixed druid errors in my limited play test (didn't test thoroughly) and I think it should fix priest errors. Update and let me know if the errors persist. Thank you for your support!
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