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Author:
Version:
090613
Date:
06-12-2009 08:12 PM
Size:
2.36 MB
Downloads:
77,073
Favorites:
324
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Pictures
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Raid Boss Casting
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Party Healing
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Raid Player Healing
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Solo Pet Focus Casting Combat
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Classification icon example
Roth UI   Popular! (More than 5000 hits)

Intro
Hi there. This is my Diablo 3 themed interface for World of Warcraft. Enjoy.

Roth UI in Action: Algalon - Dajjal

Zorkified
Since more and more leaked downloads of my interface appear on the internet, please remember: There is only one official download of the Roth UI. And that is this one, on wowinterface.com. All other downloads available are leaked and are not officially supported by me. Only this one is ZORKIFIED!


Vista users
New to my UI and using Windows Vista? Please read Vista Users - UAC and You

Installation
- Open your World of Warcraft folder. Save your "Interface" and your "Fonts" folder. You may not have the Fonts folder yet, no problem, just ignore it. To do that just copy the folders and put them somewhere else (backup copy).
- Now delete your "Interface" and your "Fonts" folder inside your World of Warcraft folder.
- Copy the folders included in the zip-file into your World of Warcraft folder. The zip-file includes a "Interface" and a "Fonts" folder. (backup->delete->copy)
- Start World of Warcraft. If you had it open while copying, restart it now to load the textures.
- Go to your character list and in the bottom left you will find a button called "Addons". Click it and activate the checkbox to load older addons.
- Join a server and have fun
- If you don't like the scaling or something doesn't fit, hit the escape-key while in-game and go to the graphic settings. Now activate the UI-scaling checkbox and move the slider. Hit OK and see what you got. Move it until you like the settings.
- If you need additional addons like Omen or something else, no problem just do it.
- Notice: Check your ActionBar settings (read rActionBarStyler info page) if your actionbar looks misplaced.

Installation (Deutsch)
- Öffne deinen World of Warcraft Ordner und erstelle eine Sicherungskopie der Verzeichnisse "Interface" und "Fonts". Es kann sein, dass du noch keinen "Fonts" Ordner hast, dann kannst du den ignorieren.
- Nachdem du die Ordner woanders gesichert hast gehe zurück in dein World of Warcraft Verzeichnis und lösche die beiden Ordner.
- Öffne die ZIP-Datei vom Roth UI und kopiere die zwei enthaltenen Ordner in dein World of Warcraft Verzeichnis.
- Starte World of Warcraft. Falls du es offen hattest starte es neu um die Texturen zu laden.
- In der Charakterliste klicke unten links auf "Addons" und aktiviere die Checkbox, "Ältere Addons laden".
- Das wars, ab auf einen Server und viel Spass mit dem UI.
- Besonders bei kleinen Auflösungen muss die UI Skalierung etwas angepasst werden. Dazu im Spiel die Escape-Taste drücken und dann auf Grafikeinstellungen gehen. Dort den Haken bei UI-Skalierung aktivieren und dann den Regler nach links schieben und bestätigen. Schiebt den einfach solange hin und her bis ihr was passendes gefunden habt.
- Zusätzliche Addons wie Omen und dergleichen können natürlich installiert werden.

Standalone Orbs+Art
For those of you who want to only use the orbs and the bar background I made a standalone mod with different styles to choose from.
Update: You can now use rBottomBarStyler with RothUI, there is a new config in the oUF_D3Orbs.lua.
Go check: rBottomBarStyler.

Video
If you don't know the UI yet, please check this video. A lot of stuff is animated in the UI and this gives you a little introduction.
Watch video: http://www.wegame.com/watch/Roth_UI/

Important, this mod has _zero_ ingame options. Everything has to be done in the lua code if you want changes. Except for showing ActionBars and UI-Scale.

Orbs and unitframes
If you have any questions regarding the unitframes or the orbs please look at the oUF_D3Orbs info page for further information.
oUF_D3Orbs: http://www.wowinterface.com/download...UF_D3Orbs.html

Actionbars
If you have any questions regarding the actionbars please look at the rActionBarStyler info page for further information.
rActionBarStyler: http://www.wowinterface.com/download...BarStyler.html

Scaling
rBuff, oUF_D3Orbs, rMinimap, sTooltip, rActionBarStyler can be scaled to your liking. Use UI-scale or use the scaling variable(s) inside the lua files.

Performance Tweaks for Low End Computers
If you are running a low end machine and want to use this UI always make sure your graphic settings are set up correctly and no FPS hungry options are active. Additionally I am using some addons that make use of events that get triggered quite often. You may see an increase in FPS if you disable these addons (in your addons list on your character selection screen):
oUF_AuraWatch, oUF_DeBuffHighlight, oUF_SmoothUpdate, rActionButtonStyler, rFrameRotater

Tips and Hints
- Type "/console reloadui" to reload your interface after you changed (and saved) sth. in a *.lua file.
- Activate the lua error messages in your interface options, otherwise you will get no response if did something wrong.

Addons
- evl_Combattext ... modified default combattext from Evil
- evl_Nameplates ... nameplates from Evil
- jExp ... EXP/REP Bar
- LynLocation ... loc info
- LynStats ... fps/latency etc. info
- oUF ...unit framework from haste
- oUF_D3Orbs ... my ouf orb layout
- oUF_D3OrbsRaid ... minimal raidframes
- oUF_DebuffHighlight ... for cool debuff glows
- oUF_SmoothUpdate ... for smooth health and mana filling
- oUF_AuraWatch ... like rFilter2 but for oUF units...awesome!
- OmniCC ... shows numbers on button cooldowns from Tuller
- idChat ... chatmod
- rBuff ... player buff/debuff icons
- rFilter2 ... buff/debuff filtering mod
- rEmote ... small mod to show emotes at the default combattext
- rColors ... hack for Blizzards UnitSelection and GameToolTip_UnitColor function
- rMinimap ... the minimap
- rTextures ... texture folder
- rActionBarStyler ... mod to move and scale the default actionbars
- rActionButtonStyler ... styles the default actionbuttons (textures, fonts and texts)
- rFrameRotater ... cool rotating textures (pentagram) around the minimap
- sTooltip ... tooltip from Shantalya
- Crossdresser from tekkub
- EquipSetUpdater from tekkub

  Change Log - Roth UI
090613
- updated to oUF 1.3.16
- added vehicle combo points
- added classification indicator icons for boss, rare and elite
- added EquipSetUpdater and Crossdresser from tekkub
- removed sUmziehOmat

090605
- added rEmote
- added more backdrop shadow textures
- fixed the raid vehicle manacoloring

090507
- Updated to oUF 1.3.14
- Names now get a grey color for offline and dead users
- Healthbar blanks out for dead units
- Added oUF_AuraWatch for specific buff/debuff filters
- Added missing HP to party/pet/focus frames
- Added transparency to party members out of range
- Added indicators for druid hots for party, focus and raid units

090427
- updated to oUF 1.3.13
- added frequentupdates for vehicles
- fixed orb power value display

090419-2
- range_indicator fix
- vehicle powertype fix

090419
- bugfixes mostly
- added unitframe vehicle functionality

090414
- 3.1 fixes
- new oUF_D3Orbs layout
- some additional tweaks

090402-2
- fixed a bug with the actionbar background texture not showing up correctly
- added a new oUF_D3Orbs config to change the orb fog density

090402
- rActionBarStyler complete rewrite
- new Diablo 3 textures
- new manacolor "runic" for deathknights
- actionbars and part of the orbs are now movable ingame!
- changed Chatmod to idChat

090325
- fixed focus target
- added automatic mana color detection
- moved stancebar above petbar

090321
- added raid frames (oUF_D3OrbsRaid)
- option for druid mana class coloring
- new minimap animations

090226-2
- renamed mod to rFrameRotater and added a much better config

090226
- new mod for cool rotating textures around the minimap
- colorswitch now optional (switch fore and background health color)
- orbonly config now optional
- hide party in raid now optional
- the 3rd bar texture is now bound to multibarright and will only be displayed if multibarright is visible

090212
- much better portrait border texture
- more "default" user friendly start setup ;>

090211
- added focus target
- new button skin
- pvp icon skinned and positioned
- petbar and both right bars are on mouse over right now (optional, config in lua)
- orb gloss texture now above the animation

090117
- the default settings for actionbars changed to 1x12 (instead of my 2x6)
- the default settings for the orbs changed to glow (green and blue)
- fixed the stancebar normaltexture bug

090115
- focus castbar added
- new font for everything
- replaced msbt with evl_combattext
- replaced dominos+buttonfacade with rActionBarStyler and rActionButtonStyler

081122
- added lynlocation and lynstats
- removed rbars2
- added dominos, buttonfacade, buttonfacade_rothar and redrange

081114
- wotlk and deathknight bugfixes

081109
- smooth health and power value fading
- minimap buttons
- portraits now clickable and onmouseover casting is possible

081104
- exp bar (thx to JExp)
- health and power bar fading (thx to oUF_smoothupdate)
- raidframe in grid style (oUF_D3OrbsRaid)

081031
- added msbt
- d3orbs now with party, focus and pet portrait

081027
- fixed some issues
- ui is now fully scalable

081026-2
- fixed zombie bug and scaling in oUF_D3Orbs

081026
- oUF_D3Orbs layout modified
- Diablo 3 minimap of cool
- tiny changes here and there

081022
- first real version of the oUF_D3Orbs mod, Diablo is back

081019
- contains the latest changes and mods

081017
- wotlk rdy
- got rid of some addons

081001
- Orbs are now part of oUF_Orbs layout
- minimap texture that turns around every second
- cool new futuristic orb style

080722
- setposition that will work in outlands, old world, sunwell, black temple

080721
- fixed the animation glow (it depends on SPELL DETAIL GRAPHIC SETTINGS, DOH!)

080717
- fixed some stuff and new orb textures

080713-2
- fixed the ui-scale issue

080713
- new animation technique with *.m2 files

080708
- new target frame texture
- brand new 128-frame orb animation (omfg!)

080707-3
- Diablo3Orbs now has settings (in Diablo3Orbs\core.lua)
- RaidClassColor and PowerTypeColor optional
- Diablo3Health now "onEnter" on the Life-Orb

080707-2
- fixed Diablo3Orbs bugs

080707
- Added more bar textures
- Cleansed the code of Diablo3Orbs.lua and made more comments so that you will have a much easier time to find stuff
- Diablo3Orb functions now on Player_Login

080705
- Orbs show now life and mana in percent and values
- Life Orb is rightclickable for unitframe options

080704-2


- slower update timer on orb animation

080704
- orb animation is working, timer and color can be set in lua, check http://zorktdmog.zo.funpic.de/roth_ui/orb_animation2.gif to get a feeling how it will look like

080703-2
- new rUnits placement
- hide top frame of the actionbar texture

080703
- included the forgotten texture
  Optional Files - Roth UI
File Name
Version
Size
Author
Date
Type
1.1
3MB
02-10-2009 05:06 AM
Patch
002
178kB
09-25-2008 03:05 PM
Addon
001
225kB
09-25-2008 11:33 AM
Addon
001
866B
09-23-2008 01:44 PM
Addon
001
31kB
07-10-2008 11:53 AM
Addon
  Archived Versions - Roth UI
File Name
Version
Size
Author
Date
090507
2MB
zork
05-07-2009 01:24 PM
090427
2MB
zork
04-27-2009 12:56 PM
090419-2
2MB
zork
04-18-2009 09:33 PM
090402-2
2MB
zork
04-02-2009 03:58 PM
090325
2MB
zork
03-25-2009 12:14 PM
090226-2
2MB
zork
02-26-2009 04:24 PM
090212
2MB
zork
02-12-2009 01:59 PM
090117
1MB
zork
01-17-2009 07:18 AM
081122
1MB
zork
11-22-2008 04:18 PM
081114
1MB
zork
11-14-2008 03:41 PM
  Comments - Roth UI
Post A Reply
Author Comments Comment Options
Old Today, 10:08 PM  
titepeste
A Murloc Raider

Forum posts: 6
File comments: 1
Uploads: 0
How do you remove the Duke nukem voice....this thing is going to make me crazy
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Old Today, 09:17 PM  
homerunball
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
Is it possible to make the party interface the same as the raid interface?
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Old Today, 03:41 PM  
burnfield
A Kobold Labourer

Forum posts: 0
File comments: 2
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Is it possible to move the raid frames? Could not find positioning coordinates in the code. (layout.lua for oUF_D3OrbsRaid).
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Old Today, 03:04 PM  
pyrelight
A Kobold Labourer

Forum posts: 0
File comments: 2
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Nevermind! Figured it out on my own after a few minutes of hacking.

For anyone that's interested, open oUF_D3Orbs\oUF_D3Orbs.lua

In the area where he's building the frame_positions data structure, add in a new element to the end (was #15) for me:
Code:
[15] =  { a1 = "RIGHT",   a2 = "LEFT",    af = "oUF_D3Orbs2_TargetFrame",   x = 400,    y = 0     }, --target of target target
Set the x/y position to whatever you like.

Then, look near the end of the file, for the section labeled "-- REGISTER STYLES". Add a line here to the end of this block of code.

Code:
oUF:RegisterStyle("oUF_D3Orbs2_tott", CreateToTStyle)
And finally, just below all that, in the section labeled "-- SPAWN UNITS", add a couple of lines here.

Code:
oUF:SetActiveStyle("oUF_D3Orbs2_tott")  oUF:Spawn("targettargettarget","oUF_D3Orbs2_ToTT"):SetPoint(tabvalues.frame_positions[15].a1, tabvalues.frame_positions[15].af, tabvalues.frame_positions[15].a2, tabvalues.frame_positions[15].x, tabvalues.frame_positions[15].y)
Note the numbered elements here (15 in this case) need to correspond to the entry you added at the top in frame_positions.

Enjoy!
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Old Today, 03:03 AM  
pyrelight
A Kobold Labourer

Forum posts: 0
File comments: 2
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Is there any way to get oUF in Roth to give me a Target of Target's Target frame? I want to use this UI but as a healer who's had a ToTT frame for years, it's kind of a dealbreaker.
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Old Today, 12:01 AM  
I.am.Weasl
A Kobold Labourer

Forum posts: 0
File comments: 22
Uploads: 0
Re: 2 cast bars!!

TwilightAOD
Quote:
Originally posted by TwilightAOD
hello again this may sound like a dumb question but is there anyway to remove the cast bars? i play a mage and most of the time i play with about 600 lat i found an addon called Quartz thats makes it a lot ezyer to chain one bolt right after the next but atm i get your cast bar and the Quartz cast bar.... can anything be done about this?
Don't know if this is the best way but I think this will work

open (with the editor)

Interface\AddOns\oUF_D3Orbs\oUF_D3Orbs.lua

search for

Code:
d3o2_createCastbar(self,unit)
and add "--" (without the "" :/)

example
Code:
--d3o2_createCastbar(self,unit)
you have to do this 3 times

in line 1013, 1053 and in line 1088 (maybe my lines are quite different to yours)

but don't do this in line 586
Code:
local function d3o2_createCastbar(self,unit)

hope this will help you

Xialoh
Quote:
Originally posted by Xialoh
will this work at 1440x900? I don't see the resolution listed anywhere heh
sure why not ?

Last edited by I.am.Weasl : 07-03-2009 at 12:12 AM.
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Old Yesterday, 06:33 PM  
Xialoh
A Kobold Labourer

Forum posts: 0
File comments: 7
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will this work at 1440x900? I don't see the resolution listed anywhere heh
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Old Yesterday, 12:34 PM  
TwilightAOD
A Kobold Labourer

Forum posts: 0
File comments: 3
Uploads: 0
2 cast bars!!

hello again this may sound like a dumb question but is there anyway to remove the cast bars? i play a mage and most of the time i play with about 600 lat i found an addon called Quartz thats makes it a lot ezyer to chain one bolt right after the next but atm i get your cast bar and the Quartz cast bar.... can anything be done about this?
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Old 07-01-2009, 03:13 PM  
I.am.Weasl
A Kobold Labourer

Forum posts: 0
File comments: 22
Uploads: 0
Quote:
Originally posted by burnfield
1: I want to reposition (lower it a bit) the player and target frames. Where do i do that? In what LUA-file?
Frame positions:
Interface\AddOns\oUF_D3Orbs\oUF_D3Orbs.lua
from line 89 to line 104

Scales:
Interface\AddOns\oUF_D3Orbs\oUF_D3Orbs.lua
form line 21 to line 26

Quote:
Originally posted by burnfield
2: I want to enable text for keybindings. Where do i find these options? I can´t find the lines quoted below the LUA-file. I use a editor with code lines and even searched the code.
Interface\AddOns\rActionButtonStyler\rActionButtonStyler.lua
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Old 07-01-2009, 07:32 AM  
croc
A Kobold Labourer

Forum posts: 0
File comments: 9
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for some strange reason, I like the default vehicle frame. I tried to hide the frames when entering vehicle, but i can't make this to work. I only succeed to hide/show the arts when entering/exiting a vehicle.

any hint on where to put my code to hide orbs on vehicle enter/exit?
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Old 07-01-2009, 06:26 AM  
burnfield
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
1: I want to reposition (lower it a bit) the player and target frames. Where do i do that? In what LUA-file?

2: I want to enable text for keybindings. Where do i find these options? I can´t find the lines quoted below the LUA-file. I use a editor with code lines and even searched the code.

Thanks for a great and awesome looking interface.



Quote:
Originally posted by I.am.Weasl
rActionButtonStyler.lua

You have to change

line 46
Code:
ho:Hide()
change into
Code:
ho:Show()
line 171
Code:
hotkey:Hide()
change into
Code:
hotkey:Show()
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Old 06-29-2009, 09:18 AM  
zork
A Warpwood Thunder Caller
 
zork's Avatar
Interface Author - Click to view interfaces

Forum posts: 93
File comments: 739
Uploads: 18
Quote:
Originally posted by Duneczan
I figured out one of my problems (removing rbuff worked), but now I've got another question. How can you tell when you're pvp flagged?
Add the pvp flag in the oUF_D3Orbs layout. This is advanced users only. Try asking some folks in the oUF forums about it.
__________________
| Simple is beautiful.
| Roth UI | GoogleCode | DevShots | Der Dicke | http://dm.next-gen.org
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Old 06-29-2009, 06:44 AM  
Duneczan
A Kobold Labourer

Forum posts: 0
File comments: 4
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I figured out one of my problems (removing rbuff worked), but now I've got another question. How can you tell when you're pvp flagged?
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Old 06-28-2009, 10:33 PM  
Piisuke
A Kobold Labourer

Forum posts: 0
File comments: 4
Uploads: 0
An issue I have with the userframes.

Now, when I am in a party, as an Undead, my face in the party frames looks deformed.
I do not have a screenshot, but the best way to describe it is: it looks as if my face, the one you see in the small square of the party userframes is too far towards the screen. It looks as if the camera is inside the head, so I see how the Undead looks from inside.

This also happens with my Succubus on my Belf Warlock. Is there a way to adjust this, or is it caused by a different addon?
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Old 06-28-2009, 04:37 PM  
zork
A Warpwood Thunder Caller
 
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Interface Author - Click to view interfaces

Forum posts: 93
File comments: 739
Uploads: 18
Quote:
Originally posted by Mambaru
portrait misplaced
Try asking haste (author of oUF) about it. I just use the oUF functionality to post portraits.
__________________
| Simple is beautiful.
| Roth UI | GoogleCode | DevShots | Der Dicke | http://dm.next-gen.org
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